Back in 2024 I ran a community survey and got some genuinely surprising data back. This year I did it again! 236 responses this time, and there's one finding that I think explains something a lot of us have been wondering about for ages.
I put together a full report on the findings which you can find HERE.
The survey covered hobby habits, warband ownership, play style, event attendance, sentiment on game design, and content consumption. It also includes a focused look at events, since that is where the gap between what players say they want and what they actually do is widest.
The Hobby
Playing is by far the favourite part (75%), ahead of building & converting (33.9%), painting (23.7%), modelling (19.5%), and lore (17.4%). Collections are spread fairly evenly across small, medium, and large; about 28–32% in each of the 1–5, 6–10, and 11–30 brackets with only 9.3% owning 30+ warbands. This isn't a hobby dominated by hoarders; most people have a modest-to-mid-size collection. Bespoke kits (65.3% owned) trail Compendium (75.4%) on raw ownership, though bespoke is clearly the sentimental favourite based on how often it's championed in free text.How They Play
63.6% say Warcry isn't their main game; it's a secondary or rotational system for most of this audience. Age of Sigmar (39.4%) and Killteam (36%) are the most common other GW games played alongside it. Whether people also play non-GW miniatures games is close to a coin flip (50.4% no, 49.6% yes), but the free-text list of other systems played is huge and varied: Trench Crusade, Frostgrave, OPR, and dozens more, suggesting a skirmish-gaming crowd with broad tastes rather than GW loyalists.
Format preference strongly favours open play (57.2%) over matched play (34.7%) and narrative (7.6%), and skirmish-scale games dominate over large-scale “Bighammer” games (87.7% vs 12.3%).
Sentiment
Complexity is the strongest point of consensus in the whole survey: 62.7% say the current level is exactly right, with only a mild lean toward wanting more (17.8%+3.4%) over less (4.2%+11.9%).
| 'Please don't let this game die from neglect' is the loudest recurring sentiment. The community loves Warcry, they're just scared GW will deprioritise it. Mechanical concerns exist but are secondary. |
The Events Story
- "How many events are you planning to attend this year?" → 44.9% said zero
- "How many events have you actually been to in the last 12 months?" → 60.6% said zero
- 63.6% of respondents don't consider Warcry their main game, and around half play other skirmish systems too; this is a community with split loyalties and limited bandwidth, not one that will travel for any Warcry event on offer.
- Events are disproportionately matched-play in format, while the broader player base is disproportionately open-play in preference.
- Casual-leaning players also tend to prefer bespoke-only warband building, reinforcing the same profile: a sizeable, under-served segment whose preferences sit some distance from how the events scene is currently framed.
- The “matched play = competitive” association is more about branding than rules. Matched play simply means a fixed, pre-set battleplan rather than one drawn randomly from the deck; it doesn't intrinsically demand a competitive, optimised mindset. The association exists because every tournament happens to run on matched play, not because the format requires tournament-level intensity.
- The survey does not directly ask why people who intend to attend events don't follow through: Cost, distance, time, and intimidation are all still plausible contributing barriers but the terminology collision above is a strong, addressable candidate that the data points toward.
- Treat the casual/competitive labelling as the primary lever, not just the format itself: events explicitly framed as relaxed, low-stakes, or beginner-friendly (even if mechanically “matched play”) may unlock attendance from casual players who are currently filtering themselves out based on the word “tournament” rather than the actual experience on offer.
- Prioritise local, lower-stakes events with open play or relaxed matched play over pure competitive tournaments; that's where the underused demand sits.
- Treat narrative-leaning events as a clear gap: only 9.7% of attended events were narrative-only, despite open play being the dominant stated preference.
A Message To Games Workshop
The Conclusions
Based on 236 responses, here's who the Warcry community actually is:
They're hobbyists first, gamers second. Playing is the top draw at 75%, but the community skews heavily toward the full hobby experience. Building, converting, painting, modelling all register strongly. These aren't people who just want to push models around a table; the physical craft of the hobby is a significant part of why they're here.
Warcry is their skirmish game of choice, but not their only game. 63.6% don't consider it their main game. They play Age of Sigmar, Killteam, and a long tail of non-GW skirmish games alongside it; Trench Crusade, Frostgrave, OPR and dozens more. This is a community of skirmish omnivores who rotate between systems, not a captive audience. Warcry has to earn their time against real competition.
They're collectors, but not hoarders. Collections are spread evenly across the 1–5, 6–10, and 11–30 warband brackets, with only 9.3% owning 30+. Compared to 2024, collections have grown substantially: The 11–30 bracket tripled from 9% to 31.8% suggesting a community that's deepening its investment in the game over time.
They love bespoke kits above everything else. Despite bespoke factions being outnumbered in the catalogue by compendium options, they account for 51.5% of all faction picks and have a higher average ownership per faction. The free-text responses reinforce this repeatedly; bespoke kits are seen as the heart of what makes Warcry distinct, and the community's single biggest ask of GW is to keep making them.
They play casually, in their own homes, with friends. 57.2% prefer open play. Random missions drawn from the deck. Only 34.7% prefer matched play and 7.6% narrative. Almost nobody plays large-scale games. This is a kitchen-table, casual-first community that values low-stakes fun over competitive frameworks.
They feel largely positive about the game's current state. Balance sits around "decent" (3/5), winning feels skill-based rather than luck-dependent, and complexity is the single strongest point of consensus in the whole survey; 62.7% say the current level is exactly right. There's no groundswell of discontent about the game's mechanics. The community broadly thinks GW got the fundamentals right.
They're deeply concerned about GW's support. The loudest and most consistent voice across 163 free-text responses isn't about balance or mechanics: It's "please don't abandon this game." New bespoke kits, regular rules updates, fixes for weak factions (Khorne daemons, elf profiles), better narrative tools. The anxiety isn't that the game is broken; it's that GW might stop caring about it.
They largely don't go to events, even when they intend to. 60.6% attended zero events in the last 12 months. Of those who did attend, 68.8% went to matched-play tournaments; A format skewed heavily competitive compared to what most players say they prefer day-to-day. The casual majority that makes up most of the player base is almost entirely absent from the events scene, likely filtered out by branding that signals "not for you" even when the actual events might suit them fine.
They get their content from YouTube and Reddit, not official channels. 74.6% use YouTube, 61% Reddit, only 28.8% Warhammer Community. They want to learn how to play and understand factions (53% how-to/tactics, 49.6% faction focuses) rather than watch competitive coverage. They're self-directed learners, not passive consumers of official marketing.
A passionate, collecting-first community of casual skirmish players who love this game's unique identity, are anxious about its long-term support, and are largely invisible at the events that nominally represent them.

