tag:blogger.com,1999:blog-19844951060924111342024-03-15T21:08:19.715+00:00Off Meta MusingsBoard Games, Card Games and other thingsAytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.comBlogger72125tag:blogger.com,1999:blog-1984495106092411134.post-92107906915721884072024-03-15T21:07:00.000+00:002024-03-15T21:07:18.826+00:00F-Tier: Are WE Really the Problem?<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisSimqdl-QmrHJoi_PLNm9Udj7K9FHo8usabUAtCueXuJpUwhmLbOqq7-y7HseuDtZIMQ3FCEGa8mHOekOj57QCp3S4qjXmntpWgwcpCDGds3DBn5fvEnOfIzDIh6HUJTP_4LT9p_WUvxRzj9VLod8KJyRc1fwOYmatN8CfldYzXS05acvPKu2yDyGzyY1/s1280/F%20Tier.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisSimqdl-QmrHJoi_PLNm9Udj7K9FHo8usabUAtCueXuJpUwhmLbOqq7-y7HseuDtZIMQ3FCEGa8mHOekOj57QCp3S4qjXmntpWgwcpCDGds3DBn5fvEnOfIzDIh6HUJTP_4LT9p_WUvxRzj9VLod8KJyRc1fwOYmatN8CfldYzXS05acvPKu2yDyGzyY1/s16000/F%20Tier.jpg" /></a></div><br /><p></p><p style="text-align: justify;">For anyone who has been following my channel over at YouTube, you will see that the majority of my Warcry content has been squarely aimed at the more competitive audience. Despite my own efforts to produce guides for newer players on how to play warbands and how to get into the game, the bulk of my viewership is actually coming from any video where I talk about what are the best warbands and units in the game, tournament reports covering the best lists, and anything else to do with the competitive Warcry scene. You will also notice that unlike some other voices on the topic, I tend to stay away from outright stating that warbands/choices are bad ones, and rather try to look at factions internally and how to get the best out of them. It's true also that I don't have a local narrative playgroup so perhaps it is all just a reflection of the types of games that I play in the content that I produce.</p><p style="text-align: justify;"><br /></p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV5rLEm_x-P0pI8NHg2vo_xOVO0W5U0GAanQDyP3_UgyY8GuogpcUn7tCZpmLQBRpx0OtZwoOdjbmJz13KyRTAa0lB6hZKfpAm_201p9Dis7a7ZBRmT2fjpCi_F55WhDNTy9ntWF-V64mom1djAqsXpYrqSRhUOuGc3XEQ9NId9aBUlkdbGwarNrA2dRb3/s1302/Are%20we%20the%20problem.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="948" data-original-width="1302" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV5rLEm_x-P0pI8NHg2vo_xOVO0W5U0GAanQDyP3_UgyY8GuogpcUn7tCZpmLQBRpx0OtZwoOdjbmJz13KyRTAa0lB6hZKfpAm_201p9Dis7a7ZBRmT2fjpCi_F55WhDNTy9ntWF-V64mom1djAqsXpYrqSRhUOuGc3XEQ9NId9aBUlkdbGwarNrA2dRb3/w640-h466/Are%20we%20the%20problem.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Just taking a look at my top performing videos gives a real picture into what kind of audience that I have.</td></tr></tbody></table><br /><p style="text-align: justify;">That being said however, there has been an increasing amount of chatter through the Warcry Net about different warbands and options being 'unplayable'. After playing a bunch of the Discord Casual league, being very encouraged by recent tournament results over at Warhammer World, and collaborating in some pretty cool content with other creators on the topic (shout out: Wargames On Toast and Rob from 3H1C), My actual stance is very different from what some people might think given the competitive lean of the channel.<br /></p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Bad Choices?</h1><p style="text-align: justify;">I think that when we are looking at a topic like this we have to be clear on what we actually mean by the terms 'bad' and 'unplayable'. When talking to new players, I prefer not to use terms like this simply for the fact that they might be getting into the game for very different reasons then why I actually play. If they like the look of Nighthaunt for example, and think those models are the best in the world, then who am I to tell them that they are 'bad' and that they shouldn't be playing them? Not everyone in the world is playing in competitive events, and some people are content with just playing what they like.</p><p style="text-align: justify;">This is something that I outright encourage new players to consider when picking their first warband; Warcry is a miniatures game first and foremost so the design and of the miniatures themselves should play at least some part in deciding what you want to play (I've never heard of a player who decided they wanted to play the game specifically because they want to dominate in events for example).</p><p style="text-align: justify;"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTLHiD3OI3XBOxgHZXuGkMhL_44M45xa-K7-7P8YGR0jI2SZCwKxcwWnu3m4OHAhR_1E-EpL5B4tvZ_XG_RPde3KHR6lLj7QJw0nNs2JkSdskjSRoneBMfO-U7w7Xmq_5Z9tHVHdcmEDlw2tLOfdQMB9A4PnkFfOe2GwAO5xWmgXLun4s3hGC6ONIbfFZi/s1035/AoSNighthauntFF-May14-Knight13kn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1035" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTLHiD3OI3XBOxgHZXuGkMhL_44M45xa-K7-7P8YGR0jI2SZCwKxcwWnu3m4OHAhR_1E-EpL5B4tvZ_XG_RPde3KHR6lLj7QJw0nNs2JkSdskjSRoneBMfO-U7w7Xmq_5Z9tHVHdcmEDlw2tLOfdQMB9A4PnkFfOe2GwAO5xWmgXLun4s3hGC6ONIbfFZi/w556-h640/AoSNighthauntFF-May14-Knight13kn.jpg" width="556" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Nighthaunt are seen as one of the worst factions in-game, but recently I've been playing them quite a bit in the Discord Leagues to decent success and have even begun looking at some of their really underused fighters in a new light.</td></tr></tbody></table><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The problem; And I think that it is an issue nowadays with all games that work on some sort of a competitive level, is that as soon as you get past that first 'I'm playing these because I like the miniatures' hurdle, players are invariably drawn to the best things. Ultimately players want to win games and what this sometimes ends up as is an arms race to the top. This is where the notion of 'good' and 'bad' factions, or fighters comes from and in the echo-chamber of the internet, those views can quickly spread to all parts of the game. There is the other issue of course that most, if not all, Warcry content creators look at Warcry from at least a semi-competitive standpoint so if one were to actually search for content, it will always lean towards that frame of mind.</p><p style="text-align: justify;">What happens is that entire factions are left unplayed due to how bad they are perceived to be and I wonder how many potential players are being put off by being told that their favorite thing is simply bad.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Efficiency</h1><p style="text-align: justify;">The reality on whats good and bad is actually far more nuanced. Whilst those terms are banded around like they are absolutes, what is really meant is that good fighters are the most (or thereabouts) efficient fighters at what they do, and bad fighters are the least efficient. Efficiency can mean different things to different people (and I've done several videos on the topic), but for the game of warcry, what people mostly mean is damage efficiency: How much damage is a fighter doing in relation to the points you are paying for that fighter. However, that number really only takes a couple of statistics into account (attacks, strength and damage) and does nothing to represent other fighter stats like movement, toughness and wounds. There have been some strides in this area in terms of looking at fighters in a more holistic way but I find that throwing spreadsheets and charts at players largely puts them off concepts like these entirely. Damage efficiency is simple to understand, but it doesn't paint a full picture.</p><p style="text-align: justify;"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-OvUl913KPVHWCOtbKI4-iQajAnXLa-TNvyXnsppGdn5WKr4eGTNWCtykqHN9LKuxvur0EmJyFnf7AxElm2XHKsCY0lBfx2OA_MLtK2SZPtdEuQfRBTM1WeBwS5XsLlNL0cR2rBagdym6TCy-BJTSoZ0D2JaZ7MRV1ez8ebv1jyOTIdHsTF7ZlML1uJyt/s932/best%20fighters.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="651" data-original-width="932" height="448" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-OvUl913KPVHWCOtbKI4-iQajAnXLa-TNvyXnsppGdn5WKr4eGTNWCtykqHN9LKuxvur0EmJyFnf7AxElm2XHKsCY0lBfx2OA_MLtK2SZPtdEuQfRBTM1WeBwS5XsLlNL0cR2rBagdym6TCy-BJTSoZ0D2JaZ7MRV1ez8ebv1jyOTIdHsTF7ZlML1uJyt/w640-h448/best%20fighters.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">More out of general interest rather then looking for actual fighters nowadays, but I'm guilty of at least looking for the best fighters numerically to see if there is any advantage to be gained that other players haven't spotted.</td></tr></tbody></table><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The real situation is that there is a big 'fat middle' in terms of warbands and fighters that whilst they might not be the absolute best at what they do, are perfectly serviceable if ultimately you don't care about extracting every single drop of efficiency out of your list. This extends to fighters themselves; Very recently I've seen statements to the tune of 'Chaos only has 3 good allies'. Obviously this is not actually the case, and people do play different things even at the top end of competitive play, so I think that we as established players should start phrasing the answer differently.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Real In-Game Problems</h1><p style="text-align: justify;">Despite everything I'm saying about efficiency, and how different fighters might essentially have a perception problem, there are some issues with the game that do stop warbands from being played. I'll talk about these in depth elsewhere but ultimately it boils down to the following:</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCwFzk_Na_uxTDMC45FproFOIDHfIbTVRMIRmrpxSu1CMbn0Qr79Kv02dOM9invNIg1S0WAgf15X-eps5Rfcu7iWQqmJCHID3DcWGRKfSZpXeciysmZQcSqAh9S-LpEfwysvVt_M5FZGSapteblNgxmF0RoMZzg2md4bX-TztRBa6NEWNXjRpUgsmlXxcV/s734/chaff.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="734" data-original-width="705" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCwFzk_Na_uxTDMC45FproFOIDHfIbTVRMIRmrpxSu1CMbn0Qr79Kv02dOM9invNIg1S0WAgf15X-eps5Rfcu7iWQqmJCHID3DcWGRKfSZpXeciysmZQcSqAh9S-LpEfwysvVt_M5FZGSapteblNgxmF0RoMZzg2md4bX-TztRBa6NEWNXjRpUgsmlXxcV/w614-h640/chaff.jpg" width="614" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The usual suspects of too-efficient chaff. Most being Movement 3 and 10 wounds or more.</td></tr></tbody></table><p style="text-align: justify;"><br /></p><p></p><ul style="text-align: left;"><li style="text-align: justify;"><b>Movement 3 Chaff:</b> Movement 3 Chaff who don't easily get one-shot are VERY good and appear from the numbers to get a real discount in points by virtue of that movement 3. This makes them far more efficient in terms of points then they should be when compared to similar, higher movement fighters.</li><li style="text-align: justify;"><b>The Aelf Statline:</b> Movement 5, Toughness 3, 8 Wounds. Because movement 3 fighters appear to be discounted, those other fighters which we are comparing them to seem far more expensive as a result. Add to this that there are a good chunk of fighters in the 100 point range with 10-12 wounds, and those fighters are being outnumbered upwards of three to one by those very efficient Chaff fighters, we can see how they fall by the wayside.</li><li style="text-align: justify;"><b>The Midrange Trap: </b>Midrange fighters (fighters in the 100-150 point range) struggle for much the same reasons with the added problem that bigger fighters (The Gutlords and Fomoroid Crushers of this world) are easily able to defeat them in one attack. Given that those big fighters are generally only twice to two and a half times the cost of your midrange fighters, there is a big impetus to take them in a competitive setting.</li></ul><p></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Despite them being issues with the game as a whole, it's a catch 22 situation where players gravitate to hyper-efficient chaff and more efficient fighty characters which in turn makes the rest of the fighter pool look worse, which then continues to push players to those extremes. What happens though when the local meta trumps the general consensus about what is the best thing in-game?</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">The UK VS Rest of the World</h1><p style="text-align: justify;">Local meta is a strange thing. It depends more on the specific types of players rather then the echo chamber of the internet, and gives the opportunity for good players to rise to the top almost regardless of which faction they actually end up bringing.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZTeMXb5kHhdAhy6O0mqrKs_mE9B9X5geBERKRjhpHSQSr9maadTbz1yMfRC6aTXhY9gonZ2BzpseqAs8IjQhdzHBRrLsXKJ6Q6yhVL1QS84pLmO14o5JxW0loAdsUH8Veizm0lPLXaugUjkPGcBqYxOn97SOZZVYXI1gQGrU_NenAgV9k-3DAEfo11kA/s454/results.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="213" data-original-width="454" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZTeMXb5kHhdAhy6O0mqrKs_mE9B9X5geBERKRjhpHSQSr9maadTbz1yMfRC6aTXhY9gonZ2BzpseqAs8IjQhdzHBRrLsXKJ6Q6yhVL1QS84pLmO14o5JxW0loAdsUH8Veizm0lPLXaugUjkPGcBqYxOn97SOZZVYXI1gQGrU_NenAgV9k-3DAEfo11kA/w640-h300/results.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Results from a recent event up at Warhammer World. Notice the distinct lack of ANY of the warbands that are widely considered the best in the game right now.</td></tr></tbody></table><br /><p style="text-align: justify;">We are very lucky in the UK to have a very diverse set of players, and even those who could be argued as competitively minded like myself are not ones to just take whatever is the best thing to events, rather opting instead to take whichever factions they like and try to make them the best that they can be. This leads to some pretty interesting and diverse fields; A good example is a recent event that had representation from no less then 26 factions out of the 44 participants - more than half of the actual factions in-game. Previously unheard of factions in the top 16 such as Corvus Cabal and Slaves to Darkness all with a shot to win if a single dice roll went one way or another.</p><p style="text-align: justify;">This is really exciting for a player such as myself who wants to go to an event and play 5 different games, against different forces, and the feedback we have received from other players seems to echo my sentiment. Warhammer World itself is keen to encourage this with a heavier then normal terrain layout to discourage power pieces such as monsters and emphasis on good-looking, thematic boards.<br /><br /></p><p style="text-align: justify;">That isn't to say that it's the case everywhere in the world. America for example has the perception of being very Destruction heavy, with their plethora of efficient damage dealers, and we have discussed already how this can affect building and playing if your experiences of Warcry revolve around those big convention events.<br /><br /></p><h1>So What Do We Do?</h1>It's difficult. Without an actual FAQ or Errata from Games Workshop there is little impetus to stop players bringing those very efficient fighters, and so the cycle of not bringing other fighters (and more importantly; advising players not to bring them) will continue. There are some things that content creators such as myself can do, and it's something that I would encourage others also; To make content that showcases other sides of the game aside from the top tier of competitive play. Whether it's battle reports for underrepresented warbands or gaming challenges revolving around taking different things to events, taking a look at that 'big fat middle' might encourage other players to do the same.<p></p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="401" src="https://www.youtube.com/embed/QI4Fz3NXDKQ" width="483" youtube-src-id="QI4Fz3NXDKQ"></iframe></div><div style="text-align: center;">I've been producing battle report videos like this one recently to try and show that otherwise unused warbands can at least put up a fight.</div><p style="text-align: justify;"><br /></p><p style="text-align: justify;">From a community standpoint, I think that we can be slightly less critical of fighters and warbands that might not be right at the top (or even in the middle) of comp play and try to encourage newer players who want to get into the game because they think certain factions are cool to build the best that they can; There is always tomorrow to turn them into hardcore tournament players.</p>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-41044612535769254252023-11-09T18:50:00.001+00:002023-11-09T18:50:04.811+00:00Wildercorps Hunters in Warcry: 'NOT' Hunters of Huanchi<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphenROdiKnooJHyFeRw1nUv6ZLTYoJjkOTeuGCHzDZ7JkEig5lp6uSQfb2l6bDSmoAxBcPd97DvFQz0NpUzztEdv1OotmC4HvkwSxe2YANLchdyILdU3I8-zLktMptKqCo8D-N4-CB8qLSmbLwpCgrDAmltoAsVs1xVYzGGxma-iGAYYd184g7QyBjxMD9Q/s1280/Wildercorps%20Hunters.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphenROdiKnooJHyFeRw1nUv6ZLTYoJjkOTeuGCHzDZ7JkEig5lp6uSQfb2l6bDSmoAxBcPd97DvFQz0NpUzztEdv1OotmC4HvkwSxe2YANLchdyILdU3I8-zLktMptKqCo8D-N4-CB8qLSmbLwpCgrDAmltoAsVs1xVYzGGxma-iGAYYd184g7QyBjxMD9Q/s16000/Wildercorps%20Hunters.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><span face=""Open Sans", sans-serif" style="background-color: white; color: #5e5e5e; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;">Here is my complete guide to The Wildercorps Hunters for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></p><p><span face=""Open Sans", sans-serif" style="background-color: white; color: #5e5e5e; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;"><br /></span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="323" src="https://www.youtube.com/embed/ltnVFIL2KZE" width="523" youtube-src-id="ltnVFIL2KZE"></iframe></div><br /><span face=""Open Sans", sans-serif" style="background-color: white; color: #5e5e5e; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;"><br /></span><p></p><p><br /></p><h1 style="text-align: left;">Reaction</h1><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Z29PWW0JpE13bKNgIyvdwRE4REy4IAfMsK7vauDv3pgY03bdOWNogAH2as6dnUI1gP0qKL2xZWC8otkgOfyLATcKZ3FQE1REkv-_WYaKh9eDWSyRNFn2AzMQHx59wgAjIhDJUaTNWPUtuDoSHvjyQH3XfolJedAhpvICBZAbKk9MPRECWuJFfCv92VaA/s1280/Slide2.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Z29PWW0JpE13bKNgIyvdwRE4REy4IAfMsK7vauDv3pgY03bdOWNogAH2as6dnUI1gP0qKL2xZWC8otkgOfyLATcKZ3FQE1REkv-_WYaKh9eDWSyRNFn2AzMQHx59wgAjIhDJUaTNWPUtuDoSHvjyQH3XfolJedAhpvICBZAbKk9MPRECWuJFfCv92VaA/s16000/Slide2.JPG" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><h1><div style="text-align: justify;"><span><span style="font-size: medium; font-weight: 400;">Oh Hey! It's my favourite reaction in the game; The Hunters of Huanchi reaction, now ported over to the Wildercorps Hunters has proved to be extremely versatile, especially in strike and fade playstyles that both flavours of hunters promise.</span></span></div><div style="text-align: justify;"><span><span style="font-size: medium; font-weight: 400;"><br /></span></span></div><div style="text-align: justify;"><span style="font-size: medium;"><span style="font-weight: 400;">It allows you to make a bonus disengage action after seeing the damage dice from an opponent's melee attack which gives you the option of either staying in combat (if the dice come up as being poor with little chance of your opponent killing you with their next attack), or leave (if the damage on the second attack would be high enough to outright kill your fighter).</span><br /><br /><span style="font-weight: 400;">Of course, this leads to the situation where your fighters are actually more survivable then their base stats would normally allow, with opponents requiring on average one more attack to kill your fighters, and wasting extra move actions on subsequent turns to catch your fighters that have already disengaged last turn.</span></span></div><div style="text-align: justify;"><span><span style="font-size: medium; font-weight: 400;"><br /></span></span></div><div style="text-align: justify;"><span><span style="font-size: medium; font-weight: 400;">Ideally to get the best use out of the action, you would want to be engaged with your full wound fighters at the end of the turn going into the next, meaning that your opponent's engaged fighter would be pinned in place, ideally having to disengage or attack in which case you can disengage, thereby wasting their second action. If your opponent does a move-attack action, then there is no need to use the reaction and you've got the opportunity to activate afterwards. </span></span></div><div style="text-align: left;"><span style="font-size: medium; font-weight: 400; text-align: justify;"><br /></span></div><div style="text-align: left;"><span style="font-size: medium; font-weight: 400; text-align: justify;">There are however, a number of questions around this reaction and how it works so I'll address them in turn;<br /><br /></span><h1 style="text-align: left;"><span style="text-align: justify;"><span style="font-size: x-large;">How Much Damage Do You Take?</span></span></h1></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;">This question comes from an early review of the Hunters of Huanchi reaction and a general misreading of the rules which indicated that because damage is allocated one point at a time, the reaction means that your fighters only take one damage point and then run away. The reason why this is not the case is the followig;</span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;"><br /></span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;">The slippery reaction reads 'a fighter can make this reaction after they have been allocated damage points by an attack action' with the emphasis on 'damage points' as opposed to 'a damage point'.</span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;"><br /></span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;">The reaction also doesn't end the attack sequence right then and there, so even if it did read as 'allocated a damage point', and you used slippery to get away, the allocation of further points would continue until all points are allocated or the fighter is dead; The reason for this being that you check range in step 1 of the attack sequence (pick weapon and target) and there is no rule that says something along the lines of 'if at any point during the attack sequence the target is no longer in range, etc. etc'. </span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;"><br /></span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;">For it to work like some people are suggesting, the wording would have to be something like this: 'a fighter can make this reaction after they have been allocated a damage point by a melee attack action. This fighter makes a disengage action and the attack sequence immediately ends' as per their wording for other game systems like AoS and WH40k (I tried to look for an analogy in Warcry but there doesn't seem to be one for whatever reason). Otherwise it would make the reaction the absolute best damage reduction ability in the game (and actually game-breaking).</span></span></div><div style="text-align: justify;"><span style="font-weight: normal;"><span style="font-size: medium;"><br /></span></span></div><div style="text-align: justify;"><span style="font-size: medium;">tl;dr you take all the damage of the attack </span></div><span style="font-size: medium; font-weight: 400;"><h1><span style="font-size: medium; font-weight: 400;"><br /></span></h1></span></h1><h1 style="text-align: left;"><span style="font-size: x-large;">Can You Use The Disengage At 3" Range?</span></h1><br /><div style="text-align: justify;"><span style="font-size: medium;">This comes from some dispute within the Disengage rules where it mentions that if you are within 1" range of an enemy fighter you can perform a disengage. There are a number of caveats to this however which allow the use of reactions that give a bonus disengage action at 3" instead of 1":</span></div><div><ul style="text-align: left;"><li style="text-align: justify;"><span style="font-size: medium;">The 1" range requirement is only to perform a disengage action under normal circumstances. (Pg69 of the core rules)</span></li><li style="text-align: justify;"><span style="font-size: medium;">The disengage action itself is only to move 3" and end more then 1" away from enemy fighters (Pg69 of the core rules)</span></li><li style="text-align: justify;"><span style="font-size: medium;">The skink reaction is to perform a disengage action if they take damage by a melee attack.</span></li></ul></div><div style="text-align: justify;"><span style="font-size: medium;"><br /></span></div><div><div style="text-align: justify;"><span style="font-size: medium;">This in effect replaces the 1" range requirement to perform the action normally, because the actual wording on disengage is 'if this fighter is within 1" range if an enemy fighter, they can make a disengage action'; If you get hit by any melee attack (an attack with maximum range of 3 or less), you can react, perform your disengage, and move 3" as long as you end more then 1" away from all enemy fighters.</span></div><h1><div><span style="font-weight: normal;"><span style="font-size: medium;"><br /></span></span></div><div><span style="font-size: medium;">tl;dr You can use the reaction to make a disengage action within 3"</span></div><div><span style="font-size: small;"><br /></span></div></h1><h1><span style="font-size: medium; font-weight: 400;"></span><p></p>Wildercorps Warden</h1><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZmtdHVMkCsdz-8qra3gacyT3TvBWfyZ4KJWIsWRB50zU34Kmfh5VC4O7FVOHlrfBtBog_t49GVDhRPOOGFhn0O9z6Gq-Dw2t6sLY5Mo4MM1959DGfxjsatpa-ZIpKE-bfzR4C3cgB-k4e5wBQgdr6PZijTXNGzQfJjzBgW35KD62rnrQyNkNp3075rBRJ/s1280/Slide4.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZmtdHVMkCsdz-8qra3gacyT3TvBWfyZ4KJWIsWRB50zU34Kmfh5VC4O7FVOHlrfBtBog_t49GVDhRPOOGFhn0O9z6Gq-Dw2t6sLY5Mo4MM1959DGfxjsatpa-ZIpKE-bfzR4C3cgB-k4e5wBQgdr6PZijTXNGzQfJjzBgW35KD62rnrQyNkNp3075rBRJ/s16000/Slide4.JPG" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;"><div><span style="font-size: medium;">The Wildercorps Warden is your leader. There are a few flavours of him and we will address each of them in turn but the main question that you want to ask yourself is whether you want the option to use the Kill! ability with your dogs or if you value the slightly improved damage from the Double-Bitted Axe along with Hunter's Eye.<br /><br />My personal feelings on this are that the Warden itself is a very middling melee fighter with relatively poor defensive stats so it's better off leaning into the gimmick of the warband itself and go with the Grizzled Trailhound.</span></div><div><br /></div><div><h2>Hunting Pack</h2></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Hunting Pack is the bread and butter ability of the warband; It allows you to set up protection zones around your fighters, especially those with crossbows and/or range 2 melee attacks so that for the relatively low price of a double, you can get extra attack actions on enemy fighters who might otherwise try and attack, and also offering some way to counter your loss of actions from Smart Step Backwards.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">I have been using this to good effect, placing my Trailblazers with Crossbows within 2" of each other for them to offer close support where the 4 extra shooting attacks per Hunter's eye activation can get that extra damage you'll need to kill opponent's generally tougher fighters.</span></div><div><span style="font-size: medium;"><br /></span></div></div><div><h2 style="text-align: justify;">Hunters Eye</h2><div style="text-align: justify;"><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Hunter's Eye as an ability is available to a number of fighters in the warband where the prospect of +1 damage to hits and crits could net a good chunk of extra damage. The real question is if it generates more damage overall then a simple onslaught offering +1 attack.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The answer depends on your strength and what you are rolling to wound on; As a general rule, if you are wounding on a 3+ already, damage boost abilities will be able to pip the extra attacks, whereas if you are wounding on a 5+, the extra attack will generally be more useful. In the case of the Huntmaster with Axe, the average damage of Hunter's eye just pips the damage from Onslaught but in reality, this boost is minor.</span></div></div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Kill!</h1><div style="text-align: justify;"><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">DOGS! Probably the reason you are playing Wildercorps Hunters in the first place, and it's likely you'll include at least a couple so there is probably always the possibility that Kill! will at least do 3 damage. It's similar to the Royal Beastflayers pack tactics ability but with the added restriction that it only works with your Dogs, BUT it does 3 damage per hound instead of 2.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">I'll be addressing this later but one of the questions you need to think about is how to maximise this ability's damage, whilst not heavily skewing your warband into one line of play. On this point I think that it would be useful for at least the Warden's deployment group to also contain the majority of the dogs in your warband so that if he is charged, you can get a good chunk of extra damage from Kill!</span></div><div><br /></div><div><h1>Regroup</h1><div><div><span style="font-size: medium;">Normally I would probably relegate a quad like this to being 'not as good as rampage' and therefore not worth your time. However, after playing the faction a bit, I do think that situationally it isn't totally terrible. It lines up with what the Wildercorps Hunters want to do (waste opponent actions by being in combat and running away whilst applying pressure with your ranged abilities), and offers a small boost to their movement with free move actions which is something that they seem to want (as crossbows for example would prefer to attack twice as opposed to once along with a move action to get in range).</span></div></div></div></div><br /><h1 style="text-align: left;">Arbalester</h1><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguUGWZCo-LVcaxa2yd1VP9LTq9jF7RZQcxE0oQRTcKgo-JOGytZuHDq4e5cC_Tf2En575vw62ekUavipQPqIQ1VKxv7oIEqK_fihN1T0BPzMBVe2XO51b0gCjPdhRGk-UTUiNWsbWaMqtpzrKe4MFhYcrKXzBAF___gA3C4S_aiJxzJQbT7-q6t4XGeYbK/s1280/Slide5.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguUGWZCo-LVcaxa2yd1VP9LTq9jF7RZQcxE0oQRTcKgo-JOGytZuHDq4e5cC_Tf2En575vw62ekUavipQPqIQ1VKxv7oIEqK_fihN1T0BPzMBVe2XO51b0gCjPdhRGk-UTUiNWsbWaMqtpzrKe4MFhYcrKXzBAF___gA3C4S_aiJxzJQbT7-q6t4XGeYbK/s16000/Slide5.JPG" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-size: medium;">If you take one thing from this guide it's to <b>ALWAYS TAKE AT LEAST ONE ARBALESTER</b>. With their 20" range they are able to influence almost the whole board, with the ability to shoot fighters in other deployment groups in some situations. Ultimately this piece will mostly be standing still and firing it's 4 shots with average 10+ damage into anything that you want removed from the board.</span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-size: medium;">Ideally you want ways to either increase the amount of times that the Arbalester can shoot, either through a Fight for Profit Kharadron Overlord ally or Calthia Xandire, or increase it's chances of hitting through strength boosts such as Divine Blessings.</span></div><div style="text-align: justify;"><div><br /><h1>Wildercorps Leatherhide</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFifwGnsWlzVJEGhSbntlZ_kEdkmoReoQxDjaaCAbtmvv9Xat8hrVrcEaZgi4I4l3Ir0cJIgm3C6b0dgoEo0gXffU_Vv6wuLbzIAa4fYaYzBcBc7Q73_P5K0_nIrEtR8Ie9sbTanoEeZWQXw99PUNHMYztoode_GHSbIsxBcfS2TzeZsNTpbLXCqcUin_K/s1280/Slide6.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFifwGnsWlzVJEGhSbntlZ_kEdkmoReoQxDjaaCAbtmvv9Xat8hrVrcEaZgi4I4l3Ir0cJIgm3C6b0dgoEo0gXffU_Vv6wuLbzIAa4fYaYzBcBc7Q73_P5K0_nIrEtR8Ie9sbTanoEeZWQXw99PUNHMYztoode_GHSbIsxBcfS2TzeZsNTpbLXCqcUin_K/s16000/Slide6.JPG" /></a></div><div><br /></div><div><span style="font-size: medium;">You will see some threads of commonality between a number of the Wildercorps fighters; namely combat weapon or crossbow. I think that in the case of the Leatherhides, despite being able to Hunter's Eye at range, the Troggslayer Spears are definitely the way to go. The Crossbow doesn't offer enough damage for the 100 points you are paying (especially compared to the 90 point Trailblazers we will be looking at soon). The spears, whilst not the most damaging of weapons, at least has the strength 4 with a 2/4 damage profile and a 2" range which has some synergy with Hunting Pack for extra attacks.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">One thing to note is that the Troggslayer spears have the same melee profile as the Wildercorps Warden with Axe at a 15 point discount so if I were pressed to take them in my lists, I'd be looking at those and taking the Hunting Hound on my Warden.</span></div><div><br /></div><h1>Trailblazer</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS0WI4U0ZjPO5YfEGsDk6gf4pMVrE0BEc1ZEAxx2ri61q-MlKL3ztCxzcnfkxFLLNOIVSdFvePM0A9253Kn7c3k9Itjf9kwgdi16SLVuIrMdn-wQ8HwbjZbaJc0vVhYpPgzQsc7cM67yrv4m4EVz-zqTabAEu-MC_La-OpS9Y0Ak7DBvWRbSaQQKiUwJfE/s1280/Slide7.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS0WI4U0ZjPO5YfEGsDk6gf4pMVrE0BEc1ZEAxx2ri61q-MlKL3ztCxzcnfkxFLLNOIVSdFvePM0A9253Kn7c3k9Itjf9kwgdi16SLVuIrMdn-wQ8HwbjZbaJc0vVhYpPgzQsc7cM67yrv4m4EVz-zqTabAEu-MC_La-OpS9Y0Ak7DBvWRbSaQQKiUwJfE/s16000/Slide7.JPG" /></a></div><div><br /></div><span style="font-size: medium;">In my opinion, Trailblazers are hands-down the stars of the Wildercorps Hunters roster. They are 10 points cheaper then Leatherhides, with the same amount of wounds BUT a far superior shooting attack in the case of the Twin Crossbow build, and a better melee profile in the case of the Duelling Sabre. It is a shame however that you only get one in a box so converting will be your friend here.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">They come with their own triple; Trailblazer's Might which allows them to score crits on a 5+ but very much like Hunter's Eye, there is little difference in the the melee statline at least when compared to onslaught as a double. On the twin crossbows however, Trailblazer's Might nets almost 3 additional points of damage over a shoot-shoot activation which is enough to push a Trailblazer into 8 wound chaff killing territory.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Hunting Pack is especially good with the Crossbow build as their 8" range allows them to always be in range of those shots if the ability is used on them. Out of the box you have enough crossbow parts to convert 2 additional Trailblazers out of scouts so I would recommend that you bring 3x Crossbow Trailblazers in the majority of your games.</span></div><div><br /></div></div></div><div><h1 style="text-align: left;">Wildercorps Scouts</h1><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQPmvpJANyHIUWIwXZGYhuIOoCcVBjzhNFnVGEHerhVg_W8IXQWVT_3YVRVUpAl0seFqdpYmowZlaRVQKGsPJJ5lbNF6uqfEFFcxsAnHB87kJj9w-TJvii2ITG7_1_wW90hTVVCwalRecX5xWZAzb-mb2D6HJZHoYrUM0ZE_pUQUD9wwtB2P46cCgXcmyD/s1280/Slide8.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQPmvpJANyHIUWIwXZGYhuIOoCcVBjzhNFnVGEHerhVg_W8IXQWVT_3YVRVUpAl0seFqdpYmowZlaRVQKGsPJJ5lbNF6uqfEFFcxsAnHB87kJj9w-TJvii2ITG7_1_wW90hTVVCwalRecX5xWZAzb-mb2D6HJZHoYrUM0ZE_pUQUD9wwtB2P46cCgXcmyD/s16000/Slide8.JPG" /></a></div></div></div><div><br /></div><div style="text-align: justify;"><div><span style="font-size: medium;">As with the Leatherhide, the crossbow build of the Wildercorps Scouts is very sub-par, with the Paired Hatchet build doing the same damage at range, and twice the damage in combat for the same cost. Whilst being cheaper then Trailblazers, and having 10 wounds, their 75 point price tag makes for difficult fighters to be included in your warband, especially considering your Trailhounds are 15 points cheaper and fill the role of chaff units arguably as good with their M6.</span></div><div><br /></div></div><div><h1 style="text-align: left;">Trailhound</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQg_36aYKjmE-dhvBUN9G-Hw8IHXTcMtD4GD8GeHv9W4gP_1nzuPkSN5aUBuD29i0rJo6WNCDC4RxYYhQKQKpShGUxHHPRysYm9VpBx5Fiz1qTP8v0UBCEVVtfpKd4F4SBpf1ZD2ldUYaqoikRt_5wyE-kHk_fY-EWsUT8cy6uBrLkWTGd64Z7Ikm_t8zE/s1280/Slide9.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQg_36aYKjmE-dhvBUN9G-Hw8IHXTcMtD4GD8GeHv9W4gP_1nzuPkSN5aUBuD29i0rJo6WNCDC4RxYYhQKQKpShGUxHHPRysYm9VpBx5Fiz1qTP8v0UBCEVVtfpKd4F4SBpf1ZD2ldUYaqoikRt_5wyE-kHk_fY-EWsUT8cy6uBrLkWTGd64Z7Ikm_t8zE/s16000/Slide9.JPG" /></a></div></div><br /><div><div style="text-align: justify;"><span style="font-size: medium;">DOGS AGAIN! Everyone is raving over the dogs and are probably the reason you picked up the warband in the first place. Long story short; they aren't all that great, and are expensive thanks to their M6 BUT allow you to use the Kill! ability on your leader, which is probably the most damage you will get from them given their 2 attacks and only 6 wounds, but a 2/3 damage profile is decent enough.</span></div></div><div style="text-align: justify;"><span style="font-size: medium;"><br /></span></div><div style="text-align: justify;"><span style="font-size: medium;">They have their own double; Death Grip which warrants explaining; On the face of it the ability looks pretty good with a -1 action penalty to the target if the Trailhound hits with any of it's attacks. However, as per the Janurary 2023 errata, hits and crits in Warcry are classified as separate things so this means that if a Trailhound scores a crit and a miss with it's attacks, Death Grip will have no effect (because crits =/= hits). This means that against the majority of opponents, who the hound will be wounding on a 5+ thanks to their toughness 4, Death Grip will only work 16.6% of the time.</span></div><div style="text-align: justify;"><span style="font-size: medium;"><br /></span></div><div style="text-align: justify;"><span style="font-size: medium;">I do think that most lists will be looking to take anywhere in the region of 2-4 Trailhounds just so that you can use that Kill! ability and also have some cheaper, M6 chaff units on the board. Any more then that seems to be pushing the list into imbalanced territory where most, if not all of the damage will have to come from either your Arbalester or rely on rolling triples.</span></div><div><br /><h1>Allies</h1></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrul5AY7AwwPvE-6aMOYH5bD_Z20F8EYxMnr3mE2HUk_g7mlJ5rP3fvJpkuOtUoL_WLaE_lSWuksuGnKSXlBVZrAhPyOZEGuX-kECEp6hnY33lLG81iZUq_TIMdjGut06iaLR-rbXAksyS0RewNyirZgPMjHrcVlkHwgb4gvlsB-FUrASWlq43RXj2kxOJ/s1280/Slide10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrul5AY7AwwPvE-6aMOYH5bD_Z20F8EYxMnr3mE2HUk_g7mlJ5rP3fvJpkuOtUoL_WLaE_lSWuksuGnKSXlBVZrAhPyOZEGuX-kECEp6hnY33lLG81iZUq_TIMdjGut06iaLR-rbXAksyS0RewNyirZgPMjHrcVlkHwgb4gvlsB-FUrASWlq43RXj2kxOJ/s16000/Slide10.JPG" /></a></div><br /></div><div><div style="text-align: justify;"><span style="font-size: large;">I've included here your normal list of ranged attacking, strike and fade style allies; namely Calthia Xandire and a Fight For Profit Kharadron Overlords character. Calthia brings alot to the table with her triple allowing up to 3 other fighters to either move or perform a bonus attack action, whilst the FFP character gives more shots to any friendly fighters within it's 3" range. The pros and cons of both are:</span></div><span style="font-size: medium;"><div style="text-align: justify;"><br /></div></span><ul style="text-align: left;"><li style="text-align: justify;"><span style="font-size: medium;">Calthia's ability is 9" range so can effect a wider area of the board.</span></li><li style="text-align: justify;"><span style="font-size: medium;">Calthia is much faster and more survivable then something like a Company Captain.</span></li><li style="text-align: justify;"><span style="font-size: medium;">The FFP character needs to stick to the Arbalaster in order to maximise it's damage whilst Calthia has freedom of movement.</span></li><li style="text-align: justify;"><span style="font-size: medium;">If the FFP character gets near an objective he nets 2 more Arbalaster shots then Calthia's standard ability. (11 shots is better then 9 BUT does it really matter with the Arbalester's high base damage?)</span></li><li style="text-align: justify;"><span style="font-size: medium;">If you use the Blessing of strength on the Arbalester; it nets average 20 damage in one turn at 20" with Calthia or the FFP character wounding on a 3+</span></li><li style="text-align: justify;"><span style="font-size: medium;">An instant speed attack (Calthia) is better then a delayed buff and then attack (FFP character)</span></li></ul><div><span style="font-size: medium;"><br /></span></div></div><div><div><h1>Listbuilding</h1></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi52BJiIgHHz7-ZlYKmpDSOo1ioiHKaIRd_hO2foCUuKt0uaWeDiihuL06eimtAtymqm1osTGW2I4siLjsKULzxBCqHGWT33vcvgJ0VflJspUgyoy_T3xC9nteTYTeV4f8JxfwtlZwMsodH-URDozxn_sPHjGT9Kt2nULc4htZk425nvLbSTET91XGHx2WU/s1280/Slide11.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi52BJiIgHHz7-ZlYKmpDSOo1ioiHKaIRd_hO2foCUuKt0uaWeDiihuL06eimtAtymqm1osTGW2I4siLjsKULzxBCqHGWT33vcvgJ0VflJspUgyoy_T3xC9nteTYTeV4f8JxfwtlZwMsodH-URDozxn_sPHjGT9Kt2nULc4htZk425nvLbSTET91XGHx2WU/s16000/Slide11.JPG" /></a></div><div><br /></div><div style="text-align: justify;"><span style="font-size: medium;">I've got here my initial tournament list for the Wildercorp Hunters which incorporates everything that we have talked about already in this guide; We have gone with the Warden with Trailhound who deploys with his two Dogs allowing for some nice instant Kill! ability plays if they are close enough to the enemy on deployment. the 4x Trailblazers with Crossbows offer a deceptively high amount of damage through their own 4 shots per attack and additional shots from Hunting Pack.</span></div><div style="text-align: justify;"><span style="font-size: medium;"><br /></span></div><div style="text-align: justify;"><span style="font-size: medium;">We are using the +1 Strength Divine Blessing Arbalester to either start shooting at key targets on turn 1 or to take one a fighter per turn by shooting at 8-10 wound chaff which really helps in the activation wars for a warband that wants to outnumber their opponents.</span></div><div style="text-align: justify;"><span style="font-size: medium;"><br /></span></div><div style="text-align: justify;"><span style="font-size: medium;">Finally we are using Calthia Xandire to enable the Arbalaster and up to two additional Trailblazers to shoot additional times during the turn. Between her and Hunting Pack, there is a surprising amount of additional damage that can come from this list, and initial testing so far has been extremely positive.</span></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6MxLsoEr6lWPq_uVI0fu-vVR8O6o8UbhXV6eo7LhbKV4zLYytu-yZP0dbp6c5LlTE8gl7cIc4B-Xw66lTo5RdvrGlAFyvtBhP5aMcGatUa_a4b2HwoduDIYAG4iaQemxw3SYcnKyW-61XRLY0K_YzQ3O2K-iVyiAufnxG7USS_L4V8EMeV-hkAli0TNe/s1280/Slide12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6MxLsoEr6lWPq_uVI0fu-vVR8O6o8UbhXV6eo7LhbKV4zLYytu-yZP0dbp6c5LlTE8gl7cIc4B-Xw66lTo5RdvrGlAFyvtBhP5aMcGatUa_a4b2HwoduDIYAG4iaQemxw3SYcnKyW-61XRLY0K_YzQ3O2K-iVyiAufnxG7USS_L4V8EMeV-hkAli0TNe/s16000/Slide12.JPG" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-size: medium;">If you dont want to go full shooting, and perhaps want to run some of the better options in the box, I would still suggest your Arbalester, backed up by Leatherhides with Troggslayer Spears, Warden with 4x Trailhounds and Trailblazers as normal. Finally, if you were running one box of Wildercorps Hunters, you can fill out your list with Hatchet Scouts.</span></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-14481287267686368062023-11-04T23:54:00.007+00:002023-11-04T23:56:30.834+00:00The Gorger Mawpack in Warcry: Just Eat It!<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieFYyDhUM_xkWFYb7f6S5P0vNtSwrTYU8khx1Zyv-ynRYnVvK73KzRzHtCH01lSxEYr5d87v8-RlorvNIa9imfOzaAq30lEpMeFMbgKhulAXCrBpq88Wk1DmtkfpHqR4zMo2Oc7_tHp_rZ77T95inWkbzxMof1v0SxzFjBOLOQFaZMWIIOdAKJaaPRjahq/s1280/Gorger%20Mawpack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieFYyDhUM_xkWFYb7f6S5P0vNtSwrTYU8khx1Zyv-ynRYnVvK73KzRzHtCH01lSxEYr5d87v8-RlorvNIa9imfOzaAq30lEpMeFMbgKhulAXCrBpq88Wk1DmtkfpHqR4zMo2Oc7_tHp_rZ77T95inWkbzxMof1v0SxzFjBOLOQFaZMWIIOdAKJaaPRjahq/s16000/Gorger%20Mawpack.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><span face=""Open Sans", sans-serif" style="background-color: white; color: #5e5e5e; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;">Here is my complete guide to The Gorger Mawpack for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></p><p><span face=""Open Sans", sans-serif" style="background-color: white; color: #5e5e5e; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;"><br /></span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="302" src="https://www.youtube.com/embed/qVzgAiXudz0" width="539" youtube-src-id="qVzgAiXudz0"></iframe></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><h1 style="text-align: left;">Reaction</h1><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDqGL0_dC0s4QpJA8eYvVW8GrCYbrAFvYSvqWLH30KcR29xhsXhD-mwrIHs_DBHuEVqEhWqm7cmvpvMjiE_3M8QGDXj4fQinPGBRNeeUvekvJXCHl9mWqyQvbrIcZ9mmwKhwD3L_nL6eZ1ywBBR20kg_IcE_fQhm29SLJ9INiNY7kJ8f0TwOKCrEbrclL/s1280/Slide2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDqGL0_dC0s4QpJA8eYvVW8GrCYbrAFvYSvqWLH30KcR29xhsXhD-mwrIHs_DBHuEVqEhWqm7cmvpvMjiE_3M8QGDXj4fQinPGBRNeeUvekvJXCHl9mWqyQvbrIcZ9mmwKhwD3L_nL6eZ1ywBBR20kg_IcE_fQhm29SLJ9INiNY7kJ8f0TwOKCrEbrclL/s16000/Slide2.JPG" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><h1 style="text-align: left;"><div style="text-align: justify;"><span style="font-size: small;"><span style="font-weight: 400;">We've seen this reaction before; It's very similar to Ossiarch Bonereaper's. To be honest, they don't get that much use out of it, and I'm not entirely sure that the Gorgers are going to get much use out of it either. Generally their basic attack actions will be doing more than six damage to their opponents. </span></span><span style="font-size: medium; font-weight: 400;">Because you're going to be running a smaller warband, you want to use those actions to get a lot of damage onto your opponent and kill them outright, and six damage isn't enough if you wanted to kill an eight wound fighter.</span></div><p><span style="font-size: medium; font-weight: 400;"><br /></span></p>Clawback</h1><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAhBZ9vMJb9uZp2emK5jPcM_AsYRs0AAoy_0POSnRLrTHEbU0yfSqhIKSTrrUYRa8ZcfJQwjXZxJPHetLG8J5mkP8jU5uV2B8iVbfGshlRwapi8InNgazZSDNcMC9xfZ6g4wl3Ezi9aivxBoYcjRMkiLrlcY_d86n4QFN93uDcq6wlXkQljsFmOuHq_PGz/s1280/Slide3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAhBZ9vMJb9uZp2emK5jPcM_AsYRs0AAoy_0POSnRLrTHEbU0yfSqhIKSTrrUYRa8ZcfJQwjXZxJPHetLG8J5mkP8jU5uV2B8iVbfGshlRwapi8InNgazZSDNcMC9xfZ6g4wl3Ezi9aivxBoYcjRMkiLrlcY_d86n4QFN93uDcq6wlXkQljsFmOuHq_PGz/s16000/Slide3.JPG" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;"><div>The Clawback is your leader. It's got a very good damage profile for it's 235 points with Movement 5 and a lot of wounds to help it get into the fight, and more importantly, stay there for longer then it's toughness 3 would otherwise allow.</div><div><br /></div><div><h2>Bounding Leaps</h2></div><div><br /></div><div>Bounding Leaps is one of the common Gorger abilities and it's probably their most important being on a double, and being a full free move against a visible enemy fighter within 6". Your basic Gorgers all have M5 so in effect, it allows them to get into combat with any fighter if they find themselves in range. Again, with the Gorger warband being quite small, this will be one of your key abilities allowing them to quickly close the distance with opposing fighters and use their full actions to kill those fighters in order to keep on-top of the activation wars.</div><div><br /></div></div><div><h2 style="text-align: justify;">Starving Rampage</h2><div style="text-align: justify;"><div>Something to note about the beast runemark is that it only affects treasure (with the fighter not being able to hold it) and doors (because beasts can't use door handles). It doesn't affect objectives, so you're still able to contest objectives when you have that rune mark. We're going to see that as a common theme throughout this warband, that treasure is going to be a problem. So we're going to have to try and find some ways to mitigate that whilst we're doing our list building. </div><div><br /></div><div>Starving Rampage gives the fighter a bonus attack action for each visible enemy fighter within one inch, and each of these attack actions must target a different fighter. So potentially this can do a fair amount of damage. It's not entirely impossible to get in range of 3 or more enemy fighters, especially when playing against larger warbands so you'll be able to do your extra attack, and hopefully get a whole bunch of damage on, and then use your normal attack actions to finish off things. I think that it's situationally better then a normal rampage, depending on your opponent.</div><div><br /></div><div>Looking at the damage profile of the Clawback; it's doing a 9.5 weighted average damage, which has the potential to almost kill 10 wound chaff models with your bonus attacks.</div></div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Unnatural Force</h1><div style="text-align: justify;"><div>Unnatural Force is the Clawback's own ability; Until the end of the activation, you add one damage to each hit and critical hit made by the fighter, pushing the Clawback to a very respectable 4/7 damage profule.</div><div><br /></div><div>Comparing Unnatural Force to Onslaught; They're both doubles. They both last until the end of the round. If you're wounding on threes, generally you want to go with unnatural force to get more damage. But if you're going to be wounding on fours or fives, you might want to consider using onslaught because those extra attacks trump the bonus damage.<br /></div><div><br /></div></div><br /><h1 style="text-align: left;">Cave Howler</h1><p></p><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4KW6v3JVrNJ3qxFZGe0VtOdz-AYNMYZ-bMFn10I0CMMgttDCBrqHeN1CFILlNrCLz5ZFHe2MgLujLoRyOXrsRxmAu4BDw6VEsTvb_w3qH7FZo6yE8y3j9iz-edZSJOmmROm-XomVPzi2NLnEXq5nK4jnvUs6hNHSYMDqMDX1Oitc8DSv-Ju__FpxT4O6a/s1280/Slide4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4KW6v3JVrNJ3qxFZGe0VtOdz-AYNMYZ-bMFn10I0CMMgttDCBrqHeN1CFILlNrCLz5ZFHe2MgLujLoRyOXrsRxmAu4BDw6VEsTvb_w3qH7FZo6yE8y3j9iz-edZSJOmmROm-XomVPzi2NLnEXq5nK4jnvUs6hNHSYMDqMDX1Oitc8DSv-Ju__FpxT4O6a/s16000/Slide4.JPG" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;"><div>The Cave Howler is 220 points with a very good damage profile. Gorgers do all have toughness 3, but with those wounds, hopefully they should be able to stick around for a while but just be aware that some of the bigger, more damaging fighters are going to be able to chew through those wounds eventually, so you'll have to be careful with your positioning and careful who you're going to be running into with your gorges.</div><div><br /></div><div>The Cave Howler, it's looking at 10 average weighted damage, which is very good but something to be aware of is that you are going to be using that wounds on a 4+ damage profile more often then your Clawback due to the S4. We do however now have access to Divine Blessings, so maybe putting Strength 5 would be a good idea.<br /><br /><h1>Agonising Roar</h1>On the face of it, no disengages for fighters within 6" might be pretty useful in some niche situations. The idea is you run in, you use your Cave Howler to pin enemies in place, stop them moving around and you use that good damage profile to kill them over multiple turns.<br /><br /><h1>Glimmer of Conciousness</h1>Aside from the Clawback; being all beasts, the Gorgers have this ability to even out that disadvantage. The beast rune mark is the points equalizer in the case of this warband. It's what allows the Gorgers to be around about or just below 200 points, as you get a discount for not being able to pick up treasure. Something to note however, is that treasure missions in the core rulebook actually don't score your points until the end of the game. game. So what that allows you to do is on turn four, use your glimmer of consciousness, pick up the treasure after hopefully killing the bearer, and then be able to score your treasure missions that way.</div><div><br /></div></div></div><div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Gorgers</h1><br /><p></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqud9PgN1Z3l5PrUt0eureWGtS42VzMdv62Kfql1G0YAQrhKip98YIH-ozDJDaI7xm5lJbmenavy3zI9Ez3i3-5Hnpqyk6B7V2zUerZ9KLsOgRF93bv7Aupa9q8KkHmZ4iU5dkQH0YZyOKzWOsyGy5JKacZl3BRJWOewz5wW47S5hrextu5zls1zWewxh_/s1280/Slide5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqud9PgN1Z3l5PrUt0eureWGtS42VzMdv62Kfql1G0YAQrhKip98YIH-ozDJDaI7xm5lJbmenavy3zI9Ez3i3-5Hnpqyk6B7V2zUerZ9KLsOgRF93bv7Aupa9q8KkHmZ4iU5dkQH0YZyOKzWOsyGy5JKacZl3BRJWOewz5wW47S5hrextu5zls1zWewxh_/s16000/Slide5.JPG" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div>Next up we've got our three different kinds of Gorgers. We've got the naked Gorger with no weapons, Gorger with club and Gorger with Great-Club.</div><div><br /></div><div>Normal and Gorgers with club have the same runemarks and abilities but the Great-Club has it's own Triple Maddened Blows which allows him to score critical hits on a five when he's attacking. The only problem I have with that is that he's only got two attacks, so it limits what you can do with him. Again, if you wanted to use Divine Blessings, the obvious answer is to pay your points for an extra attack and then the Great-Club becomes a far more damaging prospect. He's got a very good damage profile by himself and will be wounding most things on threes. Generally I would be using Onslaught every turn to make your Great-Club a 4/6/4/8 heavy-hitter.</div><div><br /></div><div>When we're doing a comparison between the three Gorgers, we can see that the regular Gorger and the Club are around the same in terms of their points per wound and their damage efficiency. They do around about the same damage as well, so it really depends on what it is that you're going to be coming up against, and that will dictate if you need the extra attacks (vs alot of t3) or the strength.</div><div><br /></div><div>If I had to choose between the three, I'd probably be leaving the Great Club at home as despite its potential with Divine Blessings, once you start putting extra points into your base Gorgers, you're really cutting into the amount of fighters that you can take in terms of allies. Their damage potential is also high enough that putting an extra attack or point of strength on a Naked Gorger might be better off in the long run.</div></div></div><div class="separator" style="clear: both;"><div style="text-align: justify;"><br /></div></div></div><div><h1 style="text-align: left;">Allies</h1><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGwIH0mYi00Z0yvfQJ7DeSiXMf1F-2vwzgiYwG5De9zQn8hYj6uo-iWy1yhkBwN8XuIqOHNtldTk0hJcLLD9W27mOuB7uMSyN1SlN13NARN4Jc2GZ2mkoEmoFTG8ANH1te8CLhVG4N-VSHWmJo71YC8kIJtQsKb3gbpwXrE7v22KtLSvTsFgdHFYOd4tS7/s1280/Slide6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGwIH0mYi00Z0yvfQJ7DeSiXMf1F-2vwzgiYwG5De9zQn8hYj6uo-iWy1yhkBwN8XuIqOHNtldTk0hJcLLD9W27mOuB7uMSyN1SlN13NARN4Jc2GZ2mkoEmoFTG8ANH1te8CLhVG4N-VSHWmJo71YC8kIJtQsKb3gbpwXrE7v22KtLSvTsFgdHFYOd4tS7/s16000/Slide6.JPG" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">Talking about allies and Bladeborn, ideally what you'd want to do is to look at different options that will enable you to run six fighters, and for that we're going to have to be looking at Bladeborn warbands.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Hrothgorn's Mantrappers has fairly good synergy with your beasts. His Lead the Skal double enables them to get bonus attack actions, and his very cheap Gnoblar options can help push the warband up to 6 fighters by dropping 2 Gorgers themselves. Mantrapper himself is real strong, with his 40 wounds and solid ranged attack which will be wounding on a 3+ most of the time for a minimum of 4 damage. Quiv can also give him more shots on triples and at that damage profile, he is essentially the same as a Gorger with Great-Club but at range.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Secondly, I've been looking at Mannok da Kunnin from Da Kunnin' Crew. They are able to use the Krull Boy's reaction, Cunnin' Trap, again to get some more bonus actions in (similar to Hrothgorn); We're looking at free attack actions or free movement actions from our allies to close that gap in activations. Da Kunnin' Crew have a number of fighters with nets which can be very good in an otherwise net-less warband which also help bridge that activation gap that you have with your opponents. You can again, drop two ogres, take Mannok and his goblins and round out at six fighters which I think is the sweet spot for the warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Finally, I've been looking at Zarbag's Gitz. They've got Prog the Netter as a 50 point net, and Drizgit the Squig Herder who can give your beasts a bonus move action. It's at the speed of whoever is being moved so in this case your Gorgers, with their M5 can get a free move from Drizgit, a free move from themselves, and then attack/attack which is very efficient from an economy point of view.<br /><br />Other options of-course are the Destruction staples of a Boggleye and Brewgit which you can fit in by dropping just one Gorger for the two fighters.</div></div><div><br /></div><div><br /><h1>Listbuilding</h1><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiH4ZRimt_4iwN_TSaNUERkIyAu-BkmUpihG_fp_pl-GfQRv-thJIFKhagmxNjXeVlYCoPKv6DDSAqreBFHH9ImvjW3dsEKP2aN1ESsZVQZs83MqdaQociwwis2VmCLPVzQo6cjR0c5MKNYqbjMjv1ChnmLdP6e6d_Zh7yjp18W3P4jJ9YG4h6vkUZ7tdD/s1280/Slide7.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiH4ZRimt_4iwN_TSaNUERkIyAu-BkmUpihG_fp_pl-GfQRv-thJIFKhagmxNjXeVlYCoPKv6DDSAqreBFHH9ImvjW3dsEKP2aN1ESsZVQZs83MqdaQociwwis2VmCLPVzQo6cjR0c5MKNYqbjMjv1ChnmLdP6e6d_Zh7yjp18W3P4jJ9YG4h6vkUZ7tdD/s16000/Slide7.JPG" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div><br /></div><div style="text-align: justify;"><div>How do we put this together in a list? We're going to take the Clawback because he's your hero. We're going to take Hrothgorn, Mantrapper at 300 points and he is going to come with Quiv and Bushwakka. Finally two normal Gorgers bring the total to 980 for a six fighter warband with some good range projection, speed and ALOT of high damage melee attacks. You have some options with Divine Blessings; either +1 Crit on both of your normal Gorgers or +1 Strength on one of them are both viable options.</div><div><br /></div><div>I think this list will do fine in the core book missions and probably the White Dwarf missions. those missions really favor smaller elite war bands so the Gorgers should be able to perform admirably.</div></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-38858737866366155342023-10-22T19:46:00.001+01:002023-10-22T19:46:10.116+01:00Vulkyn Flameseekers in Warcry: Too Hot to Handle?<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZWuuVxCUf7y_xeK0gbnjHjGgXfTjjyoNw-ffMFlfu0PhkiR0gRnzOy8piC74fEe95ISOCEmADhADI7JSCtCTsHYBurxjD-VUY48xi8649rBWkKPjM7CtiSkR6BF8-Xo8cHM0F5MbvLt9yACYchxYjCJv2TORp86VE6yaZmbKbVVw-kuNxaJ786Dk2Jpz1/s1280/Vulkyn%20Flameseekers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZWuuVxCUf7y_xeK0gbnjHjGgXfTjjyoNw-ffMFlfu0PhkiR0gRnzOy8piC74fEe95ISOCEmADhADI7JSCtCTsHYBurxjD-VUY48xi8649rBWkKPjM7CtiSkR6BF8-Xo8cHM0F5MbvLt9yACYchxYjCJv2TORp86VE6yaZmbKbVVw-kuNxaJ786Dk2Jpz1/s16000/Vulkyn%20Flameseekers.jpg" /></a></div><p></p><p><span style="background-color: white; color: #5e5e5e; font-family: "Open Sans", sans-serif; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;"><br /></span></p><p><span style="background-color: white; color: #5e5e5e; font-family: "Open Sans", sans-serif; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;">Here is my complete guide to The Vulkyn Flameseekers for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></p><p><span style="background-color: white; color: #5e5e5e; font-family: "Open Sans", sans-serif; font-size: 15px; outline: 0px; text-align: justify; transition: all 0.3s ease 0s;"><br /></span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="380" src="https://www.youtube.com/embed/OjcSZ3m3xI8" width="588" youtube-src-id="OjcSZ3m3xI8"></iframe></div><br /><h1 style="text-align: left;">Reaction</h1><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLf0S1_3c7HacHy_sU6NK-OyYeb3WZ1CUFI2nw8hsl6KWkRIFJPWrvp21_RnTpuxAYslI7pT5Frqd4-XGPghn78c9E2kM77CUg6bQn9xoAl1ULK0h-XDXYhOinVn1jKw962uUc287g8QWcLstHKkNO6Sh9PUXqJvifDBrli3eRTnVJgfvFUX9H65fT8pc5/s1920/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLf0S1_3c7HacHy_sU6NK-OyYeb3WZ1CUFI2nw8hsl6KWkRIFJPWrvp21_RnTpuxAYslI7pT5Frqd4-XGPghn78c9E2kM77CUg6bQn9xoAl1ULK0h-XDXYhOinVn1jKw962uUc287g8QWcLstHKkNO6Sh9PUXqJvifDBrli3eRTnVJgfvFUX9H65fT8pc5/s16000/1.png" /></a></div><h1 style="text-align: left;"><p><span style="font-size: small;"><span style="font-weight: normal;"><br /></span><span style="font-weight: normal;">The Vulkyn Flameseekers reaction, Runic Flare, is shared by a number of factions already in game including Seraphon. It allows the user to turn up to two attacking crits into normal hits instead. I've used it to good effect on units such as the Seraphon Bladeborn to extend out the life of your guys, especially when coming up against larger profiles, like 4/8 ogres and smaller 2/5 heroes. Generally speaking, your basic fire slayers are going to put up more damage with an action than they would keep health with this reaction but against those very large fighters, it serves as a decent speed bump to keep those fighters in place for a turn longer then they would be otherwise.</span></span></p><span style="font-weight: normal;"><br /></span>Vulkyn Runefather</h1><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCBHsX5kmEhrtR60gDOrwfcgMvZE471Dqrw1YuhjW_pg8I92KfrNp4_WKduKnyqZHaavd6rRiHMN9WVU9mWKIYUznH6GZJhDx-QW3Cg4Ncs4_QDTbbu-X1gPoFmUbdgtevESIoYxf7P-RHCYwyQsxMsc1Ey2G_r8Mbnqetmj3-21eU3ZHlgrFD23YokCUU/s1920/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCBHsX5kmEhrtR60gDOrwfcgMvZE471Dqrw1YuhjW_pg8I92KfrNp4_WKduKnyqZHaavd6rRiHMN9WVU9mWKIYUznH6GZJhDx-QW3Cg4Ncs4_QDTbbu-X1gPoFmUbdgtevESIoYxf7P-RHCYwyQsxMsc1Ey2G_r8Mbnqetmj3-21eU3ZHlgrFD23YokCUU/s16000/2.png" /></a></div><br /><div style="text-align: justify;">There are a couple of different flavors of Runefather; One has the Mastercrafted Bokaz and the other one has the Greataxe. Apart from that, they have very similar profiles. The movement three is shared by all dwarves and a solid toughness 5 and 22 wounds with a lower then average points cost for bespoke leaders.</div><div style="text-align: justify;"><br /></div><div><div style="text-align: justify;">What you're going to see among all of the fire slayers is that each one of them has a ranged attack which on one hand could be useful due to their slow speed, and once they are on an objective gives them some range projection. On the other hand however, the fact that they have this range attack means that generally they will be paying above points for the stats that they're bringing to the table.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Looking at the differences between the two profiles themselves; the Bokaz has a higher strength and crit damage whilst the Greataxe has more attacks but at a lower strength. When comparing the damage, you can see that overall there is little difference between the two weapons due to the increased attacks on the axe vs the ability to use the wounds on 3+ profile more often thanks to strength 5. Therefore which option you take actually depends on what kinds of enemies you expect to face; If you think you're going to be facing a lot more toughness four, then the strength 5 will be favourable. Alternatively if your playgroup consists of majority toughness 3, you'll be looking for more attacks.</div><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Blazing Impetus</h2><p></p><div style="text-align: justify;"><br /></div><div style="text-align: justify;">A fighter can only make this ability after making two move actions in the same activation, and then the fighter gets a bonus move action or a bonus disengage action. I think this is very good. It will allow your basic fire slayers to actually get across the board; They only have movement three, but if you throw a double into this they will get to effectively move three times. Or if they move twice to get into combat with a fighter, make their free disengage action to leave, and get around whatever it is that's blocking the way.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Ignite Weapon</h1><p></p><p></p><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Ignite Weapon counts one miss from the next attack action made by this fighter as a critical hit instead. I'm going to caveat this by saying I had to make certain assumptions when doing the maths to try and figure out exactly how this ability compares with something like Onslaught. My assumption was that if we calculate the chances of a miss out of one attack action, and if that chance is more then 0.5, then I am applying the full effect of Ignite Weapon. There is probably a better way to do it but for purposes of this, I think it gives you a good idea of the ability and how it stacks up to Onslaught.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall if we look at the numbers, we can see that for the Greataxe, doing an Ignite Weapon and a normal attack, does more damage then a double attack with Onslaught. It looks like Ignite Weapon is worth around 1.5-2 extra attacks in the damage that it brings so it's likely that you will be using it over your other doubles, Onslaught included, when you are attacking.