Digimon CCG: How to upload ANY deck to Tabletop Simulator

With the pre-release of the Digimon CCG behind us, there have been many questions floating around the internet as to how to play online, especially considering the lack of events due to the ongoing COVID19 pandemic.

Whilst we are waiting for both in-paper events and a well supported app from Bandai, my preferred method is to use Tabletop Simulator (Available on Steam and is regularly on sale), and using either the Digimon Card Game 2020 workshop content by Zaffy or it's derivative published by BoneShanks.

Both of these plugins are updated with new cards fairly regularly and have their own in-built deck importers but sometimes you may find that a new card has been leaked or previewed online which might not yet be added to their growing database of translated cards. Today we are going to go through the process of creating a custom deck directly from digimoncard.dev so that you can use it in any Tabletop Simulator workshop content.

Building your deck

The first step is to actually build your deck using digimoncard.dev. Make sure that you check the PROXY button to show fan and translated cards and then you can go ahead and build however you like In this case containing Anubismon and Xiaomon from BT4 and the blocker Devimon from ST6 which at the time weren't yet available through the Steam Workshop content.

Once you have built everything, select Import/Export and TTS Customdeck. Download the image and keep it somewhere safe for now. You will also want to download an image to use for for your card-backs which can be anything you like. TTS will scale whatever you choose.

Create a Custom Deck in Tabletop Simulator

The next step is to fire up Tabletop Simulator (any gameroom will do but here I have Zaffy's mod loaded because it looks cool) and select;

Objects -> Components -> Custom -> Deck

and drag the deck into your mail window. The custom deck interface will open;

Under 'Face' and 'Back' you will select the location of the file downloaded from digimoncard.dev and your desired cardback artwork respectively and when prompted select 'cloud' to upload it so that your opponents can see the cards also. If you select 'local' at this step only you will be able to see the cards and they will appear as blank to everyone else.

Settings for a deck of 55 cards with front and back images uploaded to the cloud.

TTS uses a standard template for its deck generation so the width, height and number settings need to match what you downloaded from digimoncard.dev and also be sure to check 'back is hidden' so that the cardback image is displayed properly. When you are done with all of this select 'IMPORT' and your deck will be generated based on the settings.

And here is the final result; your custom deck from digimoncard.dev with the images straight from the website. There is no hover-over tooltip information as per other decks made by the workshop plugins themselves but everything is still perfectly readable and cards can always be zoomed in at on your screen with <TAB>.

It is worth noting that by default the deck object is very small on the screen so you can use the plus and minus buttons on your keyboard to scale it to the right size (+/-)

Save the deck as an Object

Tabletop Simulator works on an object-based system whereby you can save any object and then import them later into other instances of games. Once everything is finished you can right-click on your deck and save it as an object ready to be imported in your games with other players.

It is worth noting that if you aren't the host of a room you don't have object placing permissions by default so you will want to give these to your opponent by right-clicking on their name and selecting 'promote' when you are in a game with them. Also make sure that you are both aware of which pack releases you are playing with as to avoid any nasty surprises during your games.

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