A day at the Horse market. Or how I learned to stop worrying and throw another crab onto the pyre.
Hi All,
This is the first in hopefully a
series of articles from me about where I think crab is headed in the Kunshu
season of L5R, what I’m playing and how I plan to play it. I don’t claim to be
the best player in the world or even in my clan but just a guy with a love of
the game and an interest in doing the best I can in tournament play whilst
having a bit of fun along the way.
Firstly, a little background on
the deck; I had switched to broker crab several months before the release of
the Inheritance cycle basically due to being bored with the standard
Crab/Unicorn splash. After playing largely the same deck for the best part of a
year with little changes in the way it had to be piloted, I felt that a change
was needed in order to keep my attention. Pablo Pintor had already proved at
Winter Court last year that a deck based around Yasuki Broker could work under
the right circumstances so that was as good a place as any to start. It is
worth noting that before pack 1 of the Inheritance cycle I was playing largely
the same deck as below except dragon splash with let go for Cloud the Mind
defence.
Basic Principles
The deck I’m currently running was designed to follow broadly the below principles;
- Use Yasuki Broker to gain fate and hand advantage during the game.
- Try to maximise on self-sacrifice effects so that Yasuki Broker will be able to be used more of the time.
- If Yasuki Broker is not on the field the deck still needs alternative win conditions.
- Everything should be expendable.
- Run enough courtiers to be able to use For Shame!
So how does it all work?
In short, the deck is designed as
a defensive toolbox; Miya Satoshi can mill portions of the dynasty deck into
the dynasty discard, using Rebuild to bring back more card draw and sacrifice
effects in the form of Funeral Pyre with Yasuki Broker on the field to gain
additional fate and hand advantage, and Gateway to Meido to access the
discarded cards, we should be able to build advantage over a number of turns
and go for the win when the opponent has exhausted the majority of their
options. As a result, I find that compared to the standard ‘tower’ style Crab
deck we are able to enjoy a higher power ceiling at the cost of some consistency
when Yasuki Broker is not on the field. When we do get her out however, we can
build overwhelming advantage whilst having some of the best economy in the
game.
It is worth noting that by
design, this is not by any means a ‘fast’ deck. It has certain weaknesses primarily
against HMT Unicorn and any other fast conquest style deck that can quickly
destroy provinces in the first couple of turns before we can set up a
favourable board state.
For the province line-up the
biggest addition for this cycle is the release of the aforementioned Gateway to
Meido. Enough has been written about this card elsewhere but as a quick
summary; At any conflict at this province we can play cards in our dynasty
discard as if they are in our hand. In a deck with various effects to gain
resource on character death, the ability to replay these characters offers a
significant advantage and offers a clear incentive for our opponent to either
overcommit to break the province or to force the attack onto other, potentially
worse provinces depending on the board state at the time.
Even the threat of a Meido activation is normally enough to stop an opponent from attacking outright if they dont feel that they can kill it in one conflict so we can use that to our advantage. |
Something to note is that I am
not running the much hyped ‘Meido Combo’ to attempt a one turn dishonour win
with Levy. I feel that it is better to use the card as a support to produce
more resource in a more standard deck then to go all in on the combo; i.e. A
deck that runs Meido as opposed to a Meido deck. Levy and Prayers to Ebisu can
brick hard if we draw into them early so I prefer to gain small amounts of
advantage over the course of the game instead of trying to go for everything in
one shot. The deck has been designed to have a cheap fate curve with half of
the dynasty deck being 2 cost or less so even a modest amount of fate defending
at the province can turn into additional card draw (with Shrewd Yasuki and
Kaiyu Envoy), additional fate on our characters (with Vanguard Warrior), a
re-ready, etc. Of course, we are aiming to have Yasuki Broker and/or Yasuki
Taka on the field also to gain additional fate and cards on each sacrifice
effect at the province.