</div><p></p><p></p><div style="text-align: justify;"><br /></div><div style="text-align: justify;">An interesting point of comparison here between the Greataxe and the Bokaz; We said that when we're just using normal attacks, there isn't all that much in it in terms of damage but once you apply Ignite Weapons, the Bokaz, because it does have that crit of 5, is suddenly very favourable. Despite that, I think because of the versatility of the Greataxe having those four attacks, I'd be looking to use that in my lists and always have the possibility of Ignite Weapons for some serious damage.</div><br /><h1 style="text-align: left;">Drothblood Thane</h1><p></p><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxqPYrzg20w9305OzBRvsh2tM2MVDVNRkTq-mFUbinEfiBu5dSxen0Yo89HSozGF5JD6N98tpfA60Nr_TSNOWw5rvuVY4R2kdb184BF0LopQfbbKEiDSatJcTCPYAqUo3Ssy9rE02E9FScGMv9sPjx3NfcK7liZJCInhSzrPthKcE9ym0thri38bC1nch5/s1920/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxqPYrzg20w9305OzBRvsh2tM2MVDVNRkTq-mFUbinEfiBu5dSxen0Yo89HSozGF5JD6N98tpfA60Nr_TSNOWw5rvuVY4R2kdb184BF0LopQfbbKEiDSatJcTCPYAqUo3Ssy9rE02E9FScGMv9sPjx3NfcK7liZJCInhSzrPthKcE9ym0thri38bC1nch5/s16000/3.png" /></a></div><br /><div style="text-align: justify;">The Drothblood Thane, at 140 points with it's good damage profile and defensive stats represents very good value for the Flameseekers. </div></div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's got its own triple Berserk Rampage; Picking one enemy fighter within range, and rolling six dice. For each result that matches the value of this ability, you allocate a number of damage points to that enemy fighter equal to the value of the ability and one damage point for any other result.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">To give you an example; Let's say you rolled triple threes. You'll roll your six dice, and then for each result that equals three, you're going to be doing three damage to your opponent. And for each result that isn't a three, you're going to be doing one damage.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">At the very least, you'll always be doing 6 damage to your opponent, even if you don't match your dice value. Looking at the chances of you matching the dice value, there's over an 90 percent chance that you will roll one or two matches when rolling your six dice. This makes Berserk Rampage potentially extremely strong even on an average triple with the potential to do anywhere from 6 to 36 damage depending on your rolling.</div></div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I think the Thane is actually one of the stars of the warband, and I'd be looking to take at least one or two in any list that I end up building.</div></div><div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Drothmaster</h1><br /><p></p><div class="separator" style="clear: both;"><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7WG4nQZ_Mbq2ty6NOaXzx3W8A9kYXjNUkc0gXt7QV76nXdu8JDCpk_xuc1AJ3pm3IR42mBT59IUdS-PfhOYY9HfmW7FRNq_CEJvb_8knaaZ-Pq1-BNfYpNxsS41h8IWakC4zyK5m64OS1eTlcafEFvyb2loFhzcVgTLrmrpbS5E6mBQGriDOeQf-iGL0V/s1920/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7WG4nQZ_Mbq2ty6NOaXzx3W8A9kYXjNUkc0gXt7QV76nXdu8JDCpk_xuc1AJ3pm3IR42mBT59IUdS-PfhOYY9HfmW7FRNq_CEJvb_8knaaZ-Pq1-BNfYpNxsS41h8IWakC4zyK5m64OS1eTlcafEFvyb2loFhzcVgTLrmrpbS5E6mBQGriDOeQf-iGL0V/s16000/4.png" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Drothmaster's stats are fairly average for the 125 points that you are paying, though 20 wounds is welcome to keep him, alive for a little longer. What he does have is the Creed of Flame triple which, when combined with the Blazing Impetus double, means that your Fyreslayers can potentially get across the board very quickly.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">You pick your fighter anywhere on the board more than 6" away from the Drothmaster, and then that fighter makes two bonus move actions or a bonus attack action. And then if that fighter has the Beast Runemark, that fighter makes two bonus move actions and then a bonus attack action.</div><div style="text-align: justify;"><br /></div></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both;"><div style="text-align: justify;">Being able to target any friendly fighter on the field (Including allies at the time of writing), I think that this is one of the stronger abilities in the list and probably your secondary out for triples after the Thane. Remote action usage is generally pretty rare in games of Warcry but this allows you to double attack with a fighter, and then activate your Drothmaster to have that fighter attack again and kill whatever they are in combat with, potentially before it gets the opportunity to activate itself. I think that for this ability alone it's worth always bringing one Drothmaster, the infinite range and his 20 wounds means that you probably don't need two.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;"><span style="text-align: left;">Kyndledroth</span></h1></div><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCjiSV4HNfiZCX9Z_I6TA0PCmMGkVWi0Imaw6qWTgAu_hTx4WugmxOe_vEVjAItB87lsilBj1Wr3MYa8T8qrHQ3_eUxyvE0Thyphenhyphen9Qf0oGi38jsr1_bHeD55-if_V0wQYyA0N1Vc4Cpcs8Rt-YmZ09j4bNq86yvfbqikpb0CFQUj6YnclY2S41AFXlNHWSa/s1920/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCjiSV4HNfiZCX9Z_I6TA0PCmMGkVWi0Imaw6qWTgAu_hTx4WugmxOe_vEVjAItB87lsilBj1Wr3MYa8T8qrHQ3_eUxyvE0Thyphenhyphen9Qf0oGi38jsr1_bHeD55-if_V0wQYyA0N1Vc4Cpcs8Rt-YmZ09j4bNq86yvfbqikpb0CFQUj6YnclY2S41AFXlNHWSa/s16000/5.png" /></a></div><br /><div style="text-align: justify;">This is a dog of the warband. Every warband needs a pet, and the Kyndledroth is this to the Flameseekers. It's fairly average statswise, with it's own ability; Kyndlebreath. You can pick a visible enemy fighter within six inches of the fighter. Roll a number of dice equal to the value of the ability. For each five plus, you're going to allocate one damage point to that fighter and to each other visible enemy fighter within two inches of that fighter.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's a little bit like the Flame Hurler from the Horns of Hashut but nowhere near as strong. The flamehurler is going to be doing three damage on a 4+ but this will be doing 1 damage on a 5+. Even on a double six, on average we are looking at only 2 damage to the target. I think that you have other outs for your doubles in this warband that are far more important for you to use.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">That being said, its M4 and access to Blazing Impetus does mean that it can move a potential 12" across the battlefield in one turn which actually makes for a very good turn 1 objective grabber. If I was going to bring a Kyndledroth, I'd probably bring them in pairs so that your Drothmaster can reliably buff them and to get more out of that movement 4.</div><div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Scalebreakers</h1><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMBt5h6xlcK6jWNCbYOlo48rceK4UrKEM6nb5stvgas7tgS4oRKaV7gYecxnLZ-z_i3eEP4BfjrjBuZ2O9-XZJaDYU9uk8OCpybdF-nVw5sMAOtPxIw1oDLUjvyLC49MeDo50aM8kxbUW2OPZpj65zAW2ag384_-hjMBZ2bQ-M_4Suhyphenhyphenadksts9_wRsrp1/s1920/6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMBt5h6xlcK6jWNCbYOlo48rceK4UrKEM6nb5stvgas7tgS4oRKaV7gYecxnLZ-z_i3eEP4BfjrjBuZ2O9-XZJaDYU9uk8OCpybdF-nVw5sMAOtPxIw1oDLUjvyLC49MeDo50aM8kxbUW2OPZpj65zAW2ag384_-hjMBZ2bQ-M_4Suhyphenhyphenadksts9_wRsrp1/s16000/6.png" /></a></div><br />Finally we have Scalebreakers; the 'chaff' of the warband (though not really thanks to the 95 points). There are a couple of different flavors of Scalebreakers; the Splitaxe and Bokaz. T4 and 12 Wounds is welcome to try and keep them alive a bit longer, especially with their reaction to turn crits into hits so if something that can one shot them does run in, you can always react and survive out a little bit longer. <br /><br />Similarly with the leader, I would be favouring the Axe over the Bokaz simply for the strength 5 being able to wound on a 3+ more often despite the Flaming Weapon synergy with the Bokaz. Personally I'd be looking at taking the Splitaxe simply because there are only so many doubles that you can roll and you aren't going to be using flaming weapons on everybody.<br /><br /><h2 style="text-align: left;">Aspect of the Scale</h2><br />The question with these quads is always going to be; Is it better than Rampage? Considering that Rampage is giving you two free actions, Rampage is most of the time going to be better. However, if you do manage to roll a really high quad, there is the potential to do alot of damage with Aspect of the Scale (up to 18) which is almost enough to outright kill most bespoke leaders with 20 wounds.<br /><br />It is however, alot less damage than your Thane is going to be putting out with his triples so I think generally you're going to be looking at triples over quads when you're going to be playing this warband.<p><br /></p><h1 style="text-align: left;">Allies</h1><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYNbGX2IBu7TEuB4W4VQSQJ3rXYsmSEUaAywxHEE63BQgcWxWA-60uX4tnAP3peO0XosAbCA73Xl_Uc4CUcEJNC6pIZXVJLhd3gK5LdWi4uFxPTXF-oujKah3qvGnhtA1EhkO7u2DcLhVdPGvLair_9Ko5rOBveuICPq_FDJwp-a5LOjmpgYQuKg8I8ivX/s1920/7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYNbGX2IBu7TEuB4W4VQSQJ3rXYsmSEUaAywxHEE63BQgcWxWA-60uX4tnAP3peO0XosAbCA73Xl_Uc4CUcEJNC6pIZXVJLhd3gK5LdWi4uFxPTXF-oujKah3qvGnhtA1EhkO7u2DcLhVdPGvLair_9Ko5rOBveuICPq_FDJwp-a5LOjmpgYQuKg8I8ivX/s16000/7.png" /></a></div><br />For allies, it's the usual M3 support out order; Calthia Xandire and the Tempest Eye Oldguard.<br /><br />Calthia has the opportunity to give a number of friendly fighters either bonus moves or attacks, and the Oldguard gives a number of fighters around him a speed boost depending on the value of the dice. You might think that this is a little bit redundant because the Drothmaster has Creed of the Flame to move things or attack, but I think on earlier turns Swift as the wind is a better triple to be using, simply because it'll be able to buff maybe two or three other fighters as opposed to just the one. It does also have synergy Blazing Impetus to get even further across the board.<br /><br />Other alternatives again might be the Annihilator with his Meteoric Hammer, the Annihilator Prime or several other Stormcast heroes to get extra damage in the list.</div><div><br /><h1>Listbuilding</h1><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiILiS0Zd5xd3eksXJkp9qicB-t2zbJEUDEsYsCdY0VYSGrlJ_F6OdjvC-MyrpjgOHGHz2e-JUo3DXky91IFEAerxfTBcAMPnIyIfy17HoVj3mj3M4qmPg4daBaI6ERqFcE1h_NFFugPmrVyVnA-bPFFsYjtbgDpZywwBV_fq0eH41xLabcs4AYrk5ZkXCS/s1920/8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiILiS0Zd5xd3eksXJkp9qicB-t2zbJEUDEsYsCdY0VYSGrlJ_F6OdjvC-MyrpjgOHGHz2e-JUo3DXky91IFEAerxfTBcAMPnIyIfy17HoVj3mj3M4qmPg4daBaI6ERqFcE1h_NFFugPmrVyVnA-bPFFsYjtbgDpZywwBV_fq0eH41xLabcs4AYrk5ZkXCS/s16000/8.png" /></a></div><div><br /></div><div style="text-align: justify;">I actually think Flameseekers as a faction almost have everything in house that they want to do, and due to those high points levels there isn't an amazing amount of scope to get allies in.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Looking at the first list for pure Flameseekers, we are trying to capitalise on your very good Thanes, Blazing Impetus and Creed of the Flame to get them into combat where they can use their damage profile and triple to shift fighters off the board. It's an 8 man warband, so it's not especially small, and tt should have a fair amount of movement tricks in there, so I think you'll be surprised in how quickly it can cross the board.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If I were to expand on that, I'm going to be replacing one of the thanes with an old guard so that we can use that swift as the wind triple. I think that would be very beneficial in this case and I'm going to be using the remaining points to give my thanes the Blessing of Swiftness. This is taken from the Divine Blessing rules that were released in White Dwarf, but essentially Swiftness gives plus one movement to whatever it has at a cost of 15 points in this case. Paying those points per Thane gives them M4 which combined with Blazing Impetus and the aforementioned Drothmaster, allows them to cross the board very quickly.</div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-39376906339094684122023-05-29T08:29:00.000+01:002023-05-29T08:29:39.687+01:00Slay Mighty Beasts and Win Games! Questor Soulsworn in Warcry<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioJwxRR5fY0zcfTYD7te3a7q4TZDfYgF2NWl3EkZy9Oyr8SBi2MGFg7BcFd2A7Rs80iaABkWrcCnoh9EZI4y83z0ZPaq-uBsKV0zEtqaaeH9glzu4kXZzI7V8mOyZUFqz3Ch-c2Krv_0L4L_KtGipvZje45YzliwpgrQY_INg2HWhWdiOBN1wT8RKyMw/s1280/soulsworn.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioJwxRR5fY0zcfTYD7te3a7q4TZDfYgF2NWl3EkZy9Oyr8SBi2MGFg7BcFd2A7Rs80iaABkWrcCnoh9EZI4y83z0ZPaq-uBsKV0zEtqaaeH9glzu4kXZzI7V8mOyZUFqz3Ch-c2Krv_0L4L_KtGipvZje45YzliwpgrQY_INg2HWhWdiOBN1wT8RKyMw/s16000/soulsworn.jpg" /></a></div><br /><div style="text-align: justify;"> <span style="text-align: justify;">Here is my complete guide to The Questor Soulsworn for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></div><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="318" src="https://www.youtube.com/embed/O50KPDjK3d0" width="553" youtube-src-id="O50KPDjK3d0"></iframe></div><br /><h1 style="text-align: left;">Special Rules</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9LD-G1kYh9I6W0nl-8eiPH56p10lWjQ4rf3xCcvV8MI1CYvHItaIwNTQHnHQ6nYgHNO1nZb8JAFKkiXGwx80feGc8Xhk9zYKgU50RaH4Srnqhha1y_3rpzWzD7s1fI3JUdsdZStlNT1VvfojNQRS77048YNWESpAa54x7Ei-UdYttrgJo6nNZVM_KsA/s1280/Slide3.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9LD-G1kYh9I6W0nl-8eiPH56p10lWjQ4rf3xCcvV8MI1CYvHItaIwNTQHnHQ6nYgHNO1nZb8JAFKkiXGwx80feGc8Xhk9zYKgU50RaH4Srnqhha1y_3rpzWzD7s1fI3JUdsdZStlNT1VvfojNQRS77048YNWESpAa54x7Ei-UdYttrgJo6nNZVM_KsA/w640-h360/Slide3.JPG" width="640" /></a></div><p class="text-grey-800 body-1-regular Text-module--dTnC1C EmbeddedScript-module--PxKJWL" style="--color-playhead-faded: var(--green-800); --playhead-active-color: var(--green-800); text-align: justify;">If we take a look at the Questor Soulsworn fighter cards themselves, an important thing to note is that they all have the hero runemark. Under normal circumstances, you are only allowed to bring up to three heroes, and the rest have to be regular fighters but the Questor Soulsworn's special rule, Heroes All, allows them to break this convention by allowing any amount of fighters with the hero runemark in the warband. Allies still work as normal however, so you can bring in up two heroes as allies.</p><p class="text-grey-800 body-1-regular Text-module--dTnC1C EmbeddedScript-module--PxKJWL" style="--color-playhead-faded: var(--green-800); --playhead-active-color: var(--green-800); text-align: justify;"><br /></p><h1 style="text-align: left;">Reaction</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KJ5U5FvYge71eK5INEjG4WgKmJbOv0bMJYLkIXsXKbDEN1poyDJl-jXLSYer1sYJAalue0F5k2Yqt5Zsh9USbLGEQ6enjYTGkVb1hMJ4YI9HtuKcs48zdwNytLP_ipcPaTGHPFaRH99YX5bddnIey7joJqzVTEJZ2HvnG3l33pBB5FsDiSWO7MYuMg/s1280/Slide4.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KJ5U5FvYge71eK5INEjG4WgKmJbOv0bMJYLkIXsXKbDEN1poyDJl-jXLSYer1sYJAalue0F5k2Yqt5Zsh9USbLGEQ6enjYTGkVb1hMJ4YI9HtuKcs48zdwNytLP_ipcPaTGHPFaRH99YX5bddnIey7joJqzVTEJZ2HvnG3l33pBB5FsDiSWO7MYuMg/w640-h360/Slide4.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">The Stormcast reaction is Swift Retribution. A recurring theme among the fighters and abilities within the Questor Soulsworn roster is that there is a lot of extra move and/or fight actions which are very much necessary given the points costs of the fighters, and the fact that under most circumstances, you will be limited to 6 fighters in your warband thanks to those points.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I think that the reaction itself is very good. You're not going to see it a whole lot because of course the entire warband is made up of toughness 5, 20 wound Stormcast, but when it does happen I think it's going to be very impactful. Free actions are one of the strongest abilities a fighter can have and especially with smaller war bands, you want to stack as many free actions in there as possible so that you can get around the board and be where you need to be and bring your force to bear.</div><div><br /></div><h1 style="text-align: left;">Questor Prime</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqp9Apo0PKfWgtm6A8jKWChDi5D6Daw8CtJDBcvL9yR9rrnUTsUNDDvPus5iM0HyBxDp-12W5NiNnZ3pEE35RRX2qwAFCRHCRiHuTOKIcedtyzwraH8eLyVDucnDDuhVH93kaED0DAJi17SzXp37syTLZLCsXTEaXGkQ0J9olxJBKXNJkCr6avF-nn-w/s1280/Slide5.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqp9Apo0PKfWgtm6A8jKWChDi5D6Daw8CtJDBcvL9yR9rrnUTsUNDDvPus5iM0HyBxDp-12W5NiNnZ3pEE35RRX2qwAFCRHCRiHuTOKIcedtyzwraH8eLyVDucnDDuhVH93kaED0DAJi17SzXp37syTLZLCsXTEaXGkQ0J9olxJBKXNJkCr6avF-nn-w/w640-h360/Slide5.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">For 170 points you get a fairly standard Stormcast Eternal stat-line but we have two generic Questor Soulsworn abilities and one unique to the fighter.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Thundering Strikes enables all of the fighters in your warband to give each other a bonus move action. This is of course very useful as in a warband of 6 fighters, and with the expectation that you will make approximately 2 doubles a turn, those two extra actions equate to an additional fighter's worth of actions. Note that it does say friendly fighter and it doesn't specify that it needs any specific rumemarks so in effect every single fighter is able to be allied into other order warbands to give a bonus move.This makes any of these Stormcast very valuable in terms of what they can bring to the table and what they can bring to your ally pool.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The second double that they all have access to is, You Won't Even Slow Me Down. Again, we have another instance of action cheating. This ability you already see on a number of different fighters and as a double with the Stormcast stat-line, using Thundering Strides to get your teammates into combat, them attacking twice and then popping the second double means that we will likely see a lot of bonus attack chains coming out of this warband. These are both very welcome abilities to see in a wholly Stormcast Eternal warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The triple that the Questor prime has is searing light, and that's a very simple allocate three damage points to all visible enemy fighters within three inches of this fighter.</div><p><br /></p><h1 style="text-align: left;">Knight Relictor</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAgK1nd8FIZm7xlpqxn_thVYNREihYMbOTi0vpPvunDm5vfb8sK_HPDuBu7Hz10ujyzo4s3gnE4bmocJpSpnkQppxKcLTmgHWeUenCRbIgYXpG5c1T28e9TEVKAyGv1YteBJX5siibE8xn70lsxmKV5xXvvSb1T2bBKsv93LzyelN7iN8RtadjA8xVgw/s1280/Slide6.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAgK1nd8FIZm7xlpqxn_thVYNREihYMbOTi0vpPvunDm5vfb8sK_HPDuBu7Hz10ujyzo4s3gnE4bmocJpSpnkQppxKcLTmgHWeUenCRbIgYXpG5c1T28e9TEVKAyGv1YteBJX5siibE8xn70lsxmKV5xXvvSb1T2bBKsv93LzyelN7iN8RtadjA8xVgw/w640-h360/Slide6.JPG" width="640" /></a></div><div><br /></div><div><div style="text-align: justify;">The main reason you would bring the Knight Relictor, and also the reason why you would want to ally it into other order warbands aside from the Thundering Strides double, is its Translocation quad. This is the most expensive teleport in the game as most others only cost a triple but the main difference is that the Relictor can use it on ANY friendly fighter within 3" including itself.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The combination of the Translocation and Thundering Strides makes it the best ally candidate out of the entire warband; You can use it to teleport one of your main fighters into your opponent or teleport one of your other fighters onto objectives as well as providing a speed boost for another member of your battleline.</div></div><p style="text-align: justify;"><br /></p><h1 style="text-align: left;">Duelist with Twinblades</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOVObCE9mgfJrcP_e3veOzawvbGxne1GDS6ILLGppqRjUJ6Ce3iu8FapanjTmSTQ1TDSIcpQae-8CA088XPrLqxFDMW4sZX1TYdgkSU86A6MTOJQebG9PQqtW5O3rpq1uxBHu1LbqNVPRU6ngtbXULGqnzrOzjnDA2WT_Uu-hx3LOzPrAzPAF3eEpyBg/s1280/Slide7.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOVObCE9mgfJrcP_e3veOzawvbGxne1GDS6ILLGppqRjUJ6Ce3iu8FapanjTmSTQ1TDSIcpQae-8CA088XPrLqxFDMW4sZX1TYdgkSU86A6MTOJQebG9PQqtW5O3rpq1uxBHu1LbqNVPRU6ngtbXULGqnzrOzjnDA2WT_Uu-hx3LOzPrAzPAF3eEpyBg/w640-h360/Slide7.JPG" width="640" /></a></div><div><br /><div style="text-align: justify;">The duelist with twinblades comes with it's own triple; Face Me, Cowards! I am not entirely convinced that a no-disengage ability is necessarily worth the inclusion of the duelist specifically but as a niche control piece it could definitely work in some situations.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The majority of the time you will be bringing the duelist for its 5 attacks with consistent damage profile; Depending on your local meta it could be very strong. It has the highest damage potential against all toughness types when compared to the other weapons that you can bring but you really need to be capitalising on fighting T3 fighters to get the most out of it. </div><p><br /></p><h1 style="text-align: left;">Errant-Questors</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpIUR1MrTvgzVB07mG_pFjbo_2X352dZlYonWcMO0O844d0qrHaYDtLhAds1RSGFuH9wJ8Z8jleV126u53CED1uOFxO723O1VcjFRCKBBOoSUwXiHuvtFRlk-HPnD19cbVi9Xzob3IsD2Q-084T8lF8RsfnJCDyqtZEUkEFLOGQiu6l31YjKciUtQ1g/s1280/Slide8.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpIUR1MrTvgzVB07mG_pFjbo_2X352dZlYonWcMO0O844d0qrHaYDtLhAds1RSGFuH9wJ8Z8jleV126u53CED1uOFxO723O1VcjFRCKBBOoSUwXiHuvtFRlk-HPnD19cbVi9Xzob3IsD2Q-084T8lF8RsfnJCDyqtZEUkEFLOGQiu6l31YjKciUtQ1g/w640-h360/Slide8.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">These three fighers all have in common the With the force of a Thunderbolt double. A bonus attack action when finishing a move within 1" of two or more enemy fighters means that these are going to be your bread and butter against swarm, especially warbands like Soulblight Gravelords which would otherwise heavily outnumber your Stormcast. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The real differentiating factor will become which weapons you choose. You can see here with the damage values, the Grand Blade and the Grand Axe compare quite favorably to each other. The Grand Hammer does a slightly less damage, but overall it's negligible so the Grandhammer remains a good choice, especially with the S6 meaning that you will almost always be wounding on a 3+.</div><p><br /></p><h1 style="text-align: left;">Grandspear</h1><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje4wBKNsUvwn7Et_Wjs3KbBDSyrV54LIEs-K4wZM4I_TM9ISfpzDKUh_w1j7BtdhOWhDemhQam6_7YsHEAsiFX49almwb-_sjsm0JX9CxgWOkmDBPY_V_UXxK6QnwW_LA-ouELe_PPpygWSDnfa-Gi2bH-gyJ8S7vx7jvhYxeBNBg7O1768VxrUF0Gbw/s1280/Slide9.JPG"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje4wBKNsUvwn7Et_Wjs3KbBDSyrV54LIEs-K4wZM4I_TM9ISfpzDKUh_w1j7BtdhOWhDemhQam6_7YsHEAsiFX49almwb-_sjsm0JX9CxgWOkmDBPY_V_UXxK6QnwW_LA-ouELe_PPpygWSDnfa-Gi2bH-gyJ8S7vx7jvhYxeBNBg7O1768VxrUF0Gbw/w640-h360/Slide9.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">Finally we've got the Errant Questor with Grand Spear. At 170 points, it's five points more than the other four Questors but with a higher crit damage profile at three attacks.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">However, it does have a three inch range, which I think is extremely valuable. I'd probably play at least one of these because that extra reach makes for an effective zoning tool and despite not having the Force of a Thunderbolt double, it can attack from a very safe distance meaning that it will have slightly more survive-ability then its comrades.</div><p><br /></p><h1 style="text-align: left;">Which Errant-Questor to bring?</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHTpSw55eP69YXg1lznj4s9juCQz0U30meWaovLlNwLK9Uj1ekpSeuy7PmwZazOE-97vC39Mi_C5pwZbuJTuQTwniiW_o0PRqaeSeSoQcJOJ-F6T11__Y7LdUQ9wIXd-jdaJc3BOwuznGaEB1ozfJ51K025LJXoXX-pfGnPQdDdz2ReOk7I-CDbpUXQ/s1280/Slide10.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHTpSw55eP69YXg1lznj4s9juCQz0U30meWaovLlNwLK9Uj1ekpSeuy7PmwZazOE-97vC39Mi_C5pwZbuJTuQTwniiW_o0PRqaeSeSoQcJOJ-F6T11__Y7LdUQ9wIXd-jdaJc3BOwuznGaEB1ozfJ51K025LJXoXX-pfGnPQdDdz2ReOk7I-CDbpUXQ/w640-h360/Slide10.JPG" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The main decision that a player will have when building their warband will be which combination of Errant-Questors to bring. Because of the way the points work out you will only have space for 6 fighters and realistically 5 of them are going to be Questors (including the prime) given the almost auto-include nature of the Knight Relictor.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">It is worth noting that out of the box you can make two of any fighter or four grand hammers, so you do have the option to customise your warband.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">From above we can see that the twinblades has the highest damage profile but due to the strength 4 it is unlikely to use it's highest damage profile the majority of the time. The Grand Blade and the Grand Axe perform very admirably next to each other. The Grand Spear does have the lowest damage potential, but I still think that you want to be bringing one of them due to its zoning potential with the range 3. I also very much like the stats of the Grand Blade. It combos very well with Force of a Thunderbolt because it only has that one inch range so you aren't wasting any stats when compared to something like the Grand Axe for example.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Out of all of the weapon options that you can pick, it really seems like the Grand Axe is the one that doesn't do anything special by itself. It doesn't have as much range as the spear. It doesn't have as much damage as the hammer. It doesn't have as many attacks as either the blade or the twinblades.</div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><h1 style="text-align: left;">Allies</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdgiJoRwKuZ2S0-kD6SeH2HRDwXjBZSjOiGcnq8H8rzeiQ4ete6ZGoX8YYyigfwoyt6Kf9TTBnF2KgLivtVkn8c0yMJX8ZYeqtFhacukmmFx-oHEtylZvMAww3QvlyNb-hJD-A4BKDMx9qTaw5FfV3qNkHWiRNU7cyouUkgb-LcJYgX2gSJw46nBw2FA/s1280/Slide11.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdgiJoRwKuZ2S0-kD6SeH2HRDwXjBZSjOiGcnq8H8rzeiQ4ete6ZGoX8YYyigfwoyt6Kf9TTBnF2KgLivtVkn8c0yMJX8ZYeqtFhacukmmFx-oHEtylZvMAww3QvlyNb-hJD-A4BKDMx9qTaw5FfV3qNkHWiRNU7cyouUkgb-LcJYgX2gSJw46nBw2FA/w640-h360/Slide11.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">The points levels make it almost impossible to take a 7 fighter warband without both of the allies being very cheap and in most instances they won't bring anything new to the table that the warband can't do already with it's high impact doubles. The obvious choice however would be Calthia Xandire. She allows you to stay at six fighters and use her action cheating abilities to fake that seventh fighter, which is something that other Stormcast Eternal war bands have been doing to good success in tournaments recently. It also gives you a not insignificant 125 points to play with to bring some other fighter, which might have some kind of utility. Options might include a cheap Cities of Sigmar fighter for bonus movement, the Kharadron Overlords Company Captain for fight for profit, or Kixi-Taka from the Starblood Stalkers.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Aside from having M5 and a solid Wizard Bolt ranged attack, Kixi-Taka's triple gives a 9" range bubble of +1M and +1T so your other fighters effectively go up to Movement five and Toughness six which i feel could be very impactful.</div><p><br /></p><h1 style="text-align: left;">Sample Lists</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZBH4laymUk78mpnJ0psqDPmDkwU01BV31X94HKiWuKby_FlTGt0J_7WyX_bEcklzTanZzMoeXHq1LP1PkYkbvrY0y5yO82qhYQTwhU9wNwT8tAO9x9qN20uUVlB4RljsNf_3Zfk8ZKfccfpHyR2Kk-9ZQ7pAT_i4asCyUNNVfXpqjexuU4_Oa_6bdg/s1280/Slide12.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrZBH4laymUk78mpnJ0psqDPmDkwU01BV31X94HKiWuKby_FlTGt0J_7WyX_bEcklzTanZzMoeXHq1LP1PkYkbvrY0y5yO82qhYQTwhU9wNwT8tAO9x9qN20uUVlB4RljsNf_3Zfk8ZKfccfpHyR2Kk-9ZQ7pAT_i4asCyUNNVfXpqjexuU4_Oa_6bdg/w640-h360/Slide12.JPG" width="640" /></a></div><div><br /></div><div style="text-align: justify;">When building one-box, I would take a core of the Relictor, Grandspear, 2x Grandblade and a Grandhammer which leaves a flex slot for an additional fighter depending on the meta you expect to experience; Twinblades for T3 heavy, a second spear for more range, or a second Relictor to be able to spread out your teleport double. On average you will be looking at generating 2x doubles per turn so ideally you want to run 3x Force of a Thunderbolt Questors so that you always have the opportunity to use either Thundering Strides of Thunderbolt when the need arises.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If I was looking to build this slightly more competitively, I'd probably be looking to maximize the amount of action cheating that I could fit. I'd definitely look to play Calthia Xandire and Kixi-Taka due to their high-impact triples, the Knight Relictor, two Blades and one Hammer. We are dropping the spear in this case because between Calthia's free moves/attacks the Relictor's teleport as well as Thundering Strides, I don't think that the extra range is necessary. Of course your priority will be to make high-level triples for Calthia but if you manage to make a triple 5/6 it's the equivalent of an additional one and a half fighters worth of activations in one ability.</div><p><br /></p><h1 style="text-align: left;">Final Thoughts</h1><p style="text-align: justify;">Overall I think that the Soulsworn are a very interesting warband. If you want to play pure Stormcast Eternals, taking them as either the core of your war band or allying one of them in just for the additional action cheating to combo with Calthia Xandire could be a very strong pick. I don't yet know how they would do in objective heavy missions like the Rumble pack, but they do certainly seem to have enough action cheating and bonus actions and bonus move and bonus attacks in there to be able to at least make a dent in one of these bigger 10 man war bands.</p>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-20874429077152054472023-05-25T11:29:00.008+01:002023-05-25T11:40:18.661+01:00We Are Failing Our Young Men<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6l4YyMV-oOaf-rL0HpRXbKOMT2FnvLKUtLnOPWZC-b1mVUx6Wz27PEGI7EBJCglAwd52jcS0hKm8TRz5OAp-cPIXs1EmTg9eLXV1eH591bhzzzkuyW9Zn1sBRU4TlRmpheq9BYGAjJ5YgahJlBdK2PSH3c06YW8yjhAV7CWAT7I9gNiC4BHkb3QZajw/s600/shutterstock_751032247-600x314.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="314" data-original-width="600" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6l4YyMV-oOaf-rL0HpRXbKOMT2FnvLKUtLnOPWZC-b1mVUx6Wz27PEGI7EBJCglAwd52jcS0hKm8TRz5OAp-cPIXs1EmTg9eLXV1eH591bhzzzkuyW9Zn1sBRU4TlRmpheq9BYGAjJ5YgahJlBdK2PSH3c06YW8yjhAV7CWAT7I9gNiC4BHkb3QZajw/w640-h334/shutterstock_751032247-600x314.png" width="640" /></a></div><div style="text-align: justify;"><br />Every now and again I like to use my (very small) platform to highlight issues that I feel are slightly more important then playing with toy soldiers. After becoming a father myself, and seeing the discussions around the messaging from the so called 'manosphere', and how they affect not only my generation but increasingly that of my children's, I wanted to give some thought to the matter and voice my opinions on why such messaging is gaining traction with our teenage boys and young men.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><blockquote>The 'manosphere' is an umbrella term that refers to a number of interconnected misogynistic communities. It encompasses multiple types and severities of misogyny – from broader male supremacist discourse to men's rights activism (MRA) and “involuntary celibates” (incels).</blockquote></div><br /><h1 style="text-align: left;">On The Surface</h1><p></p><p style="text-align: justify;">Whilst researching for this piece, it's easy to see how the surface level messaging of several 'self-help gurus' in this space might be very appealing; work hard, get your 'hustle' on and you too can become rich, and have all the influence, power and everything else that entails (in short; money and women). </p><p></p><div style="text-align: justify;"><br /></div><blockquote>Then When You Get The Money, You Get The Power. Then When You Get The Power, Then You Get The Women. ~ Scarface</blockquote><br /><div style="text-align: justify;">There is also the espousing of traditional gender roles in society, with the role of the man being the provider, protector and all round king of the castle, and woman being the caregiver, homemaker and subservient to her partner in return for the protections and provisions that he provides. Overall it's not something completely out there in terms of ideology, with the former essentially being advice that your mother would give (that you would totally ignore), and the latter not being entirely out of place as a viewpoint of our parent's or grandparent's generation or in the socially conservative bible belt of America. Many proponents point towards these core tenets with an almost dogmatic level of belief and use the argument that regardless of what else they say, this advice is 'helping men' and so should be absolved of any other messaging that it contains.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The problem of course, is that along with all the apparent self help and 'traditional' values, there is a healthy dose of outright hostility towards women and their hard-fought struggle for equality in society. <span style="text-align: left;">All manosphere groups share something in
common; they are all misogynist and anti-feminist movements that
believe feminism makes women dangerous to men.</span></div><div style="text-align: justify;"><span style="text-align: left;"><br /></span></div><div style="text-align: justify;"><span style="text-align: left;">A lot of these beliefs stem from mainstream thoughts about sexuality and gender; Most young men get frustrated when they cannot form meaningful adult relationships, and it's my view that we are failing our boys in not teaching them how to navigate this new world where women have higher expectations from their personal and professional lives then their grand-parents generation did. This frustration often turns to hatred and causes those young men to seek out like minded individuals. </span><span style="text-align: left;">Add to that a sprinkling of conspiracy theory and we have a heady mix of ideology that can be very appealing to disenfranchised young men looking to find their place in a society that seemingly doesn't care about their wants and needs.</span></div><p><br /></p><h1 style="text-align: left;">Changing Roles In Society</h1><div style="text-align: justify;">If we look back as recently as the late-20th Century, the rise of feminism and female empowerment has had a massive shift in society, with traditional gender roles being tested and in some cases, broken by women (and to a lesser extent, men) in the search for social equality. In 2022, the UK labor force participation rate for women was 56.8%. With the advent of effective birth control and workplace reforms, more women then ever before are reaching positions of power, becoming financially independent, and have the ability to support their families; all roles that traditionally were firmly in the male sphere of influence.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It can be argued that women are going through (and rightly so) their renaissance and will hopefully in my lifetime reach true equality. Men however, seem stuck. Whilst women have high profile role models to demonstrate what a modern woman can be and hope to achieve, and probably more importantly are encouraged to talk about their issues, it is the appearance (from the outset at least) that young men have no such analogy and if they do, it is the traditional views being imposed on our boys about what it means to 'be a man' that are leaving them out of touch and unable to find their place in the world.</div><br /><br /><h1 style="text-align: left;">Generational Gaps</h1><p></p><div style="text-align: justify;">When I look back on my parent's generation, it seemed like they they had all of the opportunities available to them where, with hard work and dedication they could aspire to be homeowners, to have a stable job, own a car, have a family and live a relatively comfortable life. Of course because all of this is tied to the amount of money that you make, and traditionally men were the breadwinners, these were the identifiers of what it meant to be 'successful' as a man. </div><div style="text-align: justify;"><br />There is an expectation and pressure put upon on our young people by their parents that because 'they did it' there is no reason why their children shouldn't be able to do it to. On the homeowner side at least, this was facilitated in part by access to cheap credit and housing that was 'only' 4x the average salary as opposed to 12x as it is in parts of London today. A modest 2 bedroom terrace house in 1985 (when I was born) cost in the region of £35,000 with an average salary of a little over £8,000. Nowadays those same houses are upwards of £600,000 with the average salary of £27,000. This makes home-ownership unattainable for the majority of couples, let alone a single wage-earner, and with rents at an all time high what we are seeing are increasing numbers of young (and now middle aged) men living with their parents, some having never left, and an ever increasing disconnect between what is expected of them by society and what they can hope to realistically achieve.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Similarly on the job front, we were taught that education was the guaranteed route to job stability. Study hard, go to college, get a university degree and everything will work out OK. There was a target to send 50% of students to university and it seemed at the time that education really could get you where you wanted to be in life.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><blockquote>Our top priority was, is and always will be education, education,
education. To overcome decades of neglect and make Britain a learning
society, developing the talents and raising the ambitions of all our
young people. ~ Tony Blair.</blockquote></div><div style="text-align: justify;"><br />The problem was that our ambitions were raised, and our generation did go to university but just as we were coming out, through the mismanagement of the very governments that told us what to do, the 2008 financial crisis hit, economies were shocked into recession and all of that hard work (and money) seemingly went to waste. Couple that with relative wage stagnation for the past 20 years, various wars, recessions, sluggish governmental responses to the march of technology, and these teenage boys now look at their parents and ask what the point of it all was.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Even highly educated professionals such as doctors are struggling with crippling debt and are in constant strikes with the government over pay, so the overriding message we are giving to our young people is that education isn't worth it and there is no way through traditional means that you will ever make enough money to fulfill your aspirations.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /><h1>Disenfranchisement With The 'System'</h1></div><div style="text-align: justify;">Going back to my earlier discussion; Because historically (and even today) the worth of a man is tied to the amount of money he makes, and women are seen, whether rightly or wrongly, as now making that money instead, more and more young men are becoming disenfranchised with the 'system'; Feminism has fundamentally broken society, people in positions of authority have lied to them in how to become successful in life with the liberal elite hoarding the secrets of wealth behind gilded doors, 'females' are taking their jobs and positions, and all the while, an alternative lifestyle is being sold to them with aspirations of fast cars, surrounded by piles of cash and beautiful, subservient women.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's easy to get sucked into and the message is fairly straightforward; The role of men hasn't changed. Here is how to be a man. With 'being a man' equating to all the alpha-male stereotypes of yesteryear and of-course, having money.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Having covered why it's appealing to young men, the question becomes; how do we combat this ideology? It is important to have early
conversations about healthy relationships and gender relations so that
young people do not get sucked into the black-and-white thinking of this messaging. From a societal standpoint, young men need role models who can temper expectations and set an example of what it means to 'be a man' in the world today with a shift away from just how much money he makes, and what kind of car he drives. I believe that we are slowly moving towards this with more and more men choosing to be stay at home fathers, but from a governmental level far more support is needed.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's no secret that in times of economic hardship the general feeling of the populous is to move in a more conservative direction so what's actually needed is for those in power to actually exercise it in a way that encourages social mobility instead of stagnation.</div><p></p>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-11350675821163175022023-05-22T17:02:00.000+01:002023-05-22T17:02:36.645+01:00Royal Beastflayers in Warcry: How to win games and eat people!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHQdSNxyC3I-f8WxjoCx9gWCEVdIzLYCgXZ0C3-D95BOV6GRLMBVQ7qo_zMpNzws6DZ_g5Qvce5IXNprIkwsiU8UbjQUF96ctT8ZwJSqexX05ShBT-vRN8KJ-sBQ1DqNTegg8w1nbD5kiRJweDb0ndlIX6cRBiKta6GcIkxmk2jcg6hgmqaoVYAjEDLQ/s1920/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHQdSNxyC3I-f8WxjoCx9gWCEVdIzLYCgXZ0C3-D95BOV6GRLMBVQ7qo_zMpNzws6DZ_g5Qvce5IXNprIkwsiU8UbjQUF96ctT8ZwJSqexX05ShBT-vRN8KJ-sBQ1DqNTegg8w1nbD5kiRJweDb0ndlIX6cRBiKta6GcIkxmk2jcg6hgmqaoVYAjEDLQ/s16000/1.png" /></a></div><span style="text-align: justify;"><div><span style="text-align: justify;"><br /></span></div>Here is my complete guide to The Royal Beastflayers for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span><div><span style="text-align: justify;"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="314" src="https://www.youtube.com/embed/wNxVDt95H9c" width="585" youtube-src-id="wNxVDt95H9c"></iframe></div><br /><h1 style="text-align: left;"><span style="text-align: justify;">Reaction</span></h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrvnIf3QWiPHpY3QMLFqmWMYJFuGU7LC0KwNxLJ4w_cCf8Al9wB2i_4uSQIRLJNuluq_cTNtDqHOP93BEoOUTWt2napO2NV75LbFtXjrxus2mWwA68AHcQJoNHmdLcW5cPyZOpunjn3fUFm3KzCFEEEo2tFKH_lLxue65zb87TPQvVSFJ_ZmrNkyXIzw/s1920/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrvnIf3QWiPHpY3QMLFqmWMYJFuGU7LC0KwNxLJ4w_cCf8Al9wB2i_4uSQIRLJNuluq_cTNtDqHOP93BEoOUTWt2napO2NV75LbFtXjrxus2mWwA68AHcQJoNHmdLcW5cPyZOpunjn3fUFm3KzCFEEEo2tFKH_lLxue65zb87TPQvVSFJ_ZmrNkyXIzw/w640-h360/2.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>The initial comparison I want to make for Tenacious Hunters is with the generic reaction; Strike Them Down which you can see above. As a direct comparison, I think Tenacious Hunters is better because its not a 50% chance to do D6 damage points, but rather a flat D3 (so it always works). From my games however, I haven't really had all that much of an opportunity to use Strike Them Down with any kind of regularity; Either the thing I'm charging in is dead, or I'm charging specifically to pin things down in which case it's more likely to receive a counter attack then a disengage.</div><div><br /></div><div>Following this, Counter always seems to be a better reaction to use in those situations where you know your fighters are going to die, which would be very common considering your basic ghouls are T3 with 8 wounds.</div><div><br /></div><div>Therefore my initial thinking is that Tenacious Hunters as a reaction is one of the weaker ones, in that it's not as consistent as an ability that you want to use, and as a reaction that you would want to build around. </div><div><br /></div></span><h1 style="text-align: left;"><span style="text-align: justify;">Royal Flaymaster</span></h1></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFMV-aXLFXTU_gJ4zPnCBC9X3FOkZpBODrCokqAfs8W2PVVqCesg8LM9WmBdIjwZ5GMq_wZLXwZotUItVi5POrh1neGo46ZQQrF70k34o3J5DgGYctFXZCcq7Z8d50qt-CfsWG1-VYVxNxg-y0kxr2c4HbgGNJMozVmIKQVf7wSyVfnYuzsV5mb1vC3g/s1920/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFMV-aXLFXTU_gJ4zPnCBC9X3FOkZpBODrCokqAfs8W2PVVqCesg8LM9WmBdIjwZ5GMq_wZLXwZotUItVi5POrh1neGo46ZQQrF70k34o3J5DgGYctFXZCcq7Z8d50qt-CfsWG1-VYVxNxg-y0kxr2c4HbgGNJMozVmIKQVf7wSyVfnYuzsV5mb1vC3g/w640-h360/3.png" width="640" /></a></div><br /><div style="text-align: justify;">At 175 points, the Royal Flaymaster sits in that expensive-but-not-too-expensive hero slot. I feel like it's decidedly OK compared to other heroes in it's price range where it trades in 1 attack for M5 vs the common M4 (with the closest analogy being the Witherlord who has the same stats except for the movement and attack). I almost wish they made it 200+ points and gave it the extra attack it really wants. Especially considering that its one of your main damage dealers in the warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Pack Tactics makes the Flaymaster as an interesting ally option in other, more numerous warbands such as Soulblight Gravelords where they can leverage masses of cheaper bodies in skeletons to get around their general poor damage output and offer some big single target spike damage.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">No Rest Until The Quest Is Done is a flat strength buff for a quad. The question is; "Is this going to be better than Rampage". The ability itself specifies visible friendly fighters so the Flaymaster can't use it to buff himself in the event that he is fighting very tough opponents and generally, the extra two actions from Rampage will probably be more useful 90% of the time.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">One thing to mention is that in this warband overall, there is a distinct lack of attack boosting abilities which we have commonly seen in most ‘new warbands’. This is probably intentional on Games Workshop's part to avoid a horde warband being able to multiply out their attacks and get around the weakness of generally poor fighters.</div></div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;"><span style="text-align: justify;">Beastflayer Baron</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGESpA7x1IgNg3_FbBr0A-DdeaGn-QmnYz9GlGwy-R4NMe_aB_dUYsslBO2mo_GPazX4PsrBUd-Lb03LfhdlRGJD87oArCvCNyWeS4Zpsiz0WvAZ_4cj0L_aum1XjjdMTFGuomcAFInX5rtQdE_lrDHhiFpqjeUKbLNFPLt0uTv25SbHDxDi8WZ3akFw/s1920/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGESpA7x1IgNg3_FbBr0A-DdeaGn-QmnYz9GlGwy-R4NMe_aB_dUYsslBO2mo_GPazX4PsrBUd-Lb03LfhdlRGJD87oArCvCNyWeS4Zpsiz0WvAZ_4cj0L_aum1XjjdMTFGuomcAFInX5rtQdE_lrDHhiFpqjeUKbLNFPLt0uTv25SbHDxDi8WZ3akFw/w640-h360/4.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>The Beastflayer Baron is likely the best fighter in the warband and most probably the main fighter you want to build around. The bonus move actions from Sound the Hunt combos well with other more flighty Death heroes like the Askurgan exemplar or the Abhorrent Archregent, and also fast thralls such as dire wolves to get them to objectives even faster.</div><div><br /></div><div>High value doubles are fairly easy to make in Warcry given the wild-dice system so I would expect 1-2 of these in every list. From a raw stats standpoint, the 3/4/2/4 damage profile is average along with the T4 and 16 wounds. I feel like you get a lot of 'bang for your buck' with this fighter for the 115 points you are paying but that said; you only get one in the box so a player would need to convert up several more.</div><div><br /></div></span></div><h1 style="text-align: left;"><span style="text-align: justify;">Ghoulgore Squire</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpLuKblni5xgKBwWMm0-SXpUr8XVekh3Rt8BnV-85A9lgE9sKv_4Iu5J7OpmRYYvmuzVbXI2w_3PeiyENQ6IXgANGaRwVFsDNG63QA6SC1ltFIoValyTBwAf9e8NOnzTqR_KseyxROCyDvc8NELPJl46t38dvBSeLU2kY1V3pjmEt1N5RuFYmSHA7BRg/s1920/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpLuKblni5xgKBwWMm0-SXpUr8XVekh3Rt8BnV-85A9lgE9sKv_4Iu5J7OpmRYYvmuzVbXI2w_3PeiyENQ6IXgANGaRwVFsDNG63QA6SC1ltFIoValyTBwAf9e8NOnzTqR_KseyxROCyDvc8NELPJl46t38dvBSeLU2kY1V3pjmEt1N5RuFYmSHA7BRg/w640-h360/5.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">I feel like 95 points is actually a decent price point for these ghouls. With their T4 and 12 wounds they are comparable to Bestigor (doubly so with their M5 also) or Despoilers from the Jade Obelisk. S3 however is their biggest weakness due to the prevalence of T4 in the game nowadays. That being said, there are several multi-bestigor builds out there so perhaps a multi-squire build could work for a more elite style of play.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Unleash The Hounds as a movement buff is more of a sidegrade from the baron’s free move action double so I would expect more use out of that then the Squires.</div><div style="text-align: justify;"><br /></div></div><h1 style="text-align: left;"><span style="text-align: justify;">Offal Hound</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6YENivsgwUJiQO9tEIuxn5vkhm2RsIcDYWeKHmJLc2tcTMmzPuhP8PPjr9p2qRFYJe12ToOo2IAaWEEtehB_DhcyuCnIGbyFJUz0wcIP0M4nSVZTKNbvYyH_WRyWzYzX-HXgyV0TEDuEVbH54tjAjbSmslpBS8-2d4XmHh3Qei02laZWj5pu23yIboQ/s1920/6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6YENivsgwUJiQO9tEIuxn5vkhm2RsIcDYWeKHmJLc2tcTMmzPuhP8PPjr9p2qRFYJe12ToOo2IAaWEEtehB_DhcyuCnIGbyFJUz0wcIP0M4nSVZTKNbvYyH_WRyWzYzX-HXgyV0TEDuEVbH54tjAjbSmslpBS8-2d4XmHh3Qei02laZWj5pu23yIboQ/w640-h360/6.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>The dead baboons as they are 130 points; So not expensive, but not amazingly cheap either. With their very much average damage profile and 15 points more then the baron (What you're getting is two extra points worth of movement, a couple of wounds and a downgrade from toughness four to toughness three), they don't seem to bring anything to the table that you can't already find elsewhere.</div><div><br /></div><div>Again comparing these to the Beastflayer Baron, which is the closest analogy in the box; With exactly the same damage profile; you are only losing a couple of wounds, but I think in the toughness four and movement double really makes up for it vs T3 and Climbing Horrors.</div><div><br /></div><div>The beast room mark, as always is a bit of a liability because your Offalhounds can't pick up treasure. </div><div><br /></div></span></div><h1 style="text-align: left;"><span style="text-align: justify;">Ghoul Tracker</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlgH6DmWwxOQNSQeVm6fmOYUQySwwLnrazrcY3NqCA4PK7GenANRZwOZ1PpHLhp5-xNrf6rqexR4SVjaht_oxc9_imLXHbGP8O5i6gL_B3NxvCHqmWat2tXN-hs2SFNW0SAViPeeiQmhS_IdzJTCgD-i29rlCQWyMZP-qfiiU49dg0ILR3JX-tbJ1AQ/s1920/7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlgH6DmWwxOQNSQeVm6fmOYUQySwwLnrazrcY3NqCA4PK7GenANRZwOZ1PpHLhp5-xNrf6rqexR4SVjaht_oxc9_imLXHbGP8O5i6gL_B3NxvCHqmWat2tXN-hs2SFNW0SAViPeeiQmhS_IdzJTCgD-i29rlCQWyMZP-qfiiU49dg0ILR3JX-tbJ1AQ/w640-h360/7.png" width="640" /></a></div><br /><div style="text-align: center;"><span style="text-align: justify;">55 point M5 chaff = good.</span></div></div><div style="text-align: center;"><span style="text-align: justify;"><br /></span></div><h1 style="text-align: left;"><span style="text-align: justify;">Allies</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbNR3Fgxg874kKiCcfYhAKeag-wFBhZiJ7_CjVMf0l20pmpDiY1hYXLBZZpkaS11r9CQaly0KlyQQWTNYyVBxZWh5rMTviE-X0txFx3ZHVNJJv5cFjhYInTWa_WOJye7DbP5F1b2QE01dSLnaYdl3E0d1VNuiR-FTkkefT0-VQW96rmlwJnk69EKOWQ/s1920/8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbNR3Fgxg874kKiCcfYhAKeag-wFBhZiJ7_CjVMf0l20pmpDiY1hYXLBZZpkaS11r9CQaly0KlyQQWTNYyVBxZWh5rMTviE-X0txFx3ZHVNJJv5cFjhYInTWa_WOJye7DbP5F1b2QE01dSLnaYdl3E0d1VNuiR-FTkkefT0-VQW96rmlwJnk69EKOWQ/w640-h360/8.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>I've got a selection here that I think could work pretty well for this war band.</div><div><br /></div><div>We've got the Craven Hunt Master out of Nighthaunt. At 135 points, it's not the cheapest version of resurrection that you can get, but I think it's the most versatile at the price point that you are paying. And it's got Hunt in the name.. which is what this warband is all about.</div><div><br /></div><div>Secondly, we have the Askurgan Examplar. The warband as a whole is slightly light on damage outside the Flaymaster so bringing in some heavy hitters could be very useful to compliment the numbers of the basic ghouls. I think it combos very well with the Barron double because you can use it to give a big boost to the Exemplar's speed where it can bring its big damage numbers to bear.</div><div><br /></div><div>Finally we've got the Abhorrent Archregent. Again, at 205 points, just like the Exemplar but a little more tanky and otherwise very similar. The Archregent comes with a movement buff ability built so if you didn't want to take your Ghoul Gore Squires over something a bit more flighty, you could take the a regent and still have the benefit from your movement boosts.</div><div><br /></div></span></div><h1 style="text-align: left;"><span style="text-align: justify;">The Chosen Slingshot</span></h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOjkFMvNkZBdBuHRT0p3jry-zb4nYGnRYEGM9MKh56pPSNuU3rXwkrHh8AhAX7uh73vrYyXIazvouGo2-R_qQg8IorpY1NwlEp-Fupdjj5-WEyF5ht-eIGLGCNaL3u898iNGjc2LyT5UTcr0SqtIQuWdjQ1YLmKjz4SbiLEqCn1lBbankVtcdrTgjWBA/s1920/10.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOjkFMvNkZBdBuHRT0p3jry-zb4nYGnRYEGM9MKh56pPSNuU3rXwkrHh8AhAX7uh73vrYyXIazvouGo2-R_qQg8IorpY1NwlEp-Fupdjj5-WEyF5ht-eIGLGCNaL3u898iNGjc2LyT5UTcr0SqtIQuWdjQ1YLmKjz4SbiLEqCn1lBbankVtcdrTgjWBA/w640-h360/10.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>For this list, the idea is that we are going to ally in an Abhorrent Archregent and a Crypt Haunter for the Chosen Of The King combo. You can put them in the same deployment group as your Baron, and using his double, move both the Haunter and Archregent closer to the opponent so that they can use them almost from the first turn.</div><div><br /></div><div>That will push the haunter up to 6/4/2/5 for the turn with the ability to mince through most targets whilst the Archregent itself can bring it's not insignificant attacks to bear on another target thanks to the range of Chosen of the King. The two of them provide a very big target for your opponent that they need to deal with or else leaving them to cause havoc to chaff and elite units alike.</div><div><br /></div><h1>Final Thoughts</h1><div><div>Overall, I think that straight out of the box the Royal Beastflayers are decidedly middle of the road. I do think however that they will really come into their own if you get a second box, because that allows you to run two Barons and then choose between the Squires and the Offalhounds whilst still keeping your numbers up with your Trackers. It will also allow you to run a second Flaymaster for a more damaging punch.</div><div><br /></div><div>I think overall as a war band, I really like them. I think they're going to be very good on objective missions, even if just for their very good maneuverability, free moves, movement boosting and base move of 5.</div><div><br /></div><div>If you are building them as 9x fighters, and you are getting a lot of additional damage in there wither from Askurgan Exemplars, Chosen of the King, or otherwise, that's absolutely fine. But if you don't have the additional damage from allies, you will want to go much bigger and really double down on those Ghouls, Pack Tactics, and using the Barron to get places.</div></div></span></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-62285519931132307602023-03-27T10:25:00.006+01:002023-03-27T10:25:54.641+01:00Slaanesh Sybarite Fighters in Warcry 2.0<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRAQZs1kAOPJtLQG-rlWzLqXEHbQjh1gwxpaU_iR9lMjVH_xPACLuokkUrSM31qvdm0Dgjwsl_bjftn1xjFOyH9W9VmXvvmi2UGFcP2Kj4EauO1e0bhcQ0qZn30CriuL03RDB_MuH4pdz1dOy4BneuCqxW8UvabSSwjRLBkwU9Y_Un-j9_G_AJ3JXgWA/s1920/Slaanesh%20Sybarites%20part%202.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRAQZs1kAOPJtLQG-rlWzLqXEHbQjh1gwxpaU_iR9lMjVH_xPACLuokkUrSM31qvdm0Dgjwsl_bjftn1xjFOyH9W9VmXvvmi2UGFcP2Kj4EauO1e0bhcQ0qZn30CriuL03RDB_MuH4pdz1dOy4BneuCqxW8UvabSSwjRLBkwU9Y_Un-j9_G_AJ3JXgWA/s16000/Slaanesh%20Sybarites%20part%202.jpg" /></a></div><p><br /></p><p>Here is the second of a two part series on using and list-building with Slaanesh Sybarites in your games of Warcry with help from our special guest this week Lyla, or Mamma Slaanesh if you frequent the Warcry Discord. We continue with a dive into the faction fighters themselves, what's good, what's not so good, and what you want to be taking.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="310" src="https://www.youtube.com/embed/GoHX7Pt3aRo" width="572" youtube-src-id="GoHX7Pt3aRo"></iframe></div><p><br /></p><h1 style="text-align: left;">The Best in Show</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVrcKPr026XyQeqzgMdo8b5wfdTYXjNNyvrY64uKqAa4WzNBreZlVy9zGt50BpKY98Nl1EiZKVRyTtZewq7pJWGlVgGcG3k2zqZGe4R3SRLkZ9AiZvax4UYooAcvp56HnHyCJVKX_fxrLmAv8zKjGfMtaYf_x9afEesIRae1o2kwLwKNzum_CZifmXFA/s1920/6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVrcKPr026XyQeqzgMdo8b5wfdTYXjNNyvrY64uKqAa4WzNBreZlVy9zGt50BpKY98Nl1EiZKVRyTtZewq7pJWGlVgGcG3k2zqZGe4R3SRLkZ9AiZvax4UYooAcvp56HnHyCJVKX_fxrLmAv8zKjGfMtaYf_x9afEesIRae1o2kwLwKNzum_CZifmXFA/w640-h360/6.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">These are the best of the best. Either by being the most points efficient, cheapest or good all rounders, you can't go wrong picking any of the fighters mentioned here.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><div><b>Slaangor Fiendblood</b></div><div><br /></div><div>Your heaviest hitters. They are very mobile with the 6" move, 2" range and the same Slaves to Impulse free move double that the Slakehorn has. Ideally you will want one or two of these combined with the slakehorn in your warband which will make for a mobile, hard-hitting core.</div><div><br /></div><div><b>Blissbrew Homonculus</b></div><div><br /></div><div>Your cheapest fighter and only real “chaff” option. It also combos with blissbarb archers but otherwise is a great way to go if you want to chaff swarm for reactions or just need to fill out some points.</div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg78G9eG9hvtGZaf_1tsEP0iIN550yo4RcSqQ1R0got5oyL4vDpKwGrFFSEbL3YWDEz-Scd1mTn_1mjKm6GpM1h3RHmC2zTVDqvJxDfygRTwOXhrFd-vGP9e7klesbEjf2B7-VbjIXRZQX0erh8v1ffsBLiAsC8q0E34IYhCpGhGt_Z40cmZnUln8tfUA/s1920/7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg78G9eG9hvtGZaf_1tsEP0iIN550yo4RcSqQ1R0got5oyL4vDpKwGrFFSEbL3YWDEz-Scd1mTn_1mjKm6GpM1h3RHmC2zTVDqvJxDfygRTwOXhrFd-vGP9e7klesbEjf2B7-VbjIXRZQX0erh8v1ffsBLiAsC8q0E34IYhCpGhGt_Z40cmZnUln8tfUA/w640-h360/7.png" width="640" /></a></div><div style="text-align: left;"><br /><b>Symbaresh Twinsouls</b></div><div style="text-align: left;"><br />The Twinsoul with blades is the most damage efficient fighters out of the Symbaresh whereas the Twinsoul with lash, whilst not having as much raw damage thanks to the strength 3, makes up for it with the 3" range allowing the fighter to stay well out of harm's way and still attack anything in a 6" wide bubble on the battlefield. </div><div style="text-align: left;"><br /></div><h1 style="text-align: left;">Myrmidesh or Symbaresh?</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4rHXqE72oetY7Lh7dLAFRHTihOZMuf9g6Q-3ILeH5VpGDS21DTkegTdIxF8-lzZJ0mUySt8xTCFabj3Br6VkT1gXczwSQ8ul7tqkWu0sVcVt7vXuQNGnLkBIj5RlZ4fJuWJt41y7lG1HPPxXr5kDLAH7vvnSxO-S58ZqsQzu6Pj2KN97WPRdRAK2EwA/s1920/8.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4rHXqE72oetY7Lh7dLAFRHTihOZMuf9g6Q-3ILeH5VpGDS21DTkegTdIxF8-lzZJ0mUySt8xTCFabj3Br6VkT1gXczwSQ8ul7tqkWu0sVcVt7vXuQNGnLkBIj5RlZ4fJuWJt41y7lG1HPPxXr5kDLAH7vvnSxO-S58ZqsQzu6Pj2KN97WPRdRAK2EwA/w640-h360/8.png" width="640" /></a></div><div style="text-align: left;"><br /></div><br /><b>Myrmidesh pros</b><div><br /><ul style="text-align: left;"><li>High toughness makes them great with counter and the double brings their damage higher than the Slaangors. Cheapest midrange option for the warband.</li></ul></div><div><br /><b>Myrmidesh cons</b></div><div><br /><ul style="text-align: left;"><li>Low strength makes them vulnerable to counter and other reactions that punish misses.</li></ul></div><div> <br /><b>Symbaresh pros</b></div><div><br /><ul style="text-align: left;"><li>More weapon profiles to choose from. Cleaver, Lash, and Blades.</li><li>Lash is best supportive, Cleaver has high strength, Blades has average strength with more attacks. Blades and Cleaver both have > 3 strength. Lash has 3 str but at least has 3” range.</li><li>Quad is really going to appeal to a certain type of player.</li></ul></div><div><br /><b>Symbaresh cons</b></div><div><br /><ul style="text-align: left;"><li>Average toughness at 4.</li><li>All 3 cost more points than Myrmidesh. Strictly competitively speaking, quad isn’t very good.</li><li>Very unreliable both for being a quad and return on investment.</li></ul></div><div><br /><div style="text-align: center;">I like Myrmidesh personally, but that doesn’t mean Symbaresh are bad!</div></div><div><div style="text-align: center;"><br /></div><b>Myrmidesh – Dance of the Wailing Blade vs Onslaught</b></div><div><br />If you only get to attack once, use Dance of the Wailing Blade due to it only working on the next attack action. If you can attack twice always use Onslaught for more damage overall.<h1 style="text-align: left;">Cavalry Bad?</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5V_IgT3VFe0vIhAzwgdJ0chXymxK1zFzcfGSgJq8UOFO3zbgmO1Q0R1dTh4H_AiR8NTm3WXdSxRG2fszWTtxvkfJjI0eH3wcILD278hwky_D8bcNgajUG4ZJk-7cOto9XPwlc0oTC7-GtHGMe2XQVG2ulW7Sp7_6_t0Ir-X-aNFiXfsyWeocOf-MNPA/s1920/9.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5V_IgT3VFe0vIhAzwgdJ0chXymxK1zFzcfGSgJq8UOFO3zbgmO1Q0R1dTh4H_AiR8NTm3WXdSxRG2fszWTtxvkfJjI0eH3wcILD278hwky_D8bcNgajUG4ZJk-7cOto9XPwlc0oTC7-GtHGMe2XQVG2ulW7Sp7_6_t0Ir-X-aNFiXfsyWeocOf-MNPA/w640-h360/9.png" width="640" /></a></div><br />Non-heavy Cavalry isn’t very good in warcry. They pay a premium for the high movement but dont have the damage or survivability of their heavier counterparts. Because of this, the Slaanesh Sybarite fast cavalry is generally outshined by other fighters in their price range such as the Slaangor.<br /><br /></div><div><b>Blissbarb Seeker</b></div><div><br /></div><div>The community seems split on fast archers. Some really like models like this that can dash around the board providing ranged support. I find diminishing returns when you have range + high movespeed. Especially since you can no longer shoot into melee. If you want this option, its better to take the leader due to its all round better stats.<br /><br /><b>Slickblade Seeker</b></div><div><br /></div><div>Best non-leader cavalry option, with a solid midrange statline that will outspeed most other fighters in its weight class. Is not the most flighty but is only slightly below average and has the damage on impact triple. 3 toughness not particularly survivable, and mounted is a drawback due to not being able to climb terrain.</div><div><br /><h1>Archers Worse?</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilCA5jMX1v2KxZUJhj-TwW_qRskjKc9Pus8Er1qMF45HDP0XnLjffLhv6j_lQUVUHIEO84MmmspSN9DoeUZF2p3X2xp24VFSi6VAY2wSivTyEmmBtmkhnhi82A_GgruFMOUTScvq0rh_dfpXWTDS9UEeNVqTJxrz7BCVB2hh6DBegHx6mepcLkrSZqqg/s1920/10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilCA5jMX1v2KxZUJhj-TwW_qRskjKc9Pus8Er1qMF45HDP0XnLjffLhv6j_lQUVUHIEO84MmmspSN9DoeUZF2p3X2xp24VFSi6VAY2wSivTyEmmBtmkhnhi82A_GgruFMOUTScvq0rh_dfpXWTDS9UEeNVqTJxrz7BCVB2hh6DBegHx6mepcLkrSZqqg/w640-h360/10.png" width="640" /></a></div><div><br /></div>Like the fast cavalry, ranged fighters pay for their maximum range despite the generally low damage of their attacks. They do have a combo with the Blissbrew Homonculus to give their next attack action more attack dice but it is generally not worth investing alot of points into it in our opinion.</div><div> <h1 style="text-align: left;">The Dread Pageant</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5aasu7hdlsrUudWubsS7qUDzlyP4xzHrFXl1qZkF5eNMSmFOxIH6bzVNTAjv0tpD3qlq_Lc13aTBRPezdHdDegCMdoX3kWAU_f1Nq8bEA3_tLQiasqSTaHXL5r2b8Ujv_90bHfeA3mtJ18mSbuL4VVl-QsK3Yfnn9d7Thqy44rVsBbmyDYvYQSA5hSQ/s1920/11.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5aasu7hdlsrUudWubsS7qUDzlyP4xzHrFXl1qZkF5eNMSmFOxIH6bzVNTAjv0tpD3qlq_Lc13aTBRPezdHdDegCMdoX3kWAU_f1Nq8bEA3_tLQiasqSTaHXL5r2b8Ujv_90bHfeA3mtJ18mSbuL4VVl-QsK3Yfnn9d7Thqy44rVsBbmyDYvYQSA5hSQ/w640-h360/11.png" width="640" /></a></div><br /><br />tl;dr Take slakeslash. Its got a higher damage output then the slakehorn, slightly less wounds but otherwise has everything you would want.<br /><br />If you wanted a Myrmidesh painmaster with none of the downsides (m5 vs m4, higher crit damage, more range and more wounds but for 50 points more) then Vassilac is a very good choice. Vassilac gets the most out of the dance of the wailing blade double boosting to 3/6 damage and an average DPA of 9 which is very good.</div><div><br /></div><div>For a few more points though you get a Lord of Pain who is doing the same damage with no dice so you would only really want to take this if you really valued that extra move and toughness (which admittedly can be useful in some situations).<br /><br />If you were taking a high tempter for the blissbrew homunculus combo; its always going to be better to take Hadzu due to not having the hero runemark, having the same damage profile, and being 20 points cheaper.<br /><br />I don’t think that Glisette is worth bringing over a simple myrmidesh painbringer due to the t3 and less wounds.</div><div><br /><h1>Allies and Monsters</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3XSMX-CV_uUIguadmjg5ZHCJDHuTXsXnFVxVCG7pzdMVHC7IIhvv7AplpLEaAUDS_1ajiEj5HQAv1dDkqWhBrhmbpe79MwuSkZQzfvrHpntf_T2tYElVCBdTjbwh355031bX2VogYEDxvNFUCYyys_xuMayuwxyJx5mnsptWK5_hiMyA_bd0MjdwsBw/s1920/12.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3XSMX-CV_uUIguadmjg5ZHCJDHuTXsXnFVxVCG7pzdMVHC7IIhvv7AplpLEaAUDS_1ajiEj5HQAv1dDkqWhBrhmbpe79MwuSkZQzfvrHpntf_T2tYElVCBdTjbwh355031bX2VogYEDxvNFUCYyys_xuMayuwxyJx5mnsptWK5_hiMyA_bd0MjdwsBw/w640-h360/12.png" width="640" /></a></div><br />We have the usual Chaos suspects here: Varanguard and Mindstealer – fast stuff that can counter the general foot speed of the warband. The warband itself is in the interesting spot that they don’t actually need any more damage if building around the Slaangor but would look for something to reach out and grab objectives, provide disruption and deal with opposing chaff units over doing raw damage so this may be where the Blissbringer would come in handy. It can get more attacks, boost the damage of its own, and has a reliable net on a double whilst being a respectable 8” move for not a lot of points so its definitely somewhere that I would look for a start.<br /><br /></div><div><b>Infernal Enrapturess</b></div><div><br /></div><div>A little more expensive than Shardspeaker, but does her job better. Possibly better fit in this warband than in Daemons, since Myrmidesh match her speed better than speedy daemons. <br /><br /></div><div><h1 style="text-align: left;">Sample List</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmE5XSk9V3bvSWK3kDh_JOTF0Ixi07wG1JG6ZyLmAHE_ujiExfhO4sE1K2lxhgp9P4e0rPInRW_ZG6zqZejn3kUYWx2Yp2ocj81uCnc1IJFDzw2Wd3UXxoyJs7txGa7GiHHL2g3M63GZE-guhFFwwotQ87P90GdtJQVRRHo5JxNeBH7jWuyNhan6AJVA/s1920/13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmE5XSk9V3bvSWK3kDh_JOTF0Ixi07wG1JG6ZyLmAHE_ujiExfhO4sE1K2lxhgp9P4e0rPInRW_ZG6zqZejn3kUYWx2Yp2ocj81uCnc1IJFDzw2Wd3UXxoyJs7txGa7GiHHL2g3M63GZE-guhFFwwotQ87P90GdtJQVRRHo5JxNeBH7jWuyNhan6AJVA/w640-h360/13.png" width="640" /></a></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-91014770033720438292023-03-20T10:11:00.000+00:002023-03-20T10:11:26.031+00:00Slaanesh Sybarite Heroes in Warcry 2.0<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6sQWump2nennLFValyxQflgmk7MFvPu9LqL5_mzfOGeBhYA8EXSgFLZK_6JXoT5lv8XCU5zTlWFKO5ZN9NPq4CNPjv_LbJDCJbl0zBRmePaESnBaYYfFgHSGJL3k0AqKffyisv20vFebS78JAv9v8ahYWRl15mUdBwom70ODeNgpsnnkvwVj0tyc-w/s1920/Slaanesh%20Sybarites.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6sQWump2nennLFValyxQflgmk7MFvPu9LqL5_mzfOGeBhYA8EXSgFLZK_6JXoT5lv8XCU5zTlWFKO5ZN9NPq4CNPjv_LbJDCJbl0zBRmePaESnBaYYfFgHSGJL3k0AqKffyisv20vFebS78JAv9v8ahYWRl15mUdBwom70ODeNgpsnnkvwVj0tyc-w/s16000/Slaanesh%20Sybarites.jpg" /></a></div><br />Here is the first of a two part series on using and list-building with Slaanesh Sybarites in your games of Warcry with help from our special guest this week Lyla, or Mamma Slaanesh if you frequent the Warcry Discord. We start with a dive into the faction Heroes, what's good, what's not so good, and what you want to be taking.<br /> <p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="357" src="https://www.youtube.com/embed/_Uxjb_goiic" width="646" youtube-src-id="_Uxjb_goiic"></iframe></div><br /><h1 style="text-align: left;">Reaction and Shared Abilities</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQJjyJ9b_JWSjjJkRjh_TSdWGqOHZjssRkg_NfVyEhgChly74AuFzn7R7Yh--sWqJnzUb-ciOVSdWoeJo2M0P9lI8gVRnsJ5F6ybMnk_wMWhau4jRFbBZkkD2An3JP17XjozA-RYLqw3lCRuvM6qKMklDDsgcuzm4CNtHH7BGYW8E2pYa9oVyBSUKWWg/s1920/1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQJjyJ9b_JWSjjJkRjh_TSdWGqOHZjssRkg_NfVyEhgChly74AuFzn7R7Yh--sWqJnzUb-ciOVSdWoeJo2M0P9lI8gVRnsJ5F6ybMnk_wMWhau4jRFbBZkkD2An3JP17XjozA-RYLqw3lCRuvM6qKMklDDsgcuzm4CNtHH7BGYW8E2pYa9oVyBSUKWWg/w640-h360/1.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;"><b>Shared Pain</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;">Shared pain is the opposite of Counter, doing damage to your opponents on hits instead of misses. It's good for low toughness chaff that would otherwise die in one shot, allowing them to do some damage before your fighters leave the field. Counter is much better however, specifically with Myrmidesh, but there is the possibility to load out on Blissbrew Homonculus fighters to take advantage of the reaction.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Unrivalled Velocity</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;">This double is a nice to buff to the speed of your movement 4 fighters. It's very good for treasure and objective missions and will usually be your go-to turn 1 ability where you can set up the rest of the game whilst there isn't so much action. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Violence and Excess</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;">Violence and Excess is good in that it offers an additional action to the hero if they have taken down an enemy fighter in that activation. However, as your Slaangor Slakehorn is primarily going to be using it's own double to get into combat most of the time and your other heroes (Egopomp, Painmaster, etc.) will mostly be using either Onslaught for more attacks or their own abilities, Violence and Excess is mainly relegated to being used by the Lord of Pain as he is the only other fighter with enough damage on his attacks to be able to kill chaff units in one hit, use the ability for a free move and then kill another.</div><div><br /></div><h1 style="text-align: left;">The Good</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-hlfV9XferJOW_w91zvXk0POTSnk7HK76wvUOcn1K3DSacVDU6JU8xgfKAsN0ytzJRHx1Jzt78rKiSK6lZxlvuGyzy9udLURalliaYNKqde2rXemCBsw06InBYFGvkg1GDykF40_j8f5CKWOJCOynQlsSNLWrbGRfTVT0TOna9KABk5TBBdBsRe1qiA/s1920/2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-hlfV9XferJOW_w91zvXk0POTSnk7HK76wvUOcn1K3DSacVDU6JU8xgfKAsN0ytzJRHx1Jzt78rKiSK6lZxlvuGyzy9udLURalliaYNKqde2rXemCBsw06InBYFGvkg1GDykF40_j8f5CKWOJCOynQlsSNLWrbGRfTVT0TOna9KABk5TBBdBsRe1qiA/w640-h360/2.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;"><div><b>Points per Wound Stat</b></div><div><br /></div><div>Damage per attack calculated on a weighted damage average assuming 25% of fighters are D3, 50% are D4 and the rest are D5+; Graveguard are 12.7 as the most efficient unit in the game, Stormfiends are around 20, the skaven deathmaster is sitting at around 25. Anything less then 25 puts the fighter in the top 30% of all fighters in the game and are considered very efficient in terms of damage output vs the points you are investing</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Symbaresh Egopomp/Myrmidesh Painmaster</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Both are fine options if you want a cheaper hero for listbuilding purposes but overall the Painmaster, with it's toughness 5 and solid damage profile is probably the better pick despite the Egopomp's better strength.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div><b>Dance of the Wailing Blade vs Onslaught</b></div><div><br /></div><div><ul><li>Wailing Blade – 8.33</li><li>Onslaught – 7.5</li></ul><ul><li>Double Attack (WB) – 16.66</li><li>Double Attack (Ons) – 15</li></ul><div><br /></div>Single attack: always use wailing blade over onslaught.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Slickblade Hunter-Seeker</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Hunter-Seeker, whilst not being the toughest fighter in the warband makes up for it with the movement of 10, Sybarite movement ability and 2" range to give a very impressive 15" threat range. The speed and 25 wounds makes this fighter an ideal treasure carrier and is probably best compared to the Dreadblade Harrow out of Nighthaunt for it's uses. 205 points is not a lot to pay for an in-faction very mobile chaff killer/objective grabber so if this is the niche that you are looking to fill, the Hunter-Seeker is a fine choice.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">The Bad</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGTojyKmf-svKlqcdhSnxKFJxPLR5x459ju0guKpCf6nS-unChpwtbYso-UCIPiAZPYsRUnMDHSovqhHYOy9N0bCjdVfqjW_EKKnEq-UWai4o8er2yl6dIwapwTdWuIlPDAY_SIksKESIQ5uWNU9CogNbzhTCgxx3bzQaujASqI3T3Pyyt6Ppdl6HYJg/s1920/3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGTojyKmf-svKlqcdhSnxKFJxPLR5x459ju0guKpCf6nS-unChpwtbYso-UCIPiAZPYsRUnMDHSovqhHYOy9N0bCjdVfqjW_EKKnEq-UWai4o8er2yl6dIwapwTdWuIlPDAY_SIksKESIQ5uWNU9CogNbzhTCgxx3bzQaujASqI3T3Pyyt6Ppdl6HYJg/w640-h360/3.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;"><b>Blissbarb Seeker High Tempter and </b><b>Hellreaver with Claw-Spear</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Due to the in-faction Movement double there isn't so much of a need for a fast, overly fragile hero when you can spend on either the Egopomp or Painbringer. These fighters are also sitting in the points range of the aforementioned Hunter-Seeker but unfortunately don't bring anything new to the table in terms of utility. </div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Slakehorn vs Lord of Pain</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOSBA7ELVbeRrwwk-B5FrKwR7lvIBr8MyN9byM5oB6bgfSfooevLNuDwVYbiKCesd4x3I7twqo93Lo8DhSivNh4YYEpAUkfrYYLmZap-GQ6N1nOVKIx2HFdW4sTW5qEz2nvT28wI6H6ZvuYl1Hzc_fPFb9lpGdlouaWSfd07U66a1rj3GZAsov6DLxkA/s1920/4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOSBA7ELVbeRrwwk-B5FrKwR7lvIBr8MyN9byM5oB6bgfSfooevLNuDwVYbiKCesd4x3I7twqo93Lo8DhSivNh4YYEpAUkfrYYLmZap-GQ6N1nOVKIx2HFdW4sTW5qEz2nvT28wI6H6ZvuYl1Hzc_fPFb9lpGdlouaWSfd07U66a1rj3GZAsov6DLxkA/w640-h360/4.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">For the points you are paying, the Slaangor Slakehorn is easily the best hero in the warband. It's double; Slaves to Impulse is a free move action which is always very valuable and significantly boosts it's damage profile. Whilst not the toughest fighter at only 25 wounds and toughness 4, the high damage profile is more then enough for it to pull its weight on the battlefield.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Personally I am a fan of the Lord of Pain. It's got a similar damage profile to the Slake-Horn and whilst it doesn't have the extra movement double, it does have Strength 5 which significantly ups its damage in a predominately toughness 4 environment. I think that he is worth taking for that reason alone but more likely as a secondary hero after you have purchased your first Slake-Horn.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Middle of the Road</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9trAQmW1hZh4q5O6ta3MR2esimwQdRugOCoSYXPGaeAk2bK1NNMjyRkVsOCs9sgJ1BfDp9aHR7PPwTV7Cf4A_EV9z6loe6bKAzoXym0TkXtCkAkVwfYQkdGvuPpHnT5rd2R6DkHSWa9xYZQ7iTJPmoESRd-VSfrWK34Qt9CT5ZcHDqW5Zr5WZY2wgg/s1920/5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL9trAQmW1hZh4q5O6ta3MR2esimwQdRugOCoSYXPGaeAk2bK1NNMjyRkVsOCs9sgJ1BfDp9aHR7PPwTV7Cf4A_EV9z6loe6bKAzoXym0TkXtCkAkVwfYQkdGvuPpHnT5rd2R6DkHSWa9xYZQ7iTJPmoESRd-VSfrWK34Qt9CT5ZcHDqW5Zr5WZY2wgg/w640-h360/5.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;"><b>Shardspeaker</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Shardspeaker is probably best compared to the Infernal Enrapturess Ally from daemons of Slaanesh for it's Tendrils of Unnatural Smoke Triple. 6" is a long way on a warcry board and being able to sit her on an objective behind one or two Myrmidesh with their Toughness 5 makes for a very hard to shift unit which could be useful in low objective missions. Whilst the Enrapturess does have the same ability on a double, it does cost more then the Shardspeaker, and takes up one of your ally choices so if you wanted to bring a very cheap hero and build around that triple with some interesting ally picks the Shardspeaker is a good option.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Blissbarb Archer High Tempter</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The High-Tempter is your second-cheapest hero at only 130 points. It's ranged damage profile is probably one of the better ranged profiles in the game but it's best used for ranged disruption and plinking opponent chaff units over hero-hunting. The Volley of Tearing Blades triple is an interesting combo with the Blissbrew Homonculus, which you are likely to take anyway, but again, the damage is unlikely to threaten bigger units.</div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-37080617017749431712023-02-05T21:01:00.006+00:002023-02-05T21:06:26.101+00:00Jade Obelisk in Warcry 2.0<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitlI_VxGhOxpRBcF3jWGlqib13710pMG9UZdx-_CPiK8qQnOJsHD6LKxENV9_rSly6hUphOtpWIHpomEoJ8obj8DnHDwPOAhWxC9crLWO8tNbeuY-SAR2UVTYM893rspcbKAPZpD69UcjvAPnOLj_ja_rNDw-5MT5HRFP-8G-x_0BoICztDcveGWYJ9g/s1920/title.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1046" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitlI_VxGhOxpRBcF3jWGlqib13710pMG9UZdx-_CPiK8qQnOJsHD6LKxENV9_rSly6hUphOtpWIHpomEoJ8obj8DnHDwPOAhWxC9crLWO8tNbeuY-SAR2UVTYM893rspcbKAPZpD69UcjvAPnOLj_ja_rNDw-5MT5HRFP-8G-x_0BoICztDcveGWYJ9g/s16000/title.png" /></a></div><p></p><p><span style="text-align: justify;"><br /></span></p><p><span style="text-align: justify;">Here is my complete guide to The Jade Obelisk for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></p><p><span style="text-align: justify;"><br /></span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="344" src="https://www.youtube.com/embed/0F-KLt2RJhM" width="566" youtube-src-id="0F-KLt2RJhM"></iframe></div><p></p><br /><h1 style="text-align: left;">Reaction</h1><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJZaZEGb9Rb27dlhXclPdQrFaH8aqkgLXuLkQQOyqdzaZQjyTXX8pQ5mhf7QkKcmP3HnnKGpsDdwtRd6-g6fARHQi7y2jbmw5ow5FLTI5xgKkO7dGOYjyzVWmqvkxNs393xadrx-Aghsc6u3QW6U01MRHW49ZjWIf81bLRYymc4lIWrvyyQUp5cJmYZg/s1920/reaction.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJZaZEGb9Rb27dlhXclPdQrFaH8aqkgLXuLkQQOyqdzaZQjyTXX8pQ5mhf7QkKcmP3HnnKGpsDdwtRd6-g6fARHQi7y2jbmw5ow5FLTI5xgKkO7dGOYjyzVWmqvkxNs393xadrx-Aghsc6u3QW6U01MRHW49ZjWIf81bLRYymc4lIWrvyyQUp5cJmYZg/s16000/reaction.png" /></a></div><div><br /></div><div style="text-align: justify;">It’s the good version of other damage reduction reactions like Nurgle’s in that it reduces the damage from both hits and critical hits alike. I think that the reaction is there to compliment the relatively high damage of your fighters to make sure that they can live through enemy attacks in order to deal their damage back to the opponent. The average damage profile is 2/4 so reducing an attack to 1/3 makes for a very worthwhile action investment if it means that you will get to attack back.</div><div style="text-align: justify;"><br /></div><div><h1 style="text-align: left;">Nephrite Priestess</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWQ-iPQ9iH2omwMLO96m-YxvvlPnq-XFW5u4F9fQbDv8YJpvniTSSWjq-KfSF1426pNYAP6ch7SXYJSileNugAXYXpDiI1YI_66fo9BdjHWW151TMF8pZH9Sk1FcRCrpJR_NqU-wpIw2gXBq1XNbYBzG1VUxsiNbaT4QT6hF8k_1W6BfgDvpWn_BC1Qw/s1920/priestess.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWQ-iPQ9iH2omwMLO96m-YxvvlPnq-XFW5u4F9fQbDv8YJpvniTSSWjq-KfSF1426pNYAP6ch7SXYJSileNugAXYXpDiI1YI_66fo9BdjHWW151TMF8pZH9Sk1FcRCrpJR_NqU-wpIw2gXBq1XNbYBzG1VUxsiNbaT4QT6hF8k_1W6BfgDvpWn_BC1Qw/s16000/priestess.png" /></a></div><div><div><br /></div><div style="text-align: justify;"><b>Points per Wound Stat</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Damage per attack calculated on a weighted damage average assuming 25% of fighers are D3, 50% are D4 and the rest are D5+; Graveguard are 12.7 as the most efficient unit in the game, Stormfiends are around 20, the skaven deathmaster is sitting at around 25. Anything less then 25 puts the fighter in the top 30% of all fighters in the game and are considered very efficient in terms of damage output vs the points you are investing</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Stonewarp</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Common to all Jade Obelisk fighters, allowing a heal if the fighter is within 9” of a friendly fighter with the Icon Bearer Runemark (Obelisk Bearer) to heal for half the value on the dice, or the full value if they are also in range of a friendly fighter within 6” with the Priest Runemark (The Nephrite Priestess). We will see that the warband is actually quite double intensive and your damaging pieces are actually quite slow so having to keep everything in range of your various specific runemarks might be more difficult in game then the usefulness of Stonewarp otherwise suggests. Overall I think that it’s a quite low impact ability that you might occasionally use but will generally be saving your doubles for other more impactful abilities.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The highlight of the Nephrite Priestess is the 20 wounds for only 105 points but she is your only hero option so at least one is mandatory in your warband. Her damage is fairly average and her triple; Bloody Tribute, which allows an extra move on a friendly fighter within 9” of the Obelisk Bearer if she takes down someone in her activation, I feel is unnecessarily restrictive; partly because of her own low damage making it unlikely to take down enemy fighters without using a double for Onslaught in the first place, and also because the range isn’t from her; its from another fighter meaning that there are generally more things to keep track of during your game.</div></div><div><br /></div><h1 style="text-align: left;">Obelisk Bearer</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7kSRmyKYiJ1O52VJakLkzEhktBryIK0dBnj0KxWTYVd7cga-j0WaaGgNdUwAcqhXKrbMlZKrtMrcau-ZiHa4DDvQSH6nJ343lw2suCjqq7Bb7mHMghZmvNzZRP8waWwQr-eGGCJ1nDrxXK7PTszcG9jOD13OayJQf0I5wxiShuEWwgBcW94zZO7OcA/s1920/obelisk%20bearer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7kSRmyKYiJ1O52VJakLkzEhktBryIK0dBnj0KxWTYVd7cga-j0WaaGgNdUwAcqhXKrbMlZKrtMrcau-ZiHa4DDvQSH6nJ343lw2suCjqq7Bb7mHMghZmvNzZRP8waWwQr-eGGCJ1nDrxXK7PTszcG9jOD13OayJQf0I5wxiShuEWwgBcW94zZO7OcA/s16000/obelisk%20bearer.png" /></a></div><div><br /></div><div><div style="text-align: justify;">20 wounds and a respectable damage profile at only 110 points. Whilst not as efficient as Desecrators or Defacers, but still very efficient at 18.3 points per wound, the Stonewarp ability requires that you have an Icon Bearer on the field to use (not that they are mandatory if you wanted to go without the heal), and they are still relatively cheap so I would look at bringing at least one.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Might of the Speaker vs Rampage</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Might of the Speaker is potentially stronger then Rampage as you can use it on other visible friendly fighters to act out of turn, and as a normal fighter the obelisk bearer still has access to rampage if he needs to do things himself (as Might of the Speaker requires the target to be visible and he is not visible to himself).</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The range on the ability will mean that you will have to baby-sit him with one of your other fighters to get the most use out of the double bonus attack/move/disengage but I don’t see this as being too much of an issue given how efficient your other fighters are, and how much damage they can put out; If I had to make an educated guess, I would say that this is in there so that your Desecrators can use their reaction to reduce damage when they get hit so that they can survive, and then have Might of the Speaker used on them to still fight at full strength.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If you do have the quad, and the option to use either Might of the Speaker or Rampage; Might of the Speaker is almost always better as in all likelihood you will be using it on your Desecrators to get the extra actions in and both flavours do more damage then the Obelisk Bearer in combat.</div></div><br /><div><h1 style="text-align: left;">Idolarc</h1><div><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ4b8piwQrREdcy7oDUlJOzANVv6ouZSXpkysvFPurGdji-KiHUL9u2kvLovlKqf5XgoKS4EEy3ClIYpOQGG07xAHo0AbEHouf89ZHuMOFVGbSXUKmSsuy9Pggut1zI73fbN082wDolJIcseZxWSNo8FNfR8Q_1VeQqaFZRlCmxjupInILvgMdw9gL6A/s1920/idolarc.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ4b8piwQrREdcy7oDUlJOzANVv6ouZSXpkysvFPurGdji-KiHUL9u2kvLovlKqf5XgoKS4EEy3ClIYpOQGG07xAHo0AbEHouf89ZHuMOFVGbSXUKmSsuy9Pggut1zI73fbN082wDolJIcseZxWSNo8FNfR8Q_1VeQqaFZRlCmxjupInILvgMdw9gL6A/s16000/idolarc.png" /></a></div><div><div><br /></div><div style="text-align: justify;">The fastest fighter in the warband at 8” move but its beast runemark and otherwise unimpressive stats for the 105 points you are investing.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Gaze of the Idolarc</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The warband itself isn’t very triple hungry; most of the abilities that you will be looking to use are on doubles which is one of the advantages of the warband as a whole. The warband itself however, already has pretty high strength so the toughness reduction isn’t likely to see much use. Depending on the fighter a -1/3 move could be impactful, and I guess this is there to slow down fast key pieces so that they don’t close the distance on your slower fighters first and kill your 12 wound Desecrators with their attack, but overall at 105 points you could be buying another Descecrator and are most of the way to a 20 wound obelisk bearer which would both be much more impactful in game.</div></div><div><br /></div><h1 style="text-align: left;">Desecrators</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRPFtVEouOUL4Gqlu8wvJR6hIQViO7DGyeQLpCTJDhaqoh3mwkDMc0YkvKFflSwBXmt2Oqe5HXWVdWgxU1gnWNVMAiMfKhEBMaJx3F06He1YSaeAGfN5lwHjS6qRlm063qtREo-gfLAEDBdXuttLw6X5urLgodjlQeVh0_mdjpWSFx_Syty0x9tNH2Sg/s1920/decimator.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRPFtVEouOUL4Gqlu8wvJR6hIQViO7DGyeQLpCTJDhaqoh3mwkDMc0YkvKFflSwBXmt2Oqe5HXWVdWgxU1gnWNVMAiMfKhEBMaJx3F06He1YSaeAGfN5lwHjS6qRlm063qtREo-gfLAEDBdXuttLw6X5urLgodjlQeVh0_mdjpWSFx_Syty0x9tNH2Sg/s16000/decimator.png" /></a></div><div><br /></div><div><div style="text-align: justify;">Desecrators are your main damage dealers of the warband. They are sitting at 13.3 and 13.9 points per wound which puts them as the second and third most points efficient units in the game in relation to their damage vs how many points you pay. You can see that they have very high damage output, able to one-shot most chaff fighters with a double doing around 10 wounds.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">They are very much glass hammers however as they only have the 12 wounds and toughness 4 to hide behind. If we compare them with Bloated Ones for example, or even the Obelisk Bearer in-faction, they trade the extra wounds for A LOT of bonus damage so that’s really what you are going to be bringing them for. Because they are relatively cheap at 100 points, there is the opportunity to spam them in your lists; 5-6 of these can really pull their weight and gives a numerous core for the rest of your warband to be built around.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Picks vs Hammers</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The numbers seem to indicate that Picks are better then hammers in all damage situations; the extra point of damage you get from the hammer not beating out the extra attack from the picks. They are both however VERY efficient; being the second and third most damage efficient fighters in the game after the Graveguard with Great Weapons so either is a good pick for your warband. They are however, very much glass cannons with their 12 wounds so it may well be that they are saving their high individual attack damage for use after the reaction to reduce incoming damage so that they don’t get killed on the enemy fighter attack.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Rock Shattering Blow vs Onslaught</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><ul><li>1 Attack Onslaught (Pick): 9.38</li><li>1 Attack Rock Shattering Blow (Pick): 10.25</li><li>2 Attacks Onslaught (Pick): 9.38 + 9.38 = 18.76</li><li>1 Attack Rock Shattering Blow + 1 Attack normal (Pick): 17.75</li></ul></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If you get to attack twice, always use Onslaught. If you only get to attack once (move – attack), Always use Rock Shattering Blow</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><ul><li>1 Attack Onslaught (Hammer): 9.58</li><li>1 Attack Rock Shattering Blow (Hammer): 9.25</li><li>2 Attacks Onslaught (Hammer): 9.58 + 9.58 = 19.16</li><li>1 Attack Rock Shattering Blow + 1 Attack normal (Hammer): 9.25 + 7.19 = 16.44</li></ul></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">With the Hammer always Onslaught as it yields better damage numbers then Rock Shattering Blow due to the already high base damage of the hammer.</div></div><br /><h1 style="text-align: left;">Defacer</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu-e4yP-Kk_fUJBVCF0tIw0M0uwHqX2cP2ys3NZszHJOZk3moGajeG2Hmen4XbPRDUXNOLvWIwzZNy1UiQ1hoXb8ykABByH68vUyDrHXiV0IkPhHxJ9LDBm2Dz6rHcJVgFj2oOpxpRkOGUyy9VkusDehU3tf0lyCCELg6JEpd01vbM1TLj5s8mw6Ebhw/s1920/defacer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu-e4yP-Kk_fUJBVCF0tIw0M0uwHqX2cP2ys3NZszHJOZk3moGajeG2Hmen4XbPRDUXNOLvWIwzZNy1UiQ1hoXb8ykABByH68vUyDrHXiV0IkPhHxJ9LDBm2Dz6rHcJVgFj2oOpxpRkOGUyy9VkusDehU3tf0lyCCELg6JEpd01vbM1TLj5s8mw6Ebhw/s16000/defacer.png" /></a></div><div><div><br /></div><div style="text-align: justify;">Thanks to their high attacks at good strength and surprisingly consistent damage profile at 2/3, Defacers are very efficient for their points in terms of damage output. They are however, quite expensive in terms of chaff unit, costing 95 points per fighter regardless of the load out you choose but that being said, they are still very efficient when compared to the majority of other fighters in the game, just not necessarily the most efficient in faction.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">With their 10 wounds, toughness 4 and damage boosting abilities, you pretty much always want to bring Defacers with stone-cutter tools. The real decision here is if you want to go with Defacers at 95 points or Desecrators at 100 points. That extra 5 points gets you an extra two wounds but the damage is pretty close on the stonecutter tools and the picks/hammers and they both have double attack boosting abilities. I think that overall you would want to go with Defacers as your main damage dealers unless you really needed that extra 5 points elsewhere but they are both good picks for your warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Tools vs Bows</b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Despite the extra range on the bows, stonecutter tools outclass them in all respects. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Hammering Strikes</b></div><div style="text-align: justify;"><br /></div><ul style="text-align: left;"><li>1 Attack Onslaught: 6.67</li><li>1 Attack Hammering Strikes:</li></ul></div><div>Double 1/2 – 7.67 </div><div>Double 3/4 – 10<br />Double 5/6 – 12.33</div><div><br /><ul style="text-align: left;"><li>2 Attacks Onslaught : 6.67 + 6.67 = 13.34</li></ul><ul style="text-align: left;"><li>1 Attack normal + 1 Attack Hammering Strikes:</li></ul></div><div>Double 1/2: 5.33 + 7.67 = 13<br />Double ¾: 5.33 + 10 = 15.33<br />Double 5/6: 5.33 + 12.33 = 17.66</div></div><div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If you get to attack twice, always use hammering strikes on the second attack unless you are rolling a double 1 or 2 in which case onslaught puts out marginally more damage. If you only get to attack once, Onslaught because hammering strikes requires that the target has already taken damage from this fighter in this activation.</div><div><br /></div></div><h1 style="text-align: left;">Allies</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNGEW8WqU88lMMmpWW1S0rbb_JmUIH_5iMFh8VIeq5RS2lCnBo0tb1zWF_VgKWhRXX1DGfCLZ4nND50x_uuLatP01tezrtMo9nZ2HQ9IiOgDNdqjbuI3V8VfvnHAkl9sKljNZqbYB-CqCA4Ueoe_loX40z2yPm7OtBTWNhWOYyKF17WDal4L0uVBsrqg/s1920/allies.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNGEW8WqU88lMMmpWW1S0rbb_JmUIH_5iMFh8VIeq5RS2lCnBo0tb1zWF_VgKWhRXX1DGfCLZ4nND50x_uuLatP01tezrtMo9nZ2HQ9IiOgDNdqjbuI3V8VfvnHAkl9sKljNZqbYB-CqCA4Ueoe_loX40z2yPm7OtBTWNhWOYyKF17WDal4L0uVBsrqg/s16000/allies.png" /></a></div><div><br /></div><div><div style="text-align: justify;">Here we have the usual suspects like the Varanguard or Mindstealer; Fast stuff that can counter the slowness of the warband. The warband itself is in the interesting spot that they don’t actually need any more damage but would look for something to reach out and grab objectives, provide disruption and deal with opposing chaff units over doing raw damage so this may be where the Blissbringer would come in handy. It can get more attacks, boost the damage of its own, and has a reliable net on a double whilst being a respectable 8” move for not a lot of points so its definitely somewhere that I would look for a start.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's also not very triple hungry so it allows me to save my dice as doubles for Rock Shattering Blow, onslaught, etc. so fighters with decent triples that can leverage off any that you might roll would be a good shout. The Mindstealer was included for a couple of reasons; It's generally good stats, movement and net through the Telepathic Threatening ability makes for a flexible fighter that I can be relatively sure will survive the battle, and a clutch quad from it's charm ability gives a backup plan against key opposing fighters that I might need to deal with.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Some other options might be:</div><div style="text-align: justify;"><ul><li>Aviarch on Disc for more fast damage</li><li>The Pyrocaster to reach out and touch key fighters at range from turn 1</li><li>Great Bray Shaman to add some cheap enemy movement shenanigans to your list.</li></ul></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I feel like you could potentially bring something like a Chimera with the Jade Obelisk but they don't really have any cheap units that would normally go with it so the resulting warband would actually be quite small and the damage on your fighters is so high anyway that I don’t actually think its all that necessary.</div></div><div><br /></div><h1 style="text-align: left;">Sample Lists</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf029MFb-ua0jGUipzpFEtW2EXRNXzusUwwGSc6tO2-r0SzfLLCyIjZZ1b9R8SM_5yhiN8QaN6rwXMUgy0oYUOYMCsPV615dknlDZoZ2qp0K5YcKPiZpz9bntJtGUmtbQgM40O7sBmUtRJoztFnXmJCGJi3jDuZD-c6taC4VK3Jv8lZA82uQEI_iIg3g/s1920/lists.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf029MFb-ua0jGUipzpFEtW2EXRNXzusUwwGSc6tO2-r0SzfLLCyIjZZ1b9R8SM_5yhiN8QaN6rwXMUgy0oYUOYMCsPV615dknlDZoZ2qp0K5YcKPiZpz9bntJtGUmtbQgM40O7sBmUtRJoztFnXmJCGJi3jDuZD-c6taC4VK3Jv8lZA82uQEI_iIg3g/s16000/lists.png" /></a></div><div><br /></div><div><div style="text-align: justify;">Overall the Jade Obelisk are very much a glass cannon-style warband. Your fighters will hit very hard but with only 12 wounds on your Desecrators, will die quickly if they get attacked so you have two options to shore up on this issue; either put more fighters on the board so that your opponent physically cant kill all of them, or include allies that can reach out and deal with those problematic fighters before they hit your warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I think that building them as a slightly more swarm-y warband could be a good way to go; its been shown that movement 3 isn’t such a hinderance this edition so I don’t necessarily think that massed Desecrators are much of an issue. I also think that if you look at the actual abilities that both the Obelisk Bearer and Priestess give access to; the heal, and Bloody Tribute aren’t all that high of an impact so you can get away with running one of her, and Might of the Speaker, whilst very good isn’t worth building an entire warband around as it’s a quad so you can probably get away with just running one or two of the Bearers also.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">My first list is designed around 2x Deployments of Obelisk Bearer and 2x Descecrator, and a third of the Priestess and Mindstealer for added utility and maneuverability. Normally I would be looking for a fast, hard-hitting damage dealer to ally into my warbands but the Desecrator do so much damage by themselves that it’s not as necessary so I feel like the mindstealer falls in a happy medium between something like a Varanguard and a Blissbringer. The two deployments with the bearer and descecrator both hit very hard and the Priestess/Sphiranx deployment is mainly there for the Mindstealer to do it’s job, disrupting key opposing fighters and generally being a nuisance with its T5 whilst the rest of the warband gets there.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The second list, whilst similar, can be built out of one box with an ally. Most of the fighters in the warband are all around the same price so we have replaced descecrators with defacers, and the Mindstealer for a Varanguard because again, it is fast, hits hard and provides a very big distraction whilst your slower foot troops get to where they need to be.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">An alternative if you wanted to take a less conventional swarm warband might be to go 8x Desecrator, a Defacer and the Priestess for a 10 man warband where every fighter hits like a truck. You can run your Desecrator in pairs so that your opponent really has to be sure about what they are charging for fear of being killed in the return blow.</div></div><br /><h1 style="text-align: left;">Final Thoughts</h1></div><div><br /></div><div><div style="text-align: justify;">I think that overall, Jade Obelisk have what it takes to make for a very strong warband contender. Whilst they may not have cheap chaff fighters, they have some of the hardest hitting medium fighters in the game so they are in kind of a unique position where if you are across the table from them; they don’t have any ‘bad’ fighters in terms of damage and you have to be very sure that you can kill them in that first round with whatever you are hitting them with; otherwise they are sure to fall over to raw damage numbers.</div></div><div style="text-align: justify;"><br /></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-35200991516178118882022-12-29T18:44:00.002+00:002023-01-02T17:08:30.875+00:00Hunters of Huanchi in Warcry 2.0<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2MIiOB1G02812ZMrEUc_q2kDYLrJg0paayWTCLXeNBSfMh6dlwiGc1puJudy3RsH6k3noQx1o5ghwd2wn4iVPNJFUDGzlEjt6g7zwehyNkrKTLPAMjC3PY66-8FGJ45ZJu23dg-DULMT0xEZBHWol0aCUwxRgKQYhvTzic61B6XwoRJKTr5DOIkQP3Q/s1280/hunters%20of%20huanchi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2MIiOB1G02812ZMrEUc_q2kDYLrJg0paayWTCLXeNBSfMh6dlwiGc1puJudy3RsH6k3noQx1o5ghwd2wn4iVPNJFUDGzlEjt6g7zwehyNkrKTLPAMjC3PY66-8FGJ45ZJu23dg-DULMT0xEZBHWol0aCUwxRgKQYhvTzic61B6XwoRJKTr5DOIkQP3Q/s16000/hunters%20of%20huanchi.jpg" /></a></div><br /><p></p><p><span style="text-align: justify;">Here is my complete guide to The Hunters of Huanchi for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</span></p><p><span style="text-align: justify;"><br /></span></p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="367" src="https://www.youtube.com/embed/8xFE8yzzNSM" width="442" youtube-src-id="8xFE8yzzNSM"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><p></p><h1 style="text-align: left;">Reaction</h1><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0_LVhWsxKkl0MuKAHYLg1a6h_hICjHiufkGVjK_cl1vEdmi_M3rwDZhrT8DRdZZ9UKsatoJNNrXt4xjVpsoa1n513kF5108tnRHEZz9p2J4dV8OyQHLXSqLDk5dTNEmUEValCYyuQJF_cvxoDGUOBXGzgsgQxRjXIiz0HxC9ZA58QJbdP-vfyJeB3Q/s1182/slippery.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="233" data-original-width="1182" height="126" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0_LVhWsxKkl0MuKAHYLg1a6h_hICjHiufkGVjK_cl1vEdmi_M3rwDZhrT8DRdZZ9UKsatoJNNrXt4xjVpsoa1n513kF5108tnRHEZz9p2J4dV8OyQHLXSqLDk5dTNEmUEValCYyuQJF_cvxoDGUOBXGzgsgQxRjXIiz0HxC9ZA58QJbdP-vfyJeB3Q/w640-h126/slippery.png" width="640" /><div class="separator" style="clear: both; text-align: center;"><br /></div></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0_LVhWsxKkl0MuKAHYLg1a6h_hICjHiufkGVjK_cl1vEdmi_M3rwDZhrT8DRdZZ9UKsatoJNNrXt4xjVpsoa1n513kF5108tnRHEZz9p2J4dV8OyQHLXSqLDk5dTNEmUEValCYyuQJF_cvxoDGUOBXGzgsgQxRjXIiz0HxC9ZA58QJbdP-vfyJeB3Q/s1182/slippery.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxzkJUM-4L6v4x0oGHPo0v5BeRqV1t4koCo8mfeDexp7mxK04TtLiklzfCwP80rhIWXAyW1ZlW_gZ2aW8Y1jyjDRthv3cD7mzzdt7_t4kHbrOB7ZZmkJlD1GMcD0YxSRVxD6Lo9Emh-GY7Vo4iXuoLmOah_QgzQoOlKFa0s2jMv1HKXRyo1zZJWrkhcA/s1327/slippery%202.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="734" data-original-width="1327" height="354" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxzkJUM-4L6v4x0oGHPo0v5BeRqV1t4koCo8mfeDexp7mxK04TtLiklzfCwP80rhIWXAyW1ZlW_gZ2aW8Y1jyjDRthv3cD7mzzdt7_t4kHbrOB7ZZmkJlD1GMcD0YxSRVxD6Lo9Emh-GY7Vo4iXuoLmOah_QgzQoOlKFa0s2jMv1HKXRyo1zZJWrkhcA/w640-h354/slippery%202.png" width="640" /></a></div></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><div class="separator" style="clear: both;">Slippery is the reaction of the Hunters of Huanchi and one that you will probably get a lot of use out of in your games. The main distinction to make here is that unlike most other reactions that take effect when your opponent declares an attack but before the dice are rolled, with this you can wait until you have seen how much damage is done to you before using your reaction. This allows you to see what damage is done (if any) and make the next appropriate step for your skink; either reacting to leave or sticking around for an attack/ to tie up the enemy fighter.</div><div style="color: #0000ee; text-decoration-line: underline;"><br /></div></div><h1 style="text-align: left;">Dartpipes</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYgaw5sOKpirzsP4_MAbnBv1sIZz6NIXF68KZeKkevyYIPE5xf37iOKW-5_fdSp9b-aNSNPxPYaTSH0cW2J0vwNjsYh0A5-Oz5slEQYnp-r5l8MLQFfmb4gLyAgLmDTs1mXyM3k1BB92ivdYPNhyKmR3kP4qmSFmrGwStqV8PncfGq4BWOsCswTMxSg/s1623/dartpipes.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="965" data-original-width="1623" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYgaw5sOKpirzsP4_MAbnBv1sIZz6NIXF68KZeKkevyYIPE5xf37iOKW-5_fdSp9b-aNSNPxPYaTSH0cW2J0vwNjsYh0A5-Oz5slEQYnp-r5l8MLQFfmb4gLyAgLmDTs1mXyM3k1BB92ivdYPNhyKmR3kP4qmSFmrGwStqV8PncfGq4BWOsCswTMxSg/w640-h380/dartpipes.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">We all know that dartpipes are bad but the question is why? The 1.22 average damage puts dartpipes at joint worst damage profile in the game. The only other really similar ranged example is the brimstone horror but as we can see, even that has more range and strength 3 on its attack so there is the possibility that it will be able to wound more easily. The horror also has both a melee profile and is more survivable then the skink with its toughness 3 at a lower price point (marginally, though the extra cost is probably going into the skink's movement).</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's damage is also on par with some almost exclusively ranged fighter’s melee profiles like the Skyre Acolyte (which is a very good comparison to the skink having the same movement and wounds but an additional point of toughness and a much higher ranged damage profile) and the darkshard.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Because the damage on dartpipes are so low, they severely hit the damage efficiency of any fighter that they is on and as we will see; fighters with dartpipes also don’t have access to an additional melee profile so adds more unnecessary restrictions on how you would use the fighter. As a result, you almost ALWAYS want to take any other options you have, with the exception of your hornblower for reasons we will see later.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Alpha</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1peHykmcG5r31G9RlAdU0yTSE8ypbd_C5HU3M2G8nyyZ8wtkewrLUQJpwO656h8Y_kLO485m8--ub8Fau3m9sxBt-8YBzUZDd6ZMkZU_MZOI3K5W_CKMJBcm4FmADtrrkYFFt8yjwCplTnS-49G3I9kfzdOmhVFgKalDtSdmBQV615kos9cHX7lhUww/s1920/alpha.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1peHykmcG5r31G9RlAdU0yTSE8ypbd_C5HU3M2G8nyyZ8wtkewrLUQJpwO656h8Y_kLO485m8--ub8Fau3m9sxBt-8YBzUZDd6ZMkZU_MZOI3K5W_CKMJBcm4FmADtrrkYFFt8yjwCplTnS-49G3I9kfzdOmhVFgKalDtSdmBQV615kos9cHX7lhUww/w640-h360/alpha.png" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Skink Alpha is the only hero option available to the Hunters of Huanchi in-faction. It's cheap enough at 90 points but ultimately it doesn't unlock any additional abilities that your basic skinks cant already achieve so you will be looking to take only one in every list.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Agile Climbers</u></b></div><div style="text-align: justify;">Use of Agile Climbers entirely depends on your board setup – if we are playing on the more terrain dense boards that Warhammer World likes to put forward (2x copies of sundered fate or heart of ghur), then it can get a lot of use allowing your skinks to get up and over the terrain in a pseudo-fly move. If you aren’t, then it might get some limited use either running away from fighters or leaping over terrain to go and get treasure or objectives. Its worth noting that unlike fly, you can still use agile climbers when holding treasure so that allows you to keep some maneuverability.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons (Dartpipe)</u></b></div><div style="text-align: justify;">1 Attack = 2.11</div><div style="text-align: justify;">1 Attack (Envenomed Weapons) + 1 Attack (normal) = 3.33</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons vs Onslaught (Club)</u></b></div><div style="text-align: justify;">Onslaught – 4.58 damage</div><div style="text-align: justify;">Envenomed Weapons – 6 damage</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Single attack with envenomed weapons + normal attack = 6+3.67 = 9.67</div><div style="text-align: justify;">Double attack with onslaught = 4.58 x 2 = 9.16</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In the case of Envenomed Weapons, the main take-away is that you always want to use that ability over onslaught as it nets 1 more point of damage on average which can be the difference between killing an enemy fighter and leaving it on one wound.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Hurled Bolas</u></b></div><div style="text-align: justify;">Hurled Bolas is opened up by the Alpha with Moonstone Club and Shield option. Hurled Bolas is a very strong ability; It’s best compared with net abilities which stop your opponent from moving, or other abilities like the Epitome of Slaanesh’s Mirror of Absorption which stops enemy fighters from activating or making reactions that battle round. There are no other abilities that flat out reduce the amount actions a fighter makes so this is unique in that regard and in a game that is designed around fighters getting 2 actions as there are no very easy ways to get extra actions on your fighters as of yet, it makes for a very strong control piece.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It has a range of 8” so in your typical scenario you will be sitting at maximum range or near enough, throw your bolas at your opponent’s strongest fighter, hopefully roll your hit and then it is effectively neutralised for the turn – most fighters will in the early turns be doing move-attack actions, or move-move actions to get in position but if they are stuck with a single move if they aren’t in combat, or a single attack if they are (which massively reduces the likelihood of them killing your strong pieces) then that puts them behind not only for that turn but for the next also as they might still be stuck in combat or out of position.</div><div style="text-align: justify;"><br /></div><div style="text-align: center;"><b><u>Chance To Hit On</u></b></div><div style="text-align: center;">Triple 1: 17%</div><div style="text-align: center;">Triple 2: 31%</div><div style="text-align: center;">Triple 3: 42%</div><div style="text-align: center;">Triple 4: 52%</div><div style="text-align: center;">Triple 5: 60%</div><div style="text-align: center;">Triple 6: 67%</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">On anything less then a triple 4 Hurled Bolas is not going to be consistent enough to use but you don’t have any other value dependent abilities in the warband so you can save your good doubles and wild dice to make decent triples for Bolas. I would also recommend that you try to have at least one in each deployment group so that you have the flexibility to be able to use bolas both from turn 1, and also where and when you want. You will see that any skink with club and shield has access to the triple so definitely take this combo on your alpha, and then you can take two other skinks with the same loadout to make sure that you always have a bolas on the field.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Hit and Run</u></b></div><div style="text-align: justify;">One of the new Rampage+ style abilities that Games Workshop are printing for their Quads. Considering that this is essentially more flexible then Rampage (which allows a move then attack), you essentially want to always be using this if you have your quad and really want to do a lot of moving over just using your quad as a triple for Bolas or some other ability. If you really needed to, it offers a 4x move action for a total of 24" which is pretty nice to get over to objectives very quickly.</div><div><br /></div><h1 style="text-align: left;">Skinks</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzf-Lh7vzfh3XCsspKRuDntQVGVvsA8gZ_8KOY4cYJlyvqawHQUTe6a8slPXe-jfs1MLBw4r9TMD5V0275pAjwBvHCKIhIq0Sb7rbGiMTMFUb_COp_ihAudJUctbEbrqlHRn-IxrINRf1yDJwl0cWo5FdPYZ75Pq5IKgZ4YZMPdt-ZLOAJwHZJl5wRzw/s1920/skink.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzf-Lh7vzfh3XCsspKRuDntQVGVvsA8gZ_8KOY4cYJlyvqawHQUTe6a8slPXe-jfs1MLBw4r9TMD5V0275pAjwBvHCKIhIq0Sb7rbGiMTMFUb_COp_ihAudJUctbEbrqlHRn-IxrINRf1yDJwl0cWo5FdPYZ75Pq5IKgZ4YZMPdt-ZLOAJwHZJl5wRzw/w640-h360/skink.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">Skinks are your cheapest fighter in the warband at 70 points each but as we will soon see with the Huanchi's claws, they are probably one of your worst. I would recommend taking two with Moonstone Club for the bolas ability so that when combined with your Alpha you can put a bolas in each deployment group.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons (Dartpipe)</u></b></div><div style="text-align: justify;">1 Attack = 2.11</div><div style="text-align: justify;">1 Attack (Envenomed Weapons) + 1 Attack (normal) = 3.33</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons vs Onslaught (Club)</u></b></div><div style="text-align: justify;">Onslaught – 3.25 damage</div><div style="text-align: justify;">Envenomed Weapons – 3.88 damage</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Single attack with envenomed weapons + normal attack = 3.88+2.25 = 6.13</div><div style="text-align: justify;">Double attack with onslaught = 3.25 x 2 = 6.5</div><div style="text-align: justify;"><br /></div><div><span style="text-align: justify;">In the case of Envenomed Weapons, unlike the Alpha you want to be using it only when you have one attack action available to you. If you are able (and willing) to attack twice, it's better to use Onslaught for increased damage.</span></div><div><span style="text-align: justify;"><br /></span></div><h1 style="text-align: left;">Terrawing</h1><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-AO4F0bZtF5SWgSM2_580cAdu5cMETXoGYFMlVVswplvr0ApeMhiw_3HBv3JvboWrL8BX2klhsdBqkH7RM09R5pGr-GQPF6kpFXEA7YEAg2OWGBValZK5VroKgS3Pdz0MxA5Z6vS2tdCtpejDr-_dnSfEOSG0BsaF29WtSSss6QS5pdN8Je3cGR5zRw/s877/terrawing.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="877" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-AO4F0bZtF5SWgSM2_580cAdu5cMETXoGYFMlVVswplvr0ApeMhiw_3HBv3JvboWrL8BX2klhsdBqkH7RM09R5pGr-GQPF6kpFXEA7YEAg2OWGBValZK5VroKgS3Pdz0MxA5Z6vS2tdCtpejDr-_dnSfEOSG0BsaF29WtSSss6QS5pdN8Je3cGR5zRw/w640-h388/terrawing.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">90 points for a flyer isn’t terrible but I think that it’s hampered severely by the beast runemark; not being able to claim treasure, and not having access to any in faction abilities or reactions. The Terrawing itself can’t really achieve much that a regular skink with shield and moonstone weapon can already at a higher price.</div><div style="text-align: justify;"><br /></div><div><h1 style="text-align: left;">Hornblower</h1><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8Md8jxSM_gDXN_gVO2AuARriSWYvIvu7770ywexmEmmZlq1801EiwsQ0pKhxM88ObI2A0P3f_JTN3I_5nq21UZD94TlSg6t-vmfS_XycBBopB9gSZ40FeBLtO90YWY3QXqBSrM-GbRIBMX_RIfoRaKcoJY9LJZevDlr7hR6X864XEm9vkeMmFMmKvEw/s1920/hornblower.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8Md8jxSM_gDXN_gVO2AuARriSWYvIvu7770ywexmEmmZlq1801EiwsQ0pKhxM88ObI2A0P3f_JTN3I_5nq21UZD94TlSg6t-vmfS_XycBBopB9gSZ40FeBLtO90YWY3QXqBSrM-GbRIBMX_RIfoRaKcoJY9LJZevDlr7hR6X864XEm9vkeMmFMmKvEw/w640-h360/hornblower.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">The Hornblower is probably the only fighter you would even consider using the dartpipe on due to not getting a shield with the moonstone club; he will almost always want to avoid combat due to always being wounded on 3s thanks to the T2, and die easily from the 8W so you might as well give him a weapon that he will be more likely to use.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons (Dartpipe)</u></b></div><div style="text-align: justify;">1 Attack = 2.11</div><div style="text-align: justify;">1 Attack (Envenomed Weapons) + 1 Attack (normal) = 3.33</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons vs Onslaught (Club)</u></b></div><div style="text-align: justify;">Onslaught – 3.67 damage</div><div style="text-align: justify;">Envenomed Weapons – 4.5 damage</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Single attack with envenomed weapons + normal attack = 4.5+2.75 = 7.25</div><div style="text-align: justify;">Double attack with onslaught = 3.67 x 2 = 7.34</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Call of the Hunt</u></b></div><div style="text-align: justify;">The unique ability available to the Hornblower. It requires both the Hunters of Huanchi and Beast Runemarks so it’s only target is the Terrawing but that causes some issues; We have seen that the terrorwing is essentially a very average fighter with only T3 and 8 wounds doing average 2.75 damage on its attacks against T3, so the prospect of getting it into combat quicker, which it will then have to wait for an enemy activation in order to then attack is not all that great from a survive-ability perspective.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Considering also that it’s a triple, which you will generally be saving for your bolas or bellow of the Carnosaur abilities, its unlikely that this will see all that much use during your games. That being said, if you were building out of one box for example, it does put the Terrawing in the unique position to be able to fly 30” across the board with the free move and then carry out it’s two normal moves of 10” and capture objectives that are very far away so perhaps on missions that have five objective points you can bait enemy fighters off them with your skinks and then jump in with the Terrawing to capture. Again, if Terrawings weren’t beasts and could carry treasure it would make this ability a very different prospect.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;"><span style="text-align: justify;">Huanchi's Claw</span></h1><p></p></div><div><span style="text-align: justify;"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjupuMGYiikd4oY871xuG7qGIjm_D8m7_m_NplGwJF4UURpz_qrHXAnwGVzhAj0xpXVZn5M1Kox1TE2EAap4SWMv8Qzyl4SB2GUs8U017x7icm_tMKVHofLq9UnHQQOrIp_Rpm-8mhf_zBeKmFHpW1ilsJKcIwwjnSPl6obEgNciF-_XFaeZlmR-mYvaw/s970/claw.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="970" data-original-width="944" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjupuMGYiikd4oY871xuG7qGIjm_D8m7_m_NplGwJF4UURpz_qrHXAnwGVzhAj0xpXVZn5M1Kox1TE2EAap4SWMv8Qzyl4SB2GUs8U017x7icm_tMKVHofLq9UnHQQOrIp_Rpm-8mhf_zBeKmFHpW1ilsJKcIwwjnSPl6obEgNciF-_XFaeZlmR-mYvaw/w622-h640/claw.png" width="622" /></a></div><div><br /></div><div><div style="text-align: justify;">This is the best fighter in the warband for obvious reasons; For only 5 points more then a regular Chamelion skink you get an additional point of toughness, more damage and range on its attacks, 2 more wounds, and access to the Bellow of the Carnosaur triple. Unfortunately though you only get one in the box for the Hunters of Huanchi so you will have to look at either buying multiple boxes or converting them for yourself.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">That being said, they are essentially everything you would want out of a unit in terms of synergy with the skink reaction (10 wounds and toughness 3 is enough to be able to take a hit, react to disengage and then either attack or move away), and have just enough damage when attacking twice with envenomed weapons to be able to half health opposing basic fighters.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Envenomed Weapons</u></b></div><div style="text-align: justify;">Single attack with envenomed weapons + normal attack = 3.33+2.17 = 5.5</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Bellow of the Carnosaur</u></b></div><div style="text-align: justify;">The other high value triple in the warband. The average melee stat in the game is 3-4 attacks at 4/2/4 which is shared by a lot of popular fighters in warcry nowadays. Bellow of the Carnosaur makes them 1/3 which puts those fighters on par with some of the weakest in the game, and severely reduces their damage output.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It’s worth noting that on average, most fighters will also be sitting at movement 3 or 4 so bellow has a good chance of making it so that your opponent will have to use two actions to get into combat with you instead of 1, or in the case of movement 3 fighters; effectively take them out of the game for the round that you are using it.</div></div><div><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93sFGBlA5Jkg4KP0DrA0vE5U3eHsqqphjQ67HgOVVAGCbdiqaSBHC0WJFU-IJ0NbVaV-lX547hZINTgtyF1R4GTYohd0k_jv9uQSgiHQzfeoj0REmMibGjF65t9KDHvznWtjhNrKc7-Qv8IenK3Lz30_DWbV_GuluL4ExWnqb-USpd_5C86gStZo5dA/s1920/more%20claws.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93sFGBlA5Jkg4KP0DrA0vE5U3eHsqqphjQ67HgOVVAGCbdiqaSBHC0WJFU-IJ0NbVaV-lX547hZINTgtyF1R4GTYohd0k_jv9uQSgiHQzfeoj0REmMibGjF65t9KDHvznWtjhNrKc7-Qv8IenK3Lz30_DWbV_GuluL4ExWnqb-USpd_5C86gStZo5dA/w640-h360/more%20claws.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">If you want to convert more Huanchi's Claws, look no further then the Bloodbowl Lizardmen team. It's got 3 headdresses per sprue and 2 sprues per box for a total of 6x headdresses to use for your conversions.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: left;">Allies</h1></div><div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX3ZpLek9HcEjQo7_rQZJqO2sj58B-QN_HE9AnT5JK7q_9wgr1juq-JQDkj5ffZZzgY9GZCjF8EPHlgZBd7q4aAiTcfb2azcgZk8GXrvDu7KBhJamSTrZo7zjcjyGHKZah8gOZ1SR8bNnHpEyyfIJBoz0WeRX-FB_zeRk4HsbzbpErSa5W8rMSFqMJ5A/s1920/allies.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX3ZpLek9HcEjQo7_rQZJqO2sj58B-QN_HE9AnT5JK7q_9wgr1juq-JQDkj5ffZZzgY9GZCjF8EPHlgZBd7q4aAiTcfb2azcgZk8GXrvDu7KBhJamSTrZo7zjcjyGHKZah8gOZ1SR8bNnHpEyyfIJBoz0WeRX-FB_zeRk4HsbzbpErSa5W8rMSFqMJ5A/w640-h360/allies.png" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The core of a Hunters of Huanchi warband that you would want to take (Alpha, 5 Claw and 2x Base Skinks) only comes to 605 points so there are plenty of points left over for a big heavy hitter to compliment your movement shenanigans.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Kharybdyss</u></b></div><div style="text-align: justify;">Cheap enough to add a 6th Claw for a 10 man warband. I think that it synergises well with what the skinks want to do anyway; its got enough damage and wounds to provide a real distraction for your opponent, letting your skinks get in and around the terrain, and also has the abyssal howl triple for some very good, wide range disruption.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It’s also got a movement boosting double which, in addition to its base move of 6” will really help it get to where it needs to go for either drag and maul or abyssal howl. One very important thing to mention is that the Kharibdyss, as a monster, takes up an entire deployment group by itself so you will be deploying 4-5 skinks in your other groups. This is probably the best thing about taking the monster in this type of warband as having a lot of skinks turning up at the same time and ready to go is potentially very strong.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Akhelian King</u></b></div><div style="text-align: justify;">If you wanted a bit more fight in your warband, but not necessarily bringing a monster, an Akhelian King is a very good option. The speed and fly gets around a lot of the Kharybdyss’ movement weaknesses whilst having a very good damage output with its base attacks and storm of blows double to grant a possible +3 attacks depending on the value of your double.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Of the two loadouts (sword or spear), I'm leaning more towards the spear due to the increased base strength allowing you to wound most fighters on 3s and the increased range which plays into wasting opponent actions a little more vs 1” range fighters.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Bloodwrack Medusa</u></b></div><div style="text-align: justify;">The Bloodwrack Medusa is a little cheaper then the other two options I have here but very on-theme if you wanted to do a sotek themed force instead of Huanchi (Huanchi being the Lizardmen Jaguar God and Sotek being the Snake God respectively) but still has respectable offensive and defensive capabilities with her 35 wounds and 3/5 damage profile. Like the Kharibdyss, it takes on a dual role with her triple Bloodwrack Stare for a very reliable net ability. She is a little slower then the other options which is why I would tend towards probably the Akhelian king instead.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Other options that I've seen banded around include the Judicator Prime with Crossbow; Due to not having a dice requirement and just putting flat damage on the battlefield to try and pick off opposing fighters to keep your activation advantage, or any number of Stormcast heroes on Dracolines for much the same reason as the Akhelian King; Fast move, high damage.</div><div><br /></div><h1 style="text-align: left;"><span style="text-align: justify;">Sample Lists</span></h1></div><div><span style="text-align: justify;"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojfQcwu7vqxZzH3yeClG2dU6FRz6BMKn_zl1zSB2IpgxnJi7wA5fFtdS-y-l6IUoKFU_u3-lbG-qsVW9ZrwVgsYgPbOp62lNpAT4_l4TX9JM6CDsGrZTrnFNMAVdskBR6_oUg_LPPC2Aw5umiDUWBuKCTr9qbHwiUKyfcLu2EBx97SCvuvYXwwb0LZg/s1685/lists.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="872" data-original-width="1685" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojfQcwu7vqxZzH3yeClG2dU6FRz6BMKn_zl1zSB2IpgxnJi7wA5fFtdS-y-l6IUoKFU_u3-lbG-qsVW9ZrwVgsYgPbOp62lNpAT4_l4TX9JM6CDsGrZTrnFNMAVdskBR6_oUg_LPPC2Aw5umiDUWBuKCTr9qbHwiUKyfcLu2EBx97SCvuvYXwwb0LZg/w640-h332/lists.png" width="640" /></a></div><br /><span style="text-align: justify;"><div>Here is my base Hunters of Huanchi list (6x Claw, 2x Skink, Alpha) plus an Akhelian King. I think that the Kharibdyss build might be better but that will come out in testing. Its worth saying that up at Warhammer World, with the dense terrain there isn’t much space to place walking monsters so the king definitely has an advantage in that situation being much more maneuverable with the fly and higher movement. This is the list that I'm taking to events for the first half of this year; I think that given the terrain situation for Games Workshop run events, and also the other advantages that this warband gets out of the Gnarlwood Rumble tournament pack; specifically being closer to objectives and where you want to go along with the majority of fighters coming in turn 2; Which stops your skinks dying early whilst wasting turns for your opponents fighters that you aren’t necessarily even looking to kill anyway, they are looking to be very strong this season. </div><div><br /></div><div>For the second list, because the Hunters of Huanchi very much act and play like a supplement to some other hard hitter, and not everyone will want to convert or buy a lot of Claws, I’ve got here what I would play if I only had access to the one box with some other ally options. I quite like the Gorgai from the whole Sotek = Snake god perspective. It does a lot of damage by itself (average 9 in one attack) so wont be vying for your Huanchi’s Claw or Bolas dice, and if necessary can use the bathed in blood double after a unit has been damaged by a ranged attack for +1 strength and attacks for some very high damage numbers. A pair of these gives a lot of combat punch whilst giving a 3/3/2 split on your deployment groups and allowing for a bolas in each of your deployment groups between the Alphas and regular skinks.</div><div><br /></div></span></div><h1 style="text-align: left;"><span style="text-align: justify;">Final Thoughts</span></h1></div><div><span style="text-align: justify;"><br /></span></div><div style="text-align: justify;">Overall, Hunters of Huanchi; with their high numbers of fighters, good movement and maneuverability and disrupting abilities have a good time vs more elite warbands, or warbands that rely on one or two high value pieces to do the work whilst the rest captures objectives/treasure/etc. You should be looking to neuter your opponents key pieces with Bellow of the Carnosaur or Bolas to stop those fighters just walking through your skinks, whilst the rest of your warband gets on with actually playing the mission as opposed to devolving the game to an all out kill fest.</div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-88605375025947186832022-11-21T18:00:00.021+00:002022-11-28T09:09:53.512+00:00Rotmire Creed in Warcry 2.0<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGb77IqhMqxyXkXImUilIQOWFJegK4cleaBPVhjGni-n1FosDhYu-1HWSz9B7lKCb2epS5l6PtU_USc0X3xcryBrBJk8Ru43aMJaJMYGpc3wjo8oyOKVNZFUHPqdVicUV_mD_RHCVhbYdW6iLdk-weia2xlQ0IkQtMv_zwUhfh7iEJi-5VewaSmApWxA/s1280/Rotmire%20Creed.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGb77IqhMqxyXkXImUilIQOWFJegK4cleaBPVhjGni-n1FosDhYu-1HWSz9B7lKCb2epS5l6PtU_USc0X3xcryBrBJk8Ru43aMJaJMYGpc3wjo8oyOKVNZFUHPqdVicUV_mD_RHCVhbYdW6iLdk-weia2xlQ0IkQtMv_zwUhfh7iEJi-5VewaSmApWxA/s16000/Rotmire%20Creed.jpg" /></a></div> <p></p><p style="text-align: justify;">Fresh off my win last month with Rotmire Creed up at Warhammer World and 6th overall out of 32 players yesterday, here is my complete guide to Rotmire Creed for Warcry. See below for the YouTube version but if reading is more your thing then welcome and lets go!</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="333" src="https://www.youtube.com/embed/eq-rnGX4nhE" width="585" youtube-src-id="eq-rnGX4nhE"></iframe></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><h1 style="text-align: left;">Reaction</h1><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB8BWWH-21Ah421BtVQpXruXEL4K6YJ0l0NY9H2MFxs2CB3IBCZNSUNQLzB3Y3tHzTyZic__5d5GDxfup8MOVmT8IB36zQJScPHd5ArF1ZsUN8OGTWm8qwLSte2CoBtCNAd-liCErIrTUwdK_eZiOE--QDy6pX4mvBOy0ENsT7oE8AZ8HX3oPD7GpzWA/s604/Reaction.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="115" data-original-width="604" height="122" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB8BWWH-21Ah421BtVQpXruXEL4K6YJ0l0NY9H2MFxs2CB3IBCZNSUNQLzB3Y3tHzTyZic__5d5GDxfup8MOVmT8IB36zQJScPHd5ArF1ZsUN8OGTWm8qwLSte2CoBtCNAd-liCErIrTUwdK_eZiOE--QDy6pX4mvBOy0ENsT7oE8AZ8HX3oPD7GpzWA/w640-h122/Reaction.png" width="640" /></a></div><div><br /></div><div style="text-align: justify;">Having tried several times to get this reaction to work, my conclusion is that counter is probably a better all-purpose damage reaction then Bile Blood. For each dice your opponent rolls there is an 11% chance that Bile Blood will do damage. First it relies on your opponent critting your fighter and then a second dice roll ontop of that. The majority of your warband is defence 4 already so in the situation where you are being attacked, it is far more likely that your opponent misses with a couple of dice then hits with several crits which would be necessary to make this reaction worthwhile. </div><div style="text-align: justify;"><br /></div><p></p><h1 style="text-align: left;">Witherlord</h1><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKUGBQzC6l5VpW_yef-qFyEZgqjOKB4sTJ9sCZnMbgZALeDHahDAuTMDzQY-20RqmyzjvcRcFO-SIFgXE_3VIiXvLLaIGGHWrS2lRreQB6PnmIv9pAxAI8fzAgYtQnuoTc6KA6JCuNwvMyfHE6_mPWOHS8_enmZK_D5rKlgvuk_5f6hTdJiHcjFku36w/s1039/Witherlord.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1039" data-original-width="879" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKUGBQzC6l5VpW_yef-qFyEZgqjOKB4sTJ9sCZnMbgZALeDHahDAuTMDzQY-20RqmyzjvcRcFO-SIFgXE_3VIiXvLLaIGGHWrS2lRreQB6PnmIv9pAxAI8fzAgYtQnuoTc6KA6JCuNwvMyfHE6_mPWOHS8_enmZK_D5rKlgvuk_5f6hTdJiHcjFku36w/w542-h640/Witherlord.png" width="542" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;"><span style="font-size: x-small;"><i>Points per Wound Stat – Damage per attack calculated on a weighted damage average assuming 25% of fighers are D3, 50% are D4 and the rest are D5+. Graveguard are 12.7 as the most efficient unit in the game, Stormfiends are around 20, the skaven deathmaster is sitting at around 25. Anything less then 25 puts the fighter in the top 30% of all fighters in the game and are considered very efficient in terms of damage output vs the points you are investing.