Not as necessary to the smooth running of the deck as Yasuki Broker so I often don't buy him over other, cheaper cards but why oh why is he not a courtier?! |
The other provinces are designed
to gain as much additional resource as possible; Either gaining a fate,
removing a fate or a use of the ring on win. Midnight Revels is usually either
extremely good, bowing our opponents’ highest cost character or extremely useless
so in the past I have been known to run Manicured under the stronghold as
something we can always get use out of and Flooded Wastes in the row to have a
decent one-shot throwaway province that can be Talisman’d into if necessary.
Conflict Characters and Attachments
One major departure from the normal ‘tower’ style of Crab play is my choice to use minimum attachments and maximise on the amount of conflict characters. Having tried both Talisman and non-Talisman versions I am inclined to believe that we can play minimum attachments against the majority of decks; Either they will have attachment removal so we are gambling if they happen to have it in their hands when we want to play Talisman or they don’t and we are able to use Talisman to push onto gateway for the equivalent or better than other attachment effects and stat boosts.
Secondly, stemming from the testing of the deck with its previous Dragon splash we are looking at the full ten conflict characters. One of the main reasons for this is the increased number of Way of the Crab which lends itself well to more 1 cost conflict characters to be able to kill problem characters at the end of each turn. In addition to this both Guardian Kami and Stoic Gunso can further synergise with Yasuki Broker with their sacrifice effects (Stoic Gunso being especially useful due to his effect being used during any conflict regardless if it is participating or not).
Walking the Way discards cards from provinces so we can use this to dump Keepers or to discard holdings for re-use with rebuild. |
OK so how do we play this thing?
In a word, conservatively. Shiro
Shinjo aside, all clans generate a passive seven fate per turn. The idea is
that if we can push the economy of the deck to be able to generate just one
more fate per turn then my opponent then 3 or four turns into the game we should
be at an advantage. Also, as we can’t rely on either our opponent hitting
Gateway when we want them to or having Talisman available when we need it, we
should look to building some early hand advantage on the opening flop with
cards like Kaiu Envoy, Shrewd Yasuki and Funeral Pyre. Given that everything is
expendable, I generally don’t fate my opening characters and will try to pass
early to get the additional fate. Depending on our opponent it’s usually a 5-card
bid to load up the hand before bidding low for the rest of the game to put some
pressure on our opponents honour and ultimately draws.
On the conflict side of things we are generally looking for some combination of cards that include Way of the Crab and conflict characters as having it onboard early can really help remove problem characters especially against more expensive decks such as dueling Crane.
On the conflict side of things we are generally looking for some combination of cards that include Way of the Crab and conflict characters as having it onboard early can really help remove problem characters especially against more expensive decks such as dueling Crane.
During the first turn there aren’t
many rings that can cause serious damage so either try to defend against breaks
or try to poke with either the earth or void rings if fated characters are on
the field to force a defence.
From the second and third turns we
will be able to use that banked fate and increased draw to start building our
field. Stoic Gunso allows for opportunistic military conflicts whilst a fated
Miya Satoshi would enable, us to fill our discard with holdings for Rebuild and
characters for Gateway if needed. We are running 3 copies of Way of the Crab so
its perfectly fine to make liberal use of them if we can net one or two fate
advantage from its activation.
Going into the mid and late game we
can continue to use our economy with Yasuki Brokers, Keeper Initiates and sacrifice
effects to put pressure on provinces and eventually break. The deck likes to go
wide instead of tall, so a well-timed Rebuild into Kuni Laboratory is normally enough
to end the game. Alternatively, as we are not generally bidding highly after
the first turn there is the possibility to pressure honour through a
combination of low bids and ring effects. Generally, we can produce a large
amount of hand advantage, so this incentivises opponents to bid highly to keep
up.
In closing, I hope that this has given some insight into how I feel the direction of crab is headed this season. Feel free to give the deck a try and who knows? maybe something like it will be headed to the top tables near you soon.
Until next time.
In closing, I hope that this has given some insight into how I feel the direction of crab is headed this season. Feel free to give the deck a try and who knows? maybe something like it will be headed to the top tables near you soon.
Until next time.
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