</i></span></span></td></tr></tbody></table><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: justify;">With it's good damage profile and solid 20 wounds, the Witherlord is overall a decent hero considering its your only choice in-faction. It has a very respectable DPA4 (Damage per attack hitting on 4+) of 8.33 which puts most chaff units within it's killing range and the mere threat of huge damage from the Lethal Injection is enough to give opponents something to think about when they try to play around him. A fighter is only allowed to use one action per activation so I have given some potential scenarios below along with the best abilities to use:</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><b><u>Ensnaring Strike vs Rampage</u></b></div><div class="separator" style="clear: both; text-align: justify;">Given that Ensnaring strike is only an additional attack action with a net ability which most of the time won't see any use given the Witherlord's already high damage potential of average 24 wounds on a triple attack, the additional move and attack from Rampage will always be better to use.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><b><u>Lethal Injection vs Onslaught</u></b></div><div class="separator" style="clear: both; text-align: justify;">This one depends on the target defence;</div><div class="separator" style="clear: both;"><ul style="text-align: left;"><li style="text-align: justify;">If they are defence 3 and you get to attack twice, always Onslaught unless you have a 5/6 triple (netting 25 damage vs 29-32 damage on a 5/6 Injection triple).</li><li style="text-align: justify;">If they are defence 4, Lethal Injection is better if you have a triple 4/5/6 (20.83 damage on Onslaught vs 21.67-26.67 damage through the Injection).</li><li style="text-align: justify;">If they are defence 5, Lethal injection only works on 6s but its always better to use it over Onslaught due to effectively 'always critting' with your extra Injection attacks (16.67 damage vs 17.50-21.67 Injection damage).</li></ul></div><div class="separator" style="clear: both; text-align: justify;">The figures on the table in the picture above cover a single attack and a Lethal Injection action where you almost always want to use it if it's available to you (the exception being if you only have a triple 1 in which case it's better to use a simple Onslaught for +1 attack).</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"><b><u>Lethal Injection vs Rampage</u></b></div><div class="separator" style="clear: both; text-align: justify;">Always Rampage unless you have a triple 6 for the injection and the target has 3 or 4 defence which allows your Injection to hit on 4s or 5s.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">It is worth noting that a double move action followed by a Lethal Injection on a defence 3-4 target is a very valid play if you have a high enough triple. This gives the Witherlord a very good threat range of 9" from his starting point. He is probably the only fighter you would really want to use Gruesome Harvest on – try to go for a chaff unit you are confident the base damage from your Slasher Hook can kill and use Gruesome Harvest for your big triple 6 Injection play next turn.</div><div style="text-align: justify;"><br /></div></div><p></p><h1 style="text-align: left;">Bloated Ones</h1><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKIX84xKRIZLmkksYMEK60VY7lizcfo21R7JuLk4VZlfg9hzsZr93ITRzU68RKdwnIqNvvGXzAkdn3sJpvNsejbmmqWwDkD0tUA_ym4lwdp-YmPGIl-vyi6bNd3USjqTRxq511JMtqTcBG-I7BOPne_olAEzF6bk_B7xSOuYCZXUsX1OyWYlcV9awzkg/s1433/Bloated%20Ones.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="313" data-original-width="1433" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKIX84xKRIZLmkksYMEK60VY7lizcfo21R7JuLk4VZlfg9hzsZr93ITRzU68RKdwnIqNvvGXzAkdn3sJpvNsejbmmqWwDkD0tUA_ym4lwdp-YmPGIl-vyi6bNd3USjqTRxq511JMtqTcBG-I7BOPne_olAEzF6bk_B7xSOuYCZXUsX1OyWYlcV9awzkg/w640-h140/Bloated%20Ones.png" width="640" /></a></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQYx8mGuyzPtI9L4uT2rUV1EzTZeeZlEJ_juirftKuOGeCCCL_2kNYEUD1OLO4vabiR1F2BbizNYyoDyXaUSSJYXBEu2RXRmF6Ve1XOOrgEQ_iXNH0LwLf3vgonOt6o3EEnVja8yhgX_p6XDWylnw4s2IORezbielm_VWQ8uYArXmX4hNX1y7rs5WIQ/s843/Bloated%20Ones%20Abilities.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="627" data-original-width="843" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQYx8mGuyzPtI9L4uT2rUV1EzTZeeZlEJ_juirftKuOGeCCCL_2kNYEUD1OLO4vabiR1F2BbizNYyoDyXaUSSJYXBEu2RXRmF6Ve1XOOrgEQ_iXNH0LwLf3vgonOt6o3EEnVja8yhgX_p6XDWylnw4s2IORezbielm_VWQ8uYArXmX4hNX1y7rs5WIQ/w640-h476/Bloated%20Ones%20Abilities.png" width="640" /></a></div><div><br /></div><div>Bloated Ones are your heavy hitters of the warband. The very good damage profile at comparatively not a lot of points makes them extremely efficient at 17.4 and 21 points per wound respectively. There are arguments to be made around which of the two is the better fighter but I would recommend taking a mix if you can as the two builds, whilst similar, can achieve different things depending on the target fighters.</div><div><br /></div><div><b><u>Nets vs Claws</u></b></div><div>The Hooked Net is effectively an extra attack that always hits on a 3+ doing 3-6 damage which is better then your normal attacks which for the most part will be hitting on a 4+ at base 2 damage. In the event that you only get to attack once (when you do a move-attack action for example), its always better to have nets over claws. Their damage is very similar against defence 4 fighters but when you need to wound something that is defence 5+, the extra attack hitting on a 3+ is better then an attack hitting on your base skill.</div><div><br /></div><div><b><u>Nets vs Onslaught</u></b></div><div>Similarly, if you only get to attack once, the Hooked Net is an extra attack that always hits on a 3+ doing 3-6 damage which is better then your normal attacks so its always better to have nets over claws.</div><div><br /></div><div><b><u>Nets vs Onslaught when attacking twice</u></b></div><div>Always Onslaught unless you are wounding on 5s, in which case the nets are a better option. Ofcourse, if you are bringing your standard Raker Claw Bloated Ones, then you always onslaught for the increased damage.</div><div><br /></div><div><b><u>Slashing Attack vs Onslaught</u></b></div><div>Normally, abilities like Slashing attack are generally never worth the triple as a standard Onslaught is better for damage against most targets due to the high base and crit damage of the claws. However, the range of 3” on the Slashing Attack makes the ability an interesting prospect as a bloated one has the toughness and wounds to run into a group of chaff fighters, survive, and have very good reach with the extra Slashing Attack damage.</div></div><div><br /></div><h1 style="text-align: left;">Carrion Catchers</h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Vi0QuPCqmxjtQByLDdMaeRhcjFIKzyiGR0XLO-88YUZWPcXIktICuP0rlmWraxHgrpkebR0OggvsPoqeytqpU4gbbp_qvVyVOxhspWODbxsKV4m_tCY6I1aOlFFknWMwWOQTg6SNmLQjxHbPw6n-q-kdEkZvkvWqdCGqYBqVQHUwGhKVg6it_moiGg/s1433/Carrion%20Catcher.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="315" data-original-width="1433" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9Vi0QuPCqmxjtQByLDdMaeRhcjFIKzyiGR0XLO-88YUZWPcXIktICuP0rlmWraxHgrpkebR0OggvsPoqeytqpU4gbbp_qvVyVOxhspWODbxsKV4m_tCY6I1aOlFFknWMwWOQTg6SNmLQjxHbPw6n-q-kdEkZvkvWqdCGqYBqVQHUwGhKVg6it_moiGg/w640-h140/Carrion%20Catcher.png" width="640" /></a></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpWuKUIXFizXsiALzmVNwz7ewMYBI_D3khN3B7OUuC_WeUTZ7IGqnl9IHC-BIKtY6Ozzi7Ziyd8aS2hSTPWnnt-M4h2WtdLPBfqJQ3XfFoHHfuV8PxvX8dLIDsBemmbGwnUGILtLZwfcRRVb8faKNi4t3Oav8FeqSkRTUKHhXVgzGK7usqL3h8kSJB1Q/s868/Carrion%20Catcher%20Abilities.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="611" data-original-width="868" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpWuKUIXFizXsiALzmVNwz7ewMYBI_D3khN3B7OUuC_WeUTZ7IGqnl9IHC-BIKtY6Ozzi7Ziyd8aS2hSTPWnnt-M4h2WtdLPBfqJQ3XfFoHHfuV8PxvX8dLIDsBemmbGwnUGILtLZwfcRRVb8faKNi4t3Oav8FeqSkRTUKHhXVgzGK7usqL3h8kSJB1Q/w640-h450/Carrion%20Catcher%20Abilities.png" width="640" /></a></div><div><div><br /></div><div style="text-align: justify;">Carrion Catchers are probably the least effective units in the warband; They are less points efficient then Bloated Ones and do about half the damage for only a 20% discount. They are also less points efficient then Mirefolk outcasts at almost twice the price so I wouldn’t take them over either of the other two options. You do however, get two in the base set and they do have a little nuance with their 2" range allowing for a 6" threat range on their attacks.</div><div style="text-align: justify;"><br /></div><div><div class="separator" style="clear: both; text-align: justify;"><b><u>Ensnaring Strike vs Rampage</u></b></div><div class="separator" style="clear: both; text-align: justify;">Given that Ensnaring strike is only an additional attack action with a net ability which most of the time won't see any use given both the triple attack and the additional move from Rampage. Given this, it's always better to equip your Carrion Catchers with Impalers for the extra damage instead of the Snatcher Hook.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Onslaught vs Blowpipes</u></b></div><div style="text-align: justify;">Because they are generally better, the one attack, double stat here in the section above is for Blowpipes. If you only get to attack once, its always better to use your double on blowpipes instead of onslaught due to the blowpipe effectively being 2x attacks that always hit on 4s with 2 damage. If you get to attack twice then it’s always better to use Onslaught due to the better damage of both the Snatcher Hook and Impaler.</div></div><div><br /></div><h1 style="text-align: left;">Mirefolk Outcasts</h1></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWopmTGmi1uLpVGIyWNbEhS8k3kr9XESv5RNqpBJHYb553vtLgXaHzBG8rb2r7KIm2KADlck6OKujL-mo94m6H4IzLCwaY6a3evAu8PgMYVAmldZ8MoV7i16DxsZ0LW6rxhfxijynvD5MTL-DhWaxvW1i9YobmbEHVOuV1e0wAxDox5N1vN44NH7Zpng/s1433/Mirefolk%20Outcast.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="322" data-original-width="1433" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWopmTGmi1uLpVGIyWNbEhS8k3kr9XESv5RNqpBJHYb553vtLgXaHzBG8rb2r7KIm2KADlck6OKujL-mo94m6H4IzLCwaY6a3evAu8PgMYVAmldZ8MoV7i16DxsZ0LW6rxhfxijynvD5MTL-DhWaxvW1i9YobmbEHVOuV1e0wAxDox5N1vN44NH7Zpng/w640-h144/Mirefolk%20Outcast.png" width="640" /></a></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisLGDhbXWt7FZCABVBI-HcoJR_E99n20hACt4JQqzbxxSb7g3iMWaarIULC8hCV05Xib6HiTD8XKa8nLZmSAV2QrodkgP9JjHDInH6wpnUdblCCqXxs_sv5m1_88vdD5cFBOZkAF2sTlXovO6Lq6vghsqI4SgRJFjHHNGaHk2cvN3YorhqeAb6Z0GoAA/s890/Mirefolk%20Outcast%20Abilities.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="553" data-original-width="890" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisLGDhbXWt7FZCABVBI-HcoJR_E99n20hACt4JQqzbxxSb7g3iMWaarIULC8hCV05Xib6HiTD8XKa8nLZmSAV2QrodkgP9JjHDInH6wpnUdblCCqXxs_sv5m1_88vdD5cFBOZkAF2sTlXovO6Lq6vghsqI4SgRJFjHHNGaHk2cvN3YorhqeAb6Z0GoAA/w640-h398/Mirefolk%20Outcast%20Abilities.png" width="640" /></a></div><div><div><br /></div><div style="text-align: justify;">Mirefolk Outcasts are the chaff units of your warband. Which flavour you take depends on the local meta you are facing and also how many points you have leftover. Nowadays I prefer shields due to the bigger amount of strength and defence 4 in the game and better crit fishing opportunities. This also allows them to perform their role as blockers a little more effectively so that on average they will be wounded on 4s and 5s instead of on 3s.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Blowpipes vs Onslaught</u></b></div><div style="text-align: justify;">Its worth noting that the DPA4 (double) stats above are for Blowpipes. It’s always more effective to use the double on blowpipes then +1 attack (on a single or double attack) due to the blowpipe effectively being 2x extra attacks that always hit on 4s with 2 damage.</div><div><br /></div></div><h1 style="text-align: left;">Allies and Monsters</h1><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3-jvpHTtrqIPB8a-XH1xT3tVDV0rxEh6rtAoZ-bKQsZtNbRa2WBh9-ucgror4oodkOyNRpaNXuAnCl66cVwHwYOfJr9PNE7SFzfvg4EkzsOSNwI2O7TSVINK4EmuhJSLOAJttdrW138ArfSW_i1PFXDDe9VRdUFiuhFJbBnTf7zzw6SrOx_lQVrKnbA/s1768/Allies%20and%20Monsters.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="747" data-original-width="1768" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3-jvpHTtrqIPB8a-XH1xT3tVDV0rxEh6rtAoZ-bKQsZtNbRa2WBh9-ucgror4oodkOyNRpaNXuAnCl66cVwHwYOfJr9PNE7SFzfvg4EkzsOSNwI2O7TSVINK4EmuhJSLOAJttdrW138ArfSW_i1PFXDDe9VRdUFiuhFJbBnTf7zzw6SrOx_lQVrKnbA/w640-h270/Allies%20and%20Monsters.png" width="640" /></a></div><div><div><br /></div><div style="text-align: justify;">Rotmire Creed are all movement 4 so can really benefit from a fast moving, hard hitting unit to act almost as a distraction from your high damage Bloated Ones and Witherlord. A few examples might be the Blissbringer with its very high base speed and boosts to its damage from abilities, or the Varanguard with it's all-round excellent stats. Another interesting option might be the Fomoroid Crusher with great offensive and defensive stats. Being able to force your opponent to deal with a Crusher running through their Warband is a great way to give some breathing space for the rest of your fighters to take down their targets.</div><div><br /></div><div>Taking this idea to the extrame would be to bring a monster. Both the Witherlord and the Bloated Ones have good damage, and Outcast are cheap enough chaff so if you wanted to double down on that you could bring a monster and still have a functional warband. Some good options are the Cygor due to its Hurl Masonry ability which would give the warband some very good ranged options or the Ghorhon, even if only for its very high damage and being one of the few monsters that can beat out a Chimera if you win the activation war.</div></div><div><br /></div><h1 style="text-align: left;">Sample Warband Lists</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5R9KIuziPWe2tf47NcznSBD_A9ow2FlXSDBPJ56pQrvLRg4S4tz2bMC7BT0yn77UkT6mXMwilrDLfSDNfTYCDHC9Bn7bfAn6bYJxbetV5tw2B4psTZomQaoyywRN7425cHbfyhpNSU0vB7EqZHrW3vI5sVzTSd_xTBkO12CwWxyYv6a0ePzYGoPo77Q/s1282/Lists.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="609" data-original-width="1282" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5R9KIuziPWe2tf47NcznSBD_A9ow2FlXSDBPJ56pQrvLRg4S4tz2bMC7BT0yn77UkT6mXMwilrDLfSDNfTYCDHC9Bn7bfAn6bYJxbetV5tw2B4psTZomQaoyywRN7425cHbfyhpNSU0vB7EqZHrW3vI5sVzTSd_xTBkO12CwWxyYv6a0ePzYGoPo77Q/w640-h304/Lists.png" width="640" /></a></div></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The first list is what I took to Warhammer World's last event. It has 7 fighters so about average in its amount of activations, good damage from the 3x Bloated Ones, Witherlord and the Mindstealer which put the majority of the Warband at 2/5 damage and and the ability to chew through opposing chaff units quite easily. It's also not very triple hungry so it allows me to save my dice as doubles for nets, onslaught, etc. The Mindstealer was included for a couple of reasons; It's generally good stats, movement and net through the Telepathic Threatening ability makes for a flexible fighter that I can be relatively sure will survive the battle, and a clutch quad from it's charm ability gives a backup plan against key opposing fighters that I might need to deal with.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">The second list was suggested by TheSaltySea over on the Warcry Discord and on his YouTube. It is still 7 fighters so it has a decent amount of activations but this time it also includes either one of the aforementioned Ghorhon or Cygor, again for the ranged ability or threat to enemy Chimeras.</div><div><br /></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-1455051081374185292022-10-19T22:47:00.003+01:002022-11-18T08:27:47.143+00:00Tournament Report: Warhammer World Warcry Matched Play October 2022<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgOmG7FyIB8yK5Acxyum85e1I3gpRTCHR1NMdWkr333qBL9b232Oz6LkGFJxbEmxIuDYQCu_E9Sq7zRMMU7P22E_GdnWnmZaRqQVQQHTwk4VZoyCifuBSZZIXTOg_DskhlNFlMLje3sZHRAQkHqKVoJ5fGc3ZaQj5vp343Vlpu0LI5afS3la-_12hHA/s1280/warcry2.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgOmG7FyIB8yK5Acxyum85e1I3gpRTCHR1NMdWkr333qBL9b232Oz6LkGFJxbEmxIuDYQCu_E9Sq7zRMMU7P22E_GdnWnmZaRqQVQQHTwk4VZoyCifuBSZZIXTOg_DskhlNFlMLje3sZHRAQkHqKVoJ5fGc3ZaQj5vp343Vlpu0LI5afS3la-_12hHA/s16000/warcry2.jpg" /></a></p><div class="separator" style="clear: both;"><br />Welcome back to the second in Warhammer World's Gnarlwood Champion series! Ahead of their bigger event next month, we decided to head back up to Warhammer World last week to take part in the second of their monthly evening events. I took a different warband this time around, mainly with the intention of testing a couple of theories about list building and how they actually impact in the games themselves.<br /><br />I'm going to be taking a slightly different format for this article then my usual long-form fare. I have recorded a separate video-article which covers the event in-depth as well as what I brought, the games and some of my thoughts about the game itself which you can find below:<br /><br /><div style="text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/EhOdi14TaqQ" width="537" youtube-src-id="EhOdi14TaqQ"></iframe></div></div><div class="separator" style="clear: both;"><br />Over here we will go over the event pack and go more in-depth about the tournament format itself so without further ado lets dive in.<br /><br /><h1 style="text-align: left;"><span style="text-align: left;">Event Essentials</span></h1></div><p><br /></p><p></p><blockquote><p>Great and terrible are those that ascend to claim the mantle of the Gnarlwood Champion: mighty warlords, ruthless leaders and luminous heroes all. Although their ranks are small, their strength is undeniable. Will you defeat all comers and rise to become the new Gnarlwood Champion, the self-styled ruler of that bestial forest?</p><p></p><p>This is the first Warcry Rumble, a series of Warcry Matched Play events held at Warhammer World. These events are held once per month, and they use unique battleplans designed by the Age of Sigmar Skirmish Studio that can be completed in under an hour. Come and join in the Rumble! </p></blockquote><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div>The event pack had no changes from last time but for reference you can find the details along with my thoughts on the missions and sidequests from my previous article here:<br /><br /><h2 style="text-align: center;"><a href="https://www.offmetamusings.com/2022/09/tournament-report-warhammer-world-warcy.html" target="_blank">MISSIONS AND SIDE QUESTS</a></h2><h1 style="text-align: left;">Warband List</h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTR8l3ZqDc2hQHdxeuLRWqE0dy4lCkUoTYjQX5ef4AyTYSw-JHW7Rc2Anb5oS03_uHiAPrPz9w0I3dEMA39z3Cf5Psf7L4AxTQnCdWmLGFfM0idnIGkqEQ64m1I0UrfQeMSw7omKtZx5O5yjiHF5ewyk57JTFNxJ1lcN9YEyKxX6v5IaSYk9WXouyFsg/s1040/warband.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1040" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTR8l3ZqDc2hQHdxeuLRWqE0dy4lCkUoTYjQX5ef4AyTYSw-JHW7Rc2Anb5oS03_uHiAPrPz9w0I3dEMA39z3Cf5Psf7L4AxTQnCdWmLGFfM0idnIGkqEQ64m1I0UrfQeMSw7omKtZx5O5yjiHF5ewyk57JTFNxJ1lcN9YEyKxX6v5IaSYk9WXouyFsg/s16000/warband.png" /></a></div><div><br /></div><div style="text-align: justify;">This time around I wanted to test some ideas that I had with list building to see how they would pan out in an actual setting instead of just through math-hammer. With that, I brought a very different warband to last month's outing with me swapping my Nighthaunt for Rotmire Creed.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I wanted to get 3 Bloated ones in there so I made sacrifices in list-building for them, specifically on the Blissbringer; I had originally wanted to get a Varanguard in there but the numbers just didn't add up in my favour. That being said, it's still got good speed and utility so it seemed like a good fit for the warband.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I was running two Bloated Ones with nets with the idea that a charge -> net -> attack sequence might be better overall then the flat +1 extra attack.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><u>Hammer:</u> </b>Witherlord, Blissbringer, Bloated One w. Claws</div><div style="text-align: justify;"><b><u>Dagger:</u></b> 2x Outcasts</div><div style="text-align: justify;"><b><u>Shield:</u></b> Bloated One w. Net x2, Outcast</div><div style="text-align: justify;"><br /></div><div><h1 style="text-align: justify;">Games</h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall I won all three of my games netting me the Champion trophy, Agent of Chaos award and also winning best Warband in the painting contest (you can take a look at the video for an indepth coverage) but as a summary;</div><div style="text-align: justify;"><br /></div><div><p></p><p style="text-align: justify;"><b><u>Game 1 (Loot and Pillage + Run Interference)</u></b></p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh5g2kMjzp3RXQGXE5dQ0QxSrQq1u-M2dAwJou7eSt9UbxCrYdJJwu3oZBIUT_1rapo-bTxIcrnf185jKq8TZr5bkwxOoSuJYpo20Cs0c0wu5sP1buUXu0TaLbt9zvwnhB66wFlS99ZXRbbjAMyHCQT1FW6yzvpBM3mxt7Q-VRtyrpS46l0Z3OGOzzfpw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="219" data-original-width="656" height="107" src="https://blogger.googleusercontent.com/img/a/AVvXsEh5g2kMjzp3RXQGXE5dQ0QxSrQq1u-M2dAwJou7eSt9UbxCrYdJJwu3oZBIUT_1rapo-bTxIcrnf185jKq8TZr5bkwxOoSuJYpo20Cs0c0wu5sP1buUXu0TaLbt9zvwnhB66wFlS99ZXRbbjAMyHCQT1FW6yzvpBM3mxt7Q-VRtyrpS46l0Z3OGOzzfpw" width="320" /></a></div><p></p><br />Vs Ogres (3x Leadbelchers, the Leadbelcher Champion and 5 gnoblars for a 9 man team)<br /><br />I had the Blissbringer, Witherlord and a Bloated One on the field turn 1 whereas he had an Ogre and 2 Gnoblars; The Blissbringer rushed to the center early to loot a token with the Bloated One and I ran Witherlord to the right to be there when my dagger arrived. My opponent had 2 Ogres in his Shield so my Shield was well placed with the 2x Bloated Ones to beat his Dagger (One Ogre and two Gnoblars) whilst I won the Center Fight with the very high damage from the Witherlord. I lost the fight on the right hand side of the board and my opponent picked up the two treasure after I had taken it and tried to run but got shot down by the Leadbelchers.<br /><br />We both picked up run interference twice during the game and it ended 14vps to 8 in my favor.<div style="text-align: justify;"><br /></div><p style="text-align: justify;"><b><u>Game 2 (Supremacy + An Early Grave)</u></b></p><div class="separator" style="clear: both; text-align: center;"><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgBK9iA15kl0B0h805I7kxH4gaFbBFSpgdsl0Ty_INciuYXRz0PDsOZCfajV65Phay5aTLGxJj-mvMOJi--0sQ4AgYF-x7LbfkuARSJ4eswG90AEHgt15Y4v-EuwaRqCuvMU7XmTJ1mMN6UDtV86dEoQrG3aWRw0NZJ3sIUJjKHGW8Ko6ec03k5D_fqvA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="219" data-original-width="673" height="104" src="https://blogger.googleusercontent.com/img/a/AVvXsEgBK9iA15kl0B0h805I7kxH4gaFbBFSpgdsl0Ty_INciuYXRz0PDsOZCfajV65Phay5aTLGxJj-mvMOJi--0sQ4AgYF-x7LbfkuARSJ4eswG90AEHgt15Y4v-EuwaRqCuvMU7XmTJ1mMN6UDtV86dEoQrG3aWRw0NZJ3sIUJjKHGW8Ko6ec03k5D_fqvA" width="320" /></a></div><p></p><p style="text-align: justify;">Vs Legions of Chaos (Centaurian Marshal, the leader, 2x axe, 3 shield guys)</p><p></p><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I started with 2 guys on the field and he started with 3 in our daggers so on turn 1 so he scored all 6 VPs vs my 2. This flipped on turn 2 however and I managed to hold the lead through to the end of the game.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Centaurian Marshal was in his hammer which was thankfully blocked off by gnarlwood bridges which kept it out of fights for a good chunk of the game (thankyou mounted runemark) so the fight on the bottom right objective was largely between Bloated Ones and Legionaries. Being both mounted and a huge model meant that the Centaurian had to effectively walk around everything to get into fights so it only killed an outcast and then a move/attack on turn 4 failed to kill my Witherlord meant that its impact was severely limited. Big models like that essentially need to be effective almost from the turn they hit the board to get their points back.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Chaos Legionnaires are very tough with the army wide defense of 4 and can put out a surprising amount of damage. On turn 2 I had my seeker run into an axe guy, fail to kill with his 5 attacks at boosted damage from it's triple and then take 20 wounds back in the counter-swing (and died the following turn). Nobody killed the leaders so no one scored an early grave.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Ended up winning 20VPs to 12 due to keeping objectives from turn 2 onwards.</div><div style="text-align: justify;"><br /></div><b><div style="text-align: justify;"><b><u>Game 3 (Tides of Battle + Strong-Arm the Competition)</u></b></div></b><p></p></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhNIKfxv4bdqxFlwmi7SGYz_iZpfVECULPjT0oet_NX_5Q5wC4Q5Iz2iW8TE5FLyK5IUNZPW4pftC1pXoVik_DRa5Zv-GqMkU8Nl9WJG3ur8U85h-66cImluZWC95tFy9oMNwjWAOPPO8qIOZmjqGEu_AUAEwH-IX_m-oX2DqxVeQfH8iW0vAsPdyXNAA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="219" data-original-width="655" height="107" src="https://blogger.googleusercontent.com/img/a/AVvXsEhNIKfxv4bdqxFlwmi7SGYz_iZpfVECULPjT0oet_NX_5Q5wC4Q5Iz2iW8TE5FLyK5IUNZPW4pftC1pXoVik_DRa5Zv-GqMkU8Nl9WJG3ur8U85h-66cImluZWC95tFy9oMNwjWAOPPO8qIOZmjqGEu_AUAEwH-IX_m-oX2DqxVeQfH8iW0vAsPdyXNAA" width="320" /></a></div><br /></div><div style="text-align: justify;">Vs Splintered Fang (Chaos Sorcerer Lord ally for the daemonic power double; +1 attack and Strength, Tureblood, Venomblood with Whip and another with Spear, a mix of Clearbloods and Purebloods. 10 fighters)</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I decided to focus on the secondary over the primary victory conditions for the first couple of turns (because a primary and a secondary objective scores 3 VPs vs 4 for an objective and Strong Arm the Competition). The game essentially devolved into two big fights around our hammers and shields; The Blissbringer performed similarly to the last game (going in, not killing and then getting killed in return) so I am thinking about definitely switching it out due to the poor strength of 3.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">My Bloated Ones with nets howevers did wonders with their double enabling them to kill on the charge with 4/4/2/5 and 3-6 damage (especially since they were attacking into defence 5 on the venombloods). I was surprised by the damage output of his fighters with most of them on 4 crit damage but overall I won the game because my opponent's Venomblood with Whip moved just out of 3” of the center of the battlefield to fight a Bloated One so he couldn’t score the extra 3VPs on the last turn. Witherlord almost became MVP with his lethal injection; He murdered a guy on turn 3, used his double to get his potion and then on turn 4 move/move into the opposing leader with 15 wounds left. One triple 1 to a triple 6 later for the lethal injection and I only needed to roll 3x 5+ to do the 15 wounds needed to kill. Unfortunately my dice left me at that point and he only did 5 damage.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Final Thoughts</h1><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7C_t81HnnWTDQAABlLiQQcQYRNiIlycYOfOZ5W5FibEVW9G6DQKvEV_mQ3Lu_RL7gIc060OcEG72FQWpdHlL72TfpvNNWOkYTekI9KKHyj1Ry4QgkydCw2Xaw0jN3TSz5xBgAl1rJVnMOL7zEf4L3RI_GL3u5KjElWK5GyzaFpvigDl-LX8tndPH0_g/s3374/DSC00142.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3374" data-original-width="2976" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7C_t81HnnWTDQAABlLiQQcQYRNiIlycYOfOZ5W5FibEVW9G6DQKvEV_mQ3Lu_RL7gIc060OcEG72FQWpdHlL72TfpvNNWOkYTekI9KKHyj1Ry4QgkydCw2Xaw0jN3TSz5xBgAl1rJVnMOL7zEf4L3RI_GL3u5KjElWK5GyzaFpvigDl-LX8tndPH0_g/w564-h640/DSC00142.JPG" width="564" /></a></div><div><br /></div><div>I won the event on 3 wins and also picked up best warband for the painting and conversion competition.</div><div>.</div><div style="text-align: justify;">Overall I was happy with the performance of the Rotmire Creed; I would say that compared to other bespokes they (as in the core warband) Rotmire Creed are pretty good (though with the ally system pretty much any warband can perform decently well). Unfortunately the SBGL player decided to bring something else this time around so I didn't get to test against it but it is a matchup that I would have most probably struggled with. The Bloated Ones do a lot of work for the warband and statistically are very good at 140 points with the number of attacks they get and their damage. I used their nets far more then the blowpipes off the normal guys and with the s3, the basic Outcasts really don’t do all that much so maybe upgrading them to shields for the defence 4 might be better.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Blissbringer massively under-performed however due to its strength 3 – in an average t4 environment I might start looking at less attacks with easier time to wound. This goes back to my thoughts on Executioners for Nighthaunt; 2 attacks at strength 6 but with good damage might be better then lots of s3 attacks.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There are more Warhammer World Warcry events coming up between now and the end of the year so I'll be looking to go to those also and I hope that other stores will follow suit and run similar things, especially considering that the Organised Play kit is now out in the wild.</div></div></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-76011030332487478632022-10-16T02:56:00.001+01:002022-10-17T10:31:27.005+01:00Necrons in Killteam 2021: The Hierotek Circle<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYC_EoaazWw1NrDCJcmLP9t-FR-WHnNWdnM-oQsHaC9EwflwHL4cIxcxMEJY1PB9X6dMATbt2AOUSjqY4CbfrgMhBZCCCBMyvwkvCWbAQ9wfLqcU0YStbLBilQ5FeG38NYHkPu649FNspAAZewiUurby32ZL3zqn1sNOkliy7jDbqRZ5R0qcrxpri9oQ/s1000/kM84Fo2IeBkmWVxo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYC_EoaazWw1NrDCJcmLP9t-FR-WHnNWdnM-oQsHaC9EwflwHL4cIxcxMEJY1PB9X6dMATbt2AOUSjqY4CbfrgMhBZCCCBMyvwkvCWbAQ9wfLqcU0YStbLBilQ5FeG38NYHkPu649FNspAAZewiUurby32ZL3zqn1sNOkliy7jDbqRZ5R0qcrxpri9oQ/s16000/kM84Fo2IeBkmWVxo.jpg" /></a></div><div style="text-align: justify;"><br /><br />Details of the latest Killteam Box are out in the wild now and Necrons finally have their shot in the big leagues with a bespoke warband of their own. Come join me and enter the Hierotek Circle!</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Composition</h1><hr /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq_V4shL5TS5qTLVSmEAHD8iBgpYOpFEU-NjNwkGLXNfdp0uUe50H2wynixK497KYacsLrthMUtqH39EgFAGMwHCx5IS5seQlEu72UrfjT_FrCgPyN7cUlp4tCu1AZ_lqqAuwOZmGHaoWdagPoIf0M9Juvdj4K2L1rFyamTmQQXUxfGSyucXkkfZTQ_Q/s1686/310007687_871746557325471_4749478846025646626_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1686" data-original-width="1565" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq_V4shL5TS5qTLVSmEAHD8iBgpYOpFEU-NjNwkGLXNfdp0uUe50H2wynixK497KYacsLrthMUtqH39EgFAGMwHCx5IS5seQlEu72UrfjT_FrCgPyN7cUlp4tCu1AZ_lqqAuwOZmGHaoWdagPoIf0M9Juvdj4K2L1rFyamTmQQXUxfGSyucXkkfZTQ_Q/w594-h640/310007687_871746557325471_4749478846025646626_n.jpg" width="594" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As with all of the newer Killteams, composition is fairly straightforward with the main choice being which type of Cryptek you will take, which will allow you to some extent tailor your playstyle towards whatever mission you are playing. The Killteam itself will consist of one of the three Crypteks, both Plasmacytes and then 5 operatives chosen from the Apprentek, Deathmarks, and Immortals.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I'll go into my choices for Cryptek a little later on but initially you will probably only want a single Deathmark to use forward deployment due to the changes in <strike>Implacable</strike> Intractable March and the other movement buffs sprinkled throughout the Killteam making your standard Immortals much more desirable. From there you always want to take Immortals with the Despotek due to it being a straight upgrade. The jury is still out on the Apprentek's actual usefulness ingame due to the awkwardness of it's abilities but definitely be sure to have one on your roster for specific matchups.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Abilities</h1><hr /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicC-MerdyOazlNzm38GKfE1fA-YBGr3OnpuWbvoLgRT194loI5yaHGBPH3GLRyEsAb62K0avn_G1OCrzpZx6Qfvhq8ZfY35f29maZKizn5jigALG-Q4Fe4Ah39BknxvHv0jOlyEClpqjhqUjGsLw7DKXc7hcF34XA2WTZ9alDBnakKRouERwTF5y954Q/s2048/310684558_1041806129822320_1753339428464818939_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1530" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicC-MerdyOazlNzm38GKfE1fA-YBGr3OnpuWbvoLgRT194loI5yaHGBPH3GLRyEsAb62K0avn_G1OCrzpZx6Qfvhq8ZfY35f29maZKizn5jigALG-Q4Fe4Ah39BknxvHv0jOlyEClpqjhqUjGsLw7DKXc7hcF34XA2WTZ9alDBnakKRouERwTF5y954Q/w478-h640/310684558_1041806129822320_1753339428464818939_n.jpg" width="478" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Living Metal makes a return as a Killteam wide ability being able to heal up to 2 wounds a turn or 1 if it is being used on a Plasmacyte Operative. Reanimation Protocols also make a comeback with the long and short of the ability being that if an operative attempts to reanimate on the first time it is incapacitated during a game (an ability that has a couple of sources), you can place a token under it's base and attempt to reanimate in the Ready Operatives step of later turns. My personal take is that you would aim to get the most out of your reanimation protocols on turn 2, switching to active and aggressively pushing (where if they subsequently die, it doesn't really matter) with the majority of Necrons coming back on turn 3 to give a swing in numbers.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall, you will have two to three sources of reanimation that you can use during a turn; the Commence Reanimation tactical ploy, Rites of Reanimation from your Technomancer (if you take it), and Reanimation Beam from your Plasmacyte Reanimator. However, one of these costs a CP to use and the remaining two require the associated operatives to be visible and within red of whatever is die-ing so I don't necessarily think that relying on this to do your heavy lifting is going to be a hugely viable strategy. This is also compounded buy the fact that Reanimation Protocols now takes place after Living Metal so there is no more coming back to life with D3+2 wounds remaining. Unless you are bringing the Technomancer with it's bonus heal ability, your operatives will now be very susceptible to being instantly killed if they don't die in opportune locations or with conceal tokens.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Crypteks</h1><hr /><div style="text-align: justify;"><br /></div><div style="text-align: justify;">You have three Crypteks to choose from depending on the mission being played and opponent. They all have the same stats, with a respectable 3APL, 3 white movement and fly which allows them to get where they need to in order to use their abilities to the fullest.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">All Crypteks get the Command (1AP) action which allows a friendly Deathmark or Immortal within red to make a free Fight, Overwatch, 1AP Pick Up or 1AP mission action. They also all get Magnification Conduit which allows them to shoot using line of sight from a friendly Engaged Apprentek with a reroll of specific values; this works in the same way as the Wyrmblade reroll so as an example; if you rolled to hit with your staff of light on a 1, 2x 2s a 4, 5, and a 6 you could choose to reroll either your single 1, or both of your results of a 2 to try and get more hits. This ability allows for some interesting targeting tricks whereby you can hide your Cryptek behind a wall and still see enemy operatives through the Apprentek. Bear in mind however that it needs to be Engaged so into the dark not withstanding, you will have to be sure that it won't die in the returning fire. Finally, all Crypteks have a list of three actions that they can pick two from when selected for your roster.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There are some obviously better choices out of their lists but generally it would be a good idea to have multiple Crypteks on your roster with different combinations of actions to make sure that you have all bases covered.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2NwoWt4krnwVTpNqXTnGELPXv5IGMFAnVYpkb7w1IPwOLm02fFrEfFGddIyiDgODyiC8-4pywtWDLb5RkRH0iH19vJrUsN2Tfffg2iqSF5s_BcbNBLGGX7mc21xyRaHF7D1WtARvWkn_Nf0-apivXC1UOyXb-7Cc2b0CefN3jytMcjKWbhWjVGerrMg/s2048/310928781_3255434278054629_2928078156592765774_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1461" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2NwoWt4krnwVTpNqXTnGELPXv5IGMFAnVYpkb7w1IPwOLm02fFrEfFGddIyiDgODyiC8-4pywtWDLb5RkRH0iH19vJrUsN2Tfffg2iqSF5s_BcbNBLGGX7mc21xyRaHF7D1WtARvWkn_Nf0-apivXC1UOyXb-7Cc2b0CefN3jytMcjKWbhWjVGerrMg/w457-h640/310928781_3255434278054629_2928078156592765774_n.jpg" width="457" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I find that the Technomancer is the most simple of the three choices, and unless you want to tailor your team to the matchup and mission, it will probably be the one that you use most of the time whilst getting to grips with the Killteam. It leans more heavily into what the Killteam wants to do already (use reanimation and healing to outlast and grind the enemy down) so it's abilities have good synergy with the rest of the rules.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's three Cryptek Actions are Canoptek Repair; which acts like other medic abilities to regain lost wounds on friendly operatives, Nanoscarab Repair Swarm; with stops all friendly operatives being injured and boosts living metal and the wounds regenerated on a successful reanimation, and Rites of Reanimation; which allows a friendly operative within red to put the reanimation token down when they die for an opportunity to come back later in the game (though its worth noting that you need to use the ability first to allow the actual effects to be used later in the turn). You will notice that the most useful of these abilities (Repair Swarm and Rites of Reanimation) want to be used early in the turn to get the most out of them with the bulk of Nanoscarab's effects happening on the turn your operatives Reanimate. Therefore you will most likely be using them on turning points 2 and 3 to ready yourself for the big reanimation play on the following turns with your operatives coming back with more wounds overall and ignoring the injured penalties of being on low health. Of the three abilities, I would be looking to take Nanoscarabs and Rites most of the time.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rdBhx4l-NzbGQDH0kWyjiYSaKzE80oUMAVperrT2O1Z8x0A0yBNu5j0Xj-NZdbylLa3P_nET9giCzWKMP6H5pKaOmUUUu4WlbblLgJfYY0QjC9Ioj_v_F-rfpTCh7UCG7geRkhskccrgM5Zrq7ovW1GIR9aoQu7q0qyXOoZcoTZG_fof4j3HzPgIgg/s2048/310658172_654600832796772_8740654496900643577_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1385" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rdBhx4l-NzbGQDH0kWyjiYSaKzE80oUMAVperrT2O1Z8x0A0yBNu5j0Xj-NZdbylLa3P_nET9giCzWKMP6H5pKaOmUUUu4WlbblLgJfYY0QjC9Ioj_v_F-rfpTCh7UCG7geRkhskccrgM5Zrq7ovW1GIR9aoQu7q0qyXOoZcoTZG_fof4j3HzPgIgg/w433-h640/310658172_654600832796772_8740654496900643577_n.jpg" width="433" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I feel that the Chronomancer has two things going for it (whether these are worth it over the Technomancer's utility remain to be seen); namely the strong Entropic Lance and the Chronometron Ability. Whilst the Lance's stats speak for themselves, the Chronometron shores up some of the Killteam's main weaknesses; speed, the need to be engaged with most of the abilities and actually surviving on engaged to use them. An extra blue movement and ignoring damage on a 5+ for an operative goes a long way to helping them get to and capture objectives, and gives in effect 9-4 extra wounds on whatever you use it on. Plasmacytes and the Chronomancer itself becomes very fast with their existing 3 white move and fly.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As for the second ability, I would be tempted to go for Timesplinter to give an operative a strong invulnerable save over the movement debuff because Nanomines involve getting very close to opponents without necessarily having a strong melee threat.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There is a nice play with the Chronometron, Plasmacyte Accelerator and Intractable March, or just the Chronometron, and March if you want to charge (see below) to sling shot an Immortal 12" across the board still able to shoot with the +1 APL from the Plasmacyte or 11" without if you want to charge and throw a boltgun-powered punch. Throw Undying Androids and Timesplinter into the mix for a 3+ invulnerable save, automatically retaining a dice every time it is shot and the 5+ feel no pain to make a surprisingly tanky missile unit.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGpNJSvro3ZkbnJMj7Xaemv5zNVwoYjy7rCYF-wfTTtL0EgM0-qMVW8LuuOOd9zcS2kJDNOKKzjlScxPnNR3egR8BRhzsyrkuEYwPVvTOTIQlkRGg0CHOgXg1MmhS0eQFDIRJKfzcrlr-YZwHyh3q-Wli-kZ1DMcjYTtj1KzpNVb-o7PaHcjLEPfGyA/s2048/310059907_676110880358724_3313731909703495596_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1408" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQGpNJSvro3ZkbnJMj7Xaemv5zNVwoYjy7rCYF-wfTTtL0EgM0-qMVW8LuuOOd9zcS2kJDNOKKzjlScxPnNR3egR8BRhzsyrkuEYwPVvTOTIQlkRGg0CHOgXg1MmhS0eQFDIRJKfzcrlr-YZwHyh3q-Wli-kZ1DMcjYTtj1KzpNVb-o7PaHcjLEPfGyA/w440-h640/310059907_676110880358724_3313731909703495596_n.jpg" width="440" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Psychomancer is your meta pick specifically for two reasons; against Veteran Guard and other numerous teams, the Abyssal Lance can do alot of bouncing damage with its Blast and Splash 1, and against elite teams like the various Space Marines, Conjure Trauma and Harbinger of Despair can grind them down to a halt and massively reduce the amount of actions they can perform at and around objectives respectively. Given that the main advantage they have over other teams is APL3, any actions that can mess with the number of actions that they put out is very strong. As I've mentioned before, I think overall you would most likely be using the Technomancer for the majority of the time with the Psychomancer coming in a close second if the mission and opponents are right.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Apprentek</h1><hr /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6jxOsS1Qrdv2rHYCVnyrLu-_JZFD2t_2NFexecClFJtofGsUyjKHjt3UkM1rbyOl3DKJRU3OOPuGEx0ystfPiGs5GGG_pPwE41eHFTNK8ZlFfZm8zdpDcF5HoSN2k3IZ613WslzSXBSbcUCEsq5FgK9LOX14m46ICO6OaPvkU9dqGuPiI_UiAwPs2xw/s1914/310426829_870797840553804_5417525591099153287_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1298" data-original-width="1914" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6jxOsS1Qrdv2rHYCVnyrLu-_JZFD2t_2NFexecClFJtofGsUyjKHjt3UkM1rbyOl3DKJRU3OOPuGEx0ystfPiGs5GGG_pPwE41eHFTNK8ZlFfZm8zdpDcF5HoSN2k3IZ613WslzSXBSbcUCEsq5FgK9LOX14m46ICO6OaPvkU9dqGuPiI_UiAwPs2xw/w640-h434/310426829_870797840553804_5417525591099153287_n.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In our playgroup, inclusion of the Apprentek has been a contentious topic. On one hand, it is comparable to an immortal in defence with the 3+ save and 10 wounds but with 3 white movement which helps push the average speed of the killteam up. Offensively, it only hits on a 4+ and has less damage overall then an immortal but still has the AP1 which can offset the worse stats. The real reason you are taking the Apprentek however is for its abilities; It has the same Magnification Conduit power as the Crypteks allowing it to shoot with line of sight from a friendly Cryptek with the same reroll, though they do both have to be engaged with runs the risk of either the Apprentek or the Cryptek being shot before they get to act, and in addition it has Apprentek Assistance. For 1AP it can use an action that has been chosen by your Cryptek with the caveat that it can't be used again by your Cryptek that turning point. This allows for the Apprentek to operate whilst your Cryptek is in relative saftey or allows you to split your forces with each being baby-sat by either the Apprentek or Cryptek respectively.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The jury is still out on whether you want an Apprentek or just another Immortal (I am leaning more towards the Immortal personally) but there is no denying that if the Apprentek gets to use his abilities without falling over in the meanwhile, it has the potential to be relatively strong.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Plasmacytes</h1><hr /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip7rGsT8D6Wvu6G3EvpLzCpboM2TNsUMnhA94RZAg_HBFfa5iJgFSvOEpQEMdXvMoXQEI39dVa8_4hdji3JE25oZvxOphnbCwfs72qTNMQaSd_D36K6v5qmFwuOiPH6BBn8ilXlNe96iMO1IJ18Nmts7iFrnBWHcQKEUm3as9SeogsAJuOnLKqAO81Sw/s1882/310541596_1482114732213864_4083741164309839662_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1367" data-original-width="1882" height="465" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip7rGsT8D6Wvu6G3EvpLzCpboM2TNsUMnhA94RZAg_HBFfa5iJgFSvOEpQEMdXvMoXQEI39dVa8_4hdji3JE25oZvxOphnbCwfs72qTNMQaSd_D36K6v5qmFwuOiPH6BBn8ilXlNe96iMO1IJ18Nmts7iFrnBWHcQKEUm3as9SeogsAJuOnLKqAO81Sw/w640-h465/310541596_1482114732213864_4083741164309839662_n.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL6IL9koS6tnlhJEjo8SCpeiebOW5hJX6uezued6E8sH4zZl2kW64mnDumgWB8yVDPe9ySM2bBU-diUfvLII9PL_jypFaNc2wwy20taTkatHspr1fm9chpZMlvgdq1GgNGpdziMPMaW10BNIe0W_Ns4yjy_Ss6Vh_3EBu1hHCL5zWF_JrIheAq2awVyw/s1971/310706556_661839131934507_3975816322294568110_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1476" data-original-width="1971" height="479" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL6IL9koS6tnlhJEjo8SCpeiebOW5hJX6uezued6E8sH4zZl2kW64mnDumgWB8yVDPe9ySM2bBU-diUfvLII9PL_jypFaNc2wwy20taTkatHspr1fm9chpZMlvgdq1GgNGpdziMPMaW10BNIe0W_Ns4yjy_Ss6Vh_3EBu1hHCL5zWF_JrIheAq2awVyw/w640-h479/310706556_661839131934507_3975816322294568110_n.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Both Plasmacytes have a number of things in common; A 3 white move with fly and scuttler which gives them super conceal and reduced AP cost of fall back actions. This makes them defensively better then their poor wounds, save and defence stats might otherwise indicate and unlike most other operatives of their type (drones), they can still perform mission actions with no penalties. There are two different types of Plasmacyte; A reanimation effect within red (similar to the Technomancer), and a +1 APL boost for an Immortal or Deathmark within blue. Both are compulsory in your killteam and both of their abilities are useful but it is worth mentioning that with their maneuverability it is looking more likely that vantage point could be a fairly easy to score secondary.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Immortals</h1><hr /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Dg6B9cv89AeMKEUCaVNfkMJF-59gA2_GZoZswOPEZzAlsEEleQMBDLCAZO0D6QqJC6LKk7ghifuuNtX6My8wAj3nzVqjs3ia_t6tbeMVvN4jr1MGT_X8mw47MMQLyirArueRk21LMgc_A5_F-zdcsij_PbWFOGpimfRqzl5RBbeAgHRGHvrijMsBQg/s2048/310734535_1823645178053027_3512607375757188040_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1534" data-original-width="2048" height="479" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Dg6B9cv89AeMKEUCaVNfkMJF-59gA2_GZoZswOPEZzAlsEEleQMBDLCAZO0D6QqJC6LKk7ghifuuNtX6My8wAj3nzVqjs3ia_t6tbeMVvN4jr1MGT_X8mw47MMQLyirArueRk21LMgc_A5_F-zdcsij_PbWFOGpimfRqzl5RBbeAgHRGHvrijMsBQg/w640-h479/310734535_1823645178053027_3512607375757188040_n.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Immortals are your premium fireteam troop. Generally you will be looking to take at least three of these with Gauss Blasters with one being the Despotek. They are very bulky with the 3+ save, Living Metal and 10 wounds and offensively will be able to consistently put 8-10+ damage on most things they shoot at thanks to the AP1. In my opinion Tesla Carbines got a downgrade between this and their last outing with the damage being reduced from 4/5 to a 3/3 but with one extra attack. The splash remains but previously where there was place for Tesla Immortals in your roster for the specific matchup where you are playing against 5+ invulnerable save troops (mainly Harlequins and Genestealers), the massively reduced base damage counters whatever bonuses you may have had from the splash damage mortal wounds. As you are taking Immortals anyway, there is no reason not to take the Despotek which, aside from being the exact same stats, can at the very least can give a reroll to a friendly Deathmark or Immortal which will probably come in useful.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Deathmarks</h1><hr /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wE9bD-nayOmJFNcQmToJhyA_gIraSsIjMLyTmaQYJtPzCEIF0mhv_3Nm_dnWYgmpLdaitoBwDUL97JwYMt3WRFlFJOuo9IB07OuRYgheE56ora8Rcb-UJyIwsmd3DLRUpBT5gsRPjVMW2NfRghsBcLBX8ITRkdxBMcekdrPNjHrS_tM_TxhSSyFnVA/s1983/310653482_1311745239597627_8179236631611265220_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1333" data-original-width="1983" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1wE9bD-nayOmJFNcQmToJhyA_gIraSsIjMLyTmaQYJtPzCEIF0mhv_3Nm_dnWYgmpLdaitoBwDUL97JwYMt3WRFlFJOuo9IB07OuRYgheE56ora8Rcb-UJyIwsmd3DLRUpBT5gsRPjVMW2NfRghsBcLBX8ITRkdxBMcekdrPNjHrS_tM_TxhSSyFnVA/w640-h430/310653482_1311745239597627_8179236631611265220_n.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">On paper Deathmarks look strong; The same defensive stats as an Immortal with an arguably better shooting attack. However, I have found that the way killteam boards are setup however (or rather should be setup) with no vantage points in deployment zones, several pieces of cover offering terrain and various heavy terrain to provide obscuring doesn't really lend itself well to what Deathmarks can do. Their weapons have heavy and most likely will have no credible targets turn 1 so they will have to spend it moving to somewhere they might have better lines of fire, though with their move of 4" will have to move/dash up buildings due to the requirement to be able to place the base wherever they move. This only works if they are right next to the climbing points so they will effectively spend 2 turns trying to get somewhere if your opponent goes majority concealed.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">It's true that they will generally do between 8-12 damage to whatever they shoot at but regular immortals tend to do the same thing with their damage profile and have the ability to move about and shoot at the same time. The final thing of-course is that if your Deathmarks can shoot, they can get shot at so ultimately there isn't enough difference between 4 shots, 2+ 4/4 AP1, MW1 and 4 shots 3+ 4/5 AP1 to warrant taking them for me.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The big thing that Deathmarks *do* have going for them however is the Dimensional Translocation Tactical Ploy (see below). Because of this, I do think that it is worth taking one of them in order to play around with grabbing various objectives. You can't shoot when you do this however because it counts as having performed a normal move action and it's gun is heavy but maybe it will be useful to get your deathmark places that would otherwise be unreachable.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Equipment</h1><hr /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9n5ayB3zwVUdmYqda0ltAmtG1e78yKMAxsGgO_Gzl6OjpARZDzlBUDjOI_6DxcEU0nR7Jw3PhxRWd_1bI7-0OEj7W0u8jCsN3CXwInXxc3h_NJ5jJahHYIAkTF9wV5LHLKr8JdzM2Vg2CXe0dv0y1ytojoCAyYHRpADAf7IKzN4jxQzEtC_91UVhGw/s1756/310607498_409026604752081_4542000812394555081_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1756" data-original-width="1577" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9n5ayB3zwVUdmYqda0ltAmtG1e78yKMAxsGgO_Gzl6OjpARZDzlBUDjOI_6DxcEU0nR7Jw3PhxRWd_1bI7-0OEj7W0u8jCsN3CXwInXxc3h_NJ5jJahHYIAkTF9wV5LHLKr8JdzM2Vg2CXe0dv0y1ytojoCAyYHRpADAf7IKzN4jxQzEtC_91UVhGw/w575-h640/310607498_409026604752081_4542000812394555081_n.jpg" width="575" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The new equipment list gives a few existing pieces in the Hyperphase Blade, Tesla Weave and Nanoscarabs though none of these were really chosen before and I don't expect them to be taken now. There don't seem to be all that many obvious picks but I would probably look to take the Phase Shifter or Quantum Reanimytes on my Cryptek or Apprentek and maybe a Hyperphase Blade on a couple of Immortals if I'm planning on doing the slingshot Chronomancer play. Aftershock Projectors look like they could be interesting on Tesla Immortals for a blue splash area instead of white but again, the gun itself is out-classed by gauss in almost every way so I don't know if the extra range on your mortal wound is enough to sway things in their favour.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Strategic and Tactical Ploys</h1><hr /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaL6Br0hprmB_hU5GbKQsQv3kW-VFvJvOkT7LiUPj-QfGG-dyCddsJw1hCKv6jm_QQo4wTm5FY5DQyL5z6Gay8IOcNlabo6xYmvXmG40xnVt1kn292laU5s52VJaL3poRq6lZJJHtgUolVrDayQlUGpOK02WbqUp5w95WdmQXdv45v3YB70Yojnj7GAw/s1838/310669584_1042887143049014_4725907845354539214_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1838" data-original-width="1593" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaL6Br0hprmB_hU5GbKQsQv3kW-VFvJvOkT7LiUPj-QfGG-dyCddsJw1hCKv6jm_QQo4wTm5FY5DQyL5z6Gay8IOcNlabo6xYmvXmG40xnVt1kn292laU5s52VJaL3poRq6lZJJHtgUolVrDayQlUGpOK02WbqUp5w95WdmQXdv45v3YB70Yojnj7GAw/w555-h640/310669584_1042887143049014_4725907845354539214_n.jpg" width="555" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In their previous incarnation, I was a big user of Tactical Reroll and I would expect that it will get just as much use now, especially with your 'free' reroll from the Despotek. Therefore, I am happy that Relentless Onslaught is back to give some more much needed shooting consistency at short range. The developers have also seen fit to fix <strike>Implacable</strike> Intractable March by doing away with the needless condition that the operative cannot perform mission actions. The Immortal or Deathmark still needs to be engaged to use it so there are still some questions around if it would be used on the first turn because of this but overall it is a good boost of speed for your 3-4 slowest operatives.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Working with Intractable March is Undying Androids which allows all your operatives to retain a dice if they aren't in cover. This actually makes them fairly tanky when combo'd with the Phase Shifter or Timesplinter from the Chronomancer and also goes some way to counter their fragility from being required to be engaged for the majority of their abilities (especially from the Apprentek). Finally Dimensional Concealment makes a return for Deathmarks to change their order. Most likely you will use this in the second turn after Dimensional Translocation (see below) to get your shot off and then pop back into concealed.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">On the Tactical Ploy side of things, there are a couple of ploys to boost your Crypteks, with Leech Power and Cortical Subjugation being able to steal an APL from other friendly operatives and push shooting attacks onto other friendly operatives respectively. Commence Reanimation has reversed the buff it received out of the compendium (going back to 1CP from 0) but that being said, given the restrictions on reanimation protocols from the Plasmacyte and Tecnomancer (if you decide to take it), being able to trigger protocols on any operative on the board as per before is definitely more desirable.<br /><br />The final Tactical Ploy is only available to Deathmark operatives. They get a forward deployment for the firefight phase of the first turning point. It has to be more then red away from the enemy drop zone and other enemy operatives but crucially it counts as having performed a normal move on that turn. This means that you can't fire the Synaptic Disintegrator when you turn up and are effectively stuck far away from the rest of your support. The main use would be to get ontop of vantage points or objectives and hope that you are safe enough on conceal to whether the return fire so that you can start to put in work on the next turn.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Tac Ops</h1><hr /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBk2N9j49ALVfuogo_F7jNv5lXCYEHpOHyYWNRTaHm3hJWVbKmCXDKvv9pQJXAdZDmXQLj3IKt8AbXLzDsECwZErFepKKxspKC-j3S0K23jMjwZ457028duWEhJVJ8B2lWCmJMKW6rEUIPuNcxupXv7t58CWlnPPyntQntkF0UNJ81YurzysDaW-w9g/s1881/310456993_509917827235163_5893245985161001567_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1881" data-original-width="1659" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBk2N9j49ALVfuogo_F7jNv5lXCYEHpOHyYWNRTaHm3hJWVbKmCXDKvv9pQJXAdZDmXQLj3IKt8AbXLzDsECwZErFepKKxspKC-j3S0K23jMjwZ457028duWEhJVJ8B2lWCmJMKW6rEUIPuNcxupXv7t58CWlnPPyntQntkF0UNJ81YurzysDaW-w9g/w564-h640/310456993_509917827235163_5893245985161001567_n.jpg" width="564" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Hierotek Circle has access to the Recon and Security Archetypes so from the offset, it looks like Security might be a good fit with Unyielding Ancients and Unearth Artifice, which both require you to go to a place and stay there until the end of the battle. I think that overall Worthy of Study is far harder to score as it requires a Cryptek or Apprentek to be within red of both a friendly operative and your study token (which is on an enemy operative that you only have limited control over).</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">If you pick Security as your primary Tac-Op deck, there is some good synergy with Central Control and Sieze Ground and I can see a combination of any of these with the first two Necron Tac-Ops being a solid choice that you can reasonably expect to be able to score during a game. Similarly, out of Recon, there are some good opportunities with forward deploying Deathmarks and Triangulate and Vantage becomes quite achievable with your flying Cryptek and super-concealed Plasmacytes.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Final Thoughts</h1><hr /><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall I am in two minds with how the Necron killteam has turned out. Despite it being fairly uninspired from a miniature standpoint with essentially the entire killteam being able to be made out of stock miniatures, I do think that it could have the tools needed to be able to compete in the middle of the field but I also think that it will mostly involve leaning on the already solid Immortals to do more work then they did out of the compendium; Doubly so considering the reduced consistency of their shooting thanks to the lack of starfire cores, lack of Necron Warriors for a relatively plentyful, easy to reanimate baseline unit, and so much utility being pushed into whichever Technomancer you select.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Due to the way their reanimation works, I anticipate that they will generally have a hard time against teams that heavily outnumber them and/or can knock out multiple operatives per turn. Additionally they don't have any credible combat threat so CC heavy teams will also be very difficult to beat unless you can do some clever baiting with your operatives and catch out your opponent once you have reanimated. I think that they will have trouble especially vs Tau due to their markerlights, Hunter Clade due to their very good combination of ranged units and close combat punch and of course Harlequins.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In addition to this, I would expect that choice of Cryptek and loadout of your 5 Immortal/Deathmark operatives will largely be what makes or breaks them at higher levels of play. Against elite teams you will want to take the Psychomancer in order to mess with their available pool of APL and most probably more Immortals to get the volume of damage required to take down Space Marines reliably. Against numerous teams such as Veteran Guard, you will be looking to take the Chronomancer for it's very good blast/stun weapon and slingshot Immortal plays in order to disrupt their plays and keep them contained probably along with the Apprentek, and finally the Technomancer as your general use Cryptek for most other matchups.</div><div style="text-align: justify;"><br /></div><div>I do think that there were some missed opportunities in the Killteam; The Crypteks themselves only hit on a 4+ and the mandatory inclusion of the two Plasmacytes effectively render the Hierotek Circle as a 6-man elite team but with only 10 wounds across the board (as your Plasmacytes will largely be concealed most of the time and have very poor melee, ranged, and defensive stats). It's also far more CP hungry then the compendium team, especially with Commence Reanimation going back to 1 CP cost and the almost mandatory requirement to use Intractable March for movement and Undying Androids to counter needing to be Engaged for the majority of your abilities. I think that they probably want at least another Immortal choice and Reanimation happening automatically on your operatives to give them the push they would need (as a reminder, compendium Necrons could take 4 Immortals and 5 Warriors for a 9 operative killteam with free reanimation protocols once a turn and rerolls to hit across most of the board but were stifled by their lack of maneuverability).<br /><br />If you didn't want to go with a wholesale rewrite of the reanimation protocol rules, I would go with something like this;</div><div><ol style="text-align: left;"><li>Roll the Plasmacytes into the 5x Necrons that you can take so you have the option of bringing more Immortals/Deathmarks (making it 7x Necrons which could consist of Plasmacytes, The Apprentek, Immortals, Deathmarks) - realistically you drop the Reanimator for an Immortal in most games.</li><li>Reverse the bizzare nerf on reanimation protocols to work after living metal.</li><li>Reverse the equally bizzare nerf on commence reanimation to make it 0 CP again as per the compendium errata.</li></ol></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-36632654348881615422022-09-24T16:07:00.002+01:002022-09-25T15:33:22.459+01:00Tournament Report: Warhammer World Warcy Matched Play September 2022<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgOmG7FyIB8yK5Acxyum85e1I3gpRTCHR1NMdWkr333qBL9b232Oz6LkGFJxbEmxIuDYQCu_E9Sq7zRMMU7P22E_GdnWnmZaRqQVQQHTwk4VZoyCifuBSZZIXTOg_DskhlNFlMLje3sZHRAQkHqKVoJ5fGc3ZaQj5vp343Vlpu0LI5afS3la-_12hHA/s1280/warcry2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgOmG7FyIB8yK5Acxyum85e1I3gpRTCHR1NMdWkr333qBL9b232Oz6LkGFJxbEmxIuDYQCu_E9Sq7zRMMU7P22E_GdnWnmZaRqQVQQHTwk4VZoyCifuBSZZIXTOg_DskhlNFlMLje3sZHRAQkHqKVoJ5fGc3ZaQj5vp343Vlpu0LI5afS3la-_12hHA/s16000/warcry2.jpg" /></a></div><p style="text-align: justify;">Some people might notice that I am putting out more Warcry content recently. I find myself having really taken to the game; With it's compact rules and almost non-existent barrier to entry if you already have an existing Age of Sigmar force it's evoking the same kind of feeling that early release Killteam was almost twe years ago. I have a big Warcry event coming up in November but generally not having all that much time to practice led me to enter in Warhammer World's first Gnarlwood Champion event; I could get some games in and take a small jaunt up to Nottingham for a few hours to get some much needed RnR.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">I'm going to be taking a slightly different format for this article then my usual long-form fare. I have recorded a separate video-article which covers the event in-depth as well as what I brought, the games and some of my thoughts about the game itself which you can find below:</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="352" src="https://www.youtube.com/embed/f7GzYAC8uw0" width="605" youtube-src-id="f7GzYAC8uw0"></iframe></div><br /><p style="text-align: justify;">Over here we will go over the event pack and go more in-depth about the tournament format itself so without further ado lets dive in.</p><p></p><p style="text-align: justify;"><br /></p><h1 style="text-align: left;">Event Essentials</h1><p><br /></p><p></p><blockquote><p>Great and terrible are those that ascend to claim the mantle of the
Gnarlwood Champion: mighty warlords, ruthless leaders and luminous
heroes all. Although their ranks are small, their strength is
undeniable. Will you defeat all comers and rise to become the new
Gnarlwood Champion, the self-styled ruler of that bestial forest?</p><p></p><p>This
is the first Warcry Rumble, a series of Warcry Matched Play events held
at Warhammer World. These events are held once per month, and they use
unique battleplans designed by the Age of Sigmar Skirmish Studio that
can be completed in under an hour. Come and join in the Rumble! </p></blockquote><p></p><p><br /></p><p style="text-align: justify;"><strong>System:</strong> Warcry Matched Play</p><p></p><p style="text-align: justify;"><strong>Warband:</strong>
One 1,000 point Warcry warband painted and based (battle-ready or
better) and an accompanying tournament roster. All Warcry warbands are
in use, using their most recently published rules.</p><p></p><p style="text-align: justify;"><strong>Battleplans: </strong>Battleplans
will be selected from the six Gnarlwood Champion Matched Play
Battleplans (to be shared at the event). The battleplans in play for
that evening will be randomly determined on the night, in addition to
the sidequest for that battle. No battleplan or sidequest will be used
twice on the same night.</p><p></p><p style="text-align: justify;"><strong>Number of Games: </strong>Three</p><p></p><p style="text-align: justify;"><strong>Publications in Use:</strong>
Warcry Core Book, Warcry Compendium, all current and up-to-date FAQs
and Errata. Warcry publications released up to one week prior to the
event may also be used.</p><p style="text-align: justify;"><strong>Results</strong></p><p style="text-align: justify;">After each game you will need to
report the result of the game, as either a win, a draw or a loss for
each player, along with your total victory points and kill point total.
These results will determine how many Tournament points you gain over
the course of the tournament, which will determine your final ranking at
the end of the event.</p><ul><li style="text-align: justify;"> Win = 5 Tournament points</li><li style="text-align: justify;">Draw = 3 Tournament points</li><li style="text-align: justify;">Loss = 1 Tournament point</li></ul><p style="text-align: justify;">The
first tie-breaker after Tournament points will be victory points, which
are scored in your games. Report your total victory points along with
your game result.</p><p style="text-align: justify;"> The final tie breaker will be your kill point
total. At the end of each game, record the total points value of enemy
fighters that are taken down. This total is your kill point total.</p><p><strong></strong></p><p style="text-align: justify;"><strong>Best Warband</strong></p><p style="text-align: justify;">During
the break between Game 2 and 3, all players will have a chance to
display their warband. All players will then have a chance to vote for
the warband they feel is the best, be that for painting, conversion or
anything else worthy of recognition. The player whose warband receives
the most votes will win the Best Warband award. Any ties will be broken
by event organisers' vote.</p><p><strong></strong></p><p style="text-align: justify;"><strong>Favourite Game</strong></p><p style="text-align: justify;">On
your final score card you will need to put the player number of your
opponent from your favourite game, which is the game you enjoyed playing
the most that evening. The player with the most favourite game votes
will receive the Favoured of the Realms award, seen by many to be the
highest accolade of all. Any ties will be broken via tournament score,
victory points then kill points total.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Prizes</h1><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Jln8PQh8e9bYsZa4W78nB4ts5x3zeYw5RMXn7nERQgPtq_o19rrnfnIBfnWl3L8dudCn3Yu5ES_87sV2Z2BlqEEHhe9YxC4RTm-2nc5NLMQoUqEzaXTxuPkLDfDBlaYk478cv5PZVzQnIUCUUxj7gKCNicLW-01p433ccFnH2Juo4Fk6i79gA58c_g/s4000/20220922_185745.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4000" data-original-width="3000" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Jln8PQh8e9bYsZa4W78nB4ts5x3zeYw5RMXn7nERQgPtq_o19rrnfnIBfnWl3L8dudCn3Yu5ES_87sV2Z2BlqEEHhe9YxC4RTm-2nc5NLMQoUqEzaXTxuPkLDfDBlaYk478cv5PZVzQnIUCUUxj7gKCNicLW-01p433ccFnH2Juo4Fk6i79gA58c_g/w480-h640/20220922_185745.jpg" width="480" /></a><div class="separator" style="clear: both; text-align: center;"><br /></div></div><p></p><p style="text-align: justify;">The event, being held at Warhammer World and organised by Games Workshop, was using the Warcry matched play organised play (OP) kit. I know that this has already been sent out/requested by a number of stores already but as a summary it's supposedly good for an event of up to around 32 players though the Gnarlwood Champion series that we actually played had 16 participants.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">There is enough prize support for the following;</p><p style="text-align: justify;"><br /></p><p></p><ul style="text-align: left;"><li style="text-align: justify;"><b>The Gnarlwood Champion (Trophy):</b> Won by the overall winner (which in this event was calculated by tournament points, then total victory points and finally by kill points)</li><li style="text-align: justify;"><b>Best Warband (Trophy): </b>Allows the organisers to do a painting/modelling competition for the players' warbands.</li><li style="text-align: justify;"><b>Sentinel of Order: </b>Won by the highest placed Grand Alliance Order player.</li><li style="text-align: justify;"><b>Agent of Chaos: </b>Won by the highest placed Grand Alliance Chaos player.</li><li style="text-align: justify;"><b>Bringer of Death: </b>Won by the highest placed Grand Alliance Death player.</li><li style="text-align: justify;"><b>Harbinger of Destruction:</b> Won by the highest placed Grand Alliance Destruction player.</li><li style="text-align: justify;"><b>Favoured of the Realms:</b> Won by the player with the highest amount of favourite game votes (players at the end of the event would submit which of their opponents was their favourite and the winner receiving this prize).</li><li style="text-align: justify;"><b>Seeker of Talaxis: </b>Won by the highest ranked player using one of the warcry core warbands (Spyre Tyrants, Rotmire Creed, etc) with no allies, thralls or monsters.</li><li style="text-align: justify;"><b>Top 8 (Acrylic Tokens)</b></li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTfFYZ0lpdBD98FnVnF3XhLuJJMc891lpFWNspRzOdKsLmpcLmL2GQExzAwn18jpkA1XFiox6NCMJVvjbAAlny0-tS2somrG_cPssddp4x2hqEc4Lg10E4nkk0HimjWnXRP4o8rL3rQmAeJrDzYR-MUAgJTKZPcfyjmggA0--94bhzZmpCaX_CLvXnnQ/s3888/DSC00128.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTfFYZ0lpdBD98FnVnF3XhLuJJMc891lpFWNspRzOdKsLmpcLmL2GQExzAwn18jpkA1XFiox6NCMJVvjbAAlny0-tS2somrG_cPssddp4x2hqEc4Lg10E4nkk0HimjWnXRP4o8rL3rQmAeJrDzYR-MUAgJTKZPcfyjmggA0--94bhzZmpCaX_CLvXnnQ/w640-h640/DSC00128.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>My Nighthaunt ended up winning best Warband for the event.</i></td></tr></tbody></table><br /><h1 style="clear: both; text-align: justify;">Missions and Sidequests</h1><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Because the rounds themselves were only one hour long, the Warhammer World staff had worked with the design team to come up with a never before seen Gnarlwood Champion matched play mission pack. You will notice that in all of the missions only one of your battlegroups starts on the field from turn 1 with the remainder coming on the board on turn 2. I think that this was one of the decisions, along with some of the deployment locations which they made to try and speed up the games by about 20 minutes or so. The missions are still 4 turns long so despite the time limit you are still getting full games of Warcry in the time limit.</p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsemn1j6Z7mDgzUZayYLoBiDDhNhhsElsi1dZ4fvDEohzFcHeB3_I729N8aYVT6PT1OCNS7vKJMCxylRw168JdNtPgkSMZBvCJkskn_aacFxQuFkAb3YLCJpLLZesmMcdEcVcHqgh45yI7RfZ7AcnAwYxl_51w3aBJuVKZ7psSkzB9KeQT-qmcf9yrxw/s1080/mission%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="776" data-original-width="1080" height="461" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsemn1j6Z7mDgzUZayYLoBiDDhNhhsElsi1dZ4fvDEohzFcHeB3_I729N8aYVT6PT1OCNS7vKJMCxylRw168JdNtPgkSMZBvCJkskn_aacFxQuFkAb3YLCJpLLZesmMcdEcVcHqgh45yI7RfZ7AcnAwYxl_51w3aBJuVKZ7psSkzB9KeQT-qmcf9yrxw/w640-h461/mission%201.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQQ4rma_VIgYcw5rR_cv84us0jGpDkqf6JcCxJa3hz2DwQHFEtTGDs1_LWcBSzQN_pSJ0YFGIRnO8E-xRE8SGoTdhHzKaRR5GXIt5Du926gJAww7soxIt_t0ukgVe355ptl7Q_FCxJ_CvOnWAt0Onv5v0BJWBpskKdoGDYKIcJfFKxJSlfH4_Fq1iag/s1090/mission%202.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="758" data-original-width="1090" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQQ4rma_VIgYcw5rR_cv84us0jGpDkqf6JcCxJa3hz2DwQHFEtTGDs1_LWcBSzQN_pSJ0YFGIRnO8E-xRE8SGoTdhHzKaRR5GXIt5Du926gJAww7soxIt_t0ukgVe355ptl7Q_FCxJ_CvOnWAt0Onv5v0BJWBpskKdoGDYKIcJfFKxJSlfH4_Fq1iag/w640-h446/mission%202.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi84q-BrIXrenuutrSa_7ycI-gd4k3hefUEV1Y_Sh0ywuWEirFHdPuRQXSrXdDUcsYbCxx4UMW_MIChNkavG4Qd-qwbUc_eHArWyfXXZiABLcV1mwNXdZCauxKj4QAqsbHE72GAU4OXRcxdV9YVgH8-ij1cw6cQnVKMpQYUd2uJBo_VsNmWmfrwfRXgjg/s1089/mission%203.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1089" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi84q-BrIXrenuutrSa_7ycI-gd4k3hefUEV1Y_Sh0ywuWEirFHdPuRQXSrXdDUcsYbCxx4UMW_MIChNkavG4Qd-qwbUc_eHArWyfXXZiABLcV1mwNXdZCauxKj4QAqsbHE72GAU4OXRcxdV9YVgH8-ij1cw6cQnVKMpQYUd2uJBo_VsNmWmfrwfRXgjg/w640-h450/mission%203.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfmFJ4KjRVR3BfGl4oqSyIRdLp-eaXbjrYG0a-zIFTGvWfaTftZIbqXzhxoSclMI0LidmqdUv7a5quJe3OA88zvzSzcm_bYL046ivUSAVxBabcVVIl-0ZCRXhgafgeg9lVq4I-RBkopZnNdRQI5doS8FHTt9yj8J-EQg-7n0zoqP5Q_mB1yT0OeCAU5w/s1092/mission%204.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="753" data-original-width="1092" height="442" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfmFJ4KjRVR3BfGl4oqSyIRdLp-eaXbjrYG0a-zIFTGvWfaTftZIbqXzhxoSclMI0LidmqdUv7a5quJe3OA88zvzSzcm_bYL046ivUSAVxBabcVVIl-0ZCRXhgafgeg9lVq4I-RBkopZnNdRQI5doS8FHTt9yj8J-EQg-7n0zoqP5Q_mB1yT0OeCAU5w/w640-h442/mission%204.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDwec8sM_5K6xvwZWguattEm64pqmqUyNSUZV3MHFyjBeiphzSsr5C7VT82SyDXGqmunS6RJBNKsAAisQVGWyWRsXjBu5bLR3JlPeFHBeaNY2xxaGjutnEwSyLH_WLu6jKGoUQ4boLHGzuBFrHzv5TUNXP-scoyKPE9Q7R4oGz9oogIGQ-MSX168AI3g/s1087/mission%205.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="767" data-original-width="1087" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDwec8sM_5K6xvwZWguattEm64pqmqUyNSUZV3MHFyjBeiphzSsr5C7VT82SyDXGqmunS6RJBNKsAAisQVGWyWRsXjBu5bLR3JlPeFHBeaNY2xxaGjutnEwSyLH_WLu6jKGoUQ4boLHGzuBFrHzv5TUNXP-scoyKPE9Q7R4oGz9oogIGQ-MSX168AI3g/w640-h452/mission%205.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ElE3yTIIieZ5ZqWqad_oeHoU4oxtcdhfxPoXyVj23kVRRj0hJsDSTojXCepa_Qu6nawKmwbDmitDlY3ODueTQBvz9RHxFdkpZK6aYkAJ3x3axwAwXXpG_kMKv1-nCpftX5xZjWwvyrl0EEGqWAe-u0ur-wsCBuiu-AKJlqjFGOHvo9u40k2cq-9WZw/s1091/mission%206.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="767" data-original-width="1091" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ElE3yTIIieZ5ZqWqad_oeHoU4oxtcdhfxPoXyVj23kVRRj0hJsDSTojXCepa_Qu6nawKmwbDmitDlY3ODueTQBvz9RHxFdkpZK6aYkAJ3x3axwAwXXpG_kMKv1-nCpftX5xZjWwvyrl0EEGqWAe-u0ur-wsCBuiu-AKJlqjFGOHvo9u40k2cq-9WZw/w640-h450/mission%206.jpg" width="640" /></a></div><p><br /></p><div style="text-align: justify;">There were also a series of custom side quests in play for the event, These were randomly generated for each game for both players to try and achieve in order to generate more victory points to determine the game's winner. Some of them seem easier to achieve then the main mission objectives themselves and aside from a strange interaction between Predator and Prey and holding treasure in Loot and Pillage (essentially allowing a player to pick a fighter who has treasure and not try to kill it always netting 2 points per turn), I found them a welcome addition to the event.</div><div style="text-align: justify;"><br /></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyaKwzsXuLpu7E09rsQ4XNwMU9HJga02DQovVUD1mQ2ouEfDK0v1dKmLZjtbVVfUxfkGWx7Y9ykP4z5dEk_3nmmuK_6mvuX4rwpLG7kAkmAq_c-_pTRAJkLfh1dfnkS9nQYfbRKfWp519EDChaSkURjMh8yyef-cCv5oqmbJapKtyaomJ9xsFx3Iqk8w/s776/sidequests.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="764" data-original-width="776" height="630" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyaKwzsXuLpu7E09rsQ4XNwMU9HJga02DQovVUD1mQ2ouEfDK0v1dKmLZjtbVVfUxfkGWx7Y9ykP4z5dEk_3nmmuK_6mvuX4rwpLG7kAkmAq_c-_pTRAJkLfh1dfnkS9nQYfbRKfWp519EDChaSkURjMh8yyef-cCv5oqmbJapKtyaomJ9xsFx3Iqk8w/w640-h630/sidequests.jpg" width="640" /></a></div><br /><h1 style="text-align: justify;">Games</h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall I won two out of my three games (you can take a look at the video for an indepth coverage) but as a summary;</div><div><p></p><p style="text-align: justify;"><b><u>Game 1 (Spoils of War + Conquering the Land)</u></b></p><p style="text-align: justify;">vs Stormcast. Bearing in mind that I'm no expert in Stormcast (they all look the same to me), it looked like 2x Vanquishers with the swords, 3x Praetors with halberds, and a Lord Imperitant for coordinated strike.</p><p style="text-align: justify;">Our strategy was to hold onto objectives for the first couple of turns and then raze them in the latter turns to free up fighters for when we actually had to fight. I used my superior speed to stop him from claiming his own objectives (as we were equal in miniatures I could match my opponent fighter for fighter on objectives) whilst body-blocking with the Dreadscythe Harridans and Varghulf, and resurrecting downed fighters. Once I was a couple of activations up I could use resurrection to control the board.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR11WihWFvnEEuk5gG2gc-xv-rIrPU4aE0A-oIuKL0pDlYdaAhTi8FdKUXyhcYNCUamsOtSRzsnSw4cW5KN6Gk9rLQHChlkGm837Slxm6Ln4F_weuW89vM_MvwYVHqsv70ouqnAiNVrMfjFLw9ZhoIRlyS2-sFseOq-bEQue26ns-oC4jgWG4mJMCWEA/s1143/game%201.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="526" data-original-width="1143" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR11WihWFvnEEuk5gG2gc-xv-rIrPU4aE0A-oIuKL0pDlYdaAhTi8FdKUXyhcYNCUamsOtSRzsnSw4cW5KN6Gk9rLQHChlkGm837Slxm6Ln4F_weuW89vM_MvwYVHqsv70ouqnAiNVrMfjFLw9ZhoIRlyS2-sFseOq-bEQue26ns-oC4jgWG4mJMCWEA/w640-h294/game%201.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Overall a win in game 1 with 20 VPs to 14 and a total of 300 Kill Points scored vs my opponent's 315.</i></td></tr></tbody></table><p><br /></p><p style="text-align: justify;"><b><u>Game 2 (Power Struggle + Strongarm the Competition)</u></b></p><p style="text-align: justify;">vs a Soulblight Gravelord player who went on to be one of the two undefeated players in the event. He took a list consisting of a Vampire Lord, Wight King, Fellbat, Seneschal, a bunch of Greatblade Grave Guard, couple of Skeletons to round out</p><p style="text-align: justify;">My opponent massively out-activated me with 13 fighters to my 6 including the very good value Greatblade Graveguard. On the first couple of turns I only managed to keep down a single miniature through resurrection but I started to do real damage on turn 3 where I took out 5 guys. Unfortunately the game ended early at the end of turn 3 due to time but at that point I don't think that I would have been able to make the points back in the last turn due to his domination of objective points.</p><p style="text-align: justify;">Ultimately, I didn’t have the numbers to be able to contest the objectives (my opponent scored 9 points on turn 3 from 2 objectives and the centre). Also it seems like the Graveguard hit disproportionately hard and the in faction resurrection of minions can keep them up unless I manage to kill a lot of fighters in a single turn.</p><p style="text-align: justify;">I think that I need more practice into larger warbands to try and come up with a solution to close the activation gap; The Varghulf generally has to carry a lot of weight to cut down numbers and if he gets bogged down in a tougher hero then he is out of commission for a good chunk of the game.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC6KqZ2853SS9Fqmc_bkQCewEqa0KT3K17DA2iigTwBMxv5jz-lpJqAPI8RmaIk58koekPKk4Y2RNL88BWAKrDDij1ALJikBD0c51l9IFWCs4SMdcxaZNH4Zc6W-8GpjBZWnPvL1Hp1dl3c1RSaaI83E4ujhLhDrkLcjWfjkszi5kVh50HDSBEhg726g/s1143/game%202.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="526" data-original-width="1143" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC6KqZ2853SS9Fqmc_bkQCewEqa0KT3K17DA2iigTwBMxv5jz-lpJqAPI8RmaIk58koekPKk4Y2RNL88BWAKrDDij1ALJikBD0c51l9IFWCs4SMdcxaZNH4Zc6W-8GpjBZWnPvL1Hp1dl3c1RSaaI83E4ujhLhDrkLcjWfjkszi5kVh50HDSBEhg726g/w640-h294/game%202.jpg" width="640" /></a></div><p><br /></p><p style="text-align: justify;"><b><u>Game 3 (Loot and Pillage + Predator and Prey)</u></b></p><p style="text-align: justify;">Again against 6 Stormcast, this time the faster ones with a Lord Aquilor, Vanguard Raptor with Hurricane Crossbow, Gryph Hound, Hunter with the hand crossbow and two more guys to make up the 6 fighters.</p><p style="text-align: justify;">On Turn 1 I used the Dreadblade Harrow to grab and run away with an objective in the top left of the battlefield, and we both looted the objective in the centre. This put me in good stead for the rest of the game as I already had one of my opponent's treasure meaning that he would have to come to me where I could use the superior Nighthaunt speed to avoid getting shot and/or charged. I also double looted the objective on the right with a Varghulf and Dreadscythe which gave me 4 out of the total 6 treasure on the board. From there we had lots of running away and body blocking with the guys without treasure to keep my carriers in one piece for the rest of the game. The Nighthaunt -1 strength double (Aura of Dread) came in handy reducing the strength of shooting, and moving behind cover made sure that I was always wounded on 5s which helped bolster my defences further.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMr7-quCav0BcorzNahlE71B9jpH6M6WUJ_NgPfYIUn0JhFtolMUSwVswGqKYE7-2qUokVpY0Vl_EgtBx3ft-qcQ7XJBaQmQm5pHocqnjSCb0GcwD3FZ-v-Ob2QQOJITv6OilV50KqMFXcrXQLD9DkcCJhWQ9VUtgi9bWL1OVKa1J8QhDHHIlbDILAoA/s1143/game%203.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="508" data-original-width="1143" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMr7-quCav0BcorzNahlE71B9jpH6M6WUJ_NgPfYIUn0JhFtolMUSwVswGqKYE7-2qUokVpY0Vl_EgtBx3ft-qcQ7XJBaQmQm5pHocqnjSCb0GcwD3FZ-v-Ob2QQOJITv6OilV50KqMFXcrXQLD9DkcCJhWQ9VUtgi9bWL1OVKa1J8QhDHHIlbDILAoA/w640-h284/game%203.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>A second win putting me on 2 wins and a loss for the day.</i></td></tr></tbody></table><p><br /></p><h1 style="text-align: justify;">Final Thoughts</h1><div style="text-align: justify;"><br /></div><p></p><p style="text-align: justify;">Overall there were two undefeated players with at least one being the Soulblight Gravelord player from my game 2. With my two wins and a loss I managed to come in the top 8 and won the best warband trophy to boot so I would say that it was a good performance from the Nighthaunt which as I understand were less then stellar in the last edition. There was also a good representation of various warbands with two SBGL, two Sylvaneth, two Ogre Kingdoms, Seraphon, a bunch of Stormcast, the new Belakor boys with the Centaurian, and a couple of actual Warcry warbands to try and win the Seeker of Talaxis prize. As for the event itself, it was run to the usual high standards we have come to expect from Warhammer World, especially for the very low price of £5 per player (see my concerns about value <a href="https://www.offmetamusings.com/2022/07/warhammer-world-events-looking-back-at.html" target="_blank">HERE</a>). I do think that one hour per game is pushing it slightly even with the custom missions but truth be told, this was the first time anyone was playing them and it was the first Warcry2 event in the UK as far as I know, so I expect that we would see the games speed up in the future.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinnyiATf0cp_Pj0Pg_hgiD7OdsToYfMO-4lRrpMIjBl5nLE935CWc0iZJ418bzJNCPXiXSvm7qjE8O6VR2ksGY79Zra6uH1xshDfaCxM-dReo9vi48pck6zGP_6KUDNKWuIh3nncEc5XwueXWQgKXE3xoSZSekOcE6xA1BKksS-xaz7TFgnJDSRYx6Ig/s874/305847030_2041085119413007_4655967174885906135_n.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="509" data-original-width="874" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinnyiATf0cp_Pj0Pg_hgiD7OdsToYfMO-4lRrpMIjBl5nLE935CWc0iZJ418bzJNCPXiXSvm7qjE8O6VR2ksGY79Zra6uH1xshDfaCxM-dReo9vi48pck6zGP_6KUDNKWuIh3nncEc5XwueXWQgKXE3xoSZSekOcE6xA1BKksS-xaz7TFgnJDSRYx6Ig/s16000/305847030_2041085119413007_4655967174885906135_n.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Two Wins, One Loss and Sixth Place overall. Not so bad for the first outing of this list.</i></td></tr></tbody></table><p></p><div><br /></div><p style="text-align: justify;">There are more Warhammer World Warcry events coming up between now and the end of the year so I'll be looking to go to those also and I hope that other stores will follow suit and run similar things, especially considering that the Organised Play kit is now out in the wild. Overall I'm really enjoying Warcry so far so it would be nice to play some of the other different warbands and see how they can do (I have some half finished Rotmire Creed and Slaanesh Daemons sitting on my painting desk that I do mean to finish sometime soon).</p></div><br />Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-30221888262597421932022-08-05T23:55:00.002+01:002022-11-18T23:03:29.392+00:00Nighthaunt in Warcry 2.0<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7hWKU0TO4g6BziiRDtnBW0Lo0StIyZfUbmoSlrp4SSpNkriiwig6ar5OJa6dtVEggaaQRzR6hqlfWyAGHZNJNXvd3uHa2hqSwF4OODdoPinj4vSW_TZGkMtABVeUcq6LG-sSP6nhe4V2tzv_xaOhhhG9UtQnqwfwMAuCRbLJlp-LHOsoZG8fqCI1OQ/s800/Nighthaunt_02.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj7hWKU0TO4g6BziiRDtnBW0Lo0StIyZfUbmoSlrp4SSpNkriiwig6ar5OJa6dtVEggaaQRzR6hqlfWyAGHZNJNXvd3uHa2hqSwF4OODdoPinj4vSW_TZGkMtABVeUcq6LG-sSP6nhe4V2tzv_xaOhhhG9UtQnqwfwMAuCRbLJlp-LHOsoZG8fqCI1OQ/w640-h640/Nighthaunt_02.jpeg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p style="text-align: justify;">The new edition of Warcry is with us and being a Nighthaunt player in Age of Sigmar I naturally wanted to take a look at their compendium rules to see which units I would be fielding in my games. However, with a whopping fifteen hero options, ten regular options and the two thralls (and the two monsters), I found it all very daunting and not really knowing where to start I took to the old reliable route (SPREADSHEETS!) to try and give me some insight into the faction.</p><span><a name='more'></a></span><p style="text-align: justify;"><br /></p><p style="text-align: justify;">What I have here is essentially the entirety of my findings from that analysis along with some interesting ideas that I have picked up along the way so hopefully other Nighthaunt players such as myself don't find themselves so lost. For ease of use, I've also ranked each and every unit (yay tierlists) available from a damage output per point standpoint so you can easily get a grasp of what I think are good and not so hot units this edition. Luckily, Games Workshop has standardised the Nighthaunt statline this time around with all units essentially having the same Toughness and largely the same movement of 6". Given that the base movement of the warband is so high we are actually in a good spot to be able to compare units just based on their damage output with only a couple of exceptions for units whose runemarks give them some sort of additional utlility, such as the very good Dreadblade Harrow redeploy triple.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Because there are so many units, and because most of them aren't all that good, I'll be going over my highlights from the data. Games Workshop has also been good enough to offer the Nighthaunt warband rules free as part of their Death compendium documents. To find their rules and more, head on over to the Warhammer Community site downloads section.</p><p><br /></p><h1 style="text-align: left;">Heroes</h1><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI2sc53X5gaGxsVvEr4A3LoHCQqddAve-GVWo8iJOJRNXFY6gzJQXbiLCXYujfRWLThrV7t20CVLvMLFufwqRtBpy5t2I0zw1LAJ074Rw9uKZQ1vF6Ewnud_SvIcnTzKlU3HQASuuLUDsZxubsqy8RQIJ6AydSh3vDuh9dN6nsel2PkiCEuPCeKNcGSQ/s539/heroes.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="539" height="453" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI2sc53X5gaGxsVvEr4A3LoHCQqddAve-GVWo8iJOJRNXFY6gzJQXbiLCXYujfRWLThrV7t20CVLvMLFufwqRtBpy5t2I0zw1LAJ074Rw9uKZQ1vF6Ewnud_SvIcnTzKlU3HQASuuLUDsZxubsqy8RQIJ6AydSh3vDuh9dN6nsel2PkiCEuPCeKNcGSQ/w640-h453/heroes.png" width="640" /></a></div><div><br /></div><h3 style="text-align: left;"><u>Dreadwarden</u></h3><p><br /></p><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQCLkv5pq9retBYAk911hegdJ6TMTkjWNaSOYjzJBroH_d0i7dXedXitYdQk8edHFU7qEh92kDtPdLrfg0uCvCOCZMO4Z0vdcnuQAUhnatB6hHhAoMkZXTkcpYQbucO3dNY3NshfzhlG_MNXzLq6RcUt63A8eqiKqSPiVGuzDr6R5SexizZxl5dkG_YQ/s329/Dreadwarden.png" imageanchor="1"><img border="0" data-original-height="146" data-original-width="329" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQCLkv5pq9retBYAk911hegdJ6TMTkjWNaSOYjzJBroH_d0i7dXedXitYdQk8edHFU7qEh92kDtPdLrfg0uCvCOCZMO4Z0vdcnuQAUhnatB6hHhAoMkZXTkcpYQbucO3dNY3NshfzhlG_MNXzLq6RcUt63A8eqiKqSPiVGuzDr6R5SexizZxl5dkG_YQ/w400-h178/Dreadwarden.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">Initially when I looked at the list I totally glossed over the humble Dreadwarden. On closer inspection though we can see that it actually has the same damage profile (2/4) as our more traditional heavy hitters such as the popular Knight of Shrouds with tradeoffs in number of attacks, strength and number of wounds. However, what the unit has got going for it is the fact that it's a whole 65 points cheaper then the Knight and also has the minion runemark on a body that is not all that much more expensive then our premium non-hero units. It's the minion runemark combined with the ability to now take up to three heroes in your lists which pushes the Dreadwarden right to the top of my analysis. Minion allows it to use the Chilling Horde double ability for plus one strength and attack as long as there is another Minion in within 3". However whereas you wouldn't really want to take Chainwrasp (the only other unit with Minion) over the much better Dire Wolves and Fellbats that we will see later, taking two Dreadwardens is actually not so much of a terrible idea. They are relatively cheap at 125 points each and can run around as a pair supporting eachother with Chilling Horde to put out some very respectable damage and if one of them dies, the other can bring it back with Nighthaunt's Spectral Summon triple ability. As a cheap hero package the two of them do almost everything that you would want.</p><p><br /></p><h3 style="text-align: left;"><u>Slasher Crone</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicPDyH3DU4M-eOFAghhQ2Uyn7wo_RYuu5oAEgTZ-qUk_4V9osKZmE8CK7v_ciWOBn-g955xjwNF6IiyGd5UzyrExZpZSTwdC-X_qYA0N7GE5vIoatQrk3vB4SK4D8b8QGhyObUEmwy4RZwvc_kgoqSxbzo-CJjW7By83ThwwbU_44tFMWqXM51Qhb7Zw/s325/Slasher%20Crone.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="325" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicPDyH3DU4M-eOFAghhQ2Uyn7wo_RYuu5oAEgTZ-qUk_4V9osKZmE8CK7v_ciWOBn-g955xjwNF6IiyGd5UzyrExZpZSTwdC-X_qYA0N7GE5vIoatQrk3vB4SK4D8b8QGhyObUEmwy4RZwvc_kgoqSxbzo-CJjW7By83ThwwbU_44tFMWqXM51Qhb7Zw/w400-h180/Slasher%20Crone.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">It's often said that in Warcry number of attacks is king as for the most part you will be fishing for crits with your weaker units. The Slasher Crone embodies this philosophy completely, with damage equaling again the Knight of Shrouds but trading a point of strength for a whopping two additional attacks. It's also one of the cheapest characters available at only 165 points. I don't see the lack of wounds as a real downside for Nighthaunt characters because there is always the option to resurrect them with Spectral Summon so the tradeoff on wounds vs damage is something that I am generally happy to make. In terms of efficiency, the Slasher Crone has the highest unsupported damage output in terms of number of points invested, only beaten out by the Chilling Horde Dreadwarden in the hero department. If you didn't want to take the double Dreadwarden package in your games then a Slasher Crone is a pretty safe bet.</p><p><br /></p><h3 style="text-align: left;"><u>Dreadblade Harrow</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6yz74XPxWZC6yOc7rFTJgq3Pv99jl98eOH4Ph7QLZyczxNH7NVb6SWX1OiaNq_6ZKdPXypfzlxa2iQeMccyIttDYxRqUmoz1hJvU648Fi_TQMYY8jctMNoFQQ_fu93YBezem74XMpyVujx3lWNccOM4knv9G1Ba6iQ2bIsfo9Ek8NxFIxMA-3X9-1PA/s329/Dreadblade%20Harrow.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="329" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6yz74XPxWZC6yOc7rFTJgq3Pv99jl98eOH4Ph7QLZyczxNH7NVb6SWX1OiaNq_6ZKdPXypfzlxa2iQeMccyIttDYxRqUmoz1hJvU648Fi_TQMYY8jctMNoFQQ_fu93YBezem74XMpyVujx3lWNccOM4knv9G1Ba6iQ2bIsfo9Ek8NxFIxMA-3X9-1PA/w400-h178/Dreadblade%20Harrow.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">The Dreadblade Harrow is thoroughly in the middle of the pack in terms of damage output and efficiency. The reason that I am mentioning it is because it does something wholly unique within the Nighthaunt list in it's triple ability; Phantasmal Discorporation. All Nighthaunt are fast but this maneuverability is what sets the Dreadblade apart from the rest with the ability to jump onto objectives and secure treasure with ease. I would recommend at least one of these in most lists for that ability alone.</p><p><br /></p><h3 style="text-align: left;"><u>Extoller of Shyish</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUyWgbnBag_6C9E_vMuaZrqunjqqnupNY_kXV2XYp977rnw0wRsJ5oiqkvHJfdM0n3BqblcZ5KqnlPFVjGGVPrWq4sSThoZk_k0tmMTpmrDKJz-U-iVt3v4y0K9krYTE1MB_n-tVVJCrbNveobOyZIofkVjeqpOh3UTa4dWaM8Hwi3lPSGvVTIUVIRSg/s325/Extoller.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="325" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUyWgbnBag_6C9E_vMuaZrqunjqqnupNY_kXV2XYp977rnw0wRsJ5oiqkvHJfdM0n3BqblcZ5KqnlPFVjGGVPrWq4sSThoZk_k0tmMTpmrDKJz-U-iVt3v4y0K9krYTE1MB_n-tVVJCrbNveobOyZIofkVjeqpOh3UTa4dWaM8Hwi3lPSGvVTIUVIRSg/w400-h180/Extoller.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">An honorable mention here goes to the Extoller of Shyish. In effect it is a slightly more tanky Dread Warden having 3 more wounds and range of 2" for 10 points. If you aren't taking two Dreadwardens or need a cheaper option for your second or third hero slot that isn't a Slasher Crone, you could do far worse then the bell boy.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Overall I feel like the old standby Knight of Shrouds has had his day just by virtue of being expensive for what he brings to the table. The rest of the hero lineup isn't all that inspiring; the Guardian of Souls only defining feature being that it can heal D3 wounds to everyone in range and the rest don't put out enough damage for their points to warrant taking in my opinion. In most of my lists I'll probably be looking to run either a pair of Dreadblade Harrows or a single Dreadblade and two Dreadwardens for the utility.</p><p><br /></p><h1 style="text-align: left;">Non-Hero Units</h1><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyiEUXGuL1fSEHo1kwhwv49GXT7YZ9KEH0aWx3c4ANkKW6Ttf_HuLgf_eI1tepcgk2uqV5xGMRYmlt5nYxL0TQV4FBKSdt9ZHY7LOOl9hSZEzHRTqgBogh9yVkvhae0VcMNzl6OzwbUErSBgH_le0jNND8BLg6S4BOBg9ZdkU6tt1cwm--yLLF-uc0Qw/s539/units.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="320" data-original-width="539" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyiEUXGuL1fSEHo1kwhwv49GXT7YZ9KEH0aWx3c4ANkKW6Ttf_HuLgf_eI1tepcgk2uqV5xGMRYmlt5nYxL0TQV4FBKSdt9ZHY7LOOl9hSZEzHRTqgBogh9yVkvhae0VcMNzl6OzwbUErSBgH_le0jNND8BLg6S4BOBg9ZdkU6tt1cwm--yLLF-uc0Qw/w640-h380/units.png" width="640" /></a></div><br /><h3 style="text-align: left;"><u>Dreadscythe Harridan</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHYB_sHFxbfWDvW9Obq_ITX3DEHxqhDZQxnWEIIXBaXesxIV614R-mr_qMXbPcR_1dfiZRHq11GYKQggJFu5MRCy9nk71xnyZvvwBpnTHdc4P_dUnMkJan7IlmaXv6qpM5zoMskCtOrGCqJVO6T7QLMrYbf46VKnHL33ntC72lNYSHOKC9CUr57qDxQ/s325/Dreadscythe%20Harridan.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="325" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBHYB_sHFxbfWDvW9Obq_ITX3DEHxqhDZQxnWEIIXBaXesxIV614R-mr_qMXbPcR_1dfiZRHq11GYKQggJFu5MRCy9nk71xnyZvvwBpnTHdc4P_dUnMkJan7IlmaXv6qpM5zoMskCtOrGCqJVO6T7QLMrYbf46VKnHL33ntC72lNYSHOKC9CUr57qDxQ/w400-h180/Dreadscythe%20Harridan.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">Like their bigger cousin the Slasher Crone, Dreadscythe Harridans have one thing going for them; raw number of attacks. The five attacks with a crit damage of 3 gives very good chances of landing at least one crit on the attack and being relatively cheap at 105 points really helps push up those numbers along with a triple ability that may actually see some use. Due to there being largely no other reason to take your basic guys aside from damage potential and cost for swarm ability it's likely that Harridans will be the only other Nighthaunt native non-hero unit in most warbands. One thing to mention is that like the Slasher Crone, the Dreadscythe Harridan has access to the Harrowing Shriek triple ability for the off chance that you need to emergency stop a unit from moving (perhaps a big monster if your opponent is playing an 'all eggs in one basket' type of warband).</p><p><br /></p><h3 style="text-align: left;"><u>Dire Wolves and Fellbats</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFzJh-1gzrGs_HxDs5vEFFhfYa0I3dwxO48eu6aaoyo0H3fvnmbci9myAcuqvhm6RbcPpyRT498P_dyqNnq6dDkC4CRfGui81Ua1soPEQN60HgCcormdK6wPgGjs4GrAw8kjqGRoZ4oGOcZq--8pRLoPck4DuMUWNGBeZRHDrE2zjA9XL5PnY9BLY1iw/s320/wolf%20and%20bat.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="298" data-original-width="320" height="373" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFzJh-1gzrGs_HxDs5vEFFhfYa0I3dwxO48eu6aaoyo0H3fvnmbci9myAcuqvhm6RbcPpyRT498P_dyqNnq6dDkC4CRfGui81Ua1soPEQN60HgCcormdK6wPgGjs4GrAw8kjqGRoZ4oGOcZq--8pRLoPck4DuMUWNGBeZRHDrE2zjA9XL5PnY9BLY1iw/w400-h373/wolf%20and%20bat.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">I mentioned Nighthaunt native non-hero units in the above about Dreadscythe Harridans because under the new rules you can now take up to three thralls as part of your general list building. Aside from Chainwrasps (which only get decent with their double Chilling Horde ability), Dire Wolves are the cheapest unit available to Nighthaunt and come with relatively good damage, speed and abilities. Slavering Charge makes them faster then most other units in the game and Necromantic Bonds allows them to jump into fights with free movement and attack actions. All in all, they are probably what allow Nighthaunt to even think about putting 8+ man warbands onto the field and make up for alot of the deficiencies in the list. There is an argument to be made for taking Chainwrasp instead of Dire Wolves if you are going my route of two Dreadwardens but overall I feel like Wolves bring more to the table for the 85 point investment.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Similarly to the Dire Wolves, Fellbats make up a very important option for Nighthaunt lists; namely a source of fast moving and relatively cheap 2/4 damage. If you get lucky with your first attack and score 5 damage you can make your Scent of Gore triple for a further bonus attack action and then potentially attack again for on average 12-15 damage against a toughness three or four opponent out of a single activation. I would say that they are probably less important then dire wolves due to the 130 point cost, and are beaten out largely in the damage department at a lower price point but they still are a solid pick for a faster then average option.</p><p><br /></p><h3 style="text-align: left;"><u>Spirit Hosts</u></h3><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP55YNbGYkta-BQdiIdnW4Pq_KE4s2j3b6FNRewNaWi0TDlO6Y8Vga__5Wsxuqsa0gM0IXrv86iFa8UBARiyJdOY9I5nmOXi8SmceAEghnTNT7CGoog37HhCX6doCzH_lxZx2vrbsgmVcba45nPRgFllNMeiPB4KV8PCdKh8aryXhJzznN85zy2yZUDw/s320/Spirit%20Host.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="320" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP55YNbGYkta-BQdiIdnW4Pq_KE4s2j3b6FNRewNaWi0TDlO6Y8Vga__5Wsxuqsa0gM0IXrv86iFa8UBARiyJdOY9I5nmOXi8SmceAEghnTNT7CGoog37HhCX6doCzH_lxZx2vrbsgmVcba45nPRgFllNMeiPB4KV8PCdKh8aryXhJzznN85zy2yZUDw/w400-h183/Spirit%20Host.png" width="400" /></a></div><p><br /></p><p style="text-align: justify;">I wanted to mention Spirit Hosts specifically simply because of their Frightful Touch triple ability. By themselves, Spirit Hosts are fairly tanky with toughness four and twenty eight wounds to fall back on along with their six attacks with average damage. They actually compare favourably to both Dire Wolves and Fellbats putting a similar amount of damage on the table for the same points expenditure though at the cost of an extra activation in the case of the Wolves. Where they shine however is when Frightful Touch is active. They become the single most damaging unit in the whole list with 6 attacks at a set 3 damage a piece. Wounding on a 4+ nets 9 wounds on each attack action and 6 wounds when wounding on a 5+. That being said, the Nighthaunt warband is very triple intensive, requiring three similar dice for a Spectral Summon and emergency Harrowing Shriek so perhaps there is an argument to be made for saving some of those wild dice for a 'double triple' turn for when you want to bring something back and absolutely need something killed by your Spirit Host at the same time.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">As with the rest of the heroes, the remainder of the Nighthaunt units are largely there to just fill space and in my opinion none of them are either cheap enough to take as a swarm unit or do enough damage to take as a dedicated fighter especially when compared to those at the top of the list.</p><p><br /></p><h1 style="text-align: left;">All the Data and Summary</h1><p><br /></p><p style="text-align: justify;">Based on all of this, I am pretty sure that we are likely to see two kinds of Nighthaunt list; one that is heavy in Dreadblade Harrows to take advantage of their movement, toughness and teleport ability; Either two or three Dreadblade Harrows backed up by Dreadscythe Harridans for damage and Wolves for expendable chaff (2x Harrows and 5x Harridans makes for a very formidable force at 1000 points with 7 members) or the route that I am likely to take which takes a more conservative approach with Dreadwarden tricks (I am looking specifically at a Dreadblade Harrow, 2x Dreadwardens, 3x Dreadscythe Harridans and a Spirit Host at 1000 points which gives a good mix of damage, tankyness and speed). Personally I find it a shame that not enough of the units available to the faction were unique enough in terms of their niche in the warband but again, there are so many that there were bound to be some units stepping on eachother's toes.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">For completeness, here is all of my data arranged on a damage per point scale so that you can see where every unit sits in terms of my idea of efficiency:</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZx8oRBKCw8F_2npaRhuXDwrpj9ukrdq_Y7D9zYAv7I3gi0QxW_nQ8yDFSYr1nPsH_BLTBerbjIHPNa5mMMqG4Y3IE2Lb3xEDJvcuNZsQSOOMO1cNaR9ONUVchxs9c7FNABTMM9wVDmJPKM_8HR6WnqbfE79ixauBmXi3nm5QENqG2FTeZyMepC3c7dw/s681/overall.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="681" data-original-width="609" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZx8oRBKCw8F_2npaRhuXDwrpj9ukrdq_Y7D9zYAv7I3gi0QxW_nQ8yDFSYr1nPsH_BLTBerbjIHPNa5mMMqG4Y3IE2Lb3xEDJvcuNZsQSOOMO1cNaR9ONUVchxs9c7FNABTMM9wVDmJPKM_8HR6WnqbfE79ixauBmXi3nm5QENqG2FTeZyMepC3c7dw/w572-h640/overall.png" width="572" /></a></div><br /><p style="text-align: justify;">And also the rest of my data showing the average wounds inflicted on each toughness level as well as some other metrics on the units:</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTQrwMU8rgst0P0OePaKw5JniUX8-a776o71aDNcwHKppekvLJtvbtIFQR5RFMzEp5__DqLNRokoKxVv_HHoJfoFyrI3LnIxW1Sx6ip8DoSVk1OiOyj2Q3kkz2AFz9D5Z2yTKx0zQqB0ndDyNLzop0vOrR52VTS9nFgVBNSs1vf2JHundRTNC0QdCPjA/s1533/everything.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="681" data-original-width="1533" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTQrwMU8rgst0P0OePaKw5JniUX8-a776o71aDNcwHKppekvLJtvbtIFQR5RFMzEp5__DqLNRokoKxVv_HHoJfoFyrI3LnIxW1Sx6ip8DoSVk1OiOyj2Q3kkz2AFz9D5Z2yTKx0zQqB0ndDyNLzop0vOrR52VTS9nFgVBNSs1vf2JHundRTNC0QdCPjA/s16000/everything.png" /></a></div><br /><p><br /></p>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-46063664469753429132022-08-04T21:01:00.014+01:002022-08-05T04:46:15.198+01:00Warcry 2022: New Core Rules Overview<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX_iEu5pLALAEJQEIedQrBnm9aGEb9uTcEjt7KFWPTC8h3kZQmAe-8cDh6J0oFFiABV5bysw3pfxZ3fntWd0vhObI9992LwVRwzoQUDc_DJIdZyrctf9V8iCJHnxerIHr-0pVJ0HAzlirEm0H6v71oFlh7u-G03NJrMvh6Sr60JPEAe21Bm49AqDB5tQ/s800/Warcry-Logo-2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX_iEu5pLALAEJQEIedQrBnm9aGEb9uTcEjt7KFWPTC8h3kZQmAe-8cDh6J0oFFiABV5bysw3pfxZ3fntWd0vhObI9992LwVRwzoQUDc_DJIdZyrctf9V8iCJHnxerIHr-0pVJ0HAzlirEm0H6v71oFlh7u-G03NJrMvh6Sr60JPEAe21Bm49AqDB5tQ/s16000/Warcry-Logo-2.jpg" /></a></div><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Hello everyone and welcome back! Warcry 2.0 is upon us and despite looking like largely the same game on the surface, there are actually a number of small changes and additions that all add up and can have quite a significant impact on gameplay. Being more of a variety writer and gamer, and not having anywhere near the following needed; I don't pretend that I get anything in advance from our friends over at Games Workshop but Darcy over at Darcy Bono Creations (links at the end) has graciously given permission for me to piggy-back off her work on YouTube to bring you this article.</p><span><a name='more'></a></span><p style="text-align: justify;"><br /></p><p style="text-align: justify;">So without further ado, here are all of the changes you can expect between the new and old versions of Warcry. Just to clarify we are going to be addressing the overall game mechanics and basic gameplay; We won't be looking at the restructuring of the campaign mechanics as that's alot of work unto itself but rather take the time to get people up to speed with the core game as quickly as possible.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Reactions</h1><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2I6eSP6EX4BuYQKYa10YXDKijlkLbRQJINtZjhIU0FE0B-j9jrwdRtpQ1jlo0aOnJiLR4lRFj6Dm0w5mx_wl53J7CTkTKhcI6BWxbMcnkVk9nSmjteYD5fATzZ2pIVWtyaIMxN39vgitBzs1ivxST1drSX0av5H4Yh3HYRBUHDrxlvYuuOef4nP5CvA/s1201/reactions.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="631" data-original-width="1201" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2I6eSP6EX4BuYQKYa10YXDKijlkLbRQJINtZjhIU0FE0B-j9jrwdRtpQ1jlo0aOnJiLR4lRFj6Dm0w5mx_wl53J7CTkTKhcI6BWxbMcnkVk9nSmjteYD5fATzZ2pIVWtyaIMxN39vgitBzs1ivxST1drSX0av5H4Yh3HYRBUHDrxlvYuuOef4nP5CvA/w640-h336/reactions.png" width="640" /></a></div><p style="text-align: justify;"><br /></p><div style="text-align: justify;">Perhaps the biggest addition to the game is the introduction of reactions. Essentially the way reactions work is that you can use any remaining actions your fighter has available to them outside of their activation window. If the fighter has not activated yet and has two actions remaining, or it has used it's first action to wait and has one remaining, you can use those actions to perform your reactions during an enemy fighter's activation (usually as a result of them doing something first like declaring an attack, moving into engagement range or trying to disengage). Every faction has access to the above list of universal reactions in addition to a unique, faction-based reaction that they can use. It's important to note that reactions use up a fighter's pool of actions that they can use when they activate, so this in effect allows a fighter to make up to two reactions or actions per turn.</div>Lets look at an example;<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-family: Roboto; font-size: 12pt;"><br /></span></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqzLHIcQhBjSfyNPTIhGgvGq5DuNekmthInYtfrHfq6CQv-uPknE26zz1JvBsjDJuTgbjovwqAdxr1aG656zJHpaoWlcMHFFinUSC-jUEK7UwvE8KW8F24JBWDlmouYPcMRaL_CfMP0LDf5TRWwRvtTCAN6vBQ3hrsfnN7W3RzE53hgwi6PblJZrAzDQ/s1207/stormcast%20vs%20chainwrasp.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="269" data-original-width="1207" height="142" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqzLHIcQhBjSfyNPTIhGgvGq5DuNekmthInYtfrHfq6CQv-uPknE26zz1JvBsjDJuTgbjovwqAdxr1aG656zJHpaoWlcMHFFinUSC-jUEK7UwvE8KW8F24JBWDlmouYPcMRaL_CfMP0LDf5TRWwRvtTCAN6vBQ3hrsfnN7W3RzE53hgwi6PblJZrAzDQ/w640-h142/stormcast%20vs%20chainwrasp.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Roboto; font-size: 16px; text-align: left;"><i>Larry the Chainwrasp here is very unfortunate and has been charged by a Stormcast Liberator with Grandblade. </i></span></td></tr></tbody></table><br /><div style="text-align: justify;">In our scenario, Larry is in engagement range of a Liberator with Grandblade. The Liberator has already used one action to move into range of Larry so he has one remaining to attack with.</div><p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"></p><ul style="text-align: left;"><li style="text-align: justify;">It's the Liberator's time to activate so he declares that he is going to perform an attack action on Larry to hopefully finish him off in one hit.</li><li style="text-align: justify;">However, Larry hasn't activated yet this turn himself so he declares that he is going to use a <b>counter </b>reaction when he is targeted by the Stormcast.</li><li style="text-align: justify;">The Liberator rolls his strength against Larry's toughness with two hits and two misses. Very lucky for Larry!</li><li style="text-align: justify;">The <b>counter</b> reaction's effect kicks in after the dice are rolled doing one point of damage to the Stormcast for each miss and two points of damage for each roll of a 1.</li><li style="text-align: justify;">Larry survives on two wounds remaining whilst having done 2 wounds back to the Stormcast from his countering. When it's his opportunity to activate later in the turn Larry will only get to use 1 action because he has used one already for his reaction.</li></ul><div style="text-align: justify;"><br /></div><p></p><div style="text-align: justify;">As we can see, counter is a good way for weak units to be able to at least do some damage when they get charged by opponents that will generally finish them off in one hit. The ideal scenario is for relatively weak units with good defence but poor wounds (like the chainwrasp), to turn misses into damage before they die. The second universal reaction is take cover. This is pretty self explanatory; if one of your fighters is in cover and then becomes the target of a missile attack (any attack over three inches), you can use the reaction to turn crits into hits on a 4+ per crit. This is particularly bad for snipers such as the Raptor-Prime with Longstrike Crossbow, whose ranged attack has 4/10 damage with only one shot. I could certainly see this being helpful in an objective secured situation where you've got your guys in position and you're not planning on going anywhere whist receiving enemy fire. Finally we have strike them down which is used whenever enemy fighters try to disengage. On a 4+ you can inflict D6 points of damage to the disengaging fighter, which is very helpful against mobile warbands that might like to jump in, attack and then run away; strike them down delivers a potential 6 points of damage to those fighters.</div><div style="text-align: justify;"><br /></div><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-family: Roboto; font-size: 12pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;"><o:p></o:p></span></p><h1 style="text-align: justify;">Treasure</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9EeTUPNs9OG6vTSMxx4zPDY2u5ELhaJsdfpyENT3cDF8o7WoJew5IPGDTrpDNiqzqPgVcSopQnpHTFD6HLrjTvbBo0TLNkKHeXYUVodmgnCLFCYjWBUX5sIAHGwt1I7TtoFemiHdUhl9dT2Ne8sHt27EysLx6G45ZlmemqmANClzQSYZyDZDHADwnBA/s1003/treasure.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="631" data-original-width="1003" height="402" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9EeTUPNs9OG6vTSMxx4zPDY2u5ELhaJsdfpyENT3cDF8o7WoJew5IPGDTrpDNiqzqPgVcSopQnpHTFD6HLrjTvbBo0TLNkKHeXYUVodmgnCLFCYjWBUX5sIAHGwt1I7TtoFemiHdUhl9dT2Ne8sHt27EysLx6G45ZlmemqmANClzQSYZyDZDHADwnBA/w640-h402/treasure.png" width="640" /></a></div><br /><p style="text-align: justify;">Previously it was very easy to just scoop up treasure and go blazing off in the distance with it to very little consequence. Warbands with raw mobility could win the game with minor interaction with their opponents which obviously isn't all that fun to play with or against. The changes mean that Games Workshop have substantially mitigated the amount of movement a treasure carrier can do, and ontop of this the fighters with generally higher movement who were abusing the rules in the first place (monsters and beasts) can no longer carry treasure. This means that you will no longer see Aether wings picking up treasure and flying all over the map. In addition the fighter is also at -2 movement with no option to fly; they have to rely on their friends to back them up and keep them alive instead of absurd movement taking them over walls and terrain out of danger.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Warband Composition and Battlegroups</h1><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiejDM99MnI6qJDSs4RnOggXLL68SZFcPkw6kqyVjgSzONBYUnlu3QEJg1xOfhsJ-b5yefw6ZjPlEvxnwOUSBBYVRDlS2SpRMDyHinTjZc48bgbG9Kd8de1ADoSNDhdryPxvGTXZTrJYFtNfCl4Y-V_VMrXvBlg4PWarJ2gtqpmYXjo6lHR5OUayPePBg/s1133/heroes.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="584" data-original-width="1133" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiejDM99MnI6qJDSs4RnOggXLL68SZFcPkw6kqyVjgSzONBYUnlu3QEJg1xOfhsJ-b5yefw6ZjPlEvxnwOUSBBYVRDlS2SpRMDyHinTjZc48bgbG9Kd8de1ADoSNDhdryPxvGTXZTrJYFtNfCl4Y-V_VMrXvBlg4PWarJ2gtqpmYXjo6lHR5OUayPePBg/w640-h330/heroes.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>In this case we have a Dark Oath Chieftain on the left from Slaves to Darkness as the leader, Slaves to Darkness Chaos Sorcerer as the second hero and finally a Dark Oath Slaughterborn taken as an ally and the third hero slot. No glory points needed.</i></td></tr></tbody></table><br /><p style="text-align: justify;">There have been some changes in warband composition; the most important to listbuilding being the ability to take up to three fighters with the hero runemark (the others are being able to take up to one monster, two allies, and three thralls respectively but increasing the hero allowance has the most impact in my opinion). You still need one of them to be your leader, but what this does allow in effect is a more diverse array of hero abilities you can use. This opens up different strategies and synergies that would otherwise be unavailable to players and I'm looking forward to seeing all of the different combinations that will come out of the change.</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmYYlDT9AeIyScbmfQgNdj8Pf4Vr7IE7YmywGfgF-wfsv6RB2hLwi90kh_XkXZPYJayxt0zXCgCnn6L9d3w7W0JVXwcpCdif2QN0NnDQpT-AbsalCFOgQ206UJxO68QlCMA8Bd5ECU90vlgYj9IROHiSun1WCbR0QUxNIer35Yoc2ube5ooB7-BlrENw/s1181/battlegroups.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="509" data-original-width="1181" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmYYlDT9AeIyScbmfQgNdj8Pf4Vr7IE7YmywGfgF-wfsv6RB2hLwi90kh_XkXZPYJayxt0zXCgCnn6L9d3w7W0JVXwcpCdif2QN0NnDQpT-AbsalCFOgQ206UJxO68QlCMA8Bd5ECU90vlgYj9IROHiSun1WCbR0QUxNIer35Yoc2ube5ooB7-BlrENw/w640-h276/battlegroups.png" width="640" /></a></div><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Another change is the composition of battle groups. When setting up your force, you have to split your warband into three sections; the dagger, shield and hammer, and which battlegroup your fighters are in will impact how and where they deploy in-game. Previously one third of your warband had to be in your shield and no more then half could be in any of the other battlegroups. This has now been simplified by requiring that you only have to split up your battlegroups as evenly as possible. For example, if you have a warband consisting of six Stormcast Eternals, each battlegroup will have two fighters. In the event that your warband consists of a number of fighters not evenly dividable by three, you should still fill your battlegroups as evenly as possible with the extra member going into whichever group you want.</p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Falling</h1><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgelwX_XiwqDRRcQYg8_zI-MtXGNOu6-67576fd9oBkNFswRuQW08ZYU2qdlAbUcSvHppISRKbi5siPsuLMNZbgPdZa0gYy7KrWR07DCnJML1WNjsYK14QiZVaISvbtHI7IocU6sNKGbGWxJahksU5gSWa9C3boIolvarRXD3DZ39s_2k4FK5rvCbG_-g/s956/falling.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="597" data-original-width="956" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgelwX_XiwqDRRcQYg8_zI-MtXGNOu6-67576fd9oBkNFswRuQW08ZYU2qdlAbUcSvHppISRKbi5siPsuLMNZbgPdZa0gYy7KrWR07DCnJML1WNjsYK14QiZVaISvbtHI7IocU6sNKGbGWxJahksU5gSWa9C3boIolvarRXD3DZ39s_2k4FK5rvCbG_-g/w640-h400/falling.png" width="640" /></a></div><br />There have also been several important changes to falling off terrain. Under the new rules you have to take a fall test any time you are attacked when your fighter is within half an inch of an edge (as opposed to a test whenever you took a critical hit). This makes the probability of falling significantly greater because the test is made whenever you are on the receiving end of an attack action (not just a crit) so a key target isn't going to be able to just sit comfortably on top of terrain quite as much as they used to. Related to this there is the small change that impact damage is now inflicted on a two inch fall instead of three.<div><br /><div><h1 style="text-align: justify;">Other Rules</h1><div><br /></div>We have also compiled a list of other rules changes that have taken place that have been pointed out through the various YouTube chats, Discord groups and Reddit posts that whilst minor, are no less important:</div><div><br /><ul><li><b>No more shooting into combat.</b> This is what seems to be another hit to ranged troops on top of the take cover reaction and general re-balancing of shooting as a whole. Overall I'm pretty happy with this change as it pushes the distinction between missile attacks and melee (and let's be honest; bloody melee combat is what Warcry is really about).</li><li><b>You can no longer move when engaged with an opponent. </b>This means a few things for the game. No more moving around an opponent and onto an objective, no more rampage moving around an opponent to be in range of two models and fighting both. It effectively forces your opponent to disengage before they can do anything aside from attack in combat. This game is won and lost in the movement phase and reducing movement options is potentially huge.</li><li><b>Models with the mount runemark cannot climb, with the exception of stairs. </b>Mounts can now actually climb stairs; You can ride your noble steed up
onto terrain, wreak havoc and then
dramatically jump off and possibly twist their
ankle.</li><li><b>Roll off for attacker and defender before you draw your gameplay cards. </b>Another
rules update is now you roll off for attacker
and defender before you draw any of
your gameplay cards so you no longer
will know your deployment or your victory
condition prior to deciding who is
attacker and defender.</li><li><b>How long the game goes on for is baked into the victory conditions. </b>Games can now painlessly end in a draw there's no more time wasting playing round after round trying to achieve the victory condition. If once all of the battle rounds are over, neither team has achieved the victory condition the game is a draw.</li><li><b>Desperate Last Stand is gone. </b>This was the
relatively rare scenario in which you
only had one fighter left alive and
instead of only being able to perform one
ability you could do as many abilities as
you had the dice to perform.</li></ul><div><br /></div><h1 style="text-align: left;">Final Thoughts</h1><div><br /></div><div>It looks like the games developers for Warcry have really tried to tighten what many saw as an already pretty tight ruleset. My personal belief is that the changes will help clean up the game a little; closing off avenues of play that were too strong or un-interactive before (such as fast beasts and flyers with treasure) whilst also opening up a few new tricks on the way (the inclusion of up to three heroes and warband reactions). Overall I am pretty happy for the changes and look forward to bringing my Nighthaunt out for a spin in this edition.</div><div><br /></div><div style="text-align: justify;"><i style="font-weight: bold;">Many thanks to </i><span style="text-align: justify;"><i style="font-weight: bold;">Darcy Bono for the source material for this article. You can find the original YouTube video </i><a href="https://www.youtube.com/watch?v=xRkZM-7QTOs" target="_blank"><span style="color: #2b00fe;"><i><b>HERE</b></i></span> </a><i style="font-weight: bold;">and also check out </i></span><i style="font-weight: bold;">Darcy Bono Creations </i><a href="https://linktr.ee/Darcy_Bono_Creations" target="_blank"><i><b><span style="color: #2b00fe;">HERE</span></b></i></a><i style="font-weight: bold;">.</i></div></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-4806649989944572112022-07-31T15:23:00.002+01:002022-07-31T15:23:51.028+01:00A Tale of Four Gamers Episode 3: Distractions<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgRoTp4iWkjahNwm6IjHMDMQ-6O8-IFztiroc2x8-TBcfwoo_Q6KkyiY-gI81hRA6-BfnVKWwPZEZM10lRSFUb_ADqphcKrcHcaQtIJTs_9uINkFxHmcUoj3zwh-6tSpZWbbZ3_cN0niJpqRIvvEY8AZyDxmH2mEVJX1S5MmI1M5eGEqie_ueqz5uiPA/s5013/Episode%203.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5013" data-original-width="5013" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgRoTp4iWkjahNwm6IjHMDMQ-6O8-IFztiroc2x8-TBcfwoo_Q6KkyiY-gI81hRA6-BfnVKWwPZEZM10lRSFUb_ADqphcKrcHcaQtIJTs_9uINkFxHmcUoj3zwh-6tSpZWbbZ3_cN0niJpqRIvvEY8AZyDxmH2mEVJX1S5MmI1M5eGEqie_ueqz5uiPA/w640-h640/Episode%203.jpg" width="640" /></a></div><p></p><p><span style="text-align: justify;"><br /></span></p><p><span style="text-align: justify;">Hello and welcome back! This month sees Charles and I actually secure an event to go to for Age of Sigmar but he has had an event to go to of his own so I continue work on my Nighthaunt (and a Dragon now apparently), Chris get stuck into Archaon, David into his </span><strike style="text-align: justify;">Knights and some Stormcast</strike><span style="text-align: justify;"> SURPRISE OGORS?!</span><span style="text-align: justify;">.</span></p><p><span></span></p><a name='more'></a><span style="text-align: justify;"><br /></span><p></p><h1 style="text-align: left;"><span style="text-align: justify;">Aytan</span></h1><div class="separator" style="clear: both; text-align: justify;">It's exciting news for this month. A couple of weeks ago Games Workshop released tickets for their events coming up in the Autumn. The options were either a full 2000 point AoS tournament or a Path to Glory narrative event; given that I don't have the opportunity to play a whole lot of Age of Sigmar, I opted for the Path to Glory route considering that the games ramp up from a manageable 600 points up to 2000 over the weekend.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw-bzw6S1Q4BctkJLZ713y5D5_HxV4U4KL5qXGDrEq3FdiTbnITVK1w3_nL84Q8iqx-V88avUpjh_Dt_LiCLdQ7tYUUrQL4iOgkzHH-SoKA1fKoQBSn3aR_5YHZF_G7GnA3xCwEFLLKc5ysdsJJSF9V8TFTOCJB8jflmc2DYbzloVXtlarWW11bcVx2A/s718/path%20to%20glory.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="361" data-original-width="718" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw-bzw6S1Q4BctkJLZ713y5D5_HxV4U4KL5qXGDrEq3FdiTbnITVK1w3_nL84Q8iqx-V88avUpjh_Dt_LiCLdQ7tYUUrQL4iOgkzHH-SoKA1fKoQBSn3aR_5YHZF_G7GnA3xCwEFLLKc5ysdsJJSF9V8TFTOCJB8jflmc2DYbzloVXtlarWW11bcVx2A/s16000/path%20to%20glory.jpg" /></a></div><br /><p style="text-align: justify;">I was originally planning on bringing the list from last month's article but someone made the very good point that as the event is narrative, I don't really need to worry about it being seriously competitive and instead I can focus on building up a cool hero over the weekend. What I really wanted was some big centerpiece model for the army so with that in mind I went delving into my bits box to see what models I could cannibalise into a big-ol monster (Incidentally I'm doing all of this without actually seeing the Path to Glory rules; they are on their way so hopefully I haven't totally wasted my time).</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiPnpCay20uDThGjWhtZX4A3QHOw2wUkiEX8PmMTYtuY2kE54mWVYmqid2VdnmRDxVM9HO18Dr4Yy_B-4AFA1nTTvhCDFMioL6hwwnIyJFt6a_f8Mta_Ynaii1Vtj8SRqjoXBLVqCqDQCLFlnsZVzLaBxPGZqNvyAMJGcrcZlLUa1NvvLUsTViBqWJ9g/s3180/DSC00110.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3180" data-original-width="3180" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiPnpCay20uDThGjWhtZX4A3QHOw2wUkiEX8PmMTYtuY2kE54mWVYmqid2VdnmRDxVM9HO18Dr4Yy_B-4AFA1nTTvhCDFMioL6hwwnIyJFt6a_f8Mta_Ynaii1Vtj8SRqjoXBLVqCqDQCLFlnsZVzLaBxPGZqNvyAMJGcrcZlLUa1NvvLUsTViBqWJ9g/w640-h640/DSC00110.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfCaXTiKN-aLT2JvW6OtNTEFJtCskEuTABLLX2W8t03P2IF_bkUvLajWiol5C_ybI5hFgCcSHWT90rSv494hYcwXf-51rUR2iMlqgoOnwPc51SeKuNhm8F7A_yKqf7GfR7GKPo_cEw1K_7IK9mH9Crf6W-S_7YEMeMZtmw52NPwRq_reA4aFUidyCPwg/s3365/DSC00111.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3365" data-original-width="3365" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfCaXTiKN-aLT2JvW6OtNTEFJtCskEuTABLLX2W8t03P2IF_bkUvLajWiol5C_ybI5hFgCcSHWT90rSv494hYcwXf-51rUR2iMlqgoOnwPc51SeKuNhm8F7A_yKqf7GfR7GKPo_cEw1K_7IK9mH9Crf6W-S_7YEMeMZtmw52NPwRq_reA4aFUidyCPwg/w640-h640/DSC00111.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIvYxnQhuh6EuYqChbo1zhE1MA-WTwDC-TkbLKSpQQhi-VxA5_aoJHG3YVf64ceoMlBcSCVg8hEMgzFqTEhnvagLKi05Pqu42b3a01OA8aI2g09ZAfn6J7XxnDtcPOhCLKSbSkFquO3hdtc6L1LaxreVcGFseOk6N4slA7aBLHIPnQamV3L97KxGM9sA/s3153/DSC00112.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3153" data-original-width="3153" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIvYxnQhuh6EuYqChbo1zhE1MA-WTwDC-TkbLKSpQQhi-VxA5_aoJHG3YVf64ceoMlBcSCVg8hEMgzFqTEhnvagLKi05Pqu42b3a01OA8aI2g09ZAfn6J7XxnDtcPOhCLKSbSkFquO3hdtc6L1LaxreVcGFseOk6N4slA7aBLHIPnQamV3L97KxGM9sA/w640-h640/DSC00112.JPG" width="640" /></a></div><br /><p style="text-align: justify;">Much clipping and greenstuff later and here it is; a Zombie dragon but in a pose I very much prefer over the stock model. The body itself is from the Forgeworld Warpfire Dragon (I went through a phase of collecting alot of the forgeworld monsters from their Monstrus Arcanum book; still one of my favourite pieces of work that they have put out over the years) with wings and head from the stock Zombie Dragon miniature and a Vyrkos Bloodborn hanger on to ride it. I know that technically a Vyrkos isn't Nighthaunt but I'll paint up another on foot and have him progress through the event (we can say that he is the one who summoned up the army of ghosts). I've started the painting process already with the basecoat of all the bone areas and now that this is in place I'll be airbrushing all the skin/fleshy parts the same green/blue as the rest of my Nighthaunt and then highlighting the bone up from there.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">As for the army itself, I got around to painting the Lady Olynder conversion from last week. </p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE9i4oJhs3jK1XFVMvviL1eDdWP9PNKTNpeGzLZRd6X1TZ0BY7BsB1YPxZCK7HqMmKv_vwhD7mTA5mJsNU0_WO4OHePQGnTHLCNJwGgDYX-2ec4XlKNIuh1B-kNzOBn5KePFDwiITY04y2gQIP1mOJjcqrVSQa2ZJ37SG4UHOhaV2OOoq7P4b8EDxDpg/s2895/DSC00101.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2895" data-original-width="2895" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE9i4oJhs3jK1XFVMvviL1eDdWP9PNKTNpeGzLZRd6X1TZ0BY7BsB1YPxZCK7HqMmKv_vwhD7mTA5mJsNU0_WO4OHePQGnTHLCNJwGgDYX-2ec4XlKNIuh1B-kNzOBn5KePFDwiITY04y2gQIP1mOJjcqrVSQa2ZJ37SG4UHOhaV2OOoq7P4b8EDxDpg/w640-h640/DSC00101.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJdevESWafZzrchvgQw7avETDAu8D2wR-S2YB0BSfVvgNgH27UmEOpyGUMG2j8vIftLYe3Ho7_ATLPWDLjzDGzbPXkVUaFR_894ICHoo1SObePBjtI5jDduwmr5fO5f8U7rfsOlu6MQ1G-YZO7HP-Hvfr8tedTUimKAl10qAUQZcV_6vZvScNsrK00tA/s2998/DSC00102.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2998" data-original-width="2998" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJdevESWafZzrchvgQw7avETDAu8D2wR-S2YB0BSfVvgNgH27UmEOpyGUMG2j8vIftLYe3Ho7_ATLPWDLjzDGzbPXkVUaFR_894ICHoo1SObePBjtI5jDduwmr5fO5f8U7rfsOlu6MQ1G-YZO7HP-Hvfr8tedTUimKAl10qAUQZcV_6vZvScNsrK00tA/w640-h640/DSC00102.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq0AehkW5yEgxc6ZRcxmcjzSUMSkfzv5v7xh2yCvtTDAC1pPXogHtAmWD35v_WLnz0Cw2Nnm5MvqqK1yYvmklznvwgshK9Vg2jv-o5H4V1lR5QwjCP2eysdiwXkJzEb_bG0__9RKb2ijYaDlNMoZBAhTAnGuBkDvEOnbMEJSkQ_f5Lc0LHW7wtB7bWvw/s2852/DSC00103.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2852" data-original-width="2852" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq0AehkW5yEgxc6ZRcxmcjzSUMSkfzv5v7xh2yCvtTDAC1pPXogHtAmWD35v_WLnz0Cw2Nnm5MvqqK1yYvmklznvwgshK9Vg2jv-o5H4V1lR5QwjCP2eysdiwXkJzEb_bG0__9RKb2ijYaDlNMoZBAhTAnGuBkDvEOnbMEJSkQ_f5Lc0LHW7wtB7bWvw/w640-h640/DSC00103.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4B6f0IfFfg_9-h9ZmRzbGN9OFDIdg9XgKQCKhWttcM4j9qM9VKhjWvPCk9U8BesM1o4gdLvkSm1PPtt9AHLG-DTSOKyHOn_1q-jOhYVekwkvx9Vy1ymbmYfzlLCY5iym6xAjv8aNyWsILfbLM2SuDUcRAuOw5o5cvzbbh1UyDKbzXZq3SNvFVy6Hc0Q/s2982/DSC00104.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2982" data-original-width="2982" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4B6f0IfFfg_9-h9ZmRzbGN9OFDIdg9XgKQCKhWttcM4j9qM9VKhjWvPCk9U8BesM1o4gdLvkSm1PPtt9AHLG-DTSOKyHOn_1q-jOhYVekwkvx9Vy1ymbmYfzlLCY5iym6xAjv8aNyWsILfbLM2SuDUcRAuOw5o5cvzbbh1UyDKbzXZq3SNvFVy6Hc0Q/w640-h640/DSC00104.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxNAxhxvy3fZ07woyaGhICtpGaQdED5FoWGhDmhCHsPzddcSO2mQl8vQt8xJKrF_EWwyKZ4JgfiF1CgFjxJ9CnAuikmGo3xlQwwfTYAXXLzi1c_6ZG8yTn978BuzXDziFik-wn4awBnEkC75YmwK_65M1S1rrhtuW8zePRJtOXskxOLi25B21aO8XohA/s3888/DSC00107.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxNAxhxvy3fZ07woyaGhICtpGaQdED5FoWGhDmhCHsPzddcSO2mQl8vQt8xJKrF_EWwyKZ4JgfiF1CgFjxJ9CnAuikmGo3xlQwwfTYAXXLzi1c_6ZG8yTn978BuzXDziFik-wn4awBnEkC75YmwK_65M1S1rrhtuW8zePRJtOXskxOLi25B21aO8XohA/w640-h640/DSC00107.JPG" width="640" /></a></div><br /><p style="text-align: justify;">Overall I am very happy with how she came out; the blending on the white on her shawl was very easy to achieve with a 1:5 mix of Apothecary White and Contrast Medium which keeps the shading but with a far subtler effect then the contrast paint alone. I'm going to have to find out exactly which shade of green to re-buy for the bulk of the ghost effect though; It originally came as an unmarked sampler with some other miniatures that I bought so I don't really know what colour I've been painting with (A big problem considering that I'm out of paint and still have both the skin of the dragon and 30 Bladeghiest Revenants to go through). I am also out of basing material so that's something I need to sort out before next month's outing.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Finally, I re-did one of my old Necromancers, now with 100% more keys and the big lock from the Spirit Torment kit to make an alternative miniature for it. It's a simple conversion but one I quite like. </p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDKEgqqKc2zsi1hzrXsmVipWeKM6eLaBPaTuPnsdcyV7B1Aw0HDFSK1gZLXVGra1Lz-UW6Ewv4OnkdRwxfmffuIGDJpIbWzXryVlXzlsaP_QYy1K0RsHf6bNyZFIPc7nnYuPDCx1NZ0HfeMkPFPidTTPC7_SZ_nF9TA3pEQDaU7eoHEypxs0G1njNj4w/s3055/DSC00115.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3055" data-original-width="3055" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDKEgqqKc2zsi1hzrXsmVipWeKM6eLaBPaTuPnsdcyV7B1Aw0HDFSK1gZLXVGra1Lz-UW6Ewv4OnkdRwxfmffuIGDJpIbWzXryVlXzlsaP_QYy1K0RsHf6bNyZFIPc7nnYuPDCx1NZ0HfeMkPFPidTTPC7_SZ_nF9TA3pEQDaU7eoHEypxs0G1njNj4w/w640-h640/DSC00115.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXl7wgTz5G5i7BxO4bWmByJaqqcyo55J6FuA22JfOrrbCuDLsaQyiegfIr1ZWFzgnYgzC-aYhlMnZjTaUvdQVo1eQjid8Y1QUFVl29MM1_ChGFBP-QMBkelJ6cMYW3cOSzt1TkkrUZbNnqKbPvjFd-vUFSyBZ8KK_3Px7MxmCK821F-9oAnHFY3c3OCA/s2869/DSC00116.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2869" data-original-width="2869" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXl7wgTz5G5i7BxO4bWmByJaqqcyo55J6FuA22JfOrrbCuDLsaQyiegfIr1ZWFzgnYgzC-aYhlMnZjTaUvdQVo1eQjid8Y1QUFVl29MM1_ChGFBP-QMBkelJ6cMYW3cOSzt1TkkrUZbNnqKbPvjFd-vUFSyBZ8KK_3Px7MxmCK821F-9oAnHFY3c3OCA/w640-h640/DSC00116.JPG" width="640" /></a></div><br /><p style="text-align: justify;">I would have got more hobby done, and I did say last month that I would have got some Necrons done also but as I said, there were some distractions going on; Of course we were at Warhammer World last month for their Killteam Event (you can find my review of the event <a href="https://www.offmetamusings.com/2022/06/tournament-report-warhammer-world.html" target="_blank">HERE </a>and my thoughts on Warhammer World events over the past 20 years of attending <a href="https://www.offmetamusings.com/2022/07/warhammer-world-events-looking-back-at.html" target="_blank">HERE</a>) and despite not actually playing the game I picked up both of the new Necromunda Ash Wastes Nomads boxes to build and paint. Due to not actually having played this edition of Necromunda it's basically been a case of building one model every couple of days when I finally figure out what I want to arm them with so hopefully at some point that will be out of the way and I'll get back to actually working on my main armies.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">People will also know that as of the time of writing, Warcry's second edition is close to being released. I didn't have the opportunity to play Warcry 1 as it was released at the end of August 2019 when I was preparing to go to the Legend of the Five Rings world championships in Minneapolis MI and then in early 2020 the world went into lockdown. As I've written elsewhere, smaller skirmish games really appeal to me and I have always heard good things about Warcry's ruleset being especially tight so I wanted to do something for this time around (and maybe get to an event later in the year);</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxV_srWoSKMC_VYvk77wz6trHeXFLOZc13Y9l8qqbcR70HVjgthX3FZBlo0dwuGMVrVfEyO6vx_0cbkrJ145LjCujvaDOx_-6oowusHXo4nLaCTVsq3yOrrw-2b_eSuE8XqYVDPEEuW1Y8Hw7DlZwgIJ5NrfDloes2mGosfBhDX5-kBwtANukIuLhrpA/s2048/296089505_588145162752102_7687288431176841401_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1532" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxV_srWoSKMC_VYvk77wz6trHeXFLOZc13Y9l8qqbcR70HVjgthX3FZBlo0dwuGMVrVfEyO6vx_0cbkrJ145LjCujvaDOx_-6oowusHXo4nLaCTVsq3yOrrw-2b_eSuE8XqYVDPEEuW1Y8Hw7DlZwgIJ5NrfDloes2mGosfBhDX5-kBwtANukIuLhrpA/w478-h640/296089505_588145162752102_7687288431176841401_n.jpg" width="478" /></a></div><p style="text-align: justify;"><br style="text-align: left;" /></p><p style="text-align: justify;">Enter a conversion for the Lady of Thorns. to be the leader of my warband. After using one of the Mymourn banshee heads for Lady Olynder above, I found myself with her head spare and decided to use it on the stock model to make it more interesting. I<span style="text-align: left;">t's actually quite bizarre; I don't like Lady Olynder's head at all on the actual model so I replaced it with a banshee, and I replaced the lady of thorns (who is basically a banshee) head with Lady O's and I think that it fits quite nicely. It just goes to show that sometimes context makes a big difference in miniatures and now I've got a 'Baby Olynder' to lead my forces into (hopefully) glorius victory. I'll post more about my Warcry exploits as they happen.</span></p><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Chris</h1><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41">Hello
all again!
As everyone knows who has seen the last 2 months, I have been working in
my Archaon and I Hope everyone is ready for a bit more Archaon progress with the key word here being a “bit”.
I made the choice to go back and redo the Rakarth Flesh on Dorghar as I
was not quite happy with it. I think I had an old Rakarth Flesh that had
maybe some old paint mixed in it and it was giving me a more reddish
flesh tone then I was looking for. So, I re-did the same steps all over again but after I got that base of 'proper' Rakarth Flesh on Dorghar I started with dry brushing Mephiston Red at
the bottem of the tail.</span></p><p style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFXOOy_aHaLIDH4M-2SBRcUwHoTqkYacH3h1dGsjQxMLTQN3FhZlcDN6J9FI4iQ77tDYhbUCrQUAl4oJNi5gFgHokbJg-3546KUQFkjm-viUbVZuPS1oETivEGs2F9TeryxBfO3ELVyc3tEV9LZKRNxM6PZ2ltQAsBeLXElaMuwNgPT71HUsNbSOlRYQ/s2048/291729569_2603451823123344_2140643943303791041_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFXOOy_aHaLIDH4M-2SBRcUwHoTqkYacH3h1dGsjQxMLTQN3FhZlcDN6J9FI4iQ77tDYhbUCrQUAl4oJNi5gFgHokbJg-3546KUQFkjm-viUbVZuPS1oETivEGs2F9TeryxBfO3ELVyc3tEV9LZKRNxM6PZ2ltQAsBeLXElaMuwNgPT71HUsNbSOlRYQ/w480-h640/291729569_2603451823123344_2140643943303791041_n.jpg" width="480" /></a></div><p></p><p style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></p><p style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41">After I gave all the areas of Rakarth Flesh a
wash of Agrax Earthshade and the red areas a wash of Nuln Oil and all of the washes where dry, I went back over the red and flesh
colours with a dry brush of each Rakarth Flesh & Mephiston Red. This was to
bring both of the colours brightness back up by just trying to catch
the higher parts and leaving the wash in shadows.
I'm right now working on doing some glazing & highlighting on the
flesh and on the tail on Dorghar, again trying to keep the razed parts
brighter and also trying to get nice blend between the reds tail and
flesh tone on the bulk of the skin.
Let's hope that I will not have to go back again like I did in the next
update but for sure I am learning a lot in painting something of this
scale and trying my best to do the model justice and I hope I will have
more to show for you all next month.</span></p><p style="text-align: justify;"><br /></p><h1>Charles</h1><p></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Finally some Paint and a Tournament.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">This month I finally manged to play my first games of Flames of War at Tabeltop Republic's (https://www.tabletoprepublic.com) 'Rolling Through Wycombe' Mid War event. It had a few minor adjustments to a standard event as the TO wanted people to use more Tanks in their lists as apparently players tend to not favour them greatly in Mid War so the event used a community driven points amendment known as Bun-in-Grad or just BIG. These changes mostly reduce the cost for Tanks and some under played/performing units to allow you to take them without having to make massive sacrifices in list building.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">My list for the event was built using the Mid War 'Ghost Panzers' book, this focuses on the German Forces on the Eastern Front in 1942-43, which are mainly Veterans and well equipped troops and the latest tanks of the period. With the points changes from BIG I was able to get an elite force of Panzer IV tanks with a couple of PZ III's and two mighty Panther tanks along with support elements of some Tank Hunters, Artillery, a small unit of Panzergrenadiers along with some Heavy Scout cars and a tiny Panzer II observer.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"></p><blockquote><p style="text-align: justify;">Ghost Panzers - Mixed Panzer Company</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Mixed Panzer Company HQ - 18</p><p style="text-align: justify;"> - 2x Panzer IV (late 7.5)</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Panzer III & IV Mixed Tank Platoon - 33 (29 +2 +2)</p><p style="text-align: justify;"> - 2x Panzer III (late 5cm)</p><p style="text-align: justify;"> - 2x Panzer IV (late 7.5cm)</p><p style="text-align: justify;"> </p><p style="text-align: justify;">Panther Tank Platoon - 26</p><p style="text-align: justify;"> - 2x Panther (7.5cm)</p><p style="text-align: justify;"> </p><p style="text-align: justify;">Support Units</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Armoured Panzergrenadier Platoon - 9</p><p style="text-align: justify;"> - 5x MG34 Teams</p><p style="text-align: justify;"> - 1x Sd Kfz 521 Half-track (3.7cm)</p><p style="text-align: justify;"> - 2x Sd Kfz 521 Half-track (MG)</p><p style="text-align: justify;"> </p><p style="text-align: justify;">Sd Kfz 231 Heavy Scout Troop - 2</p><p style="text-align: justify;"> - 2x Sd Kfz 231 (2cm)</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Hornisse Tank-Hunter Platoon - 14</p><p style="text-align: justify;"> - 2x Hornisse (8.8cm)</p><p style="text-align: justify;"> </p><p style="text-align: justify;">Hummel Artillery Battery - 16</p><p style="text-align: justify;"> - 3x Hummel (15cm)</p><p style="text-align: justify;"> </p><p style="text-align: justify;">Panzer II OP Observation Post - 2</p><p style="text-align: justify;"> - 1x Panzer II OP</p></blockquote><p style="text-align: justify;"></p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgNiiIP-HIWgkJR7rFCRAS83Eqc5_UmDAyfa0VZQMOqSvMvmvNHUp0pQNS6-kp8asxlnXDbARqInnFbcuJminiYBIK_BGDJZK1d7ZHhJ9bHleDbNXgjvgR5_LXLPaOawwhZ0yu5VMzZ_8trCLMHCGKT2Z0VoPxRRn94L9nxQN7L8WZ-y0pyicaTqD5TQ/s4025/Full-Force-crop.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1627" data-original-width="4025" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgNiiIP-HIWgkJR7rFCRAS83Eqc5_UmDAyfa0VZQMOqSvMvmvNHUp0pQNS6-kp8asxlnXDbARqInnFbcuJminiYBIK_BGDJZK1d7ZHhJ9bHleDbNXgjvgR5_LXLPaOawwhZ0yu5VMzZ_8trCLMHCGKT2Z0VoPxRRn94L9nxQN7L8WZ-y0pyicaTqD5TQ/s16000/Full-Force-crop.jpg" /></a></div><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The event had 8 players with a 50/50 split of Axis and Allies; 4 German, 3 American and one British force which allowed us to have a nice split on the first round. What is interesting is that a lot of FoW events allow you to bring both Axis and Allied lists and allow you to select one as a primary but have a backup list to prevent Blue on Blue (Same Nation) matches. Along with the theme of Tank lists we needed to keep a count of the number of Tank Teams (Models) and Enemy Units killed as they were additional Awards for these achievements.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">My reports of my rounds will be a bit brief as I was so caught up in the games I forgot to grab pictures.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><b><u>Round 1 Vs Tom (USA)</u></b></p><p style="text-align: justify;">My first round was versus Tom who is one of the Staff at TTR who was playing an American list of Rangers and Sherman Tanks with Artillery backup. We were playing on the City board which features some nice open sight lines across the board along with a number of good ruined buildings for infantry to use. The mission we found ourselves playing found myself having to put 40% of my list into reserves which would not arrive until turn 3 which saw my deployed forces facing off against the full might of Tom's force.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Toms's force of massed Rangers and Shermans surged out of his deployment zone toward the Objective marker in my deployment which he would need to control after turn 6 to win the game. My defending force of the Mixed Panzer unit, Infantry, Artillary and Tank Hunter put up a solid defence with their more Elite status meaning that the base to hit number started at 4+ compared to the more Aggressive American units being hit on a base value of 3+. This allowed my units deployed in cover to survive against the onslaught of the numerically superior force slightly better and return fire. Unfortunately my reserves did not want to turn up quickly and being outnumbered, Tom could focus on taking out my deployed units one at a time through weight of fire and a massed wave of infantry assault on my defenders in the buildings after being softened up by artillery fire, wiping them out to take control of the Objective (which they only needed to hold for another turn or two). Once my Reserves did turn up they were too far away from the Objective to be able to make a difference so settled for getting as many kills as they could to make a up for it.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The Game ended with a win for Tom with 7VP and 2VP for Me as I had managed to destroy two units and prevented the getting the worse score for a loss. I had also managed to destroy 10 Tank Teams giving me a good start on that tally.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><b><u>Round 2 Vs Moose (British)</u></b></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">After a quick spot of lunch we moved on to round two and my next opponent was Moose running British Desert Rats. Again it was a tank force consisting of M4 Sherman, M3 Grant and Valentine tanks with a small Infantry and Artillery unit. The mission was a more straight forward fight where we each had to place two Objective markers on the opposite side of the board. I opted to place them in the open areas more toward the middle of Moose's deployment zone, and he split his on either edge of mine.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Again being outnumbered by the enemy would be tricky in this game but generally the guns on my German forces have superior range to the guns on the British tanks allowing me to use some clever movement and positioning to force Moose to move towards me to be able to return fire. Moose opted to send the bulk of his forces down one flank through the cover of a town limiting the number of shots I could make against him but due to his large units they were not all able to hide and were slowly taken out. On my other flank with the two Panther tanks, it was pointed out to me that none of the Tanks on that side of the board could be damaged from the front so they pushed up the board slowly to make sure they couldn't be attacked in their weaker side armour before making a push for the Objective. The final turns of the game saw me pushing all my forces towards my left most objective to counter Moose's remaining units while the Panthers cleaned up the objective they were holding. The game ended when I managed to eliminate enough of the units from Moose's Formation to force it to become Broken (you immediately lose the game if all of your formations become broken; this is to prevent taking minimum sized formations to load up on Support units).</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">So a Win to me in Round two only getting 6VP as I had lost too many of my own units but I had killed an impressive 15 Tank Teams and 7 Units which felt good after such a hard battle.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><b><u>Round 3 Vs Dave (Germans)</u></b></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">So Round three rolls around and unfortunately my final game is a Blue on Blue game vs Dave running a German Iron Cross force. Dave had focused on the theme of the event and was running a nearly pure Tank force apart from an Artillary unit. The units of the Iron Cross focus on some of the Earlier models of Panzer III and Panzer IV tanks of the earlier 1942 period which allowed my slightly newer units a bit of an advantage over his whilst still being outnumbered.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The mission for Round Three was similar to Round Two but with both players having reserve forces which would arrive at random points on the table and placing two objective on the opposite side of the board. I opted to place my objectives split apart on the two sides and Dave clustered them in one corner of my deployment zone. During the opening turns Dave started to push up and across the board toward the objectives on my side which were only lightly defended due to my reserve forces. He managed to quickly take out my Anti tank unit with one of his Panzer III units that had moved up the board while his other flank engaged in a slugging match with my Mixed Panzer units that would continue for the next 13 turns. After failing my first couple of reserve attempts and Dave managing to pass all of his it was not looking so good until my Panthers appeared on one flank and my Panzergreandiers on the other. The Panthers surged onto the board putting their big guns into action to halt Daves advances and mean while the Panzergernadiers advanced on to the artillery. After some machine gun fire and an assault they were destroyed and once that was dealt with the proceed to advance toward the objective and sit there contesting while the tanks continued their duel.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">The Panthers on the left flank looked to be unstoppable until a reserve unit of Stug assault guns speared and fired into their flank destroying one tank and leaving the other alive who proceeded to pass his Last Stand rolls to stay in the fight and continued to keep pushing the objective until he was finally destroyed by the Stug's. My Mixed Panzers and the HQ unit held the right flank while neither side could manage more than making a single tank Bail Out at a time forcing the crew to remount. My unit was having to continuously reposition to reply to the threats the were coming from the left flank, but with my infantry sat in a forest next to Daves objective his tanks could not go anywhere without conceding the game.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">After 13 turns, the longest shooting match concluded when I finally managed to kill enough units to break Daves formation and Win; again only scoring 6VP due to my losses but managing an impressive 13 Tank Team Kills and 4 Units destroyed.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><b><u>Conclusion</u></b></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Whilst I was sure I had not Won the event going 2 Wins and 1 Loss I was quite happy with my results. A total of 38 Tank Teams destroyed and 13 Units Killed meant I had won both of the Awards for Tank Teams and Units Destroyed which surprised me as I didn't think I had done that well but was a great result for my first FoW event.</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS8q_Q1tT722IdcTHwf3BUy5W3bs9Mgy6LxP1lGcgMoNNxkiC3cYEKK-Z9V65XJPL72luxdRHQBP-xzeWbf7Wh0osJLUAlV630VpcvxOCQ2f4W23z0EAZUch5fd7q7k2GeSboiCWiBD1_yeru4cH_jLyHxJIkyFPVzCqRMJp1SeirgZ-265AGycNH6vQ/s3693/awards.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1297" data-original-width="3693" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS8q_Q1tT722IdcTHwf3BUy5W3bs9Mgy6LxP1lGcgMoNNxkiC3cYEKK-Z9V65XJPL72luxdRHQBP-xzeWbf7Wh0osJLUAlV630VpcvxOCQ2f4W23z0EAZUch5fd7q7k2GeSboiCWiBD1_yeru4cH_jLyHxJIkyFPVzCqRMJp1SeirgZ-265AGycNH6vQ/s16000/awards.jpg" /></a></div><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">David</h1><p style="text-align: justify;"></p><p class="Body"><b><span lang="EN-US">Well that escalated quickly<o:p></o:p></span></b></p>
<p class="Body">So this has been an a pretty rapidly changing month, it started out
with the intention of going to The Path of Glory event to be held at Warhammer
World towards the end of October. This had gotten me truly pumped and planning
began in earnest, however the first curve ball that was thrown at me was a
brand new Generals Handbook and with it a fundamental shift in how games would
be played. “Never mind” I thought and proceeded ignorant to the impact it would
have on games. So the big day arrives tickets go on sale at 19:00, I’ve logged
on and my finger poised over the add to basket. Doom! the clock strikes the
hour I refresh the website and add a
ticket to my cart all within a cool 20 seconds I smugly move to PayPal
to complete my transaction “OOPS something went wrong” at this point I thought
no matter I’ll just go back and repeat the transaction I have time “OOPS
something went wrong” blind panic go back to the website Order sold out along
with Chaos err I add a destruction ticket to basket one I& the benefit of
have a vast collection “OOPS something went wrong” back to ticket website event
sold out, Ahhhhhhhhhhh.</p>
<p class="Body"><span lang="EN-US"><o:p> </o:p></span></p>
<p class="Body"><b><span lang="EN-US">You wouldn’t like me when I’m angry<o:p></o:p></span></b></p>
<p class="Body"><span lang="EN-US">I
was not a happy bunny I had missed out on an event earlier in the year due to a
similar problem and I’d been waiting three years to go to an event again. I saw
that the Matched play Event in September for AoS was still available and
hastily add a ticket to my basket, proceed to PayPal with gritted teeth and
SUCCESS. So an hour or two later it dawns on me that instead of going to a
relaxed weekend of narrative games I’d now be attending a matched play event
that had also added a bunch of new rules and missions so I had a look at the
changes and looked at my Stormcast list. It didn’t take me long to figure out that
what I wanted to take was really going to struggle and that annoying nagging
thought crept it’s way in. I decided to take a step back and look at what I
enjoy about events, and it’s pretty simple really it’s the satisfaction of
fielding a full painted and personalised army and as much as I liked the idea
of my Stormcast list I was finding it hard to stamp my personality on it. I
looked at the other armies I own. I’ve used my
Blades of Khorne a couple of times before with varying degrees of
success so don’t want to take them again (but they are a handy back up). The </span><span lang="IT">Maggotkin</span><span lang="EN-US"> army I
was working on would need a few tweaks but again I think it would be hard to
tell my army apart from any other Maggotkin army. My Nighthaunt and Sylvaneth
would cost too much to get up and running in time so I went around in circles
like this for a while churning out list after list until finally one stuck.</span></p>
<p class="Body"><span lang="EN-US"><o:p> </o:p></span></p>
<p class="Body"><b><span lang="EN-US">Dad bod<o:p></o:p></span></b></p>
<p class="Body"><span lang="EN-US">So
you my be surprised to find out that I settled on Ogor Mawtribes (I know I was)
as the army I’ll be taking to the Warhammer World matched play event at the end
of September. So why the dad bods? Well a few reasons really, the first being
that I have almost all the models for my army list already just sitting in my
pile of shame. Aytan wrote a recent article about the cost of these events (and it's right <a href="https://www.offmetamusings.com/2022/07/warhammer-world-events-looking-back-at.html" target="_blank">HERE </a>~ Aytan) and
long story short it’s a pretty hefty chunk of money just to go to the event so
the less I have to spend getting my army up to scratch the better. Secondly I
can stamp my personality on the army I have already started converting up my
Ogor Gluttons. These guys are meant to be my Galletian Veterans battle scarred
from countless battles, surviving in the heartlands of Ghur and I have loved
making each of these brutes unique adding character to each one. This is the
big difference the je ne sais quoi if you will that’s been missing from
building and painting other recent armies. I love converting as much as
painting and am buzzing with ideas about what my Slaughter Master and Butcher
will look like will the army be an all conquering meta defining list?
Absolutely not but I’ve been able to get in the units that I want and think
that they will work well together on the table top as well as looking good. So
without further pomp and ceremony here is the list I’m taking<o:p></o:p></span></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8QJ_LoeXMhJ5hmjxYreu272PbBZp2c5eh1WRR79puadKQ-pqeIiDeMpNszhAWBmPS1Vxi2SZX5XxUsW1rRqrBfmMmwkrRdxjGWEveQqfM9q-ubiE0cv2O_bvLXD4cPFOsTs-GqD5HE54mB-wrW8Xr2dC4LymEYFB0kiO_pZLAiBPGqqFNl_le7KAdhA/s4000/IMG_20220724_212757.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4000" data-original-width="2992" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8QJ_LoeXMhJ5hmjxYreu272PbBZp2c5eh1WRR79puadKQ-pqeIiDeMpNszhAWBmPS1Vxi2SZX5XxUsW1rRqrBfmMmwkrRdxjGWEveQqfM9q-ubiE0cv2O_bvLXD4cPFOsTs-GqD5HE54mB-wrW8Xr2dC4LymEYFB0kiO_pZLAiBPGqqFNl_le7KAdhA/w478-h640/IMG_20220724_212757.jpg" width="478" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>It's worth saying that I've got no idea whats going to be in my inbox every month when I put this article together so I was here expecting more WH40k Knights and I get SURPRISE! OGORS!</i></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><p class="Body"> </p>
<p class="Body"><span lang="EN-US"></span></p><blockquote><p class="Body"><span lang="EN-US">- Army Faction: Ogor Mawtribes<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Subfaction: Bloodgullet<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span><o:p></o:p></span></p>
<p class="Body"><span lang="DA" style="mso-ansi-language: DA;"><b>LEADERS</b></span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Slaughtermaster (140)<o:p></o:p></span></p>
<p class="Body"><span lang="NL" style="mso-ansi-language: NL;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Spells: Greasy Deluge, Ribcracker</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Huskard on Thundertusk (335)<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- General<o:p></o:p></span></p>
<p class="Body"><span lang="FR" style="mso-ansi-language: FR;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Command Traits: </span><span lang="EN-US">‘Nice
Drop of the Red Stuff!’<o:p></o:p></span></p>
<p class="Body"><span lang="NL" style="mso-ansi-language: NL;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Blood Vulture</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Artefacts of Power: Skullshards of Dragaar<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Prayers: Pulverising Hailstorm<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Frostlord on Stonehorn (430)*<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Artefacts of Power: Splatter-cleaver<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Mount Traits: Metalcruncher<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Hrothgorn (170)*<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Butcher (135)*<o:p></o:p></span></p>
<p class="Body"><span lang="FR" style="mso-ansi-language: FR;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Tenderiser</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="NL" style="mso-ansi-language: NL;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Spells: Molten Entrails, Ribcracker</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="DE" style="mso-ansi-language: DE;"><b>BATTLELINE</b></span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Mournfang Pack (320)**<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Horn Blower<o:p></o:p></span></p>
<p class="Body"><span lang="DE" style="mso-ansi-language: DE;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Banner Bearer</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Culling Club or Prey Hacker and Ironfist<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Ironlock Pistol<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Mournfang Pack (160)**<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Ironlock Pistol<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Culling Club or Prey Hacker and Ironfist<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Ogor Gluttons (250)**<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Bellower<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Beast Skull Bearer<o:p></o:p></span></p>
<p class="Body"><span lang="DE" style="mso-ansi-language: DE;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Tribal Banner Bearer</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Lookout Gnoblar<o:p></o:p></span></p>
<p class="Body"><span lang="DA" style="mso-ansi-language: DA;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Club or Blade and Ironfist</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="DE" style="mso-ansi-language: DE;"><b>OTHER</b></span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">Hrothgorn's Mantrappers (170)<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">CORE BATTALIONS<o:p></o:p></span></p>
<p class="Body"><span lang="FR" style="mso-ansi-language: FR;">*Command Entourage</span><span lang="EN-US"><o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>- Magnificent<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US"><o:p> </o:p></span></p>
<p class="Body"><span lang="EN-US">**Bounty Hunters<o:p></o:p></span></p>
<p class="Body"><span lang="EN-US">TOTAL POINTS: 1940/2000</span></p></blockquote><p class="Body"><span lang="EN-US"><o:p></o:p></span></p><br /><p></p>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-28559718021881691532022-07-20T23:39:00.011+01:002022-07-28T09:50:10.723+01:00The Technomandrite Conclave: A Custom Necron Killteam<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI1vWiG5Z8gzlwXS1sBgFPuj1j_4hJZoAEZdfGGQxPWW2Q2-AGOg9MzH-nzuws5D91dcJIaLRDieEg0odsWv0oeh4ByBD8Um8BkYINkV4nDLFcrhJ9inNu6Z-62qItCZU2ZunQrmk9oJpC_9lpDarBB8BmjUaCXaJplgYm5uyQV9B9tPDEgP4fA3-C2Q/s1280/thumbnail.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI1vWiG5Z8gzlwXS1sBgFPuj1j_4hJZoAEZdfGGQxPWW2Q2-AGOg9MzH-nzuws5D91dcJIaLRDieEg0odsWv0oeh4ByBD8Um8BkYINkV4nDLFcrhJ9inNu6Z-62qItCZU2ZunQrmk9oJpC_9lpDarBB8BmjUaCXaJplgYm5uyQV9B9tPDEgP4fA3-C2Q/s16000/thumbnail.jpg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p style="text-align: justify;">As pretty much everybody knows, I am a big Necron player in whatever game system they happen to be in and Killteam is no exception. However, they arent exactly performing all that well in events; in part due to the massive power gap between compendium teams and their newer, bespoke counterparts and also due to how the game is actually played. With 2 APL and only 2 white worth of movement they find it very difficult to get to objectives and perform any mission actions on the same turn that they get there. Add to that the almost stand-still in White Dwarf team updates and I am not all that sure we will see a new Necron killteam offering this side of the new year.</p><span><a name='more'></a></span><p style="text-align: justify;"><br /></p><p style="text-align: justify;">This is where I wanted to try and build what I think an interesting Necron Killteam could look like along with some hopefully playable mechanics. There was also that one player on Reddit who was asking for a custom Necron Killteam so this is for you random guy! Having designed custom factions in the past for other games, I like to go over my goals so that hopefully some of my choices will make sense. I set about establishing a number of principals to guide the design process to make things a little easier (and even then, it wasn't all that easy due to Killteam's rules actually being pretty convoluted when you drill down into them, and having so many moving parts on the board):</p><p style="text-align: justify;"><br /></p><p></p><ul><li style="text-align: justify;">Follow Games Workshop's established precedents for the Necron statline and abilities (2 white movement, APL2 and living metal).</li><li style="text-align: justify;">Try to stay faithful to what units and the faction can do in Warhammer 40,000 and the background.</li><li style="text-align: justify;">Build the list around a theme - in this case Crypteks supported by weaker troops.</li><li style="text-align: justify;">Try to make the Killteam be able to compete in terms of fulfilling mission objectives and Tac Ops (considering that this is the biggest problem with them at the moment, and also baked into their statline then this would mean some sort of special rules to help them out in that department).</li></ul><p></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">Enter the Technomandrite Conclave:</p><p></p><blockquote style="text-align: justify;">The Technomandrites of Magistrakh were a shadowy conclave of Necrontyr that still exists amongst the Necron race. They can trace their origin to the time when their species were flesh and blood in the era of the First Wars of Secession. In this time, this group was neutral in the conflicts amongst their race but sold their knowledge of weapons to the highest bidder. Thus, they profited in the bloodshed fought amongst their own kind whilst their power base grew. In time, they were seen as a threat to the Triarch who at the time were seeking an external foe to unite the dynasties.</blockquote><p></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">In game terms this allows for a Killteam made up primarily of Crypteks with their various Canoptek constructs, looking to reclaim ancient knowledge to sell to the highest bidder.</p><p style="text-align: justify;"><br /></p><h2 style="text-align: center;"><a href="https://drive.google.com/file/d/1uzRmAg3s_grWZKHWSGYrIKfb8yEWpG-y/view?usp=sharing" target="_blank">DOWNLOAD THE PDF</a></h2><p style="text-align: justify;"><br /></p><h1 style="text-align: justify;">Composition</h1><hr style="text-align: justify;" /><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjiy9VlB8nWrG_I_VPRkuvqMhE-FcdCfklxpNKoi5-A68V9U-4AOJfqwa5XxvcQM3woRvtAka2gr4B_g0vGnwc39N7ilVhopqZMYD3wHqs-EALymmgour51CdQo8DvysD4OvbPGcjcTuMsi3hO4xENGeQBIN1ZqUBHGIFyOdzIVF8OpTszVRL_rBeACQ/s656/Composition.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="585" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjiy9VlB8nWrG_I_VPRkuvqMhE-FcdCfklxpNKoi5-A68V9U-4AOJfqwa5XxvcQM3woRvtAka2gr4B_g0vGnwc39N7ilVhopqZMYD3wHqs-EALymmgour51CdQo8DvysD4OvbPGcjcTuMsi3hO4xENGeQBIN1ZqUBHGIFyOdzIVF8OpTszVRL_rBeACQ/w570-h640/Composition.jpg" width="570" /></a></div><div style="text-align: justify;"><br /></div><p style="text-align: justify;">So first up is the Killteam Composition. I wanted the team to be able to compete with other large-ish killteams in terms of number of activations but no go totally over the top as they are still Necrons at the end of the day and pretty tough and I knew that I wanted to lean into that toughness and have it translate ingame. I think 10 operatives fills that pretty nicely; keeping a good amount of operatives which allow tactical depth whilst also not being so large that it can swamp the board like veteran guard. The restrictions in the building with Scarab Swarms, Cryptothralls and Wraiths are there as a balancing mechanic so you can't just swamp the board with them, and the Wraith (which we will see later) is actually your star fighter (akin to a flying Tyranid Warrior in stats) so I wanted to make sure that there was some restriction in taking that as opposed to just more normal Necrons. Overall, an example Killteam would look like one of each of the Crypteks, probably one Cryptothrall (to act as a emergency bodyguard), leaving 4 slots open for most likely a Wraith and two Scarab Swarms or 4 Warriors.</p><p style="text-align: justify;"><br /></p><div class="separator" style="clear: both; text-align: center;"><h1 style="text-align: justify;">Abilities</h1><hr style="text-align: justify;" /><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4eQpsGqmlSU5iJNgjVmgYQC1lU-zQzr7V4S6KCkEMCn9GeAyCWhv5U1sE7EqV8pPmfxnwNGriYiWhgtJV-ToEBr6yv7QZoFBUpBJy8wyrP0Vh9B5j3fRkpSi5fNtrJg8_mncozJd1ZgW0KM7SQ4j0a-joe59WdYC-6f3m6sjN4I4oVjRF7e1c3BIdJQ/s782/abilities.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="782" data-original-width="609" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4eQpsGqmlSU5iJNgjVmgYQC1lU-zQzr7V4S6KCkEMCn9GeAyCWhv5U1sE7EqV8pPmfxnwNGriYiWhgtJV-ToEBr6yv7QZoFBUpBJy8wyrP0Vh9B5j3fRkpSi5fNtrJg8_mncozJd1ZgW0KM7SQ4j0a-joe59WdYC-6f3m6sjN4I4oVjRF7e1c3BIdJQ/w498-h640/abilities.jpg" width="498" /></a></div><div style="text-align: justify;"><br /></div><p style="text-align: justify;">Now into the meat of the list. How good a killteam's special rule are generally are a good indicator of how well the Killteam itself performs. Living Metal makes a return healing 2 wounds a turn and I've included Necrodermis stopping Necrons from being injured. The main reason for this is that an injured Necron is essentially immobile at 1 white movement so I wanted something to mitigate this slightly whilst they are given enough time to heal back up.<br /><br />The biggest ruleset is for Command Protocols which makes it's translation over from Warhammer 40,000. The idea is that you note down which protocol you want to use on each turning point and then when it is time to activate that protocol you can choose one of the directives to make active for that turn. They largely follow the pattern from the main book with Eternal Guardian being defensive, Sidden Storm giving movement and APL buffs, Vengeful Stars improving attacking, Undying Legion improving your resilience and Conquering Tyrant acting as a way to double up on your Protocols for later in the game. Which Turning Point you use the protocols will be largely dictated by the mission but in an average game you would probably want to do something like Sudden Storm -> Vengeful Stars/ Eternal Guardian -> Conquering Tyrant/ Undying Legion -> Conquering Tyrant.<br /><br />I anticipate Sudden Storm to be quite important given that it helps mitigate the Necron slowness and average APL (and also reduce one of the key weaknesses of Canoptek units which we will see later on).</p><div class="separator" style="clear: both; text-align: justify;"><br /></div></div><div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Crypteks</h1><hr style="text-align: justify;" /><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The Crypteks are where the real power of the list sit. With the range limitations on Command Protocols, the Killteam is designed to be played around the four Crypteks to keep your buffs up who also serve as your specialists. They all have power weapon style melee profile in common so they can fight if they need to but the ten wounds and strong shooting attacks mean that you will generally want to be keeping them safe behind your wall of Warriors and Constructs.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">As for the Crypteks themselves:</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBQ4_wXtQVmEeS5t8B0sqzxZDuYeCblB33Bt4LzWRgmM3Qh50UwG50iGBAofchoGG1NztjuX_B__0L7oOyG8Uv3aYEx-5g3-Y2DllzaxRcbXIsxdAknGcKfMAJQNsUjoKg5qPQTYq2AQekd_aIF6EaPjusrT2J8XjAwrRNKTg6V-wz-rExPH2raELBtg/s1052/technomancer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="704" data-original-width="1052" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBQ4_wXtQVmEeS5t8B0sqzxZDuYeCblB33Bt4LzWRgmM3Qh50UwG50iGBAofchoGG1NztjuX_B__0L7oOyG8Uv3aYEx-5g3-Y2DllzaxRcbXIsxdAknGcKfMAJQNsUjoKg5qPQTYq2AQekd_aIF6EaPjusrT2J8XjAwrRNKTg6V-wz-rExPH2raELBtg/w640-h428/technomancer.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The Technomancer fills the role as medic with it's pseudo revive and strong heal to augment Necron's already considerable inbuilt abilities.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCdZ4tNQfV9sMMNkJwKr56Q2-7aB5NRBB0nq7LIo3VFgToRvZeXeAM47DFgtm9SbRFYl-8fNqnNXxls53m-DUxhOkv7M0d-RWlrZ0_thfzfcCDE2GxSnGfO94FsF0P_5I6UphRYA_iTFTKKOPnJCmiT7y2sb1BkLj9FKqtn-dcp6UVNTZ2iWVtkPfNw/s1047/psychomancer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="710" data-original-width="1047" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCdZ4tNQfV9sMMNkJwKr56Q2-7aB5NRBB0nq7LIo3VFgToRvZeXeAM47DFgtm9SbRFYl-8fNqnNXxls53m-DUxhOkv7M0d-RWlrZ0_thfzfcCDE2GxSnGfO94FsF0P_5I6UphRYA_iTFTKKOPnJCmiT7y2sb1BkLj9FKqtn-dcp6UVNTZ2iWVtkPfNw/w640-h434/psychomancer.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The Psychomancer, whilst having a ranged attack that lives to crit, fulfills the role of control piece in the Killteam. It's harbinger of despair ability allows you to choose from a variety of effects to take effect on an enemy operative until the end of the turn. It's probably best used in the first couple of turns to disrupt enemy plans when more operatives are concealed after which he can open up with the Abyssal Lance and start fishing for crits.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMImuFMpQtz--iEcaAw_o2kAT24S53itAbaDRkIQUB6__qqDo9GCsNWj5uqh-Ypw-5fi5fzChqjwwvfB5QOjfmFurgFVuLN9rqpyc7-OWhTaKripYbq76Yw223TMficxcLQ6etDMUSdysFmzuiUZTBtQqfE5-ERVMHTBgk82OtdYDXBQ07FkLfhc4z6Q/s1047/plasmancer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="710" data-original-width="1047" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMImuFMpQtz--iEcaAw_o2kAT24S53itAbaDRkIQUB6__qqDo9GCsNWj5uqh-Ypw-5fi5fzChqjwwvfB5QOjfmFurgFVuLN9rqpyc7-OWhTaKripYbq76Yw223TMficxcLQ6etDMUSdysFmzuiUZTBtQqfE5-ERVMHTBgk82OtdYDXBQ07FkLfhc4z6Q/w640-h434/plasmancer.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;">The Plasmancer is your mortal wound battery. It wants to be up close to enemy operatives to be able to activate both of its abilities so it's probably the only Cryptek that you actually want in combat.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjopS4lQAiHFxFMjkQszGAQ6Dqr81xxaqq9tTj9ozTstG7mVyRaa9nVnN9Yxz7Z2Xox-a28eKStzhqzTVaZDi-3VEYCgOAP-EA-F6xZGtYbiNJxw5AwwGKEaZKs_W-iS-pJ64yYTXNl4aeMGRiS6mg8wUPcvfnqC3rt4F9ygtiLGhObhMFF81o2TQ8tCA/s1052/chronomancer.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="704" data-original-width="1052" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjopS4lQAiHFxFMjkQszGAQ6Dqr81xxaqq9tTj9ozTstG7mVyRaa9nVnN9Yxz7Z2Xox-a28eKStzhqzTVaZDi-3VEYCgOAP-EA-F6xZGtYbiNJxw5AwwGKEaZKs_W-iS-pJ64yYTXNl4aeMGRiS6mg8wUPcvfnqC3rt4F9ygtiLGhObhMFF81o2TQ8tCA/w640-h428/chronomancer.png" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Chronomancer comes equipped with a powerful Entropic Lance; the Necron equivalent to a Drukhari blaster and also has the Chronometron ability, allowing it to give operatives a point of APL and small movement boost. It's worth noting that similarly with the Novitiate Whip-Sister's boosts, it lasts until the end of that operatives next activation so you can use it on something that has already gone this turn and then on the next turning point use the ability again for a healthy 4 White movement bonus to sling-shot an operative across the board.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Necron Warriors</h1><hr style="text-align: justify;" /><div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ56asMpenf7orfXz9vCHz3cyHGzWrlWhnkRgXa2PdcbWweqzrNP57sFhyJfIlWo0drmNSYYUE4pl_zwoJ3j-_zUDPsvVQwxTvQe56WYKbygbryW68nbo9gPkbHPU7INyDsVICbp4xQxxraaEzWutTJcHKN6LMKYmQGC5xbbHQYoFjecu4xKKfWJmEug/s837/warrior.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="580" data-original-width="837" height="444" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ56asMpenf7orfXz9vCHz3cyHGzWrlWhnkRgXa2PdcbWweqzrNP57sFhyJfIlWo0drmNSYYUE4pl_zwoJ3j-_zUDPsvVQwxTvQe56WYKbygbryW68nbo9gPkbHPU7INyDsVICbp4xQxxraaEzWutTJcHKN6LMKYmQGC5xbbHQYoFjecu4xKKfWJmEug/w640-h444/warrior.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div style="text-align: justify;">Coming over from the compendium team, Necron warriors are still very solid despite their apparent slowness. They have 9 wounds as standard which pushes them into the middle bracket of damage absorption along with living metal and a respectable 4+ save along with some good weapon options.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The most common statline for a weapon in the game is 3/4 (boltgun damage). This means that an infantry with 7 wounds can take a hit and a crit before it dies. 9 wound models such as Warriors need an additional hit or crit to go through before they die which becomes far more unlikely from one shooting or combat attack with this statline after saves. Similarly every 2-3 wounds you increase above this threshold requires an additional hit or crit to kill in one shot. Having 9 wounds makes Warriors quite difficult to kill with normal shooting and being able to regenerate wounds every turn with living metal actually makes them quite difficult to shift from objectives.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Canoptek Cryptothrall</h1><hr style="text-align: justify;" /></div><div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzjJF3EQzlGmXfM3-uDrH1NDZ--ml2wHqgJnuH-znPZfZbaETM4bwV3MCVzOMvBEBhqaXcjLSxGChiSFTF3mwADksunsyciKjxcpOPIARS2EzMpHu6j3Ih9nL8dr7OaXAbEufVH3g8Oer_qdV2OU_B-xM9WICvT2IUhPhBdR7vJgJuDmzeO08V11wqSQ/s1055/cryptothrall.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="710" data-original-width="1055" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzjJF3EQzlGmXfM3-uDrH1NDZ--ml2wHqgJnuH-znPZfZbaETM4bwV3MCVzOMvBEBhqaXcjLSxGChiSFTF3mwADksunsyciKjxcpOPIARS2EzMpHu6j3Ih9nL8dr7OaXAbEufVH3g8Oer_qdV2OU_B-xM9WICvT2IUhPhBdR7vJgJuDmzeO08V11wqSQ/w640-h430/cryptothrall.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div style="text-align: justify;">Cryptothralls are the first of our Canoptek units. They all come with the mindless special rule, meaning that it costs additional AP to carry out mission and the pick up action but this can be partly mitigated through the use of the Chronomancer's Chronometron ability and also through timely use of Protocol of the Sudden Storm's Directive 2. Like their Warhammer 40,000 counterparts, Cryptothralls act as bodyguards for your Crypteks; soaking up shooting attacks in their stead. You are only allowed two of them in your Killteam however so they can't be everywhere at once</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Canoptek Scarab Swarms</h1><hr style="text-align: justify;" /></div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLHlYMOKM3iqDDo6MuqiRgkcDoL5TmgDrupJt4Ehry86mnWRKS8lNg3snJPNs7uiv2_Ypv6T0vSx1nmylKVyCzCPSJdITluvXTBZh9ZX_NNI6gbmRN-tArb0Oie56sMGJQ7MTjtUXs6gtfjwxdLC1ZZL73crCGrzvWGkViqzaLyX5kDE5P5IiqeGMwIg/s1055/scarabs.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="710" data-original-width="1055" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLHlYMOKM3iqDDo6MuqiRgkcDoL5TmgDrupJt4Ehry86mnWRKS8lNg3snJPNs7uiv2_Ypv6T0vSx1nmylKVyCzCPSJdITluvXTBZh9ZX_NNI6gbmRN-tArb0Oie56sMGJQ7MTjtUXs6gtfjwxdLC1ZZL73crCGrzvWGkViqzaLyX5kDE5P5IiqeGMwIg/w640-h430/scarabs.png" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Canoptek Scarabs come with GA2; meaning that you are most likely taking them in pairs in order to get the most out of them. Their poor to hit stat with the feeder mandibles is made up for by good rending damage on the crit and the ability to forward deploy and self destruct by means of Tactical ploys so I can see them being a general nuance to opponents, tying up shooters and otherwise getting into places your regular warriors wont be able to.</div><div style="text-align: justify;"><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div><h1 style="text-align: justify;">Canoptek Wraith</h1><hr style="text-align: justify;" /></div><div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9iK_T07fPfKenZn2rZuHex7q6XlxYEO4CeOWNWyP0VVMH-Lxdntd2dRtdxFlruRRCWK0hUYZNkVwvrh_gWyhPPlNf-BMQkDPqnUF-NCwEKhu2kELHdJCnOcF3vxbVdqqvvLETja39qcPqiTcZncs6wQc6eEdnX-vFwfRECLVG38m3RwYqygt6P570dw/s1055/wraith.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="710" data-original-width="1055" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9iK_T07fPfKenZn2rZuHex7q6XlxYEO4CeOWNWyP0VVMH-Lxdntd2dRtdxFlruRRCWK0hUYZNkVwvrh_gWyhPPlNf-BMQkDPqnUF-NCwEKhu2kELHdJCnOcF3vxbVdqqvvLETja39qcPqiTcZncs6wQc6eEdnX-vFwfRECLVG38m3RwYqygt6P570dw/w640-h430/wraith.png" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Wraith is your heavy hitter in close combat. Essentially a flying Tyranid Warrior in stats, it comes equipped with a very solid close combat attack and it's wraith form will allow it to get across the board quickly to set up charges. It does have the same mindless ability of the other Canoptek units however and only 2 APL so don't rely on it carrying out objective missions on the other side of the board.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div></div></div><h1 style="text-align: justify;">Equipment</h1><hr style="text-align: justify;" /><div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-9OYbWsFo9B_XBKEwmiGFuTcoq95StxewxQ8Yj6pZmdtM3wWY__vIZfoKwMC3Xm5OeBrG6VmZj40gbxloLE-NtJ9QlaNbFKfmHh7kJpHX6DDw0T9HwpqQhEb9RtEhwFm7UOgrKJQni4I26tGCxLU726yYAh-J1eBHCykZFxJhkL7ty5OJ4Uft7lFDTg/s838/equipment.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="838" data-original-width="560" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-9OYbWsFo9B_XBKEwmiGFuTcoq95StxewxQ8Yj6pZmdtM3wWY__vIZfoKwMC3Xm5OeBrG6VmZj40gbxloLE-NtJ9QlaNbFKfmHh7kJpHX6DDw0T9HwpqQhEb9RtEhwFm7UOgrKJQni4I26tGCxLU726yYAh-J1eBHCykZFxJhkL7ty5OJ4Uft7lFDTg/w428-h640/equipment.jpg" width="428" /></a></div><div><br /></div><div style="text-align: justify;">Most of the equipment makes a return from the compendium with a couple of tweaks. Devourer Nanoscarabs have their cost and abilities brought inline with other grenades of it's type, and Hyperphase Blades now work on all close combat attacks and not just bayonets. The new addition here are Whip Coils for the Wraiths which replaces their weapons for a more defensive option like Tyranid Warrior's lash whips.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Strategic and Tactical Ploys</h1><hr style="text-align: justify;" /><div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: justify;"></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdYZMyHMUDMwepDn8CKseabBLwvdeBS9mGg8VBfuigEi1fp0OeVqcbXjuGYjJjw6dq8pfcTgzAGlqhhGYB6Nx7lDWmSRpskPm1iEI1hdQEB0S074tzwv-FZhXkV8gr4QY5kVYca8xBoLu_rkCWUuv-b_zioa9_2v7dpxh9iXPy8YeEWto3lwifn7US-Q/s724/ploys.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="724" data-original-width="565" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdYZMyHMUDMwepDn8CKseabBLwvdeBS9mGg8VBfuigEi1fp0OeVqcbXjuGYjJjw6dq8pfcTgzAGlqhhGYB6Nx7lDWmSRpskPm1iEI1hdQEB0S074tzwv-FZhXkV8gr4QY5kVYca8xBoLu_rkCWUuv-b_zioa9_2v7dpxh9iXPy8YeEWto3lwifn7US-Q/w500-h640/ploys.png" width="500" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">Much like the equipment list, some Strategic and Tactical ploys return with some new ones thrown into the mix. Relentless Onslaught returns to give some accuracy to short range shooting and Implackable March has it's issues addressed just giving a straight 2 white boost to movement for Engaged operatives as opposed to also limiting the actions that it can perform. The two new Strategic Ploys are Burrowing Nightmares, which is straight out of Warhammer 40,000; allowing your Scarabs or Wraith to forward deploy which adds a little more early game pressure, and The Deathless Arise which is essentially a second Reanimation Protocol use per turn, but only on the first operative death so you can't choose when to use it and that is also telegraphed to your opponent due to when you need to use the ploy. <br /><br />On the Tactical Ploy side of things we have the same Reanimation Protocols from the compendium with the updated cost and two new Ploys; Self Destruction and Reconstitution Protocols. Self Destruction gives an alternative way to use your Scarab Swarms (read: as a grenade) having them explode in combat to do Mortal Wounds depending on how much damage they have taken - you can either wait and risk them not doing much damage or throw an unwounded swarm into a fight to have it cause 4 MWs on all enemy operatives within white which is potentially a good chunk of splash damage. Reconsitiution Protocols bolsters your Living Metal rule by giving extra healing which serves to further push the durability of the team and buy more time to score your objectives later in the game.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div><h1 style="text-align: justify;">Tac Ops</h1><hr style="text-align: justify;" /></div><div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_c5Z7ZqralLIHSwU21ZeZKBkfZsJCnSbOeFX_hIPvzabKy8C1NCEN2Dyck9E9Z7uCd976KMsDKjtwQrDmRPvQ-NLqG4iZ4nf6Jp56sXC_jaZRCZwoxqwViyYJTbudMgMVH4rUCrH2g1-0Kl5tMR3JKbcj-MJBxHqegt9JuWeajRviiz596zxLr-ILRA/s812/tacops.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="812" data-original-width="698" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_c5Z7ZqralLIHSwU21ZeZKBkfZsJCnSbOeFX_hIPvzabKy8C1NCEN2Dyck9E9Z7uCd976KMsDKjtwQrDmRPvQ-NLqG4iZ4nf6Jp56sXC_jaZRCZwoxqwViyYJTbudMgMVH4rUCrH2g1-0Kl5tMR3JKbcj-MJBxHqegt9JuWeajRviiz596zxLr-ILRA/w550-h640/tacops.png" width="550" /></a></div><br /><div class="separator" style="clear: both; text-align: justify;">The Necron Tac Op list is your standard fare at this point for updated teams with a action to collect scientific data for the reversal of biotransferrence; though it's only achievable by a Cryptek and he has to survive to the end of the battle to achieve both VPs, a Tac Op to go and capture a specific objective marker and one that rewards you for reanimating your Necrons near objectives themselves. Tac-Ops 2 and 3 are probably the easiest to achieve but 1 is also possible using the Plasmancer who wants to be in your opponent's face generating mortal wounds.</div></div><div class="separator" style="clear: both; text-align: justify;"><br /></div></div></div></div></div><h1 style="text-align: justify;">How They Should Play</h1><hr style="text-align: justify;" /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">You will notice that outside of the Crypteks, there is alot of 6" range weaponry in the killteam. This is intentional as I want them to be primarily short ranged; Fighting in and around objectives where their resilience and area of effect buffs from Command Protocols can enable relatively weaker members of the Killteam to pull their weight. The Killteam would probably do best being split into a number of groups, each centered around one ot two of the Crypteks with some additional support units to act as a buffer for opposing shooting and charges.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As I mentioned before, your ideal Killteam core would always look something like one each of the Crypteks, backed up by a Cryptothrall (who as a reminder do take up some of your Canoptek allowance). This leaves you open for 3 more Canoptek operatives out of your 4 remaining slots without taking any Warriors. From here I would probably look at a Wraith and two Scarab Swarms with a Warrior to round out the team. For the choice of forward deployment I'd probably pick the Swarms over the Wraith as it's better movement and dash lend it better to charging from range.<br /><br />The Scarabs or Wraith should be forward deployed with Burrowing Nightmares where they can either sit tight for a turn or use their forward movement to try and get in place to capture objectives. It's worth noting that they will be far from your Crypteks at this point so there will be a little setup required to try and get off some choice charges on Turning Point 2 or to move into position to take advantage of Protocol of the Sudden Storm. As always with Necrons, they can sustain a good amount of punishment due to reanimation protocols but be wary of Killteams that can kill multiple operatives in one turn; there is a limit to how far that resilience goes and despite not being injured when they come back, will be very easy to kill outside some choice healing from the Technomancer.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><h1>Closing Thoughts</h1><hr /><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">Overall, I am pretty happy with how the Killteam turned out. It's worth noting that I did show the list to a few guys in my playgroup to get their opinions on it; the first version was VERY strong in the Command Protocol and Scarab departments specifically but you can see from the changelog what things were changed and when. Having designed a couple of custom things now for various games, that seems to be the normal pattern of design; you throw alot of ideas down onto the page and invariably more of them need toning down then being brought up. It's not an easy task, designing a whole new faction for this game from scratch, and it's even harder to try and balance what you have designed as you are so close to the project, so I don't envy the designers for their actual job of putting out content. I guess the best thing to do is set some very tight constraints at the beginning and have an overall idea of how you want the killteam to play so that you can design to that.<br /><br /><i>Many thanks to John over at CanYouRollACrit and Charles for proofreading and throwing a couple of ideas my way.</i></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-43570839155469967442022-07-16T23:03:00.006+01:002022-07-17T01:13:33.406+01:00Warhammer World Events: Looking back at two decades of play.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibV4yipVXVAMagUxrp7ZndtrPNsh9Yk2e2FAe0Y4CD6G3Oc15TMdE_yusevbqH52Awvyuesu6xiLUNygQN60HhGmcL_NTvc6xpyDw4Y0VlxSZKAhYqyxTiD9I-eNE6Sp2maYDxgE3mTGsql3_uitOxc5hMewy3K6-sFiZhoB0Ocd_WFDf23H2sb6K-hA/s1000/QartL3uDLO3qAVDX.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="649" data-original-width="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibV4yipVXVAMagUxrp7ZndtrPNsh9Yk2e2FAe0Y4CD6G3Oc15TMdE_yusevbqH52Awvyuesu6xiLUNygQN60HhGmcL_NTvc6xpyDw4Y0VlxSZKAhYqyxTiD9I-eNE6Sp2maYDxgE3mTGsql3_uitOxc5hMewy3K6-sFiZhoB0Ocd_WFDf23H2sb6K-hA/s16000/QartL3uDLO3qAVDX.jpg" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Picture this; It's a crisp Saturday morning in the outskirts of exotic Nottingham. Scores of gamers of all ages; some younger dropped off by their parents, some grizzled veterans of game systems past, and everyone in-between, are waiting in anticipation of the doors to Warhammer World to swing open, partake in a warming bacon roll from the fine staff at Bugman's bar, and then participate in a weekend of games, quizzes and sometimes a little silly merriment. It's tournament season at Games Workshop and it's open for everybody.</div><span><a name='more'></a></span><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Nostalgia aside, having just bought a ticket to Warhammer World's Age of Sigmar Path to Glory event in October, and having been to a couple of Kill Team events over the last 6 months or so; what has really struck me is the decline in both representation and value in these events along with the nearly doubling in cost since I started going to events nearly 20 years ago. At every event we go to there is a feedback form to fill so this can be counted as my feedback from two decades worth of events.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Games Workshop's business model is no secret; they are out to sell miniatures and everything else is secondary to that model. I personally don't have any issues with this as its something I've made peace with years ago; it's how they have always worked afterall and who can excuse a company for wanting to make a healthy profit? Besides, the improvements that they have made in the miniatures department are undeniable with the increases in sculpting quality and detail. On the events side of things however I feel like the story is a bit different, especially in a post-covid and current cost of living crisis world.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBH7k2v_Vln4_FPlPdP7wS5qgJoHtXD--0XYMiGeVB212_h7bgbWHMzloiEFkMHN-1zQfdczqbZNpn46f-9Bq30Jp4I21_Kxt-v7J7XtOVdWkGrWd_sa2L0p5s0n4YMZ57JfcLjBOuLFJrlEnRbm6ULy9gxz6WhFa_ybJhiSTC20--5xFpPAuDGICUEA/s720/68975_449577653330_5865699_n.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="540" data-original-width="720" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBH7k2v_Vln4_FPlPdP7wS5qgJoHtXD--0XYMiGeVB212_h7bgbWHMzloiEFkMHN-1zQfdczqbZNpn46f-9Bq30Jp4I21_Kxt-v7J7XtOVdWkGrWd_sa2L0p5s0n4YMZ57JfcLjBOuLFJrlEnRbm6ULy9gxz6WhFa_ybJhiSTC20--5xFpPAuDGICUEA/s16000/68975_449577653330_5865699_n.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Warhammer World back in 2010 when phone cameras were little better then potatoes with a flash. You will notice alot more space in the gaming hall; This was before a chunk of it was cannibalised for extra store floorspace and Games Workshop leaned much harder into the castle courtyard asthetic.</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Let's rewind a few years back to when I was most active in the tournament scene; 3rd - 5th editions of Warhammer 40,000 and the Warhammer Fantasy Grand Tournament events. Your typical two day event would consist of 6 or 7 games over the two days, 3 hot meals (lunch and dinner on the Saturday and lunch on the Sunday) and a pub quiz on the Saturday evening for around about £35 plus travel and accommodation for the Friday and Saturday nights (and in the case of Grand Tournaments, free entry into the finals if you finished in the top third). All in all you could have a good weekend out for around £150 which was totally achievable in those times.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Fast forward to today and we are looking at £70 per ticket for 5 games, 2 meals and no after-event activities for their tournaments. This pushes the total spend to around £500 per person for the weekend when you take the additional increased cost of food, travel and accommodation into account. Going back to my earlier comments about representation; I think this decrease in value, along with the massive hike in price is a contributing factor in what's essentially pushing Games Workshop's in house events more towards the domain of middle aged men and a largely local scene (for whom the travel costs are far less), and away from the more diverse crowd that it used to have in terms of age and where in the UK people were from; women in the hobby has always been a challenge that Games Workshop is trying to figure out but it leads me to wonder where the rest of the players have actually gone.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR7VTcey05b4r63lCzC15Gxn4cmJw6s6D4DvwPSBjvGr7zTvkBSTbOOyFw512YqqQMbbMGpApbGKwQAJeOVyoB6Mjh1OPnQeYEHEf_4QtEZvNNFunafHH2fK8BfQmOhNwsTZm0TLl10F0BOr0NccniabEz_tcQ-nATO_ZsrRLka11nlOpzA9T7qTSC_A/s960/305523_290726731046710_499525738_n.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="960" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR7VTcey05b4r63lCzC15Gxn4cmJw6s6D4DvwPSBjvGr7zTvkBSTbOOyFw512YqqQMbbMGpApbGKwQAJeOVyoB6Mjh1OPnQeYEHEf_4QtEZvNNFunafHH2fK8BfQmOhNwsTZm0TLl10F0BOr0NccniabEz_tcQ-nATO_ZsrRLka11nlOpzA9T7qTSC_A/s16000/305523_290726731046710_499525738_n.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>My close gaming group circa 2012. We all still play in one form or another but time was that we would all go down to events together and have a great time whilst doing it. The most we brought up from London one year was 16 players. Unfortunately it's almost impossible for all of us to get tickets to events nowadays considering they all sell out within minutes of going online.</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As a recent father who would love to bring his daughter into the hobby, such a high financial barrier to entry is really making me think twice about that trip to Warhammer World in a future where I realistically see event ticket prices hitting the £100+ mark. Combine all of this with ever increasing pressures elsewhere and I'm not entirely sure that the current model will continue to work. Don't get me wrong; the Games Workshop hobby always has been a luxury product but for those gamers who have seen their local stores and gaming spaces closing in recent years, that trip to Warhammer World served as a great way to meet with other people in all walks of life to participate in the hobby we all enjoy; more a social event then anything else but at the price of an actual weekend holiday and with similar, much cheaper events elsewhere I'm not so sure that it's a price worth paying anymore. That being said, outside of niche games such as Warhammer: Underworlds, Warhammer World events do still sell out very quickly but I feel like a portion of this can be attributed to an actual reduced number of tickets being sold. There used to be 60 gaming tables, or 120 players participating in events past, but nowadays those numbers are far lower. Taking my recent Path to Glory purchase as an example; The 80 tickets sold out in less than 12 minutes leaving a good chunk of my local playerbase unable to go. Of course some of this is down to their rearranging of the gaming space in recent years and expanding the shop which physically reduces the amount of tables available to actually play games but I do think that this scarcity of tickets might be another contributing factor.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqjP4Nj7vmljq4g_5HjdyQfRnttqTcA8HhFe9u6HwK9L8QsLFj-5TffUlpTjk1jZQeGAAvQIawpJ_kV9gpqzsaNn1FEb_psG6uhyzsrmg8OXHqMfZE1XCFAEL0wqRf1J3MQCmqHTo7GBvs8tzYGeJs3YLCTMpHuCJXB1I7FcytrP-yHYGuG2Jh_CVp5Q/s2048/621454_250892121696838_239315483_o.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqjP4Nj7vmljq4g_5HjdyQfRnttqTcA8HhFe9u6HwK9L8QsLFj-5TffUlpTjk1jZQeGAAvQIawpJ_kV9gpqzsaNn1FEb_psG6uhyzsrmg8OXHqMfZE1XCFAEL0wqRf1J3MQCmqHTo7GBvs8tzYGeJs3YLCTMpHuCJXB1I7FcytrP-yHYGuG2Jh_CVp5Q/w480-h640/621454_250892121696838_239315483_o.jpg" width="480" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>One of the big highlights for me was the Saturday evening Pub Quiz. Run by the events team you would sometimes even get the odd games designer pop in for questions after a day's work. The prize was a certificate and more importantly a round of drinks at Bugman's bar which I am happy to say that our gaming group won on more than one occasion. It's little things like this that really made the events special.</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div><div style="text-align: justify;">It's not all doom and gloom though; back to my example of the narrative Path to Glory event; there is a mini-tournament for players who happen to turn up early on the Friday evening with points contributing to the overall standings (something that they totally didn't have to do) and a couple of other fun things going on after the games. It's these kinds of things that I really appreciate in giving more value to the players. Granted, this is supposed to be a more relaxed event when compared to the main tournaments but the tickets sold out faster then the major competitive ones which I think might be an indicator on what the players prefer. At the 'old' Throne of Skulls tournaments there were additional awards for things like being best in faction where even if you didn't have 'the best' army there was still the possibility of walking away with something for your efforts (I will never forget the year that we helped our friend who must have been 14 at the time win best Black Templars from another thoroughly unpleasant and unsportsmanlike player who looked VERY annoyed at the awards ceremony - he even stood up expecting his name to be called). It's these kinds of small things that help give value to an event and encourage different types of players to go.</div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Warhammer World should be the premier destination for Games Workshop events and I think that there is a lot to be liked about the venue and the events team themselves, who this article is in no way a critique of; a good amount of variables are outside their control like the opening and closing times of the stores, layout of the gaming space, etc. and I actually think that they do a really good job within those constraints. That being said, over the years there have been things that is well within their control to change; a reduced amount of games can be resolved by playing less points for example and clever scheduling (which is another thing that has slowly been creeping up over the years), and other participation prizes are well within their remit. I think that overall they would want to try and attract back that varied player-base at their premier events which they used to be known for as it only enriches the hobby as a whole and allows the most people possible to partake in something truly special.</div></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-43861857803582398472022-06-27T12:12:00.007+01:002022-07-23T19:03:13.833+01:00A Tale of Four Gamers Episode 2: Spooky Boys and Sub-Assemblies<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaMSRwME1MG3SQ8vGy4N7UKFA8tAjWImk_AxGvfLYYqdNxXZrj92fndqENW8Y3OHseJSNdNw2zyAziKfexexJb5UfBvYqisS-0DngCAIxNOotfr9bj8YU3J_GVNygNorO3sy-wfzySl7i4YdMn-MJ30qp_HuOe4EaDK-JvDTvr96CDQorEcrAk8UJkPw/s5062/Episode%202.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5062" data-original-width="5062" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaMSRwME1MG3SQ8vGy4N7UKFA8tAjWImk_AxGvfLYYqdNxXZrj92fndqENW8Y3OHseJSNdNw2zyAziKfexexJb5UfBvYqisS-0DngCAIxNOotfr9bj8YU3J_GVNygNorO3sy-wfzySl7i4YdMn-MJ30qp_HuOe4EaDK-JvDTvr96CDQorEcrAk8UJkPw/w640-h640/Episode%202.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Hello and welcome back! Our second month of hobby sees me re-purpose some old Nighthaunt, Chris get stuck into Archaon, David into his Knights and some Stormcast, and Charles build even more tiny tanks.</div><span><a name='more'></a></span><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Aytan</h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Hey All, following on from the review I did of the book <a href="https://www.offmetamusings.com/2022/05/battletome-nighthaunt-quick-review.html" target="_blank">HERE</a>, this month I'll be starting to finish up my Nighthaunt. I do already have an existing army so I'll be working on a new list, seeing what pieces I can salvage, and doing some conversion work on some of the newer miniatures ill need.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWnzOc4DCxb_uLzk3ug_uJwrizpJuchjQF4mJEibFmmSgD1_QwwU9cNkDLQlntFEHiLNga5bSqY7ijlXBQoK7co7hr8lZhW43_vi2ZXLtGk4mo1mXdRd0wjd2Ic_cpwQhjiFxVfnb_4YGgWPSjcUcaxPnmGsHAS5-gJY_VW_gAmsX1DQdRKvsOWSItxA/s3888/DSC00088.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1894" data-original-width="3888" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWnzOc4DCxb_uLzk3ug_uJwrizpJuchjQF4mJEibFmmSgD1_QwwU9cNkDLQlntFEHiLNga5bSqY7ijlXBQoK7co7hr8lZhW43_vi2ZXLtGk4mo1mXdRd0wjd2Ic_cpwQhjiFxVfnb_4YGgWPSjcUcaxPnmGsHAS5-gJY_VW_gAmsX1DQdRKvsOWSItxA/w640-h312/DSC00088.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I'll definitely be using my chainwrasp again</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As I mentioned in my review article, I'll be looking to play a hybrid MSU'ish Bladegheist Revenant Scarlet Doom list with small units of Revenants and cavalry backed up by a chunky Chainwrasp anchor. With this in mind, the elements that I definitely want in the final list are the aforementioned Revenants and Chainwrasp and definitely Lady Olynder:</div><div style="text-align: justify;"><br /></div><div style="text-align: left;"></div><blockquote><div style="text-align: justify;">Lady Olynder: 340</div><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><div style="text-align: justify;">Guardian of Souls: 150</div></span><div><div style="text-align: justify;">Spirit Torment: 115</div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">30 Chainwrasp Hordes: 330</div><div style="text-align: justify;">10 Bladegheist Revenents: 175</div><div style="text-align: justify;">10 Bladegheist Revenents: 175</div><div><div style="text-align: justify;">10 Bladegheist Revenents: 175</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">3 Spirit Hosts: 125</div></div><div style="text-align: justify;">2 Chainghasts: 95</div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">5 Hexwraiths: 160</div></div><div style="text-align: justify;">5 Hexwraiths: 160</div></div></div></blockquote><div><div><div style="text-align: left;"></div></div></div><div style="text-align: justify;">I think that this gives a good mix of healing and utility from the characters, the possibility of a good amount of mortal wounds when taking advantage of the new Ethereal (flee and charge), Wave of Terror (massed debuffs) and Scarlet Doom (mortal wounds on the charge from Revenents) rules that the book now offers.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Starting with Lady Olynder, those eagle eyed among you will notice that I have already shown a sneak peak at her conversion work over on my Instagram.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTTRBYjMCKyDznxiK7GgZj15aPjfxUAJvxBE-jFuC20QFqfp8-Zpsct2mJYgbCUTvrD8hStIU0hMDvRBcIweVO41fW-amsfV-j1_pw_0G2GoHGng5O5R9YtGkZibC1gB0dl8XT9Oybx8g2zGoJv4EyOEX6bMD82p-46WDCASFyM8P5dnu-dECi9zqMQ/s969/20220510_183242-COLLAGE.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="969" data-original-width="969" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTTRBYjMCKyDznxiK7GgZj15aPjfxUAJvxBE-jFuC20QFqfp8-Zpsct2mJYgbCUTvrD8hStIU0hMDvRBcIweVO41fW-amsfV-j1_pw_0G2GoHGng5O5R9YtGkZibC1gB0dl8XT9Oybx8g2zGoJv4EyOEX6bMD82p-46WDCASFyM8P5dnu-dECi9zqMQ/w640-h640/20220510_183242-COLLAGE.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">I wanted to make her more spooky soul-eater but still keep the rose maiden theme from her thorns so with that in mind, I knew that I wanted to change the head as it's honestly my least favourite part of the existing miniature, and add a scythe to go with the overall 'death' theme of the army. The new head came from the Mymourn Banshee kit, which incidentally fits pretty well with the back of Lady O's existing veil with only a small amount of filling work to actually be done. Further pushing the link with the banshees, I (carefully) hollowed out her chest using my dremel tool and separated all of the roses from her existing vines to use elsewhere on the miniature.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The right hand and scythe is from the Ossiarch Bonereapers Mortisan Soulreaper which to be honest, is a little large in scale but using some of those roses I fashioned a corsage to hide the join. Once there is paint on the model I don't think that it will be noticeable. I dotted the other roses in strategic places about the miniature; a trailing bouqet for the left hand and 'sewn' into her veil and overall I think that the effect came out as I wanted. I did replace her handmaidens with the other two banshees that were otherwise unused from the box as I think the overall circular lines of the model benefit from the two and also to further tie in Olynder to the banshee theme. I unfortunately didn't have time to have her painted up for this month but she is primed and ready to go as soon as time allows.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The other hobby work I did this month on the army was converting some of the now, unuseable miniatures from my previous force into a new unit of Hexwraiths. Personally I think that the current Hexwraith box is quite dated in it's design and doesn't really fit in with the current Nighthaunt aesthetic so I wanted to do something different. From the previous army, I did hack apart a number of Dreadblade Harrows to make units of counts as Dire Wolves for a fast moving force.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7WF1OrPTCR1RQGf9-SyshqM1MIqDSf2wQs7E765MHT5EJ1SWwJogzi_juAbW0RJxlLjssZSKM2RH19xS9L1GdV9S-LXNplTTZbTvqNXXp-r-BGXy86Qo605gIff2Q3_k6rzrClsDAvRoSNTseiija3PL92Z5p4rz2ZunwCUom7dZi-GMa6enbdxbczA/s3888/DSC00086.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7WF1OrPTCR1RQGf9-SyshqM1MIqDSf2wQs7E765MHT5EJ1SWwJogzi_juAbW0RJxlLjssZSKM2RH19xS9L1GdV9S-LXNplTTZbTvqNXXp-r-BGXy86Qo605gIff2Q3_k6rzrClsDAvRoSNTseiija3PL92Z5p4rz2ZunwCUom7dZi-GMa6enbdxbczA/w640-h640/DSC00086.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Complete with the bonus nod to the Nightmare Before Christmas</i></td></tr></tbody></table><div><br /></div><div style="text-align: justify;">Unfortunately after several house moves and clearances I no longer have the harrows themselves (as giving them scythes and grouping them into units would make pretty chunky cavalry models) but I do have a big 30-man unit of Grimghast Reapers that I'm no longer going to be using in full.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL49BRX5NADLG6Asb8_AuyDapAGoKjJEJC2JUsX5Br1Ox96imQnqcuFXSOnqKOzr4LXYb1mJVjob5mWRkRdqlOOBykolIlaztMjBdHEkrXB1rP063MAoiIJMHD6tteIdCHKUOnC0pMUf_DKFM_6yKMGkNROiVwz294HowhdGEaKYEdSs3T_SKTIyA0Og/s2809/DSC00094.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2809" data-original-width="2809" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL49BRX5NADLG6Asb8_AuyDapAGoKjJEJC2JUsX5Br1Ox96imQnqcuFXSOnqKOzr4LXYb1mJVjob5mWRkRdqlOOBykolIlaztMjBdHEkrXB1rP063MAoiIJMHD6tteIdCHKUOnC0pMUf_DKFM_6yKMGkNROiVwz294HowhdGEaKYEdSs3T_SKTIyA0Og/w640-h640/DSC00094.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Whilst great on the tabletop, I don't think that I'll be using a full block of 30 Grimghast Reapers in the near future but even cannibalizing 10 for this conversion I can still run 2 small or one medium sized unit</i></td></tr></tbody></table><div><br /></div><div><div style="text-align: justify;">With that in mind, and clippers in hand, I fused the two units to make spectral reaper cavalry. There was only actually a small amount of actual touch up work needed on these as they came out pretty neatly and overall I'm quite happy with the effect.</div><div style="text-align: justify;"><br /></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEASl9gNNxlG1dpdOudnU3uDQ9Ftfuzmw3wmga5w-TfTcXWt6viOuVYKnvc-1ynWGQIHr8TaGKXDI0v2zcgBozrrRvnEVrC3nGdcC1ClxUdQBT25NQVQ-MHhDrdP5vz02AhofjmSad9X1HwsA8oib1AuKP35aRdCRYKClc4APkfMeCJtKAvecvhz5-HQ/s969/DSC00089-COLLAGE.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="969" data-original-width="969" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEASl9gNNxlG1dpdOudnU3uDQ9Ftfuzmw3wmga5w-TfTcXWt6viOuVYKnvc-1ynWGQIHr8TaGKXDI0v2zcgBozrrRvnEVrC3nGdcC1ClxUdQBT25NQVQ-MHhDrdP5vz02AhofjmSad9X1HwsA8oib1AuKP35aRdCRYKClc4APkfMeCJtKAvecvhz5-HQ/w640-h640/DSC00089-COLLAGE.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Not only do they fit in better with the new Nighthaunt aesthetic, they are also much more imposing on the tabletop when compared to the standard Hexwraith miniatures. Much more fitting for a unit that is supposed to be able to do mortal wounds on the charge.</i></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK3VlYLyqSaMQTNotCOZZhlQ9soy6xu2XToLLju46LBjCxlsxPKRAwzY8Gx36CC30OFhWnM0FSTfcy0e1ly813-_2qRrvxveJ5BUkDXyaKzD_sqIiTZIlLIqzDtBJAEn93Gcm9pgeDl8ZX_Ezd7O-gfNs7-AM7lLqr9nmZk3WLk4SmX1bse0g7AGdxfw/s1292/DSC00089-COLLAGE.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="969" data-original-width="1292" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK3VlYLyqSaMQTNotCOZZhlQ9soy6xu2XToLLju46LBjCxlsxPKRAwzY8Gx36CC30OFhWnM0FSTfcy0e1ly813-_2qRrvxveJ5BUkDXyaKzD_sqIiTZIlLIqzDtBJAEn93Gcm9pgeDl8ZX_Ezd7O-gfNs7-AM7lLqr9nmZk3WLk4SmX1bse0g7AGdxfw/w640-h480/DSC00089-COLLAGE.jpg" width="640" /></a></div><br /><div><div style="text-align: justify;">Of course at the moment I don't actually own any Bladegheist Revenents. However, they were included in at least two issues of Warhammer Age of Sigmar: Mortal Reams magazines by Hachette so I've got a bunch of these on order which should arrive in the next month so I'll try to get some of these on the go along with a painted Olynder. Next month I'll also be revisiting the bulk of the converting work for the Necron army that I've got going in parallel so here is a sneak peak of what's to come.</div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhSsfgL4XxAJ044lySoP_2PvSLodUzPSmrG3fyAjs0ru-5SCTGrl__HsbHax-pjo8AtrbGFjNuvSbtl14XHxihxJRzcdWo4HUTHwMCGHaB_F3cNjAliCrCnPG6p31K7hGrnFgj4cF929c9UZkwqnKh-QLzp-MH_hpHeAiF9QaDcuG1Qj-FjVHH0CauDg/s3888/DSC00058.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhSsfgL4XxAJ044lySoP_2PvSLodUzPSmrG3fyAjs0ru-5SCTGrl__HsbHax-pjo8AtrbGFjNuvSbtl14XHxihxJRzcdWo4HUTHwMCGHaB_F3cNjAliCrCnPG6p31K7hGrnFgj4cF929c9UZkwqnKh-QLzp-MH_hpHeAiF9QaDcuG1Qj-FjVHH0CauDg/w640-h640/DSC00058.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>(Very) tall destroyers</i></td></tr></tbody></table><br /><div><h1 style="text-align: left;">Chris</h1><br /><div style="text-align: justify;">So
here we are one month into to this new journey with all the guys and
what can I say?
Well what I know for sure is that this is one big model…. Nevertheless, a
great looking one! I have spent much more time than I was expecting
just trying to get Archaon built and at a stage where I could start with
the challenge of painting him up.</div></div><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ZHpcNykkDQzXpzsVZcDZz6k3Y68ck6tXOOSqdhhagYg5cifd8P4JzW9hW6bC6DvLNpxp1tJ0S3nS821aQXzOzLUVTZRrYZsQG6rgwXdh3qwIxtXNNExXUQH-CfYBG458fnAD8gvVw7mGdIGkozY6P05jnSiJ0Js5y2FE7VsGkAb_rHr7Ee_90Z8xHg/s2048/287590876_748114686528443_2415914809336124359_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ZHpcNykkDQzXpzsVZcDZz6k3Y68ck6tXOOSqdhhagYg5cifd8P4JzW9hW6bC6DvLNpxp1tJ0S3nS821aQXzOzLUVTZRrYZsQG6rgwXdh3qwIxtXNNExXUQH-CfYBG458fnAD8gvVw7mGdIGkozY6P05jnSiJ0Js5y2FE7VsGkAb_rHr7Ee_90Z8xHg/w480-h640/287590876_748114686528443_2415914809336124359_n.jpg" width="480" /></a></div></div><div><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></div><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41">When it came to start building Archaon I had to think what the best way was
to make it easier to paint him. Therefore, I build all of Dorghar (Big
Dragon thing with 3 heads) apart from them three heads as they would be
easier to paint as a sub assembly as they are all different colours, etc.
I also decided to keep the main man himself (Archaon) separate as he
will take quite a lot of time to paint up and it’s much easier to get to
all the little details that he has this way.</span></div><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlLpQkRMxV84_bAAbzn9oQcpVh1YiXkO7X6GGOmRVvGtX0BWQSwzN5FuQpXO5KBhN2aeAx0rKV_EXMbQiR5XzdioXY668AkTzUSfW_k2I_4q5SYsxuNsgQAz3h-i36dsP3Qrs5y47HaCmM4ElP_L8O6QiZ-zSPpBK1tiUJx_Div4RbiWyX82UOsPT-hg/s2048/289057773_1045724096349055_8256095553210946787_n.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlLpQkRMxV84_bAAbzn9oQcpVh1YiXkO7X6GGOmRVvGtX0BWQSwzN5FuQpXO5KBhN2aeAx0rKV_EXMbQiR5XzdioXY668AkTzUSfW_k2I_4q5SYsxuNsgQAz3h-i36dsP3Qrs5y47HaCmM4ElP_L8O6QiZ-zSPpBK1tiUJx_Div4RbiWyX82UOsPT-hg/w480-h640/289057773_1045724096349055_8256095553210946787_n.jpg" width="480" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Having built a Dorghar myself for what was probably a way too expensive dragon-demon conversion I can attest to the fact that sub-assemblies are the way to go ~ Aytan.</i></td></tr></tbody></table></div><div><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></div><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41">When it came to start with Dorghar I started with a black undercoat so nothing to special. Then a dry brush of the the area I know I want to be
black on Dorghar with Eshin grey just to get an idea of what I would like
to stay that dark black/grey as for the tail and body I have gone for
Rakarth Flesh to get me a good base for Dorghar’s flesh tone. Hopefully next months post you will be able to see much more progress
then I have been able to do but I’m still happy how it’s getting along.
The lesson I’ve learned is that big models take time to build :)</span></div><div><div style="text-align: justify;"><br /></div><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBCOGF2RAqLjYol367AI5zeS5caVuBnskawPE1v1fnA8l63b0QH8TEB-ToPR9ncGScLg_cBcFRxJ8D4QK4hOD3qPxeZonNtBH3Lg_GW7HeSb_1npoXmF-XJiYyrbv0XkIPUO8fVJXot4dLzSfq3AO-nfooYsGW7yELaRHshyx6BG2QCg7ZBQnRWLmKA/s2048/285109151_337122218445306_7334211812198451687_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBCOGF2RAqLjYol367AI5zeS5caVuBnskawPE1v1fnA8l63b0QH8TEB-ToPR9ncGScLg_cBcFRxJ8D4QK4hOD3qPxeZonNtBH3Lg_GW7HeSb_1npoXmF-XJiYyrbv0XkIPUO8fVJXot4dLzSfq3AO-nfooYsGW7yELaRHshyx6BG2QCg7ZBQnRWLmKA/w480-h640/285109151_337122218445306_7334211812198451687_n.jpg" width="480" /></a></div></span><br /><h1 style="text-align: left;">Charles</h1><div><br /></div><div style="text-align: justify;">Due to the unseasonable weather painting has not gone as planned, I managed to get an undercoat on the forces that have been built so far using Army Painter Uniform Grey, which would have been fine for the main colours on the Infantry and Guns for a more Early to Mid War force if I wanted to be historically accurate, but it still works fine as an undercoat for painting a more Mid / Late War force which uses a lot more cammo with a Green/Grey base colour.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz25OiuiZfSVNY-5FNKdDf4U02xEUBkv24nBF5wcUUN4Pn1OW1tEz7Nerx0VeFxX6QFS64NWB2e5TphrAov_nCHqy9oUKe6ULAcaLARF7O5XHJuiIletM-HyZrocaKxp7n6MT2tav5lLelzyIG597Se6nEyJKAKz1yd2giFwink0xUvl56nMBZPaXaZg/s1154/cammo-infantry.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="819" data-original-width="1154" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz25OiuiZfSVNY-5FNKdDf4U02xEUBkv24nBF5wcUUN4Pn1OW1tEz7Nerx0VeFxX6QFS64NWB2e5TphrAov_nCHqy9oUKe6ULAcaLARF7O5XHJuiIletM-HyZrocaKxp7n6MT2tav5lLelzyIG597Se6nEyJKAKz1yd2giFwink0xUvl56nMBZPaXaZg/w640-h454/cammo-infantry.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">I have used Games Workshop's Contrast Militarum Green over the Grey spray and I feel that this has given me a good base colour for the uniforms. The 7.5cm gun was given two coats of Contrast Iyanden Yellow to try and make a colour similar to Dunkelgelb (German Dark Yellow) which I think it may have done an ok job, and once the other details are done it should look nicer.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg69FGHm3j68xQou3v9-rTozu7is4hl40jp2qJF6abfChpkwrbBIOqQks9nqw-9Zt8L4dupJvMpUwYaERtp8GmwUwgdODJQRC6RWi7B0GrLJROpeh2siPM_44OXxogt1s-XQjxAK7JMQs5tgoaFL6OSKI4yasbmL5VH3kLCFx5GN9D6zqmPQqvwoVAyoA/s2917/infantry-base-green-2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="2917" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg69FGHm3j68xQou3v9-rTozu7is4hl40jp2qJF6abfChpkwrbBIOqQks9nqw-9Zt8L4dupJvMpUwYaERtp8GmwUwgdODJQRC6RWi7B0GrLJROpeh2siPM_44OXxogt1s-XQjxAK7JMQs5tgoaFL6OSKI4yasbmL5VH3kLCFx5GN9D6zqmPQqvwoVAyoA/w640-h184/infantry-base-green-2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOvcTViRqfskzD05KWRD1Ybj01F1GIjjGC_0ygfIrRMievM5NjSgwHc9nUO9Yvy1PKSOwoRSKrtylzPriZAyWHt4t8YThhfNlHIqWFM7A4SB5_RnwRXr92IDQf9Jqm3g4WIF_iQvuztF-pOLhMrrR1kxf7w0uWs95PuwvxBgjx9-k8ZBrhsURiwyL0Dg/s3865/infantry-base-green.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1057" data-original-width="3865" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOvcTViRqfskzD05KWRD1Ybj01F1GIjjGC_0ygfIrRMievM5NjSgwHc9nUO9Yvy1PKSOwoRSKrtylzPriZAyWHt4t8YThhfNlHIqWFM7A4SB5_RnwRXr92IDQf9Jqm3g4WIF_iQvuztF-pOLhMrrR1kxf7w0uWs95PuwvxBgjx9-k8ZBrhsURiwyL0Dg/w640-h176/infantry-base-green.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">I have focused on building more units while the weather was hot as there have been another couple of events that I may be able to attend. As part of an ebay lot I got 3 Marder Tank-Hunters which are part of a kit that makes two different vehicles but only includes one set of track components so a friend 3D printed me some new tracks. The quality was not fantastic but it will do as I can paint them up as mud/grass covered or use other spare parts to add side skirts, which while not accurate I'm sure would be fine.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx-Bb34kEmVzNWvl1zXZ1rkb7CCkYusZNlUDnRA7uyxb2FtR0HM9Eqvpq0HGqcv-JVtI2awEJt91Et_20JjUbAa32WCdVu2W5rAFa8yNPzLNAPtFj0KO9Us1gOD_ZZfTKn9NrZcdLZr7_s4EWT28NpaCvYEUzEwGwp2zitSKgr6oPqMlOxBObiu6P4XQ/s3437/marder.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1140" data-original-width="3437" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx-Bb34kEmVzNWvl1zXZ1rkb7CCkYusZNlUDnRA7uyxb2FtR0HM9Eqvpq0HGqcv-JVtI2awEJt91Et_20JjUbAa32WCdVu2W5rAFa8yNPzLNAPtFj0KO9Us1gOD_ZZfTKn9NrZcdLZr7_s4EWT28NpaCvYEUzEwGwp2zitSKgr6oPqMlOxBObiu6P4XQ/w640-h212/marder.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">We have the start of my Half-Track transports for my infantry, the yellow plastic one is from Battle Front and the grey plastic one is Plastic Soldier Company. There are a few minor size differences between the kits but once painted and on the tables they should blend into each other nicely.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwVoQuhPh50KGfIh-wmxxjIazwsX7Rioit3Foz-xeq6TR9sUpGTzah7FVlw1e6I_JsDWE-0l2TSP2wChFaQNbhkbPv9AJ0mAZbpBFGJpq0s7JN_ZUhF15BTTigmh1_eNDNfx9ICsy6gzjEe--peHl9fNheRDp635tMcRidg0XPrASAay2BsDj7h17Tpw/s3653/half-track-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1707" data-original-width="3653" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwVoQuhPh50KGfIh-wmxxjIazwsX7Rioit3Foz-xeq6TR9sUpGTzah7FVlw1e6I_JsDWE-0l2TSP2wChFaQNbhkbPv9AJ0mAZbpBFGJpq0s7JN_ZUhF15BTTigmh1_eNDNfx9ICsy6gzjEe--peHl9fNheRDp635tMcRidg0XPrASAay2BsDj7h17Tpw/w640-h300/half-track-1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Ilk74KtZF9LfhyW7G-QH-Gds2UxFD_EdnT4HW3tdLQTgrergrmUiq-k-fPgVFyjoGjpATTpDrbIQMgGpYJ0QA81xO0ptA1ez3I1fRf1F5-fLwrURtlG1vTuf4MtKsgsF5CQKTQ7QwgYtPLsUuGK-w1o6aNhbKJ0_lKVXjEL-DDK4YS1bIwQXGscSEA/s3677/half-track-2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1283" data-original-width="3677" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Ilk74KtZF9LfhyW7G-QH-Gds2UxFD_EdnT4HW3tdLQTgrergrmUiq-k-fPgVFyjoGjpATTpDrbIQMgGpYJ0QA81xO0ptA1ez3I1fRf1F5-fLwrURtlG1vTuf4MtKsgsF5CQKTQ7QwgYtPLsUuGK-w1o6aNhbKJ0_lKVXjEL-DDK4YS1bIwQXGscSEA/w640-h224/half-track-2.jpg" width="640" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSp2v8wIc8DY-1hneK2SqyyWicC2b7JBRQ_DKH5wYJ1Rn2jHIiJHuOtfgIH7FiN4t6A2jRZq5J7kZGag359YsgnxEQFqck96naB6DVUKhVhT2H6L3qPwCmWpcGQq9X7zpM8mmWVwiXsWVEVuqWirfvNnBXefQ-4WyNtiBYYDB1FQJrsDe4oJ1_FRD0yQ/s2233/half-track-3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1589" data-original-width="2233" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSp2v8wIc8DY-1hneK2SqyyWicC2b7JBRQ_DKH5wYJ1Rn2jHIiJHuOtfgIH7FiN4t6A2jRZq5J7kZGag359YsgnxEQFqck96naB6DVUKhVhT2H6L3qPwCmWpcGQq9X7zpM8mmWVwiXsWVEVuqWirfvNnBXefQ-4WyNtiBYYDB1FQJrsDe4oJ1_FRD0yQ/w640-h456/half-track-3.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Bearing in mind that I have absolutely no idea about this game, it looks like you can use any miniatures as long as they are the right scale (a definite advantage of being historically accurate as opposed to fantasy/ science fiction Games Workshop based) ~ Aytan.</i></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">Next we have to Panzer V Pather tanks. These are both from Battle Front, they are great kits which go together really easily for their size and feature a good amount of detail and options. These are currently assembled with out side skirts though I may add them before painting.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB7bwlZN3e6rxHoFZMVJeEBX5JY2Rc8i4OjfnHudUcLUzlXaQx5tlpBSjL1lbcA5j1Kt-9t4P-8UBGOS-v9mE61iH-rf02NcsYqAsxNqyHltnPKCHel94eaakNGxa1xC8Q94YusOMpmc7VTXl1ySH9i3xx4rsBsmhNhl6CJl632_Fa0wfz_9bsvcIBPg/s3495/panther-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1913" data-original-width="3495" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB7bwlZN3e6rxHoFZMVJeEBX5JY2Rc8i4OjfnHudUcLUzlXaQx5tlpBSjL1lbcA5j1Kt-9t4P-8UBGOS-v9mE61iH-rf02NcsYqAsxNqyHltnPKCHel94eaakNGxa1xC8Q94YusOMpmc7VTXl1ySH9i3xx4rsBsmhNhl6CJl632_Fa0wfz_9bsvcIBPg/w640-h350/panther-1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ3IeSALAe2XmB4E2nmKXycXhCzAlC4kstfC952AWbrrXJ9hnVnisdMzT6HIa1MW_-XUvs-8_dyVYU6cFoIFvn3GdQTyEEiqH8C3r74dATIJ6x4-KLuyaXTLcao-Ui6Xgq7Sa4arOdh6hLrFSmWlZcH0SuVHReoteSB2jX-can2BhmJu04RGK2rvT2hw/s3559/panther-2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1305" data-original-width="3559" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ3IeSALAe2XmB4E2nmKXycXhCzAlC4kstfC952AWbrrXJ9hnVnisdMzT6HIa1MW_-XUvs-8_dyVYU6cFoIFvn3GdQTyEEiqH8C3r74dATIJ6x4-KLuyaXTLcao-Ui6Xgq7Sa4arOdh6hLrFSmWlZcH0SuVHReoteSB2jX-can2BhmJu04RGK2rvT2hw/w640-h234/panther-2.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">This is my first Panzer IV. there will be another 5-6 of these being built shortly to allow me to field a HQ unit and a Tank Unit. Again these are the Battle Front kits but I have a few other kits coming from Zvezda, who also make 1/100 scale tanks, and I can provide a comparison to these once they arrive.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikPl68BIbvZm3vFKUrNaxYfxt1Bcc_carpJGUf1am0F_j5dmozLyxmhbFtjE6ZbVtq3LGS1ZewrLZHA-f92Qc9T5ERQ713DSOhb1ykHFoeN_dmsPwKU3Uvf1S-mGwO517rAXJvWQ0vVkyLxR1Hma5bLm2KRnmKqVaLIWG6hq_ggU42StA3re_I-vqxmg/s1946/panzer-IV-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1456" data-original-width="1946" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikPl68BIbvZm3vFKUrNaxYfxt1Bcc_carpJGUf1am0F_j5dmozLyxmhbFtjE6ZbVtq3LGS1ZewrLZHA-f92Qc9T5ERQ713DSOhb1ykHFoeN_dmsPwKU3Uvf1S-mGwO517rAXJvWQ0vVkyLxR1Hma5bLm2KRnmKqVaLIWG6hq_ggU42StA3re_I-vqxmg/w640-h478/panzer-IV-1.jpg" width="640" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhIe6b0pgjCjtux6BngF6ijc23gn_BGIpiRcntt3WOdq_IlFSfb-LIhfDqcEzTUC_zaxZDBAEEHMkUWK8ZvUvIlN55jua7tAa5bnpTQ_MAq-jbFogA6uh5Gf_SrJnNIKfI3n4TXYS1Fu-rCrvvQCwUNFFsIu3IMX8aGhSVXmwju6i94Su1bUG9EIMYTg/s1849/panzer-IV-2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1477" data-original-width="1849" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhIe6b0pgjCjtux6BngF6ijc23gn_BGIpiRcntt3WOdq_IlFSfb-LIhfDqcEzTUC_zaxZDBAEEHMkUWK8ZvUvIlN55jua7tAa5bnpTQ_MAq-jbFogA6uh5Gf_SrJnNIKfI3n4TXYS1Fu-rCrvvQCwUNFFsIu3IMX8aGhSVXmwju6i94Su1bUG9EIMYTg/w640-h512/panzer-IV-2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I'm finding the detail pretty good on these despite the smaller scale that we are used to ~ Aytan.</i></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">With the Tank Units the main Cammo / Colour scheme for the periods was a base of Dunkelgelb (Dark Yellow) with Dake Green and Dark Brown Cammo Stripes which I hope to try and achieve.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6dwEQnwS9MyK2IcWo42UcKoD_ZAKKk7UETtGZfGAVK9AZAYyVwf6VQX_JcIovrQ4aQtfIUFK0k42xu_Qvo9drMKaQRQcJygIgaGTXoQ7JXfSMfX8sM38clv3medmRrdIZZN2Lal39jMUWxnPLCI_dPBt8oQkWltYcnKRX6_bBsVYbymkSnH4UECBcJA/s1092/cammo-vehicle.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="1092" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6dwEQnwS9MyK2IcWo42UcKoD_ZAKKk7UETtGZfGAVK9AZAYyVwf6VQX_JcIovrQ4aQtfIUFK0k42xu_Qvo9drMKaQRQcJygIgaGTXoQ7JXfSMfX8sM38clv3medmRrdIZZN2Lal39jMUWxnPLCI_dPBt8oQkWltYcnKRX6_bBsVYbymkSnH4UECBcJA/w640-h256/cammo-vehicle.jpg" width="640" /></a></div><div><br /></div><h1 style="text-align: left;">David</h1></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Welcome again wary internet traveler to the ramblings of my last months hobby, so make sure you’re comfy and I’ll begin.</div><div style="text-align: justify;"><br /></div><b>The Goals</b><div><b><br /></b><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So normal I’m very easily distracted by other hobby projects or the many other distractions one can find to occupy themselves when looking to procrastinate, with this in mind I set my self the goal of doing at least an hour of hobby activity each night as a minimum. Normally I would convince myself that if I wasn’t in the “zone” I’d make mistakes and ruin something so I wouldn’t do anything at all. The last thing I want to do is to turn my hobby (the thing I use as escapism from the stress of daily life) into a chore but I persisted with this schedule. I also set myself a rough deadline based on what I thought I would be able to achieve but at the same time push myself a little bit. I normally use a painting schedule to get an army ready in time for an event and it’s something I have used many times. It’s not a strict schedule this time but allows me to have a goal to stick to and personally find I them useful. So what did I get up to?</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>You dig giant robots! I dig giant robots! We dig giant robots!</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So the first thing I’ll start with is the giant big death mechs. I had pledged my loyalty to house Raven as the Knight household I wanted to paint my Knights in I also wanted to try and recapture some of that nostalgic feeling of collecting and paint models because they are cool not based on how well they perform in a hypothetical tournament that I’ll never actually attend. So with this in mind I started building and painting my first Knight for this collection a Knight Errant. This made sense to me as this Knight along with the Paladin are the mainstay of House Raven.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6UD75WURfxy3_Y0hvhgWYDHTxyqfqLvTMp4shxeutNIajQ5j3bwVfmKj2O6E47C8XKIZUAOrJ3zLMq8M4HCvnV53L0m3E-ATDrL068TodIVqyrUnju90X1yduTOy6asc85i7_pTBJJiIKfWMR4By3wz5UBwnUClUrW1aWk8mm5SCMNmkZyYXOQVJzww/s969/received_1014818302524116-COLLAGE.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="969" data-original-width="969" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6UD75WURfxy3_Y0hvhgWYDHTxyqfqLvTMp4shxeutNIajQ5j3bwVfmKj2O6E47C8XKIZUAOrJ3zLMq8M4HCvnV53L0m3E-ATDrL068TodIVqyrUnju90X1yduTOy6asc85i7_pTBJJiIKfWMR4By3wz5UBwnUClUrW1aWk8mm5SCMNmkZyYXOQVJzww/s16000/received_1014818302524116-COLLAGE.jpg" /></a></div><br /><div style="text-align: justify;">I have built and painted Knights before this and absolutely love building them. As I have done previously, I built the frame first and left all the armour panels and arms off so they can be painted separately. When approaching the painting I wanted to go for a battle damaged look, I think this better reflects warmachines that could have been stomping around before the Great Crusade. Once I’d finished painting I got to a stage I really enjoy which is applying all the transfers, this allows me to personalise the Knight adding to its backstory and truly making it my own.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgokvT6ZFEUs2YS-nUcK_IeDZTqxbf2kZVEZSv57UlJ9dieI78CIxrExtKc6z8FXmrkZvWJzT4vZSBOd1-tXBXjMwiQ2Q8ktHsXqqr7jC6K7_KA2_gxob1TX2JQlv0kv3jAA_NZGWcS7dkjAitVKvvN93NAswubiFD8Ar7RdsNUvypk6Xr31mBGxFsJcg/s2048/received_394725979341984.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1630" data-original-width="2048" height="510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgokvT6ZFEUs2YS-nUcK_IeDZTqxbf2kZVEZSv57UlJ9dieI78CIxrExtKc6z8FXmrkZvWJzT4vZSBOd1-tXBXjMwiQ2Q8ktHsXqqr7jC6K7_KA2_gxob1TX2JQlv0kv3jAA_NZGWcS7dkjAitVKvvN93NAswubiFD8Ar7RdsNUvypk6Xr31mBGxFsJcg/w640-h510/received_394725979341984.jpeg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">After the transfers were finished I moved on to adding battle damage, the last finishing touch by making its base. This is where I hit a snag. Whilst I’m happy with the effect, I just really don’t like how I’ve done the rocky outcrops. I’m not sure if it’s the colour or the finish of the cork. Either way I’ll probably redo these and replace them with actual slate. So here he is my first Knight for house Raven. All I have to do now is come up with a suitably flamboyant name and get started working on his buddy, a Knight Gallant.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Like a leaf on the wind watch how I soar</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The second project I’ve been getting along with, albeit at a much slower pace, is my Stormcast Eternals focusing on the Vanguard units and heroes that can ride the winds aetheric. I settled on the Astral Templars for my Storm host. Not only do I think the background fits the vision I have for the army but I really like the colour scheme as it’s definitely outside my normal pallet. So with a colour scheme in mind I wrote a rough idea of the list I would be planning on using. As I mentioned before, I was able to snag a Start Collecting Stormcast Vanguard box which by itself is a large chunk of what I need. I also have six Vanguard raptors from the Mortal realms magazines which is more than enough to be getting on with.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim33yiGkCdTtXV-WGlwdwuWjT1NMfQw4EAgRf0qp7wNB0v9PaCB-ulr0TfA-swNjViVsrTUoBtXl8UGmvWB2dOJT5zQN1ePS4r8yo_O-LnqUmyDsIrDncE7k5BlfTyGJUl4I5CjcuXxz39gPEvTmHwOJCAzCcWn9KWVJw6Kn1KIZBaU0AfR9jN0PLFsA/s1844/received_551210076649295.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1037" data-original-width="1844" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim33yiGkCdTtXV-WGlwdwuWjT1NMfQw4EAgRf0qp7wNB0v9PaCB-ulr0TfA-swNjViVsrTUoBtXl8UGmvWB2dOJT5zQN1ePS4r8yo_O-LnqUmyDsIrDncE7k5BlfTyGJUl4I5CjcuXxz39gPEvTmHwOJCAzCcWn9KWVJw6Kn1KIZBaU0AfR9jN0PLFsA/s16000/received_551210076649295.jpeg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv1jTEZiAthS2SeEx18ZIJBTbvfb2GzTUs0kACbMMZLuV7z-PHa_FXmfhMJovT3eBPeLjIsr0s35khXbFBtc8zSmpQ54QAbFDhhxfwu5xmk8VDl1nc0XiSlWomFqu58NV5sGp5oBFo6psiLnbotBfAZvyFn-2YZzMyOoL6QigJXT2MD6EGPoYlIxTTaQ/s2048/received_842091873430341.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1743" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv1jTEZiAthS2SeEx18ZIJBTbvfb2GzTUs0kACbMMZLuV7z-PHa_FXmfhMJovT3eBPeLjIsr0s35khXbFBtc8zSmpQ54QAbFDhhxfwu5xmk8VDl1nc0XiSlWomFqu58NV5sGp5oBFo6psiLnbotBfAZvyFn-2YZzMyOoL6QigJXT2MD6EGPoYlIxTTaQ/w544-h640/received_842091873430341.jpeg" width="544" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I started with the Raptors. They didn’t take too long to clean up and put together then I set about painting them up. I haven’t done batch painting in a while and it was strange getting into that way of painting again and if I’m honest I’m still trying to get back into the groove of things. I’m happy with the results so far even if they are still a work in progress. One thing I really did enjoy was taking a break from paint Raptors and thought about how the base would look.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggl_F2LhIHSKykg9P5002zj1aQFmAorkCt4UNxHQFdvubnPFX-xaLPmT4mzlm7jtAA6O3YTPWMmUukBM2jEET3gYgcZ5UJLA9RUwUgaeHCCV-GGX023QfsTEQewzcso7X869VvBrAaDcp0cIc309HwqwHpKRMyB4iz8TrbqGHcoBsbcWoBmLsIT-CjaA/s2048/received_721343885802268.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1883" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggl_F2LhIHSKykg9P5002zj1aQFmAorkCt4UNxHQFdvubnPFX-xaLPmT4mzlm7jtAA6O3YTPWMmUukBM2jEET3gYgcZ5UJLA9RUwUgaeHCCV-GGX023QfsTEQewzcso7X869VvBrAaDcp0cIc309HwqwHpKRMyB4iz8TrbqGHcoBsbcWoBmLsIT-CjaA/w588-h640/received_721343885802268.jpeg" width="588" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There’s something about modelling bases that I really enjoy, I find it quite cathartic and it was a great pallet cleanser from painting lots of purple.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Now when I started this project the aim was to build and collect an Age of Sigmar army to take to a tournament. The list that I have in mind is by no means “optimised” and add into the mix a new Generals Handbook and I’m left pondering if I should look at another army. For now my resolve is holding true and I’m resisting the temptation to start a different project, after all it’s not like Games Workshop are going to release other armies I collect like Nighthaunt, Sylvaneth, Slaves to Darkness, and Blades of Khorne. Or bring out a giant big box full of Heresy era Imperial Fists and awesome plastic tanks or an Emperor update to the first army I ever collected Chaos Space Marines. I’ll just need to keep reminding myself that I can resist anything, except temptation...</div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-43296208487109359242022-06-21T17:03:00.009+01:002022-06-21T17:33:24.754+01:00Tournament Report: Warhammer World Killteam Matched Play June 2022<p style="text-align: center;"> <img border="0" data-original-height="500" data-original-width="500" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2l_mLgpAq639Hu2uxCmSELd71zBOLvEvDbQQqtWksc5mIvfsyiD_nE_8eitIOM8qajMzEuuPvDKQV6Aqvvf-VFXxvKutLnlcuQnNBLC8LvesQ41ABNlgkZiPdk79rV0T0FqQc2nCnkfJV5E57lFGwlurw7q-Xy7MH4N9s1fx0-oBZdFQrX8abgBYKpA/w640-h640/345E74A2-03B5-420D-8B25-72BA161CEA0D.png" style="text-align: center;" width="640" /></p><p></p><div class="separator" style="clear: both;"><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Alot has happened since my last Kill Team event. The most notable being the arrival of our first child so I find myself with even less free time for actual gaming than I had before. Admittedly I've not been able to play all that much Kill Team since my last outing to Nottingham in September 2021 (I think it's probably 2-3 games total) and there have been many (many) releases between now and the compendium and just the two Kommando and Veteran Guard bespoke lists.</div><div style="text-align: justify;"><br /></div><div><div style="text-align: justify;">I wanted to take my Necrons from last time to this event but given just how far they have been outpaced I decided to take something new. Originally I was looking at regular compendium Sisters of Battle as I think that they are one of the sleeper hits of that book (with 2 meltaguns, a combi-plasma, suspensored heavy bolter and a number of grenades) but after a good amount of persuasion, I decided on taking Novitae instead as they are 'apparently' better then meltaguns and grenades (come on, who doesn't like meltaguns and grenades?).I did play a couple of test games on the day before vs Harlequins and Kommandos and was happy that I had the Novitiates with me; The power level is way too high nowadays and the Necron movement issue is crippling along with no way to get extra APL for mission actions; Essentially you can't get to objectives fast enough to do anything.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Incidentally the hobby side of how I converted and painted my sisters can be found in my Tale of Four Gamers series of articles <a href="https://www.offmetamusings.com/2022/05/a-tale-of-four-gamers-episode-1.html" target="_blank">HERE</a>.</div></div><div style="text-align: justify;"><br /></div></div><div class="separator" style="clear: both;"><div style="text-align: justify;">Let's take a look at the day in some more detail.</div><br /><h1>Event Essentials</h1><hr /><br /><div style="text-align: justify;">The format of the event was fairly standard; 3 games in a 1 day event (less then last year due to this event falling on a Sunday and Warhammer World closing earlier). Players were required to bring a matched play roster so they had some flexibility during the day and could bring the best options depending on which opponents they were facing and the mission requirements.</div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaS1h5UWSMyjP4OtO-YYXj3zXsXC43ETP5864SKIwgacVd0pBjn8P0EqyELauppyVtCtEtDDI9UAmyBBecnW_Pu62XU9BMyjUJQNwn09Xe-1L5neLTclSQH3-_u2SBTKCv0w1uelzoIIBoI1Ke9S2V4Pcigjg1BH5MOeqnbtkGyLRfRxNd4aVx6E6Ssw/s600/essentials.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="375" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaS1h5UWSMyjP4OtO-YYXj3zXsXC43ETP5864SKIwgacVd0pBjn8P0EqyELauppyVtCtEtDDI9UAmyBBecnW_Pu62XU9BMyjUJQNwn09Xe-1L5neLTclSQH3-_u2SBTKCv0w1uelzoIIBoI1Ke9S2V4Pcigjg1BH5MOeqnbtkGyLRfRxNd4aVx6E6Ssw/s16000/essentials.png" /></a></div><div style="margin-left: 1em; margin-right: 1em; text-align: center;"><br /></div></div><div style="text-align: justify;">The scoring system followed the precedent set in the last events, using a Victories -> Tac Ops -> Overall VPs priority. It encourages players to actually try and score as many secondaries as possible over just overlooking them and focusing on primaries (appropriate given that they are one third of your total VPs for a game). Given the higher level of lethality in the game since I last played this makes sense as it's very easy to build a team to wipe out your opponent and then pick up minimal primaries to win the game over actually having to play the game properly.</div><div style="text-align: justify;"><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGHwRVsdsGF-rE1kb1s1_Q3eJZWPVkf8bl4U-7s30hXHZoIscQzuLslm8me2wOb39KWE1kGj_c766GXXyDOM4rN9f0XrUky4ClveHQUJAzH34pG8_dYPJU0HAS6bwHSRsmJUu5VuexIDs/s299/scoring.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="229" data-original-width="299" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGHwRVsdsGF-rE1kb1s1_Q3eJZWPVkf8bl4U-7s30hXHZoIscQzuLslm8me2wOb39KWE1kGj_c766GXXyDOM4rN9f0XrUky4ClveHQUJAzH34pG8_dYPJU0HAS6bwHSRsmJUu5VuexIDs/s0/scoring.png" width="299" /></a></div><div><br /></div></div><div><h1>Missions and Terrain</h1><hr /><div style="text-align: justify;">This is where I feel like Games Workshop has set the standard for Killteam Events. To be played at it's best, Killteam requires a certain level of terrain and even that has to be of a specific type. Otherwise some killteams are disadvantaged due to open fire-lanes with no cover/obscuring pieces and similarly others are at a massive advantage; too much terrain favors close combat teams, and too little favors ranged. To solve this issue, Games Workshop set up standard terrain for every board in the event.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnu-3FxJlfr7lYwwq4JO4MRRTwoPZf212AlayxPAzXRHGHzizX2ljkdMSjr3A5Z1G2QQYrzqmSSDH5hfNzTc18xumL40H6ASgEhpdtT_1O8MlkwpweZxjHGjMtGy6Jix0J_hg3QqeBWzisMw1eQ5XQlZQeS0Y30MfVI-OymLWpg5fmmCSUpJTgqDsWXw/s600/tables.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="326" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnu-3FxJlfr7lYwwq4JO4MRRTwoPZf212AlayxPAzXRHGHzizX2ljkdMSjr3A5Z1G2QQYrzqmSSDH5hfNzTc18xumL40H6ASgEhpdtT_1O8MlkwpweZxjHGjMtGy6Jix0J_hg3QqeBWzisMw1eQ5XQlZQeS0Y30MfVI-OymLWpg5fmmCSUpJTgqDsWXw/s16000/tables.png" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There seemed to be three types of board layouts depending on which terrain was used (Octarius, Vertigus or Nachmund) and they also provided a breakdown of each terrain piece along with it's specific rules (cover and traversable/heavy/scramble/etc.). Each layout had a good amount of both heavy and light traversable terrain (with the exception of Nachmund as it's all heavy) with no easy firelanes and no vantage points in the deployment zones which meant that operatives at least had to move to where they wanted to be.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The boards themselves were asymmetrical so for me it felt like there was a real choice to be had when choosing to attack or defend (As defender chooses the killzone), and during the day I was never unhappy with having to play as the defender and go second.</div><div style="text-align: justify;"><br /></div><h1>The Games</h1><hr /><br /><div style="text-align: justify;"><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-JsAYqTppIYQO3ZNKA1tag6uu92QMW1VaaEO1FXghr1lJcjL2sq5OuOoc2tWamlkC_Tz3SGxdfSc3MzekStW8ArK0hxZ7QnCdj6Okzc1GrDQ8w4SARGgmQxb6ClbiEObUv7zFIDCnZBXl5THp_JTMWfKTVRPYnXH93JgkB_P0aGcv1ZfbpT_EHINCLw/s3888/DSC00078.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-JsAYqTppIYQO3ZNKA1tag6uu92QMW1VaaEO1FXghr1lJcjL2sq5OuOoc2tWamlkC_Tz3SGxdfSc3MzekStW8ArK0hxZ7QnCdj6Okzc1GrDQ8w4SARGgmQxb6ClbiEObUv7zFIDCnZBXl5THp_JTMWfKTVRPYnXH93JgkB_P0aGcv1ZfbpT_EHINCLw/s320/DSC00078.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>My Synthwave Sister's Pronatus and Duellist. Check them out in my Tale of Four Gamers series of articles <a href="https://www.offmetamusings.com/2022/05/a-tale-of-four-gamers-episode-1.html" style="text-align: justify;" target="_blank">HERE</a></i></td></tr></tbody></table><div style="text-align: justify;"><br /></div>Every game I brought the Sister Superior with power weapon and plasma pistol, the Penitent, a pair of Purgatus, the Pronatus, Exactor, Preceptor, Dialogus, Duellist and Condemnor (or as I like to call them; leader, flamer, cup, whips, mace, stick, duellist and sniper; seriously Games Workshop, these names you come up with are overly complicated sometimes). For Tac-Ops I always go for Security if it's available as it's simply the most consistent deck in trying to maximise secondaries and going for Plant Banner, Central Control, Seize Ground and Hold the Line with the Novitiate Tac-Ops two and three (Reconsecrate Ground and Glory to the Martyrs). Novitiates want to be fighting in and around objectives to be able to maximise damage from the Defenders of the Faith Strategic Ploy so looking for Central Control and Seize Ground, when there are usually objectives in the center of the battlefield and near terrain specifically is a good idea and combined with Reconsecrate or Glory, you can reliably score multiple secondary objectives whilst pushing for your primaries by playing the game normally. M<span style="text-align: start;">y item load-out in every game was Icon of Faith on the sniper and duelist, auto chastisers on the leader and flamers and one krak grenade; this allows</span><span style="text-align: start;"> both the sniper and duelist gets a free act of faith once per game to auto crit with if they hit and re-roll 1s on the plasma pistol and flamers which gives them super consistency.</span></div><br />I didn't keep a detailed account of my games as I played them (because I prefer actually playing instead of book-keeping) but here are some hot takes;</div><div style="text-align: justify;"><br /></div><h2><u>Game 1: Novitiates vs WyrmBlade (Awaken the Data Spirits)</u></h2><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWe7MbKE9C_lgt72eP-ynXqTiA5hDBd-9wKrgHlvXSWmkNmY9Nz_ODPcCn7oVaxP_T4zpXozell8GXm6-F3PnFEFkOYoR_Q2ezC9qF4nYy6zk6oRlVeHGJRcLPFJSR5262gU6-NQBOVCi7WP41akHi0xrKAp6aZqMtpogRfl-C2xHHJgPLnGySCJ3f_A/s3522/20220619_114444.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1959" data-original-width="3522" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWe7MbKE9C_lgt72eP-ynXqTiA5hDBd-9wKrgHlvXSWmkNmY9Nz_ODPcCn7oVaxP_T4zpXozell8GXm6-F3PnFEFkOYoR_Q2ezC9qF4nYy6zk6oRlVeHGJRcLPFJSR5262gU6-NQBOVCi7WP41akHi0xrKAp6aZqMtpogRfl-C2xHHJgPLnGySCJ3f_A/w640-h356/20220619_114444.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>We both made liberal use of the smokestacks in this game. You can see the my token near the crane for Sieze Ground so I focussed the game between its nearest objective and smokestack.</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">My first opponent of the day had Wyrmblade; I hadn't played against this killteam before but I did know that they had a number of deployment and activation token tricks and also that I had to kill the specialists quickly to avoid being overrun by them. My opponent took the Sniper and Locus as their specialists along with a Heavy Stubber and Seismic Cannons for his heavies and a pair of infiltrating guys with grenades.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">We were playing with Killzone: Nachmund so the smoke stacks did a good job of hiding my advance up the table. I drew into both Reconsecrate Ground and and Seize ground as my Tactical Objectives so I was able to focus my game around one of the three central objectives (which incidentally was also in range of a smoke stack which forced my opponent to come towards my Flamers. I split my force into roughly two groups, one going for the uppermost objective and the other moving along the bottom edge of the board taking advantage of the light cover to get to the lower objectives. My sniper managed to climb up to a vantage point on turn 1 and filled a Seismic Cannon with holy stakes before it could even activate and I managed some impressive double charges with the Penitent and managed 5 kills from one flamer over 2 turns using Defenders of the Faith. His Sniper essentially tried to kill one sister a turn which was largely mitigated using Faith Points but I had to feed people to his Locus to delay long enough for me to deal with it through shooting.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMUM38FcuIlNDTTCVehGdXDxaxcHK5V3zZ0bEDPokowRhzSuNgVBhpDi2OZZAJg29Oy0z_cpCYNuXRYAGPOC6wea2MnMYA6nBXNQVZIRLruOJB8C4LJCGr269rMGLMqNOM13SlRSehI2Bm99W_vk4xuuniCa50AucDTsSzZVGFJnsI-BMJaM2-_-5AJQ/s1621/Screenshot_20220620-133359_BCP%20Player.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1621" data-original-width="810" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMUM38FcuIlNDTTCVehGdXDxaxcHK5V3zZ0bEDPokowRhzSuNgVBhpDi2OZZAJg29Oy0z_cpCYNuXRYAGPOC6wea2MnMYA6nBXNQVZIRLruOJB8C4LJCGr269rMGLMqNOM13SlRSehI2Bm99W_vk4xuuniCa50AucDTsSzZVGFJnsI-BMJaM2-_-5AJQ/w320-h640/Screenshot_20220620-133359_BCP%20Player.jpg" width="320" /></a></div></div><div><br /></div><span style="text-align: justify;">By the end of the game there was only his Sniper left and I picked up both points from Seize Ground, Reconsecrate Ground and Hold the Line netting me 4 points on the last turn and winning the game at 15 to 14.</span><br /><h2><u>Game 2: </u><u>Novitiates </u><u>vs Hive Fleet (Sieze Ground)</u></h2><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB68QtD1wig9RXqWrPITvwv1oOu7X4n_toC_GQHGd7HDoyMcj-1wU5fW118Tm0bVksAENai3Y0x4RVqB4_yBh4WnL06f7UBJOofuAi_6KltzqmsfZwE1IClFm-viT0dGAcEFfvjJjwlUYio7LXlKsgMkyc1m1MhJaLlTtEjmEU7SAFrvA4QHTmZMeNw/s3496/20220619_125452.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1960" data-original-width="3496" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB68QtD1wig9RXqWrPITvwv1oOu7X4n_toC_GQHGd7HDoyMcj-1wU5fW118Tm0bVksAENai3Y0x4RVqB4_yBh4WnL06f7UBJOofuAi_6KltzqmsfZwE1IClFm-viT0dGAcEFfvjJjwlUYio7LXlKsgMkyc1m1MhJaLlTtEjmEU7SAFrvA4QHTmZMeNw/w640-h358/20220619_125452.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The terrain from my perspective. There are doors in the central building and under the building to our left.</i></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRchRbnYiB6RzZqfvDHxrw0Ikrhngwe88e70Hvr0Nrx8jonH10Ab1Q3iL2fCd7EyXfUJOcyt4_8Hc24a3JDESqaElZTY6J5of3YO1nNkjrT6C2PU_zx8VoRy25A9sYM6Du79I308oCEG5X/s1594/241273463_987152548802684_3791651841185343813_n.jpg" style="margin-left: 1em; margin-right: 1em;"></a></div></div><div class="separator" style="clear: both; text-align: justify;">It looks like I annoyed the Hive Mind after my win in Game 1 so they sent Genestealers and Warriors after the sisters next to try and deal with them in Killzone: Chalnath. I have never played on Chalnath before but the gimmick is that everything is heavy cover which essentially means that I would never get to shoot at anything unless it was out in the open. Of course this applied to my opponent aswell with his Warriors so despite having to deploy in a mostly boxed-in area I tried to deploy my barricades out of the way of objectives to make sure that I could get a clear line of sight.<br /><br />We were playing Seize Ground so we could capture objectives and then leave but I need to fight around them to be successful so I tended to capture mine and stick to them trying to have the Tyranids come to me instead. There are only so many people Genestealers can kill in one turn and I outnumbered my opponents killteam so I could offer sacrificial sisters to get them out in the open and burn with righteous fire. I think my favorite play of the game was running my Duelist into a warrior, netting 2 crits and parrying with her ability to do a chunk of damage before I went down. The Duelist has actually really grown on me during the event so I look forward to using her more often. The game was very close right until the last turn where I managed to do enough damage leaving just the one Warrior left and I managed to net 3 victory points from having enough sisters to capture my opponent's objectives as well as the Central Control and Seize ground secondaries.<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6TSV_5aaNfqikoiPeF99zL3MqBf3kDHGUTJeaOoNniGxU8hfGzzeMV1PvWNY8wG31BlORU-Zebe1XPnWLItjXb9Jc07KNdWz-s4nZikwOy8jVxuh6_Dm8xv1jYqZnW5ml-Sq4ZC4cagGfkwvbFY5sACDeSg0VpC6ofnjaz-nfeYDWzz-JldsPjE3Vkg/s2220/Screenshot_20220620-133422_BCP%20Player.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2220" data-original-width="1080" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6TSV_5aaNfqikoiPeF99zL3MqBf3kDHGUTJeaOoNniGxU8hfGzzeMV1PvWNY8wG31BlORU-Zebe1XPnWLItjXb9Jc07KNdWz-s4nZikwOy8jVxuh6_Dm8xv1jYqZnW5ml-Sq4ZC4cagGfkwvbFY5sACDeSg0VpC6ofnjaz-nfeYDWzz-JldsPjE3Vkg/w312-h640/Screenshot_20220620-133422_BCP%20Player.jpg" width="312" /></a></div><br /><div class="separator" style="clear: both; text-align: justify;">Personally I don't think that Chalnath is all that well thought out as a terrain set; especially compared to Ocrarius. As I mentioned before, killteam requires that you have quite specific terrain and just having everything as heavy cover essentially means that combat teams are largely impossible to hit via shooting even with vantage points (which only removes the bonus for light cover) and the big, long walls of the terrain make getting around very difficult unless you have extra moves or fly.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><h2 style="clear: both;"><u>Game 3: </u><u>Novitiates </u><u>vs Void Dance Troupe (Duel of Wits)</u></h2><div class="separator" style="clear: both; text-align: center;"><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVbLAyuLxcEk-ka1FYGKh9hFIf9s4F2qiZkKofz_GdbWUSprt44ksPh4FwhH0mQ9wL5PW_dOZdo1y52NexOAXOiZTpaFCRvPFiNTf8ngpibWH1KN98ofgGLLPi5nokkNu_Jdi-xgoTSnAh6PaS6bCKpAOSPaI1vr3QpFM2xextRl0Q1BtMYOj8UsgiZQ/s3308/20220619_150640.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1867" data-original-width="3308" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVbLAyuLxcEk-ka1FYGKh9hFIf9s4F2qiZkKofz_GdbWUSprt44ksPh4FwhH0mQ9wL5PW_dOZdo1y52NexOAXOiZTpaFCRvPFiNTf8ngpibWH1KN98ofgGLLPi5nokkNu_Jdi-xgoTSnAh6PaS6bCKpAOSPaI1vr3QpFM2xextRl0Q1BtMYOj8UsgiZQ/w640-h362/20220619_150640.jpg" width="640" /></a></div><br /></div><div style="text-align: justify;">Time for the dreaded Void Dancer matchup! I had only played against these once the day before the event (and played Duel of Wits also) and got thoroughly beaten. It turns out that a team that is all but immune to shooting vs a team that is also all but immune to shooting thanks to Domino Field but also has weapons that can insta-kill a seven wound character in combat and the mobility to get there is a pretty hard matchup. We were playing on Killzone: Vertigus so at least I had played on that particular terrain set before. My Tac-Ops were Hold the Line, Seize Ground and Glory to the Martyrs; I would have preferred Reconsecrate Ground instead of Hold the Line but I drew it at the same time as Martyrs and having my guys die on objectives seemed the more likely scenario.<br /><br />My opponent took the Shadowseer and the Death Jester as his specialists along with the grip for the Jester, 4 Harlequin Kisses, Grenades and a Wraithbone Amulet. We both played very cagey for the first couple of rounds with me gaining a good lead in primary VPs and stopping my sisters from getting hit by the Death Jester through liberal use of Blinding Aura but once they were in position the tables turned very quickly in turn three as the charges with the insta-killing kisses hit home and by the beginning of turn four I was only two VPs ahead, though a good amount of harlequins had already been killed through flamer fire which had to get within two inches to see through the Domino Fields.<br /><br />The last turn saw little action as most of the remaining Harlequins were out of charge range so they consolidated onto objectives and Blinding Aura protected me from the Death Jester's shooting. My Dialogus could have been the hero I needed if her shooting could have killed a Harlequin on the objective next to her to perform a mission action by holding the point but she failed and retreated back to secure my second VP from seize ground.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcgNNjWz_rRCP5vVnevW2IxVJgk2fMShg30Ow4V-scpuMd5j877JyyWHlUWmb48bJ-i2HCE5oT-CzrdcE-a7y2zRokKfzT8AkWYmRq-tUO7OZJHrf7ssIacWSKwZX1SoieFce3EdONzRgBJkq4p_4GiCrPeJYj1hU59UWS06m7l1cXwMs20gN12pUlw/s2220/Screenshot_20220620-133438_BCP%20Player.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2220" data-original-width="1080" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcgNNjWz_rRCP5vVnevW2IxVJgk2fMShg30Ow4V-scpuMd5j877JyyWHlUWmb48bJ-i2HCE5oT-CzrdcE-a7y2zRokKfzT8AkWYmRq-tUO7OZJHrf7ssIacWSKwZX1SoieFce3EdONzRgBJkq4p_4GiCrPeJYj1hU59UWS06m7l1cXwMs20gN12pUlw/w312-h640/Screenshot_20220620-133438_BCP%20Player.jpg" width="312" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>That draw made quite a few people happy at the end of the day.</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Ultimately if one of my two Krak Grenades had killed instead of wounded due to invulnerable saves then I would have been able to score the final VP I needed to win the game (and the whole event). Alas it was not to be and we ended on a hard-fought draw. I think MVP goes to Blinding Aura as it totally shut down the Jester's shooting. Otherwise it would have easily killed a sister a turn which would have resulted in a solid game loss.</div><div><br /></div></div><div><h1>Final Placement and Thoughts</h1><hr /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyJaB100GbMXQ6N8TGumAlS4AHto5sJLZQr-PcgbJzd4IrRjAd0HOL4qFD85-5n3mUddfQJeP_pH5_4z20GV8SVdMZ63ITjYjlciGXeVqL3oAszNbFUX6R0zna2zBXGzeWAL4cMS4c3CTz3FOokOnOh7vPoERb4kLEWN9P6qid9IRvJ71kjVyjwYrZ8w/s1129/Screenshot_20220620-133555_BCP%20Player.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1129" data-original-width="992" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyJaB100GbMXQ6N8TGumAlS4AHto5sJLZQr-PcgbJzd4IrRjAd0HOL4qFD85-5n3mUddfQJeP_pH5_4z20GV8SVdMZ63ITjYjlciGXeVqL3oAszNbFUX6R0zna2zBXGzeWAL4cMS4c3CTz3FOokOnOh7vPoERb4kLEWN9P6qid9IRvJ71kjVyjwYrZ8w/s320/Screenshot_20220620-133555_BCP%20Player.jpg" width="281" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: justify;">Overall with my 2 wins and a draw and a healthy 16 VPs earned through secondaries I did well enough to come 6th out of the 50 participants. I feel like killteam is in ways, a very different game from the event that I played last November; The top few teams have become more lethal, more complicated to use and most strikingly, more prone to breaking the core mechanics of the game which overall I think is less healthy (especially considering that there are some 20'ish compendium factions which are yet to receive an update). There was certainly more variety in the top players of a mostly compendium only format so I think that Games Workshop really have to work hard to push out those compendium team updates.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">On the point of Novitiates, I think it says something that if someone can effectively not play the game for 8 months and then pick up a killteam, play 2 games and then go 2/0/1 at an event then its probably too strong in some areas (though with a bit more practice I think I could have won that last game). I'm inclined to think that they actually generate one too many fate points per turn; 3 basic plus 3 from the chalice (which is very easy to use given that she mostly sits on the backmost objective every game in concealed) allows 3 Blinding Aura or 2 hit to a crits or 6 additional re-rolls per turn in addition to your standard allotment of CP. The chalice should probably be 1+1 if near an objective so you max out at 5 faith points per turn which actually requires you to think about what you are doing and limits your shooting defence to just two operatives instead of three. The actual skill in the team is actually figuring out what combination of faith dice and CP to use for any given action to get the results you want but that comes with time.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I also think that after the two games I've had against them and feedback from other players, Void Dancer Troupe are too good also. With their near-immunity to shooting, extreme mobility, 3 APL a piece, very effective shooting of their own, and the ability to insta-kill most models in combat they are too efficient in nearly all parts of the game to be able to carry on as they are. They probably need a hit in the APL department; maybe dropping to 2 but staying at 3 for the characters or else giving them 2APL but a free dash like the other Eldar teams and they most definitely don't need fly as it enables them to effectively ignore all terrain whilst 99% of all other teams have their movement severely hampered. Perhaps changing their fly to climbing hooks to represent the flip belts might be better though it's unlikely Games Workshop will take this route.<br /><br />A quick note about security as a Tac-Op deck; I think that something has to be done here; It seems like you always take security if you have access to it and it's probably the easiest deck to achieve whilst just playing the game; I don't know if the others want to be a little easier or if security wants to get a bit harder but there is something to be said if the majority of players go for one deck if they have access to it.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Overall it was a fun event and I look forward to participating in more in the future as time allows. Here are the final standings for everybody's reference:</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4zlynw2yubpumaFP7zXLo5Zz4_6GaP_zNNwpak9mLdyR4VviARiB_WCuSGOBjfI7cSJO-et7vvp2thyeQMbsfyYC8Dsh0tjUtpXOtOREmGl32TD429zvpqz8mhuMkV67QdK0XC8feZtMQEN5Q6uhnC1WnhDXpeHTjrdMLvVxeIgxtzgmVeLYmvb7KgQ/s1591/286187549_701986297528254_6171724908184687770_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1591" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4zlynw2yubpumaFP7zXLo5Zz4_6GaP_zNNwpak9mLdyR4VviARiB_WCuSGOBjfI7cSJO-et7vvp2thyeQMbsfyYC8Dsh0tjUtpXOtOREmGl32TD429zvpqz8mhuMkV67QdK0XC8feZtMQEN5Q6uhnC1WnhDXpeHTjrdMLvVxeIgxtzgmVeLYmvb7KgQ/w380-h640/286187549_701986297528254_6171724908184687770_n.jpg" width="380" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWrAVTEYqqvzsk1GbU-RH3d5nw6AZg5iRUBl98oVXFOHbQwaDhjgldAhxXsE4bbFR7MNIFX95oCb13g4farKaH6csbdjYCimHFyfFCoG7XHYZSdiHmmVXKhLkLBo8dDIXFYU9CfLeWFva9CvXPs7sGJGWK-PZp-nEflb8hcG09JTgC_tpRoUhnrO4-vg/s1599/285107762_562254798613697_1870863100871946576_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1599" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWrAVTEYqqvzsk1GbU-RH3d5nw6AZg5iRUBl98oVXFOHbQwaDhjgldAhxXsE4bbFR7MNIFX95oCb13g4farKaH6csbdjYCimHFyfFCoG7XHYZSdiHmmVXKhLkLBo8dDIXFYU9CfLeWFva9CvXPs7sGJGWK-PZp-nEflb8hcG09JTgC_tpRoUhnrO4-vg/w380-h640/285107762_562254798613697_1870863100871946576_n.jpg" width="380" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghuTQOJYD_i0WB-J7ygY4E6Vplj8l2vqG0C-Thhmqop0WANlIDf_1hEJ2EpcsVHGHJLa5CyJfXthm6ocpxtEQy-hzJNf4qveaiRh1sSEt5fx5ZKUZ_-kzoAUdQA_We0GTVmrf6uT2StBcskhcwylvozrpdYlwjRkPQ9ZakjNHaLSi1HSywO3veSif9yg/s1590/286682273_1220494445447407_5704819209529301264_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1590" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghuTQOJYD_i0WB-J7ygY4E6Vplj8l2vqG0C-Thhmqop0WANlIDf_1hEJ2EpcsVHGHJLa5CyJfXthm6ocpxtEQy-hzJNf4qveaiRh1sSEt5fx5ZKUZ_-kzoAUdQA_We0GTVmrf6uT2StBcskhcwylvozrpdYlwjRkPQ9ZakjNHaLSi1HSywO3veSif9yg/w382-h640/286682273_1220494445447407_5704819209529301264_n.jpg" width="382" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVBlpo6q6AyDgqpE3PGNAeRyGASF5xiIjHnQlj_7mpOojXDa-hCzb48ci2XemQ61ZC1RI7K9L8glgjwcF3nmM0qz5VkoUqCIwMhUV5SKeIpn2RdYJEZRH_tt1bz-Rrf0h1ZmZq_y5SaXLu4tjUdwmDhpTYShKXYbD4AJtSqFvzVLrLGBzRgCSTJ52p_Q/s1580/288879083_547310510443972_7990908217803201664_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1580" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVBlpo6q6AyDgqpE3PGNAeRyGASF5xiIjHnQlj_7mpOojXDa-hCzb48ci2XemQ61ZC1RI7K9L8glgjwcF3nmM0qz5VkoUqCIwMhUV5SKeIpn2RdYJEZRH_tt1bz-Rrf0h1ZmZq_y5SaXLu4tjUdwmDhpTYShKXYbD4AJtSqFvzVLrLGBzRgCSTJ52p_Q/w384-h640/288879083_547310510443972_7990908217803201664_n.jpg" width="384" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMOgwkoyz_VcJaaO6iAcg5Oe4_eqABxHMAFI0WCPWRZ77fY4hGUXuU21jD8qeF4RDkLfPGV1aRvDoyxLZBoayB8rksUl8ujsLL0HDWWzHO8nWDLv4tdmR10C0gRRlaRyAEzlfivmQXpfgkrBlgfMlINu0Z3NQ6uvDd4f3q447bVi7hEkDDqRRLExnhBA/s1589/288680787_459086925941610_2545835010240392819_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1589" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMOgwkoyz_VcJaaO6iAcg5Oe4_eqABxHMAFI0WCPWRZ77fY4hGUXuU21jD8qeF4RDkLfPGV1aRvDoyxLZBoayB8rksUl8ujsLL0HDWWzHO8nWDLv4tdmR10C0gRRlaRyAEzlfivmQXpfgkrBlgfMlINu0Z3NQ6uvDd4f3q447bVi7hEkDDqRRLExnhBA/w382-h640/288680787_459086925941610_2545835010240392819_n.jpg" width="382" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKk5rymuNKMCCtO0VKfyU032qbYS6vzSgRGQkxwbiXztmArriEYNEKJzKlx8tcBo7wDw0Pw9UNVxnkzzETCcoXMoh36aDIBfK7bL2jlpg505DyhUYxxtPfmdB8XZf7j7waIGhjf4dFeJvSRCPEVnCHMZI1MJB_5ZB3CWyzbvfXF4ymv_Oi6SrYEaIesg/s1595/284017758_547815733557408_3433840956688588436_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1595" data-original-width="947" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKk5rymuNKMCCtO0VKfyU032qbYS6vzSgRGQkxwbiXztmArriEYNEKJzKlx8tcBo7wDw0Pw9UNVxnkzzETCcoXMoh36aDIBfK7bL2jlpg505DyhUYxxtPfmdB8XZf7j7waIGhjf4dFeJvSRCPEVnCHMZI1MJB_5ZB3CWyzbvfXF4ymv_Oi6SrYEaIesg/w381-h640/284017758_547815733557408_3433840956688588436_n.jpg" width="381" /></a><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjex4fWQNSmbD_czi5EbUmcG6-QB-04dC07aQKKeeqFWb1SXWCWTFZ6N2JGoqwbhD5fn2VrpZ6BA02ee0dpXnDY-AehB25hiMoXBfpu0Wr5MlfNg7aXzFcYJWVn-OCjMDfIjyrxaTYycujs9AygOFwR1At7IPkU6fpC3KoQUpJcesdz23TY2Cr72OIzqw/s947/287794208_591073359034940_8617067218711610783_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="405" data-original-width="947" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjex4fWQNSmbD_czi5EbUmcG6-QB-04dC07aQKKeeqFWb1SXWCWTFZ6N2JGoqwbhD5fn2VrpZ6BA02ee0dpXnDY-AehB25hiMoXBfpu0Wr5MlfNg7aXzFcYJWVn-OCjMDfIjyrxaTYycujs9AygOFwR1At7IPkU6fpC3KoQUpJcesdz23TY2Cr72OIzqw/w400-h171/287794208_591073359034940_8617067218711610783_n.jpg" width="400" /></a></div></div></div></div></div></div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-44246899171610266422022-06-15T22:30:00.002+01:002022-07-23T19:00:04.200+01:00Emerald Legacy: Crab Clan in Through the Mists and Restoration of Balance<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij3JXwllzD336545x-KogbEbJkmhIxpKz6RuSRF5BDSZmlTwlyyZFiozaEsENA-iezgbCpeYJOHydZWYFjD969rqyuZt_GtDL0hrbA-cR9sT_1PcL7bf7VwpWUvOJ39xAGW4aZci8bWmdmzXEuxf9GSrBuwFtR5eWkdmtRhDt-cvYdUIX0jr1FhnPWHg/s1200/lay_of_the_land_featured_image.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="628" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij3JXwllzD336545x-KogbEbJkmhIxpKz6RuSRF5BDSZmlTwlyyZFiozaEsENA-iezgbCpeYJOHydZWYFjD969rqyuZt_GtDL0hrbA-cR9sT_1PcL7bf7VwpWUvOJ39xAGW4aZci8bWmdmzXEuxf9GSrBuwFtR5eWkdmtRhDt-cvYdUIX0jr1FhnPWHg/s16000/lay_of_the_land_featured_image.jpg" /></a></div><div><br /></div><div style="text-align: justify;">So we are here back talking about L5R for the first time since... April 2021. It's been over a year since I've put out any content for Legend of the Five Rings and a lot has happened; The game was 'finished' by FFG, there was a mad scramble within the community to see what would come next, Jade format was released as a stop-gap, Obsidian format was released for something different, and Emerald Legacy was formally started with the hope of acting like Netrunner's NISEI project; taking stewardship of the game going forward, designing and releasing new cards and packs for the community and generally taking over from the point FFG left off. With that, the first two releases of Emerald Legacy are now out in the wild so I thought that I would revisit my old style of articles and go through the cards and what they could mean for the Crab Clan. It's also the first time that I'll be writing about cards that I've actually been on the playtesting team for so that should be interesting seeing things from that perspective. It's worth mentioning that I'm not on the design team, only PT so I'm not able to comment on the direction or intent behind groups of cards, only on the final product and why they ended up that way from my point of view.</div><div><br /></div><span><a name='more'></a></span><div><br /></div><h1 style="text-align: center;"><span style="font-size: x-large;">Through the Mists</span></h1><div><div style="text-align: center;"><br /></div><h1 style="text-align: left;"><span style="font-size: medium;">Discarding Holdings for Profit</span></h1><br /><div style="text-align: justify;">You will notice in this set that there are a number of cards that discard holdings for various effects. the idea here is that there is a balance to be struck by wanting to keep your holdings around to get their effects turn after turn (as is the case with cards such as Fire and Oil and Funeral Pyre) vs discarding them for the costs of the cards that you want to play. I found this playstyle quite interesting during playtesting and it does open up some new lines of play if you go all in on the theme. For a theme like this to work, the cards you use to discard those holdings need to have effects that are good enough that the trade is worthwhile and also some way to enable those cards in the event that the holdings you do have on the field are essential to your gameplan (iron mine for example).</div><br /><div><h2 style="text-align: left;"><u>Kaiu Mitsurugi</u></h2><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzDYf2CNzOQ_D5lRkhdGnYm9APmfMjNE1FrJMWz80fGu43zeO7Clu-_kFVa0WCKrHgsICjqIYFowl7i42yQqcZoB86E7GVArXkUNAOPBiFHDY1_ew0VI7GDG6uWRKe69RLAcOY_V5qsr1pW0FaWeJHTAb51Lj-OP93POUvoUvm_sgQubVjdO1KtKDr3A/s420/GA0FGQf.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzDYf2CNzOQ_D5lRkhdGnYm9APmfMjNE1FrJMWz80fGu43zeO7Clu-_kFVa0WCKrHgsICjqIYFowl7i42yQqcZoB86E7GVArXkUNAOPBiFHDY1_ew0VI7GDG6uWRKe69RLAcOY_V5qsr1pW0FaWeJHTAb51Lj-OP93POUvoUvm_sgQubVjdO1KtKDr3A/s320/GA0FGQf.png" width="229" /></a></div><div><br /></div><div style="text-align: justify;">Mitsurugi is the first Crab 5 political character and serves as the big focal point of the three 'discard to do something' cards. I think that he ended up in the right spot with decks needing *alot* of holdings (typically 14+) to get the most out of him, though I am testing with slightly less nowadays. The effect is super simple but it's quite powerful as befitting a 5 cost unique character and I have already used him to good success in my holding control deck utilising a toolbox of the 14 holdings including cards such as Watchtower of Sun's Shadow, Seventh Tower and River of the Last Stand which along with Forges probably makes it the most Kaiu Wall pieces used in any of my decks ever.</div><div><br /></div><div><h2 style="text-align: left;"><u>Ramshackle Façade</u></h2><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja_WUC_dhC2peqM71bN8vcQe9SfrHcErPiRpSY8eUB9JtKmDAu5tREDP3vlVZIpERaTBuadlH2P_hg0SaMi8eBHGAtbYjVQhqiLY7momKbKNwWFh1Wf0HNcx1QsNG5r48cKqZB52e0qK4tClkZab1ZYPJy7xNeRc5-zEX__4CGnbZPQfOlpXZ2Okx9YA/s420/TwgxSVk.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja_WUC_dhC2peqM71bN8vcQe9SfrHcErPiRpSY8eUB9JtKmDAu5tREDP3vlVZIpERaTBuadlH2P_hg0SaMi8eBHGAtbYjVQhqiLY7momKbKNwWFh1Wf0HNcx1QsNG5r48cKqZB52e0qK4tClkZab1ZYPJy7xNeRc5-zEX__4CGnbZPQfOlpXZ2Okx9YA/s320/TwgxSVk.png" width="229" /></a></div><div><br /></div><div style="text-align: justify;">Continuing on the theme we have a bow on defence, or on attack if you absolutely need to stop an attack of yours going through. I think this is a pretty decent effect for the cost and I'm running it at a solid 2x in most of my holding-based decks.</div><br /><h2 style="text-align: left;"><u>Deployed Garrison</u></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz4xYOfxjJdQGw8UtcereRZJfmTYlVIctHm_1M6054F9s7rYsb8pJRKPlCZtWpxBDHdDAfhrAwF1OZZM_9aHZftAvoYWhBDnU3ty3Ky8TVNIjnSdfUnNkHB-f24J667uSJ9i_AcHh_HN32-SC6xPEw1Rqnem6ddfPdFsOLFc4xBKngAGNMcIQ-HTa2dA/s420/jfiQrWF.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz4xYOfxjJdQGw8UtcereRZJfmTYlVIctHm_1M6054F9s7rYsb8pJRKPlCZtWpxBDHdDAfhrAwF1OZZM_9aHZftAvoYWhBDnU3ty3Ky8TVNIjnSdfUnNkHB-f24J667uSJ9i_AcHh_HN32-SC6xPEw1Rqnem6ddfPdFsOLFc4xBKngAGNMcIQ-HTa2dA/s320/jfiQrWF.png" width="229" /></a></div><div><br /></div><div style="text-align: justify;">Finally we have the equivalent of Feral Ningyo but for dynasty. It's 'free' stats (not totally free but good enough) on either the attack or defence if you have a holding to sacrifice to it. A nice play is Garrison into a Funeral Pyre and then sacrifice the Pyre for the same Garrison for a 3/2 and a card for effectively 0 cost but it does mean that you won't be able to use your Pyre in the next turn. To make sure that it's not just always bringing itself back it does remove itself from the game at the end of the conflict so if you can do something with it before that happens it's usually a plus.</div><div><br /></div><div><h2 style="text-align: left;"><u>Floating Fortress</u></h2><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvQvInS5GSMSTboAWwZ1sKBh1sOkFCI20aGZoWv68Fhsaq1EbRPf0eLUrWw-KXh2g3ELE1lOIWwUoTnMb-RFAhpzHVZG8S-HZv-QazInPNWWS4dhmAGSDF5pQMBNMvGiSBXDzSXuiwiwKqo50IPKbgcYVr5S60g1NyAwUTethIxRgvWrGn5Nl_dKBVNw/s420/5HitQ1p.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvQvInS5GSMSTboAWwZ1sKBh1sOkFCI20aGZoWv68Fhsaq1EbRPf0eLUrWw-KXh2g3ELE1lOIWwUoTnMb-RFAhpzHVZG8S-HZv-QazInPNWWS4dhmAGSDF5pQMBNMvGiSBXDzSXuiwiwKqo50IPKbgcYVr5S60g1NyAwUTethIxRgvWrGn5Nl_dKBVNw/s320/5HitQ1p.png" width="229" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Floating Fortress is the key that makes the whole thing work. It's been pretty divisive in the community for being a second source of recursion for Crab holdings after Apprentice Engineer but without it you probably don't bother playing any of the other cards that go with the theme as generally your holdings are more useful to you on the field then in discard. Outside of Mitsurugi, it does effectively make any effect you bring back cost 1 fate; so a Fire and Oil is a fate and an honour for a dishonour token, Funeral Pyre is a fate for a card, etc. so along with some of the other cards listed below in Restoration of Balance, fate economy becomes a real thing that you need to keep track of. Personally I think that Floating Fortress is in a decent spot given the amount of holding control in the game, it's inherent costs, and the prevalence of Season of War in most decks making whichever holding you build quite expensive if you were to rebuild this with Engineer (costing 3 fate for whatever effect you want on that turn). Granted it's costs can be mitigated with Mitsurugi but of course that requires you also have the 5 cost character out at the same time.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><h1 style="text-align: center;">Useful Tech</h1><div><br /></div><div style="text-align: justify;">In addition to the 'discard holdings to do stuff' theme, we also included a couple of other cards in the pack to try and fill some holes in the Crab arsenal whilst we wait for the next couple of releases to come round.</div><div><br /></div><h2 style="text-align: left;"><u>Herald of Jade</u></h2><div style="margin-left: 1em; margin-right: 1em; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieEMEM3ISe-NM_7-rjMaiPjZ7ZSW1ghgnWB3uRfTHdhJW-9epaS5zOjDWtNYYhLXRnfGLzMjfrYnHlJUMYj_-bsEExA4rm-P3B1hVlAgrgkxFdRtJvjToWv9vhOzMChNhEhjF0R6jI8SWXkamKfxojbHvX0jA6RLecW_7vcgliamXvNAl6jERMLNSJTQ/s420/Me1MKmb.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieEMEM3ISe-NM_7-rjMaiPjZ7ZSW1ghgnWB3uRfTHdhJW-9epaS5zOjDWtNYYhLXRnfGLzMjfrYnHlJUMYj_-bsEExA4rm-P3B1hVlAgrgkxFdRtJvjToWv9vhOzMChNhEhjF0R6jI8SWXkamKfxojbHvX0jA6RLecW_7vcgliamXvNAl6jERMLNSJTQ/s320/Me1MKmb.png" width="229" /></a></div><div><br /></div><div style="text-align: justify;">It's nothing fancy but I think that Herald of Jade is a very solid card. The idea was to try and give Crab some way to deal with mass honour/dishonour and their tendency to bleed honour throughout the game for their effects without in effect just printing blue Court Games. Herald of Jade fills that niche pretty well in my opinion with OK stats at the cost and useful effect that could have it see a good amount of play.</div><div><br /></div><h2 style="text-align: left;"><u>War Cry</u></h2></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaWwe9mEJSWBq63lbnlmZF5umfHwkEYKWWgIwbXx2580Pi-xYstY8tVOa432ZYgaAb2zljbrdV8dagDJtgo0N6M9nXKgMkvtWklszvEp-Q1kDLcQt2satat4gWkI3W80kCW55B5uln63ZXndzGL56PBr_77ovDV0Igy6UzbDSHInrmqIEaX0Zvud7pA/s420/YEBk8fB.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTaWwe9mEJSWBq63lbnlmZF5umfHwkEYKWWgIwbXx2580Pi-xYstY8tVOa432ZYgaAb2zljbrdV8dagDJtgo0N6M9nXKgMkvtWklszvEp-Q1kDLcQt2satat4gWkI3W80kCW55B5uln63ZXndzGL56PBr_77ovDV0Igy6UzbDSHInrmqIEaX0Zvud7pA/s320/YEBk8fB.png" width="229" /></a></div><br /><div style="text-align: justify;">This is specifically for the berserker deck ofcourse. I don't feel like we are quite there yet with the berserkers but a couple more tech cards like this along with a couple of additional characters could see it land in a big way. The idea is to have cards that aren't just dead in the hand if you can't use them so you will see a fair number of cards in TTM with additional kickers (in this case draw 1) or enhanced effects if certain conditions are met. I think this is overall a better idea then just having tech cards that would otherwise be useless and time will tell what other cards will come out of testing into live.</div><div><br /></div><div><h1 style="text-align: center;">Restoration of Balance</h1><div style="text-align: center;"><br /></div><div style="text-align: justify;">Unlike Through the Mists, whose idea was to release entirely new cards and strategies, the objective behind Restoration of Balance is to address old cards that might either be too strong, too game warping, or even so bad that they are unplayable to enable them to either come off their respective restrict or banlists or see play, in some cases for the first time.</div><br /><h2 style="text-align: left;"><span style="font-size: medium;">Less Money, More Problems</span></h2><br /><div style="text-align: justify;">At the time of playtest, Crab was doing very well in general and competitive play with the Seeker of Earth Tadaka variant proving to be probably one of the strongest decks in the format. The updates we made to these cards were largely to force Crab players to have to think about their fate economy more.</div><div style="text-align: justify;"><br /></div></div><h2 style="text-align: left;"><u>No Breath Wasted and </u><u>Restorative Hot Spring</u></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkUjnDz4L45aTW5luxfBvxT7ss8HVSc7lcJHb5aCmQ4RCmjb-xuGAjA-JkOsxepcSN7XKortYPqNcQmxAnx0zEXzjLTx36mqAeWMTZtvgVgX2XMthN2lx6GckEqRclPwqNSapsF7fdMTzAtHxjfhyr_cSMxNL-8cYaRMMNYIYjrGKNL3ZxtxNGqKwtMA/s420/OP0Rfcj.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkUjnDz4L45aTW5luxfBvxT7ss8HVSc7lcJHb5aCmQ4RCmjb-xuGAjA-JkOsxepcSN7XKortYPqNcQmxAnx0zEXzjLTx36mqAeWMTZtvgVgX2XMthN2lx6GckEqRclPwqNSapsF7fdMTzAtHxjfhyr_cSMxNL-8cYaRMMNYIYjrGKNL3ZxtxNGqKwtMA/s320/OP0Rfcj.png" width="229" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz2aoqZFD0J2qh-XtQwjCY6fRFnDkGFNpf24H1wMo0EHpGzc-J3YltDluWEO4Ot4ZEyek_kfViVOVb6f0Cxf701t4R4w7lqEjWAMliFZzFA0ehv10k2f9WD4gGIl3Vm4jOuFblLZNBfjWNzHwzmZD1W4tMP_j3joBCpsaflltgSciEzYArQdioOvSjDQ/s1680/Restorative_Hot_Spring.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1680" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz2aoqZFD0J2qh-XtQwjCY6fRFnDkGFNpf24H1wMo0EHpGzc-J3YltDluWEO4Ot4ZEyek_kfViVOVb6f0Cxf701t4R4w7lqEjWAMliFZzFA0ehv10k2f9WD4gGIl3Vm4jOuFblLZNBfjWNzHwzmZD1W4tMP_j3joBCpsaflltgSciEzYArQdioOvSjDQ/s320/Restorative_Hot_Spring.jpg" width="229" /></a></div><div><br /></div><div><div style="text-align: justify;">It's no secret that Common Cause has been a contentious card since it's release in the multiplayer box. Those in favor of it argue that the opportunity cost of having to sacrifice one of your characters which you otherwise want to use during the turn balances it's powerful ready effect, and those against argue that the player is only going to sacrifice their spent characters anyway resulting in situations where the card is in effect, 'free'. Whilst I understand both sides of the argument, Crab's power in the current competitive and casual metas, along with a desire to reduce the overall power of these largely free cards means that the days of 0 cost stands are largely coming to an end.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The question then becomes 'how do you balance otherwise free cards without making them unplayable?'. I have been a champion in the past of the idea that it's OK for there to be powerful cards in the game as long as they have appropriate costs and in the end I think that Common Cause and Iron Mine, now No Breath Wasted and Restorative Hot Spring land in a good spot. A 1 fate cost on the cards actually does alot to address the issues I mentioned above; Fate is the only really finite resource you generate per turn and if you force extra expense through cards that pretty much every player is going to be using, then that restricts what they can do later during that turn, meaning that the overall 'power' of a particular deck is reduced. No Breath Wasted and Restorative Hot Spring are still very good cards, and probably essentials part of all Crab decks going forward; It's just that now Crab actually has to spend their fate for their effects as opposed to getting them for free.<br /><br />These changes add up to an additional 5-7 fate expenditure over the course of your average game. You add this to the average increased expenditure in our decks from frequent Floating Fortress procs and you can run out of fate very quickly. As I mention above, I and the playerbase in general are OK with strong effects on cards as long as they are properly paid for (though of course the correct cost for something is highly subjective) so that's something ill be looking to feedback on during the next round of testing.</div></div><div style="text-align: justify;"><br /></div><div><div><h2 style="text-align: left;"><u>Ashen Flame Plateau</u></h2><div class="separator" style="clear: both; text-align: center;"><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsrN72cITXyELrgrsIHr9oZ1sOWsvsNP9chHQ8fg8opylZ68jxBiyN1n9SvFMoKG1FpWYvujL7aicVlUuNShmf0um91V8TW9WsIj5-fRTbK1MWGDgcpn95-zdkdVxMnb3H9nSpfomPVl4CTP3ujeUFtUgoB3lUg4YxKVppxxfLgK_o6PdreYqYECsT-Q/s420/sC22vMy.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="300" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsrN72cITXyELrgrsIHr9oZ1sOWsvsNP9chHQ8fg8opylZ68jxBiyN1n9SvFMoKG1FpWYvujL7aicVlUuNShmf0um91V8TW9WsIj5-fRTbK1MWGDgcpn95-zdkdVxMnb3H9nSpfomPVl4CTP3ujeUFtUgoB3lUg4YxKVppxxfLgK_o6PdreYqYECsT-Q/s320/sC22vMy.png" width="229" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: justify;">Despite personally not actually seeing so much wrong with Kuni Wastes, there seemed enough of a pushback from the community about the card that it was decided to update it with new text; It's essentially the same effect just as a once per turn reaction so you need to choose which conflict to use it in as opposed to being an 'always on' effect. Granted, most of the issues with Kuni Wastes came from Lion with their myriad quality character effects and Crane from their attachments giving characters effects that they subsequently couldn't activate but overall this seems like a more 'fair' card in those situations. It does however mean that the stronghold province slot is now way more open, perhaps giving more room to other possibly higher impact provinces in the future but for now I'm still playing Ashen Flame Plateau over most other fire provinces due to largely a lack of better options. Personally, for the sake of fairness I would expect to see the same treatment afforded to other 'always on' provinces but obviously I can't confirm or deny anything for the time being.</div><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><h2 style="text-align: left;"><u><strike>The Durian Daimyo</strike> Hot Springs Proprietor</u></h2><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic3S5cLTyZGyLy5Gg3VjFsAtjdoR90pPphZ0AH6I9jzWp_G2bY2IG-dQvvN1iy7GN1OdRld17SJH3NsI_i1esNv5QTXWUMW-BHtqCIjPGReEQplFxa8WiUA27pbZDvtDrGKPurupr6NTSZSnJ-SK86E6lTpexCcVK7duyLPBpqAwhcFVu6n-ZAu0TMxQ/s840/RoB01.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="840" data-original-width="600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic3S5cLTyZGyLy5Gg3VjFsAtjdoR90pPphZ0AH6I9jzWp_G2bY2IG-dQvvN1iy7GN1OdRld17SJH3NsI_i1esNv5QTXWUMW-BHtqCIjPGReEQplFxa8WiUA27pbZDvtDrGKPurupr6NTSZSnJ-SK86E6lTpexCcVK7duyLPBpqAwhcFVu6n-ZAu0TMxQ/s320/RoB01.jpg" width="229" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Unfortunately my suggestion of The Durian Daimyo for the name of this card didn't fly. Hot Springs Proprietor is just as good however.</i></td></tr></tbody></table><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: justify;">LOOK AT ALL THOSE DURIAN! All good hot springs have a host; This guy is ours and he is ready to sell you some very reasonably priced refreshments. This is obviously my favourite card of the set, not least because of the artwork but mainly because it represents an idea that I had knocking around before we even started this project; What if we take bad cards that are otherwise unplayed and give them actual costs appropriate to their effect? The more astute individuals would recognise this as Favourable Dealbroker with 3 cost instead of 4 and a *very* small buff in that it can search for 0 cost characters also (something which I talked about in my fan-made Yasuki expansion idea <a href="https://www.offmetamusings.com/2021/04/wily-trader-yasuki-themed-fan-expansion.html" target="_blank">HERE</a>). As it is currently written, the 4 cost and relatively poor stats aren't good enough to be useful in-game so the idea was to give it a slight break in fate cost to make the card playable. I think we achieved this; It's essentially a 1-shot effect so the stats are justified for an otherwise blank character and it searches for 1 cost or less characters which limits it's usefulness to cards like an unfated Hida Guardian or Gallant Quartermaster. It hasn't been in all of my decks due to that restriction but I'm always happy to see him in decks that are built around control or courtiers with For Shame.</div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-64684914401286474592022-05-26T16:09:00.003+01:002022-07-23T19:02:57.039+01:00A Tale of Four Gamers Episode 1: Synthwave and Small Soldiers<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhxvs3OLQi_sdeasrjaMbpwuz29pklhtjFukntU6EFTpyS5iKoj0tckXlnjComd_mHHvme8xQ_wLkQgUfXL03m6BrsXglXi3J5cI0vJbqBJnmARdcuz9So7eVS2Swvi1qibh9cj5VEyU-Ylc6zoETsGPkw80E6vYcGPTtax4rePYVzkxUN-nEzcMrDIg/s4968/Episode%201.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="4968" data-original-width="4968" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhxvs3OLQi_sdeasrjaMbpwuz29pklhtjFukntU6EFTpyS5iKoj0tckXlnjComd_mHHvme8xQ_wLkQgUfXL03m6BrsXglXi3J5cI0vJbqBJnmARdcuz9So7eVS2Swvi1qibh9cj5VEyU-Ylc6zoETsGPkw80E6vYcGPTtax4rePYVzkxUN-nEzcMrDIg/w640-h640/Episode%201.jpg" width="640" /></a></div><p style="text-align: left;"><br /></p><div style="text-align: justify;">Once you get to a certain age, nostalgia starts to creep up on you like the ghost of Christmas past. Whilst I am under no illusions that in terms of actual rules writing and balance, Games Workshop has always had their issues with their flagship Warhammer 40,000, Age Of Sigmar, and previously Warhammer: Fantasy titles, It's on the hobby side of things that I have found myself thinking about recently; specifically White Dwarf. You ask anyone who has been playing as long as I have and the answer will probably be the same:</div><span><a name='more'></a></span><p style="text-align: justify;"><br /></p><p></p><blockquote><p style="text-align: justify;">White Dwarf used to be so great. It had proper hobby articles and battle reports but now all they are doing is trying to push whatever latest Space Marine has rolled out of the factory.</p><p style="text-align: justify;">~ Jaded Gamer #2</p></blockquote><p></p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Kp0VPDQay6wfsn-6QY9W5Lkq9kSxN9waJgs7TmXNXiNZE3yI45R5AO1kXMI6-KOnuY-czvgl-82c8CtRdoRpJqJfF6YCohQ3lfIksM7SyVftsjpIKOh2HaqHv35Hbum3-fhi-f8743WxI4bJhCx3Uwy4HIXFOVfRpV7R8JMNBtjUM2wnNxCniEPiUg/s1300/WD188.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1300" data-original-width="969" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Kp0VPDQay6wfsn-6QY9W5Lkq9kSxN9waJgs7TmXNXiNZE3yI45R5AO1kXMI6-KOnuY-czvgl-82c8CtRdoRpJqJfF6YCohQ3lfIksM7SyVftsjpIKOh2HaqHv35Hbum3-fhi-f8743WxI4bJhCx3Uwy4HIXFOVfRpV7R8JMNBtjUM2wnNxCniEPiUg/w477-h640/WD188.jpg" width="477" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Released August 1995, White Dwarf 188 is the earliest that I can remember buying; Partly because it was the 2nd Edition Tyranid release issue.</i></td></tr></tbody></table><p><br /></p><p style="text-align: justify;">It probably is just the rose tinted glasses talking but one of the articles that I have fondest memories of was A Tale of Four Gamers. Started during the stewardship of Paul “Fat Bloke” Sawyer as editor, the series followed the exploits of four gamers building Warhammer: Fantasy armies over the course of several months culminating in a big 4-way battle report at the end. It was written slow-grow style, with the players being on a budget each month of £25 with £50 (Something that I also remember which may or may not be true is that Games Workshop money stretched further back in 1996) to get the army started, and the goal was to get each month's purchases modeled and painted before the next. I particularly enjoyed getting to hear the reasoning behind each player's choices for that month and seeing everything come together at the end. It's the spirit of this endeavour that I would like to try and capture over my next series of articles.</p><p style="text-align: justify;"><br /></p><p></p><div style="text-align: justify;">Due to the constraints of modern life, and the closure of our local store some seven or eight years ago now, for my regular gaming group there hasn't really been the opportunity to sink as many hours into Warhammer as we used to. Over the past several years we have taken on armies more as a painting and modelling project over actually trying to play on a competetive level despite the majority of our games in a year coming from Games Workshop run grand tournaments. This year, after threatening to start for the longest time, Ill be following a group of us during army building cumulating in whichever events we manage to make it to later this Autumn/Winter. We have a few different game systems going on and I can't promise updates to all systems every month but it's all good for the hobby. It's quite a big article to start with (as we are doing all the introductions also) but I promise that later episodes will be much more trimmed.</div><div style="text-align: justify;"><br /></div><p></p><h1 style="text-align: justify;"><u>Warhammer 40,000</u></h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Join our resident base-modeler David (seriously, he has modeled up more bases to this date then actual miniatures to go on them) as he works through an Imperial Knights army complete with custom pilots. I'll be working on a mostly converted Necron force whilst trying to fit as many Canoptek Reanimator conversions in there as possible.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;"><u>Age Of Sigmar</u></h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The Nighthaunt book is just around the corner so I'll be revisiting the army showcased in my very first article for the site. The bulk of the army is there but no-doubt ill be doing some conversion work along the way to round it out. We also have our man Chris who will be working on some <strike>Slaves to Darkness</strike> Archaon. We can probably look forward to a battle report or two later on in the year.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;"><u>Kill Team</u></h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I've got a killteam event coming up at Warhammer World in June and I've got some head-swaps and minor converting work in mind for some Sisters Novitiate which I plan to take to the event. You can also expect a separate tournament report following my exploits at the event.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;"><u>Flames of War</u></h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">For something a bit different, we have Charles playing Flames of War. He will be going through the World War 2 miniatures game building forces for both the Germans and Americans.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><p></p><h1 style="text-align: left;">Aytan</h1><p class="MsoNormal" style="text-align: justify;">To kick things off I'm going to start with a project I can reasonably get done in the first month of hobby work; I knew I wanted to
take regular compendium Sisters of Battle to this June’s Killteam event up at
Warhammer World as I think that they are one of the sleeper hits of that book (with
2 meltaguns, a combi-plasma, suspensored heavy bolter and a number of grenades)
but after a good amount of persuasion, I decided on taking Novitae instead as they are 'apparently' better then meltaguns and grenades (come on, who doesn't like meltaguns and grenades?). To
be honest though, I’m not all that in love with the ‘battle nun’ headgear they
are sporting so to get around this I did some relatively straightforward
conversion work, replacing all of their heads with standard Sisters of Battle
heads to better fit them in with the rest of the range.<o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMu7zJoPSXf8P_N3f_bdlXd2TiWfT0613Vf648stKWFfK-7y4rpPZCMyMiUfnNdAxMbWg53Npi1tLtgyW9PGUFxd2xCYXTzkjT48gh8oJZklkEyYx5golOIXyVuhE7OaoCVOLK9mEofcUZ0UGWppi8kZnE3yIxCREcZIY2ohhsIpM9DMg7_XscVdU0SQ/s969/DSC00023-COLLAGE.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="969" data-original-width="969" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMu7zJoPSXf8P_N3f_bdlXd2TiWfT0613Vf648stKWFfK-7y4rpPZCMyMiUfnNdAxMbWg53Npi1tLtgyW9PGUFxd2xCYXTzkjT48gh8oJZklkEyYx5golOIXyVuhE7OaoCVOLK9mEofcUZ0UGWppi8kZnE3yIxCREcZIY2ohhsIpM9DMg7_XscVdU0SQ/w640-h640/DSC00023-COLLAGE.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Along with the headswaps for the whole Killteam, I also did some arm replacements with the Sisters of Battle 'arm holding helmet' and swapped around the weapons of the sister superior with the ones from the regular sisters box.</i></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsm16vaOnXY9vacE7JwChm0f172JI22KOoos6Uf_Ld4xwRap34s81f4mZ0IIjHZm_274Tql0b2mB6XXxbNeDY0Go_J9cYcrZWLSS3du-0E57r8amkafrD6XNUhGiX6-AlikEVm3wkYUFLtPkUNxQXXWROSgyXKsNYW9Lsbjc2jwS5sgcYz6FXdu0hzeQ/s912/DSC00026-COLLAGE.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="912" data-original-width="912" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsm16vaOnXY9vacE7JwChm0f172JI22KOoos6Uf_Ld4xwRap34s81f4mZ0IIjHZm_274Tql0b2mB6XXxbNeDY0Go_J9cYcrZWLSS3du-0E57r8amkafrD6XNUhGiX6-AlikEVm3wkYUFLtPkUNxQXXWROSgyXKsNYW9Lsbjc2jwS5sgcYz6FXdu0hzeQ/w640-h640/DSC00026-COLLAGE.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Similarly with these miniatures, we have head swaps and a splice together of the floating boom box and cyber cherub for my diagolus.</i></td></tr></tbody></table><p class="MsoNormal" style="text-align: left;"><br /></p>
<p class="MsoNormal" style="text-align: justify;">As for the colourscheme, I’ve had in mind for a while to
mess around with the synthwave colour palate. It would allow me to do some
airbrush work in addition to hard source lighting which does allow me to push
out the Killteam in a relatively short time. For reference;</p><p class="MsoNormal" style="text-align: left;"></p><blockquote><p class="MsoNormal" style="text-align: left;">Synthwave
(also called outrun, retrowave, or futuresynth) is an
electronic music microgenre that is based predominantly on the music associated
with action, science-fiction, and horror film soundtracks of the 1980s.</p><p class="MsoNormal" style="text-align: left;">~ The internet</p></blockquote><p class="MsoNormal" style="text-align: left;"></p><p class="MsoNormal" style="text-align: justify;">Synthwave visuals however draw a lot of inspiration from graphics often seen
during the '80s, such as sunset graphics, neon grids, neon lights, '80s sports
cars, wireframe vector graphics, old school 8-bit video game pixel art, video
cassettes, arcades, malls, etc. To find the colours I wanted, I used this
picture as a reference along with the synthwave sunset colour palate here; <a href="https://www.color-hex.com/color-palette/57266">https://www.color-hex.com/color-palette/57266</a><a name="_Hlt103373977"></a><a name="_Hlt103373976"></a> and referring
to the right match of colours on encycolorpedia; <a href="https://encycolorpedia.com/paints/vallejo">https://encycolorpedia.com/paints/</a><span class="MsoHyperlink">. </span><span class="MsoHyperlink"><span color="windowtext">Incidentally,</span> </span>Encycolorpedia
has turned out to be a really useful tool in finding different miniature colours
to match pretty much whatever you want so I’ll definitely be taking another look
in the future.</p><p class="MsoNormal" style="text-align: left;"><br /></p><p class="MsoNormal" style="text-align: left;"><o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSB9hfUwDtuwPYEu1haKSpIaHoqWGsFL5KxhFYsDYUu1VWr8vPIQUR_R4HmN_D41vsLwLyE1Ei9WayNhEiTHZYnKpFDqX1WQunsdP3bjipcrjO6wLm8pzAyM1yOKnn6zMt4d0VXqre_WNylw5B0QIwETobgStBN0DigJfB6UNCGHjZW5jX05WATYHoRA/s602/Picture1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="602" data-original-width="602" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSB9hfUwDtuwPYEu1haKSpIaHoqWGsFL5KxhFYsDYUu1VWr8vPIQUR_R4HmN_D41vsLwLyE1Ei9WayNhEiTHZYnKpFDqX1WQunsdP3bjipcrjO6wLm8pzAyM1yOKnn6zMt4d0VXqre_WNylw5B0QIwETobgStBN0DigJfB6UNCGHjZW5jX05WATYHoRA/s16000/Picture1.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Pretty much the stock 'synthwave mountain' image most people use when looking up this effect.</i></td></tr></tbody></table><p class="MsoNormal" style="text-align: left;"><br /></p><p class="MsoNormal" style="text-align: justify;">In the end I settled on a selection of paints from the
Vellejo model color range (Blue Violet, Pink, Dark Flesh and Fluorescent
Magenta). The idea was to have the Killteam look like they were walking past neon
streetlights (think Cyberpunk) with hard shadows and stylised harsh purple
through pink highlights.</p><p class="MsoNormal" style="text-align: left;"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOlcMVLcwmYK3c61NBS4Jtki--47QDU7E-u5bdBxeVAEeVg1cCUSMGMwZ4UmDA3syiu84Rabp_uXa_JByytRuBWwjLgxyjWZ7y2YwGLP-ykenksLrzKoatjZYvlj5WzTXli9P9JSM_SfHBjj5TLvnitl2CspP7R8NJa7fpPyDTRS1OhDCLd9cB-mNgg/s602/Picture2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="338" data-original-width="602" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPOlcMVLcwmYK3c61NBS4Jtki--47QDU7E-u5bdBxeVAEeVg1cCUSMGMwZ4UmDA3syiu84Rabp_uXa_JByytRuBWwjLgxyjWZ7y2YwGLP-ykenksLrzKoatjZYvlj5WzTXli9P9JSM_SfHBjj5TLvnitl2CspP7R8NJa7fpPyDTRS1OhDCLd9cB-mNgg/s16000/Picture2.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>This is the ideal that I was going for in terms of colouration and highlights.</i></td></tr></tbody></table><br /><p class="MsoNormal" style="text-align: justify;">The steps are fairly straightforward; Zenith highlight with
blue-grey then successive airbrush passes with Blue Violet, then Magenta and
Pink with a custom black glaze (a 4:1 ratio of Vallejo Glaze Medium to normal paint)
in the deep shadows followed by some fairly simple brushwork of the Citadel
Black clear paint to further deepen the shadows in the recesses and highlights with the
same pink and spot highlights of white.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKsxPHrMy7GIUwh1I6YyU7T8mkil_nlKWyZrQUXcp7idGoHMCh8BVERZFP-zsCl51CgXaAxwp3RwD30SZZYU2ldX2iYJ7c3B1w_HNBukQkyObKo4QMqNmErWXtY35GXG3UfiKn8BE2ZHSQ6D2dzgg3NW8YY5RMtKIQV57jjJJllah-QZTbSr7DE0K5zg/s2046/DSC00076-COLLAGE.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2046" data-original-width="2046" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKsxPHrMy7GIUwh1I6YyU7T8mkil_nlKWyZrQUXcp7idGoHMCh8BVERZFP-zsCl51CgXaAxwp3RwD30SZZYU2ldX2iYJ7c3B1w_HNBukQkyObKo4QMqNmErWXtY35GXG3UfiKn8BE2ZHSQ6D2dzgg3NW8YY5RMtKIQV57jjJJllah-QZTbSr7DE0K5zg/w640-h640/DSC00076-COLLAGE.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I think the blending on the cloak came out nicely considering I barely use the airbrush. Hopefully next time the rest of the model will match</i></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAUZgzbLetGCX5IceQecISefnhJzDdEloRT9VJdrwfVfkAes-u7D3m2DTpRHnTZLde-e0Aty-gAdfXI4cxGSw5nAGO7kbKoOEIkEFJ1I3dWk-gcKqO8afhacd9l3Y16EfTnQotZxggjt_BS13klmZOBiEBOfc_MMIQk3VNLq77fgMFrlEjpEnrO7rkyw/s3888/DSC00078.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAUZgzbLetGCX5IceQecISefnhJzDdEloRT9VJdrwfVfkAes-u7D3m2DTpRHnTZLde-e0Aty-gAdfXI4cxGSw5nAGO7kbKoOEIkEFJ1I3dWk-gcKqO8afhacd9l3Y16EfTnQotZxggjt_BS13klmZOBiEBOfc_MMIQk3VNLq77fgMFrlEjpEnrO7rkyw/w640-h640/DSC00078.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Along with Skull-Cherub-Vox (below) these two are probably the ones I'm most happy with</i></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ_KGAbTSIXX0kTwDRwoQCXxMKlPA7iR8zPXx8eODF4Y-7cSb9UfjTcwbnc-iNPF4FqC-nyFXsWWqX7xNXKvz_H6f-hhlY5SICO8MXY_WcQMycb6yz7tq6j8CSqoEgbss3rJKGzj83TiKAE9pWFmL1n6pRtbIFN3Dn-X61q1s19bqju-ZvoM7JtGsQtg/s2047/DSC00079-COLLAGE.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2047" data-original-width="2047" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ_KGAbTSIXX0kTwDRwoQCXxMKlPA7iR8zPXx8eODF4Y-7cSb9UfjTcwbnc-iNPF4FqC-nyFXsWWqX7xNXKvz_H6f-hhlY5SICO8MXY_WcQMycb6yz7tq6j8CSqoEgbss3rJKGzj83TiKAE9pWFmL1n6pRtbIFN3Dn-X61q1s19bqju-ZvoM7JtGsQtg/w640-h640/DSC00079-COLLAGE.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The rest of the Killteam</i></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6SJQV1SnuZxa6YMEZY97huMrCJkTQHhoA3OUJn91yxvlYxTKhJ--bzyahM_FS_kTCYOM-dLPbfMejDHMo8v9nV-UUKLnrVbic-wXwLc40sLKdNLpdI3QPg9kwb-AwCQ0zGJ_EkM3ikkM64X81eKEXmUiXw_bvTD5SO2jfxP4piqSHsdU8wJxe9PY06A/s3888/DSC00080.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6SJQV1SnuZxa6YMEZY97huMrCJkTQHhoA3OUJn91yxvlYxTKhJ--bzyahM_FS_kTCYOM-dLPbfMejDHMo8v9nV-UUKLnrVbic-wXwLc40sLKdNLpdI3QPg9kwb-AwCQ0zGJ_EkM3ikkM64X81eKEXmUiXw_bvTD5SO2jfxP4piqSHsdU8wJxe9PY06A/w640-h640/DSC00080.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>My favourite of all the minis I painted/converted</i></td></tr></tbody></table><br /><p class="MsoNormal" style="text-align: justify;">For the basing, I wanted something similar to the floor in the synthwave mountain image above so with that in mind I attacked the bases with sand-paper to remove all of the in-built texture, and then using a junior hacksaw proceeded to cut deep (but not too deep to go through the plastic completely) grooves into them. After that a spray of white, layer of Fluorescent Magenta, and white highlights in the grooves, and then (carefully) going over everything else with black and a small highlight on the edges of the grooves with a 1:1 mix of black and Blue Violet. Once the models were back on the bases (I had removed them to do the painting) I applied a very small highlight of the Fluorescent Magenta where they would touch the glowing recesses.</p><p class="MsoNormal" style="text-align: left;"></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal" style="text-align: justify;"><o:p> </o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtoexr6nJMDZ2iBFi7UstZpc6kN_-vXfIL64amyxBxJmED5L12iwleXfLSYRe3P0VQEM8EXPFaALVIjzsLzhgY80-qcQt3tKX_UhbgDv36tQvvPCXyMIp_1M97LVXaNVu3queYYrsNHuUdIfQ7m3K7XGmX-PdnCFOYeFdIIeGTeLMAc_jEuUOgcKeHcw/s3888/DSC00084.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtoexr6nJMDZ2iBFi7UstZpc6kN_-vXfIL64amyxBxJmED5L12iwleXfLSYRe3P0VQEM8EXPFaALVIjzsLzhgY80-qcQt3tKX_UhbgDv36tQvvPCXyMIp_1M97LVXaNVu3queYYrsNHuUdIfQ7m3K7XGmX-PdnCFOYeFdIIeGTeLMAc_jEuUOgcKeHcw/w640-h640/DSC00084.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Super happy with how the bases came out</i></td></tr></tbody></table><br /><p></p>
<p class="MsoNormal" style="text-align: justify;">Overall, I’m actually not so happy with how the miniatures
turned out (though funnily enough I am actually pretty happy with the bases). I think that to do this colorscheme justice it would probably be
better served on something like Necrons where the hard reflections would make more sense (though I think a sin-city style monochrome version of the scheme with spot colours for
the weapons/details would be something interesting to do and look striking on the tabletop), and being on a less
than one month time limit, I’m not entirely sure that I have the patience or
skill with my painting to dedicate as much time to the scheme as I would like.
On the other hand, I did get some much-needed practice with the airbrush,
mixing paints to the correct consistency (a 4:1 ratio of Games Workshop Air
Caste thinner to Vellejo model color works well) and making my own glazes with
Glaze Medium to do the dark shading work.<o:p></o:p></p>
<p class="MsoNormal" style="text-align: justify;"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKBuxtg8GWCTcwTfmOLhoKGXoZLaFVUvxEX_QO_9DGHGUkVAx3TVgfo2Oc8ZXN7i-a_6wVGdCcEhCKU6_5c45pPELslEUmC_8OT6TeL6InM92ZxGtDi7unRe4LjA0KqOi0A6GlmXyxc3D-O-tf8FJ7XEhx3ukNLhMknC4cPitP9pwhO5rNhcMGlFFUXQ/s3888/DSC00076.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3888" data-original-width="3888" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKBuxtg8GWCTcwTfmOLhoKGXoZLaFVUvxEX_QO_9DGHGUkVAx3TVgfo2Oc8ZXN7i-a_6wVGdCcEhCKU6_5c45pPELslEUmC_8OT6TeL6InM92ZxGtDi7unRe4LjA0KqOi0A6GlmXyxc3D-O-tf8FJ7XEhx3ukNLhMknC4cPitP9pwhO5rNhcMGlFFUXQ/w640-h640/DSC00076.JPG" width="640" /></a></div><br /><p></p>
<p class="MsoNormal" style="text-align: justify;">I think a takeaway is that pretty much any painting project
is good experience whether it comes out as you like or not and it’s all
steppingstones to whatever your next project may be. I don’t think it’s a
colorscheme that I would be in a hurry to do again but it’s definitely
something to cross off my list.<o:p></o:p></p><div><br /></div><h1 style="text-align: left;">Chris</h1><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41">Greetings
all! My name is Chris; I have been playing tabletop wargames from
around 2008. I fell in love with 40K after playing the PC game Fire
Warrior, started my first adventure into the hobby and have never looked
back since. I’m lucky to say that I have met all of the others doing the Tale of Four Gamers through playing Warhammer and made great friends and to
be part of this adventure with them all!</span></div><div style="text-align: justify;"><span class="tojvnm2t a6sixzi8 abs2jz4q a8s20v7p t1p8iaqh k5wvi7nf q3lfd5jv pk4s997a bipmatt0 cebpdrjk qowsmv63 owwhemhu dp1hu0rb dhp61c6y iyyx5f41"><br /></span></div><div><div style="text-align: justify;">Over the years I have played 40K and Old Warhammer Fantasy going to
multiple tournaments for both. Oh, the good old says of my loved
Bretonnia! However, when Age of Sigmar came around and I had time to get
used to the gaming system; I have to say it’s my favorite system to play
and the one I’m going to take you on a journey with.
So, to the meat and potatoes, I’m going to be focusing on Age of Sigmar. After looking at some of the different races and factions, I eventually
settled on Archaon (sorry I mean Slaves to darkness). I ended up going
with them as I have always wanted to have a go at painting Archaon as I
love the model and the range as a whole, and hearing all new about the
Chaos book to come out later this year it’s a good opportunity to start
them now.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The plan with army is start with the main man himself Archaon and try my
best to do the model justice. Then I will be looking to get myself some
Varanguard as they are great looking models and they fit the army very
well. Starting this new army hoping to take it to a tournament later
this year. Although my main aim is to improve and develop new painting
skills that I can learn over this adventure.</div><div style="text-align: justify;"><br /></div><p></p><h1 style="text-align: left;">Charles</h1><div><br /></div><div><div style="text-align: justify;">I'm Charles and i have been wargaming for around 25 years give or take starting with 2nd Edition Warhammer 40000, and have played many more game systems since then.<br /><br />I will be building and painting models from Flames of War (FoW), this is a 15mm WW2 historical miniatures game from Battlefront covering the whole of WW2 from start to end, and is divided into 3 main periods of Early, Mid, and Late War which have rules and force selections for what Nations were using at the time. I have wanted to play this for a while as the main games that I play are 28mm based and focus on Squads and Individual Characters, and FoW focuses more on Platoons and Company level of game play. The other benefit of the 15mm scale is that the ranges on the table top can be better represented than at 28mm where your typical infantry can shoot clear across a board in GW games, whereas in FoW your infantry have a more realistic effective range of ~10 inches and your tanks and artillery can be used at a relative range that makes sense at the scale, allowing for the real use of combined arms.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYpOkRX4DnfnyvX72JU7_0pcG3EQAle-wdx6300BBtq7pEeNJdZHBewc68w12DtVxAY2Zz7qpOToDt6fljRsIb3FA5srhHxy4gjpXF8DeXsYZvg_-jO9xlP40fPEXGuM1c1svsAA5nIyBSVGuXNB3b79VCCXDjQk9uxd8QMTiqo6Mb2oyxlVsee4oNKg/s3435/panzergrenadier-sprue.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1827" data-original-width="3435" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYpOkRX4DnfnyvX72JU7_0pcG3EQAle-wdx6300BBtq7pEeNJdZHBewc68w12DtVxAY2Zz7qpOToDt6fljRsIb3FA5srhHxy4gjpXF8DeXsYZvg_-jO9xlP40fPEXGuM1c1svsAA5nIyBSVGuXNB3b79VCCXDjQk9uxd8QMTiqo6Mb2oyxlVsee4oNKg/w640-h340/panzergrenadier-sprue.jpg" width="640" /></a></div></div><div><br /></div><div style="text-align: justify;">The forces I will be building and painting will primarily be Late War (1943-1945) Germans and Americans. FoW armies are built from one or more Formations which contain your HQ Unit and Combat Units. If some choice in a Formation is Required then you have additional Units you can pick; Once you have chosen your Formation, you can add additional Support Units outside of this. Each Unit is further broken down into Teams. Each Team is what a typical 28mm style of game would classify as a model as each Team in is usually 2-5 figures on a base or a single Tank or Vehicle.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3LEcuwAUa1oMPgrfnavSf5mk0pwP6cRPTV-TWlfugTrlMtmbJiqsQ1a6Ni4qhAlvzT9djXYF-8viz27EdXu6Pt61eJxXeGpUBbHGuE6EGXDxuJrYwTVlGqrdm0HqYhg0expVWHORq2YqS8fK1UpOU4TtngYfcJr1BqnMCTWy3o71GM1mMqs0cI9ef4w/s3453/sMG34-sprue.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2071" data-original-width="3453" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3LEcuwAUa1oMPgrfnavSf5mk0pwP6cRPTV-TWlfugTrlMtmbJiqsQ1a6Ni4qhAlvzT9djXYF-8viz27EdXu6Pt61eJxXeGpUBbHGuE6EGXDxuJrYwTVlGqrdm0HqYhg0expVWHORq2YqS8fK1UpOU4TtngYfcJr1BqnMCTWy3o71GM1mMqs0cI9ef4w/w640-h384/sMG34-sprue.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">The plan for my German Force would be built round a Panzergrenadier Formation with support from some Tanks and Artilary units. I was planning to attend a Late War event with this force with a points limit of 105pts, so i will be mainly be building and painting for that but will also be adding more Units above this to allow me to make more choices later on.</div><div><br /></div><div>The first draft of my list is below:</div><div><br /></div><div></div><blockquote><div>Bagration: Germans</div><div>Panzer Formation - Panzergrenadier Company</div><div> - Panzergrenadier Company HQ (4pts) 2x MP40 SMG Team w/ Panzerfaust</div><div> - Panzergrenadier Platoon (13pts) 7x MG42 Team w/ Panzerfaust (11pts) + Panzerschreck anti-tank team (+2pts)</div><div> - Armoured Panzergrenadier Platoon (16pts) 7x MG42 Team w/ Panzerfaust (14pts) + Panzerschreck anti-tank team (+2pts)</div><div> - Panzer IV Tank Platoon (28pts) 5x Panzer IV (7.5cm)</div><div> - sMG34 Machine Gun Platoon (6pts) 4x sMG34 HMG</div><div> - 7.5cm Tank Hunter Platoon (15pts) 4x 7.5cm Gun</div><div><br /></div><div>Formation: Puma Scout Company</div><div> - Puma Scout Troop HQ (1) 1x Sd Kfx 234 (2cm)</div><div> - Puma Scout Troop (3) 2x Sd Kfx 234 (2cm)</div><div> - Puma Scout Troop (4) 2x Puma (5cm)</div><div><br /></div><div>Support Formations</div><div> - 10.5cm Artillery Battery (14pts) 4x 10.5cm Howitzer</div><div> - Panzer III OP (1pts) - 1x Panzer III OP</div><div><br /></div><div>Command Cards</div><div> - Puma Scout Company (0pts)</div></blockquote><div></div><div><br /></div><h3 style="text-align: left;">Unit Builds</h3><div><br /></div><h4 style="text-align: left;">Panzergrenadiers</h4><div style="text-align: justify;">Battlefront make their plastic infantry from a thermo plastic rather than the more traditional plastics that Games Workshop and other companies use. This does mean that you need to use superglue rather than poly cement to build infantry but generally they are 1 piece sculpts so it is just attaching them to the bases in the pre-allocated holes is all that needs to be done with a dab of superglue.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">There are 3 man teams on small bases for unit leader and 4 man teams on the medium bases, additionally there are 2 man weapons team on small bases, each of the medium bases comes with one of 4-5 layouts of the 4 holes so you can have quite a variant of how you lay out the infantry.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkMWbD6ez5Z2_aDKuTzgc5UOxMFk6xR2U8XcNj31bo3Kk3F9IU2GLIO8bsNHzDaWZWKEh6fYr8M8m4_pOvEtnkxGsEW-0oCKFXHR9H1r26Ll5rFUCT8EUWoNMfCoyF8Enrq85dFICNtWag5AysiKEvGQibiKhRCgeqWOLpgGPIB6no0MHTj3TabakzSA/s3566/panzergrenadier-built.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="664" data-original-width="3566" height="119" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkMWbD6ez5Z2_aDKuTzgc5UOxMFk6xR2U8XcNj31bo3Kk3F9IU2GLIO8bsNHzDaWZWKEh6fYr8M8m4_pOvEtnkxGsEW-0oCKFXHR9H1r26Ll5rFUCT8EUWoNMfCoyF8Enrq85dFICNtWag5AysiKEvGQibiKhRCgeqWOLpgGPIB6no0MHTj3TabakzSA/w640-h119/panzergrenadier-built.jpg" width="640" /></a></div></div><div><br /></div><h4 style="text-align: left;">Panzegrenadiers HQ</h4><div style="text-align: justify;">The Formation HQ is made from two bases of 3 man on the small size bases.</div><div style="text-align: justify;"><br /></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZwPAT-y0TnV1ZlGEZomS-33427Qac6hu1wGq1hWo1rh3uAFKkOY_PIbjT6fLxyVMa6BzDAq0DdeQ3VgZZoGEIAoSs-ztx8msjalmOeee3It60dL8aX8Xlc5cTTGasUiRC3q6iXCUxxAm3Yn2iuKU-DDNiyUqN24cSqv1j340rK9BPTQuMQNsYBGc_nA/s2739/Formation_HQ.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1143" data-original-width="2739" height="267" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZwPAT-y0TnV1ZlGEZomS-33427Qac6hu1wGq1hWo1rh3uAFKkOY_PIbjT6fLxyVMa6BzDAq0DdeQ3VgZZoGEIAoSs-ztx8msjalmOeee3It60dL8aX8Xlc5cTTGasUiRC3q6iXCUxxAm3Yn2iuKU-DDNiyUqN24cSqv1j340rK9BPTQuMQNsYBGc_nA/w640-h267/Formation_HQ.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Having seen these models myself, the size sits at about half that of your 'standard' Warhammer40k miniature (If there even is a thing anymore) so you get more detail than the old Epic40k minis whilst still being able to field much more in the way of troops ~ Aytan.</i></td></tr></tbody></table></div><div><br /></div><h4 style="text-align: left;">sMG34 Machine Gun Platoon</h4><div style="text-align: justify;">These were a little trickier to build as the gun needs to be placed with the gunner and being quick small require a steady hand, these only have three figures so they are supplied with plugs to add into the holes not being used on the bases.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpqElcopiqkp61us7PsMVKsFSqOomffUXJJDoh7x9vRazIOMI5WDh6Ur0_1PCP9yl72rbiBOJt7bT7kvPR8PeM6L1jH7lOlqEbg4VzxbIUdv9h56cr5tCE6I05PsxbfC00f_pY88anIhophrcGuYEyWhEFBDkzoMWbhhHWKrrcjooLkSA1Q53Uhh4DLw/s3643/sMG34-built.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="3643" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpqElcopiqkp61us7PsMVKsFSqOomffUXJJDoh7x9vRazIOMI5WDh6Ur0_1PCP9yl72rbiBOJt7bT7kvPR8PeM6L1jH7lOlqEbg4VzxbIUdv9h56cr5tCE6I05PsxbfC00f_pY88anIhophrcGuYEyWhEFBDkzoMWbhhHWKrrcjooLkSA1Q53Uhh4DLw/w640-h207/sMG34-built.jpg" width="640" /></a></div><div><br /></div><h4 style="text-align: left;">8cm Mortars</h4><div style="text-align: justify;">These were the hardest thing to build as the mortar is in two pieces, the barrel/base and the tripod, the nature of the soft plastic with the connect to the sprue made it difficult to remove without damage to the feet of the tripod, this should be covered up with basing material.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Z-BfV1O2IK-2psFGbyk-AIV1CxjwWXIDapPTcUBzyT-Srt5sg4cciwmYCw5ZDV_lGZgLkIehDC1yHvMMStQHRSD4rjSwOf3h2JhgecngI2zjVAmNnXF6HnbsvahtwxH9x2mjELoPQIiHLcb-GEv7KCzITQ-m9yImjDGQC4ZjLStly-ih3SUSppluDQ/s3747/8cm-mortar.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1071" data-original-width="3747" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Z-BfV1O2IK-2psFGbyk-AIV1CxjwWXIDapPTcUBzyT-Srt5sg4cciwmYCw5ZDV_lGZgLkIehDC1yHvMMStQHRSD4rjSwOf3h2JhgecngI2zjVAmNnXF6HnbsvahtwxH9x2mjELoPQIiHLcb-GEv7KCzITQ-m9yImjDGQC4ZjLStly-ih3SUSppluDQ/w640-h183/8cm-mortar.jpg" width="640" /></a></div><div><br /></div><h4 style="text-align: left;">7.5cm Gun, 8.8CM Gun, 8.8cm AA Gun</h4><div style="text-align: justify;">The gun kits are a combination of harder poly plastic for the guns and soft thermo plastic for the crew. They go together very easily and have quite good detail to the models, these guns are mounted on the Large size base and again come with more holes in the base so you can choose the position of the gun and the crew and fill in the remaining holes.</div><div><br /></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCqgSsO419eNo2VYK2cKFckYcG1eB6kcbsr12GLs-is09OcD2FNsTyYE9SU1Bhjmhqsluli147NOLrOXBJIxDCNfxm7crNjp_TGrHwHHNeyaI8cB8V-OgTOAoYBdG-DVAkh0fDz-SAbIDQCcbL5FHFo9R9-PFu54iHOcLOBYCokex8ZROBWdK4Tx2d5w/s4031/8.8cm-7.5cm-at-guns.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1627" data-original-width="4031" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCqgSsO419eNo2VYK2cKFckYcG1eB6kcbsr12GLs-is09OcD2FNsTyYE9SU1Bhjmhqsluli147NOLrOXBJIxDCNfxm7crNjp_TGrHwHHNeyaI8cB8V-OgTOAoYBdG-DVAkh0fDz-SAbIDQCcbL5FHFo9R9-PFu54iHOcLOBYCokex8ZROBWdK4Tx2d5w/w640-h258/8.8cm-7.5cm-at-guns.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><dl><dd><i>Boom, Boom, Boom, Boom,</i></dd>
<dd><i>Boom, Boom, Boom,</i></dd>
<dd><i>Boom, Boom, Boom, Boom,</i></dd>
<dd><i>Boom, Boom, Boom<br />~ Private Baldrick. The German Guns: Blackadder goes Forth.</i></dd></dl></td></tr></tbody></table></div></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h1 style="clear: both; text-align: justify;">David</h1><br /><blockquote>I’M NOT EASILY DIST...... OH NEW MODELS </blockquote><br /><div style="text-align: justify;">Hello people of the internet. Welcome to my ramblings about this crazy hobby that we all love and at times love to hate. You’ll have to forgive me if none of the following makes any sense as this is the first time doing anything like this at all, but here goes.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I’ll start at the beginning, my name is David I live in the Midlands with my long suffering wife and our children and I have collected Warhammer in it’s many different guises since the mid nineties. It started off with what I’m sure is a familiar story to a lot of you. Someone very innocently handed me a copy of White Dwarf whilst at school which then resulted in twenty six years of hobby, various injuries inflicted by Night Goblin spears, a vast horde of grey plastic most of which will never see the light of day, let alone paint, and some very good friends.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As I’m sure many of you can relate, over the last few years my hobby has changed a lot. Firstly, I moved from London to the Midlands which meant that I went from playing games a couple of times a month and painting nearly everyday to playing a couple of time a year when attending events at Warhammer World. Then a world wide pandemic happened (you might have heard about in the news) and while a lot of hobbyists had a resurgence in their hobby, as a key worker I was busy with work and my youngest daughter was born at the start of lockdown which meant that a lot of my hobby activity took a back seat. With all that was going on I haven’t played Warhammer 40K or Age of Sigmar in almost three years, and have only painted a handful of models.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMU0GJ7Yww_S6mMEnzoe6AEBp6uEajmYjNfmzWyVZq4bDvdTBwxnHA6PY2mPtre3U6Y67I0byAw0mmFDtyFSr5jfVaN7IHJTI5g0Z_MyMJHlM6wvaTjMFXQCrgQM7gN2oAJmf3su6vw1VxwzDahcjzrimSSz3gl23381Bn0ePq40K8AW7jblt4PvIQ5w/s3583/IMG_20220524_231212.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3583" data-original-width="2991" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMU0GJ7Yww_S6mMEnzoe6AEBp6uEajmYjNfmzWyVZq4bDvdTBwxnHA6PY2mPtre3U6Y67I0byAw0mmFDtyFSr5jfVaN7IHJTI5g0Z_MyMJHlM6wvaTjMFXQCrgQM7gN2oAJmf3su6vw1VxwzDahcjzrimSSz3gl23381Bn0ePq40K8AW7jblt4PvIQ5w/w534-h640/IMG_20220524_231212.jpg" width="534" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>If you are only going to paint one model in a year, it might as well be the bone-daddy himself ~ Aytan</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">To make it clear my hobby is a complicated thing. I love every aspect of the hobby: building, painting, collecting, gaming, talking about it etc etc however the areas of the hobby that I truly excel in are procrastinating and being indecisive. I love nothing more than looking for basing ideas, watching painting tutorials and reading reviews of the latest releases. Almost anything hobby related with the exception of doing actual hobby. This has been heightened recently, as normally I would have the deadline of an event at Warhammer World looming to keep me on track but that hasn’t been the case for the last couple of years due to them not running. As a result I have started a load of random projects that haven’t really gotten anywhere.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I have also found a new indecisive streak. This is due to a few things: the first being the truly ludicrous number of armies I have started and left unfinished. So when a new release is announced I’m helplessly drawn to it like a moth to flame. I have the best intentions “this will be the army I get completed” or “I’ll finish this army before starting something new” and other such lies we tell ourselves, but the same pattern just repeats itself time and again and I’m left with another project abandoned before it’s even really started.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The other contributing factor to my indecisiveness is a pretty new habit that I’ve only recently picked up. I’ll write a list out get really excited about starting a new project then buy a bunch of models then it hits I’ll read reviews, start questioning my list choices and I’ll convince myself that this army might not work by the time I get to use it at an event. I’ll start playing out what if? Scenarios in my head like: “What happens if these guys go up in points? Would my list be better if I changed this or swapped that?” All these hypothetical ideas erode my enthusiasm enough just in time for the new release to be announced and fo4 the cycle to start all over again.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So when Aytan asked if anyone would be interested in contributing to his blog in a tale of gamers style article I jumped at the chance. This is for a few reasons, the first is it gives me a deadline to get stuff done by. It’s all well and good giving myself deadlines or telling myself that I’ll get this done by then, because I’ve set the deadline I can move it so it’s entirely arbitrary. By committing to this I know that I have to get stuff done and that missing the deadline would mean letting down a friend of some twenty-six years. Secondly I have agreed to to work on two armies: one for Age of Sigmar and another for Warhammer 40,000. This means I have a deadline and need to finish these two projects over the coming months. Don’t get me wrong, my two year old has a better attention span than me and they’ll probably be other random stuff thrown in along the way (already got my eye on the Primaris Company Champion. I think it will will look great in Imperial Fist colours).</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg41IBr1ZBtXS6SfzJi07SK0pIFHT8IrI7HTX0_hG9uSWznaU73BIKodOOhXB-lK_EhOjaiSR35pxMLMLCJk_7ub7mYGcpleQ4YJ6bq6fbILZkNN5ttFTY65Lvii1aQNLQWHjcqgfQpk4CMgY3GRcO_HDAJOsL8htfdMa7CynmKFNNoQ7AA2xVsB-2d5A/s960/received_353470282791451.jpeg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="941" data-original-width="960" height="628" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg41IBr1ZBtXS6SfzJi07SK0pIFHT8IrI7HTX0_hG9uSWznaU73BIKodOOhXB-lK_EhOjaiSR35pxMLMLCJk_7ub7mYGcpleQ4YJ6bq6fbILZkNN5ttFTY65Lvii1aQNLQWHjcqgfQpk4CMgY3GRcO_HDAJOsL8htfdMa7CynmKFNNoQ7AA2xVsB-2d5A/w640-h628/received_353470282791451.jpeg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>See unlike me, David does actually have the patience (and ability) to paint in a style that isn't 'get all this stuff painted as quickly as possible so that I can go onto converting something else' ~ Aytan.</i></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNrJeMYzVkniznMPmCxpeye5uWQWhz4upeBPDdJV-0tkm8x2gSY1hjfoFna1yGgFhrV3StNs2YiuldwtNNH9LV5198xB73OqlVwmu2USbepUKiOX8fX5qDYbyGW_nACRmIq3fxMZtfkfxflFRELvX7-SPeB6a-nFqIikFryi_WRJvQPXHeNXQwrvWRg/s1279/received_3615923101821130.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1279" data-original-width="1026" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNrJeMYzVkniznMPmCxpeye5uWQWhz4upeBPDdJV-0tkm8x2gSY1hjfoFna1yGgFhrV3StNs2YiuldwtNNH9LV5198xB73OqlVwmu2USbepUKiOX8fX5qDYbyGW_nACRmIq3fxMZtfkfxflFRELvX7-SPeB6a-nFqIikFryi_WRJvQPXHeNXQwrvWRg/w514-h640/received_3615923101821130.jpeg" width="514" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So dear readers what projects will I be undertaking for the foreseeable I hear you cry. Well for Warhammer 40,000 I want to try and recapture the spirit of my misspent youth. Not an army in particular but more about collecting an army because the models are awesome or I have theme that catches my imagination. As I mentioned earlier the past few years I’ve been caught up with how well an army plays on the table top, a situation made more bizarre by the fact I haven’t played for almost two full editions. In the past this never bothered me. I’d hatch a crazy plan and run with it. For example, I have a Space Wolf army that started with the simple idea that Logan Grimnar was awesome and him with his Wolf Guard riding into battle in two land raiders would just be really really cool.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So with this intention, I have chosen to collect Imperial Knights because giant big death mechs are just cool. I have set myself some stipulations while collecting them however. The first is I’m not getting the codex straight away and I won’t be making an army list. Instead I’m setting myself the goal to collect an army that if all goes according to plan, I can use for Armies on Parade. I’m starting with House Raven and a Knight Errant I’ll be looking to add three more big knights, Armigers and a really big knight if budget and time allows.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6xstaiJxlkrUMWDrMSTTv7qGqY-o3hV1glNPdd3hVYchr4dxDFtuVzhd6tkBT4Hqxf1eJsW4NE-OhSLKlamaBxxOB_lpQQXi9Sg3CPk38KtBHKrzvXsaOideSiNf67zpYa5HzxVw0ZwRA/s3558/IMG_20220524_231643.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3558" data-original-width="2992" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6xstaiJxlkrUMWDrMSTTv7qGqY-o3hV1glNPdd3hVYchr4dxDFtuVzhd6tkBT4Hqxf1eJsW4NE-OhSLKlamaBxxOB_lpQQXi9Sg3CPk38KtBHKrzvXsaOideSiNf67zpYa5HzxVw0ZwRA/w538-h640/IMG_20220524_231643.jpg" width="538" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Not quite a Knight but I suspect that the House Raven paintscheme will be very close to David's Titanicus maniple complete with, I've been promised, custom pilots ~ Aytan.</i></td></tr></tbody></table><br /><div style="text-align: justify;">For Age Of Sigmar I’ve been hit with a curveball, I was planning on completing my Nurgle army then while procrastinating on the internet I found a shop that still had in stock a Start collecting Stormcast Vanguard. I have always had a crazy idea to build a Stormcast Vanguard army built around Vanguard Palladors and Hunters bouncing around the board. I also think the Lord Aquilor is one of the best models in the Stormcast Eternal range and can’t wait to start painting it. The big difference between these two projects is I want to take this army to an event at Warhammer World towards the end of this year or early next year. That means I’ll hopefully get some games in before then to make sure I understand how the army plays on the table top and get to grips with third edition.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">So that’s it from me for now I have committed to these main projects so make sure you hold me to it. Next time I’ll aim to have some pictures of my Knight Errant and the first units for my Stormcast Vanguard as well but I’ve add some pictures off models I’ve painted recently hope you enjoy them.</div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0tag:blogger.com,1999:blog-1984495106092411134.post-39343385080169017332022-05-21T19:17:00.002+01:002022-05-21T21:49:26.873+01:00Battletome: Nighthaunt - A quick review<p></p><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg26Yty9W5xx9oUmv8J0jfbVelb0jrPTL3kdBtBmvPhCv1RDAU8ZB1cPRb_wpHSB-EJVo4M7dPTI6MQm1rffF0Ogpl11aS9uPt_2k31MSsBUv62RAz3VMaWV5yLPDYhxKKjbpeMmojJAK38FyAKYNM_WMkuQyHv-zHpmtzwq1b725_gwJxnNQHByqA1g/s720/thumbnail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="719" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg26Yty9W5xx9oUmv8J0jfbVelb0jrPTL3kdBtBmvPhCv1RDAU8ZB1cPRb_wpHSB-EJVo4M7dPTI6MQm1rffF0Ogpl11aS9uPt_2k31MSsBUv62RAz3VMaWV5yLPDYhxKKjbpeMmojJAK38FyAKYNM_WMkuQyHv-zHpmtzwq1b725_gwJxnNQHByqA1g/s16000/thumbnail.jpg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="text-align: justify;"><div style="text-align: justify;">Being more of a variety act, not quite big enough in my following, and not specifically Games Workshop, I have to wait until books release in stores to get my hands on them but now it's out so I can write away!</div></span></div><span style="text-align: justify;"><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span>Back in 2019 I wrote about what was, due to global pandemics largely being outside of my control, the last major Age of Sigmar event I was able to go to. The armylist summary is </span><a href="https://www.offmetamusings.com/2019/07/spooky-boys-go-to-grand-tournament-age.html">HERE</a><span> but in short I took a Legions of Nagash army which happened to do pretty well. As I outlined in my Soulblight Gravelords battletome review, which incidentally was released almost exactly a year ago (Battletome Ossiarch Bonereapers or Flesh-eater Courts May 2023 confirmed?), that army is well and truly dead (if you excuse the pun) and I find myself left with a good amount of Nighthaunt miniatures as a result. </span><span>Fast forward to this week and the new Nighthaunt book has hit the shelves so I decided that I wanted to take a look at it to see how (or even if) those miniatures and style of play could be adapted for the new book.</span></div><div style="text-align: justify;"><span><a name='more'></a></span><span><br /></span></div><h1 style="text-align: justify;"><span>The Lore (spoilers)</span></h1><div style="text-align: justify;"><span> </span></div></span><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCn0AI92xeDdr9p1Ca_xTzlcFR13xOZGXDcuP4qjNw1aoJZoO5qad-TjqkU3TqxzaH6-0fqi4q9UmKd1OJ9DjGgKSOcb-8u4WqtaXo4pKsJsPSl-qKeMx_Ie1VSodrFHH5SZ3Ko15wu4lG1DbOFpQorxVZbVAM6RUjfMGpS-8ZeEIrCkKGdW9uwmr2w/s1366/56555925_636069463506775_3480854222113603584_n.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1366" data-original-width="671" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCn0AI92xeDdr9p1Ca_xTzlcFR13xOZGXDcuP4qjNw1aoJZoO5qad-TjqkU3TqxzaH6-0fqi4q9UmKd1OJ9DjGgKSOcb-8u4WqtaXo4pKsJsPSl-qKeMx_Ie1VSodrFHH5SZ3Ko15wu4lG1DbOFpQorxVZbVAM6RUjfMGpS-8ZeEIrCkKGdW9uwmr2w/w314-h640/56555925_636069463506775_3480854222113603584_n.png" width="314" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I swear this never gets old</i></td></tr></tbody></table><br /><div style="text-align: left;"><span style="text-align: justify;">Firstly, we have the obligatory lore section of the book; now fully uptodate as of the release of Broken Realms: Teclis and Kragnos which saw Arkhan the Black thrown off the edge of Hysh, Nagash's body broken and his essence sent screaming back to Shyish to reform and spend the next millenia plotting his revenge (personally I think it will have something to do with building a great pyramid given his track record), and also the aftermath of Kragnos being released into the realms after Alarielle's Rite of Life.</span></div><div style="text-align: left;"><span style="text-align: justify;"><br /></span></div><div><div style="text-align: justify;">It's revealed that after the effects of the Necroquake, essentially all souls that make their way to Shysh are transformed in the end to Nagash's Nighthaunt hordes which pretty much makes his eventual win all but secured (but as normal, it may take several millenia for this to actually play out). Nagash, bring the benevolent god that he is, punishes the souls that enter his realms to reflect the crimes that the being might have committed in life; A criminal who spent the last years of their life locked away in heavy chains for example would find that their spectral form is laden with more shackles then ever before. Once you pass through the abyss, Nagash is law and his justice inescapable.<br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The book then goes onto explore the nature of spirits in the mortal realms and the afterlives that they inhabit (some of which was covered in the Soulblight Gravelord battletome) and how due to the effects of the Shyish Nadir, instead of fading away into nothingness once all remnants of the culture and memory of the peoples are gone, all afterlives are eventually consumed and remade into raw magic for Nagash to use as he sees fit.</div></div><div><br /></div><div><blockquote>In the Mortal Realms, a soul fleeing from its body upon death passes into the underworlds of Shyish. There it will manifest as a spirit in the very same afterlife believed in by its living incarnation. Sad, solemn or contemplative, the spirit usually finds some manner of contentment.<br /><br />Since the coming of Nagash to Shyish, the rise of undeath, and more recently, the rite of the Necroquake have overturned that natural order completely. Now, the harmless phantoms that once made up the vast majority of Shyish's inhabitants are found but rarely. The dead have been claimed utterly by the Great Necromander, molded and forced into obedience as per his whims.</blockquote></div><div style="text-align: justify;">The book also goes into great length about the nature of fear in the Mortal Realms, what each race is fearful of and how Lady Olynder uses this knowledge to her advantage. It is detailed that its actually strength of spirit and steely conviction which can be used as weapons against the Nighthaunt and one is just as likely to destroy them with a wooden sword as a great blade as long as it were wielded with enough courage (though I would argue that wielding a fine blade goes a long way to giving whoever is fighting with it the courage they need). Olynder uses her agents in the Mortal Realms to sow fear and discord among the free peoples so that her forces can easily wash over them with little defense.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikzkuGa--tOM4iSbiI1s4UcEotNQsqtzn_grq7i5ek7RuTFJa9vpcVvNvbasaz48Kt9RwlWkM8q5R9_OcKYO8P3J9MQBpCpgS4i7XB8gbsQaCHJ2xaK2kKxZQDmeQdqq1Nu1gtyCH3hrTL_vC7CvRgzHPbSoKxYjeuJPnLykxAtFlUCvC20qBspsBeCA/s1000/NighthauntInVenice-Oct11-Header-12kf.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="420" data-original-width="1000" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikzkuGa--tOM4iSbiI1s4UcEotNQsqtzn_grq7i5ek7RuTFJa9vpcVvNvbasaz48Kt9RwlWkM8q5R9_OcKYO8P3J9MQBpCpgS4i7XB8gbsQaCHJ2xaK2kKxZQDmeQdqq1Nu1gtyCH3hrTL_vC7CvRgzHPbSoKxYjeuJPnLykxAtFlUCvC20qBspsBeCA/w640-h268/NighthauntInVenice-Oct11-Header-12kf.jpg" width="640" /></a></div><div><br /></div><div style="text-align: justify;">Finally we have the obligatory map of Dolorum, Lady Olynder's realm along with a hefty timeline of events covering everything from the Age of Myth right up to the recent re-banishing of Nagash back to Shyish, coming of Kragnos and a couple of recent entries covering the coming of new characters such as Awlrach the Drowner, my most favorite being the battle of Andtor Gulch which saw Lady Olynder transform a Mega Gargant into a scattering of black roses marking the introduction of true dread into the psyche of the Sons of Behemat.</div><div style="text-align: justify;"><br /></div><div><h1 style="text-align: left;"><span style="text-align: justify;">Unit Background</span></h1><span style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><div><span style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="background-color: white;"><br /></span></span></span></div><div><span style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="background-color: white;">For those familiar with the unit summaries from the previous books, alot of this will seem familiar. The book details the Nighthaunt hierarchy, covering the various processions we saw in previous books with the addition of the four new hosts; The Grieving Legion, previously known as the Legion of Grief but now refined to the royal household of Sylontum, the capital city of Dolorum, The Emerald Host; personification (spiritifaction?) of Lady Olynder's personal enmity and life-draining curse against one individual in particular (which only Be'lakor can claim to have survived), The Scarlet Doom; A host consisting of those whose corpses were mistreated, hacked up, eaten or decapitated and granted the chance of revenge by Nagash, and finally the Quicksilver Dead; Whose liquid metal bodies spill through doors and keyholes instead of passing through as do other spirits.</span></span></span></div><div><span style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="background-color: white;"><br /></span></span></span></div></span></span><h1 style="text-align: left;"><span style="text-align: justify;">The Rules</span></h1><p></p><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Now into the real meat of the book and probably what's going to be the most important thing for most players; the actual rules! There are four different 'processions' or sub-factions that you can choose for your army, each with it's own special rule but interestingly unlike some other books, no unique command traits and artifacts.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In terms of battle traits shared by all of the factions, it seems like they have moved some of the more generic special rules into the list, with Ethereal still granting it's save modifier ignore as per last edition but now with the added bonus of being able to retreat and charge in the same turn which will be very important for any unit with on charge abilities and Bladegheist Revenants in a Scarlet doom list (See below) and also the generic 6+ 'death save' now with the added ability of being 'always on' losing the requirement for a death hero to be in range of your units.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqE-ylh8pklP2LipU7IpkS52sA3Ila8GGb9rFElXn54ZlmF6HSl1CaBD-IH29ku8PlrAkLHek8_gFKf8mDhKWEZlpX0Ls9u-xgMX7MG1ubYahF8U8Jq1j7Geq-LpYzrUlCW5Qgeop_r9bAiYNZbLjsYKFo6d9Ber0mvEl4S1IySJo6E2oR60DjVGW-4w/s600/9OHFOxVk8S5tgh9C.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="304" data-original-width="600" height="324" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqE-ylh8pklP2LipU7IpkS52sA3Ila8GGb9rFElXn54ZlmF6HSl1CaBD-IH29ku8PlrAkLHek8_gFKf8mDhKWEZlpX0Ls9u-xgMX7MG1ubYahF8U8Jq1j7Geq-LpYzrUlCW5Qgeop_r9bAiYNZbLjsYKFo6d9Ber0mvEl4S1IySJo6E2oR60DjVGW-4w/w640-h324/9OHFOxVk8S5tgh9C.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The army also benefits from the new Frightful Touch; making all Nighthaunt auto-wound on 6s to hit, and Vanishing Phantasms which is an up to 3 unit ambush, putting those units into reserve after deployment. These two combo together nicely to pretty significantly up the consistency of the army; pushing up the amount of wounds caused in combats and making sure that your ghosts are in the right place at the right time whilst also allowing some neat deployment tricks like making your opponent expect flank attacks from deployment that no-longer exist, moving your entire battleine to the left or right and focusing on different objectives than those it looked like you would.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">We also have the new Aura of Dread, stopping nearby units from benefiting from the inspiring presence command which finally makes bravery matter, and the similarly fright-themed Wave of Terror ability, which is probably the most significant rule available in the book and where you will most definitely be taking advantage of the Ethereal retreat and charge:</div><p></p><div class="separator" style="clear: both; text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4XU6ZIPHuDl0rv3KHQOmD4a1hEakELp4LyKgoQoI2FRTymaJ6s6r4wnVKjRcMoKTPHVScIN4mOf9irRJc3BpBc3PyzyQZZ6JZpj-dXj20NKKylybZbwG_aoYClZVpt7RtkyTEb1xSdo4wZSZ62MtEhV3fyL4f58YzKEgW694b3w7fEQuwQAl2fMPuQ/s681/wave%20of%20terror.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="681" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4XU6ZIPHuDl0rv3KHQOmD4a1hEakELp4LyKgoQoI2FRTymaJ6s6r4wnVKjRcMoKTPHVScIN4mOf9irRJc3BpBc3PyzyQZZ6JZpj-dXj20NKKylybZbwG_aoYClZVpt7RtkyTEb1xSdo4wZSZ62MtEhV3fyL4f58YzKEgW694b3w7fEQuwQAl2fMPuQ/s16000/wave%20of%20terror.jpg" /></a></div><span style="text-align: justify;"><br /></span><p></p><p style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif" style="background-color: white; font-size: 15.4px;">Essentially every time you charge with a Nighthaunt unit you look up the corresponding result on the table and apply that effect: On a 4-7 you get Shriek, which makes the enemy unit -1 to hit against you; on a 8-9 you get Stun, which makes the enemy unit -1 save, and on a 10+ you get Petrify, which makes the enemy unit strike last. All effects last until the end of that combat phase and more importantly, if you have multiple units charging at the same unit you can both apply multiple different debuffs if you roll them, and stack the same debuff should you wish to. You are also allowed to pick a lower result on the table than you rolled which all combine into some very reliable debuffs for your opponent, massively boosting your resilience and damage output in combat.</span></p><p style="text-align: justify;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif" style="background-color: white; font-size: 15.4px;">Finally, characters gain access to a new command ability called Discorporate, essentially boosting a units ward save to a 5+ when picked as the target of an attack.</span></p><div style="text-align: justify;">Onto the factions themselves;</div><div style="text-align: justify;"><br /></div><div><h2 style="text-align: justify;">Grieving Legion</h2><div style="text-align: justify;"><b><i><br /></i></b></div><div style="text-align: justify;"><b><i>Enemy units cannot retreat while they are within 3' of any friendly Grieving Legion units with 10 or more models.</i></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Grieving Legion is your generic Nighthaunt faction stopping enemy units retreating if they are in range of friendly units with 10 or more models. To be honest, I think that this is overshadowed by both Emerald Host and Scarlet Doom who have more direct ways of affecting the battle so I don't see this being used all that widely.</div><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Emerald Host</h2><div style="text-align: justify;"><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnEGbcfejlxP0lg8ylZtP2ULdFaTvLCkZ_INfiBBHQ8z_Kmsis8IJdYuOAYeQ4qMN_PmmANYS3x11G_iT9vsrrgYNR8tAAaFXJ9ntIUxmAdptE9cLm3kVCLjccEsQ9HBHJ5MECIl7zUKDzfi6VlQXiTTAfIg9M3kuYwVSV3th_hk5I9Q0-CcDXBkH-dA/s1000/AoSPreviewNighthaunt-June12-Header20r.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="515" data-original-width="1000" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnEGbcfejlxP0lg8ylZtP2ULdFaTvLCkZ_INfiBBHQ8z_Kmsis8IJdYuOAYeQ4qMN_PmmANYS3x11G_iT9vsrrgYNR8tAAaFXJ9ntIUxmAdptE9cLm3kVCLjccEsQ9HBHJ5MECIl7zUKDzfi6VlQXiTTAfIg9M3kuYwVSV3th_hk5I9Q0-CcDXBkH-dA/w640-h330/AoSPreviewNighthaunt-June12-Header20r.webp" width="640" /></a></div><br /><i><br /></i></b></div><div style="text-align: justify;"><b><i>After armies have been set up but before the first battle round begins, you can pick up to D3+1 different enemy units on the battlefield. At the end of each battle round, roll a dice for each unit you picked that is on the battlefield. On a 2+ that unit suffers D3 mortal wounds. If that unit is a Monster, it suffers D3+1 mortal wounds instead of D3.</i></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Who doesn't like free mortal wounds each turn on 2-4 units? Super simple, and doesn't require any additional units to use, I think that Emerald Host might almost be the default faction to pick if you aren't particularly interested in Bladegheist Revenants or Dreadscythe Haridans for the other two factions below. This is a pretty nice ability to throw onto smaller support heroes and watch them melt over the course of the first few battle rounds.</div><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Scarlet Doom</h2><div style="text-align: justify;"><b><i><br /></i></b></div><div style="text-align: justify;"><b><i>After a friendly Scarlet Doom Bladegheist Revenants unit makes a charge move, you can pick 1 enemy unit within 1' of that unit. If you do so, roll a number of dice equal to the number of models from the charging unit. For each 5+, The target suffers 1 mortal wound.</i></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Look, it's more mortal wounds! Probably the reason Hachette has been selling all those mortal realms magazines lately, Scarlet Doom uses Bladegheist Revenants who are already a decent unit and pushes them further with mortal wounds on a 5+ on the charge. Remember this combos with both Wave of Terror and the new Ethereal run and charge so I would expect this to be the core for a number of successful lists going forward. It is also worth noting that Bladegheist Revenants become core under this faction so if you own the miniatures I would think that some sort of charge/flee/charge healing list to keep the numbers up would be a popular choice.</div><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Quicksilver Dead</h2><div style="text-align: justify;"><b><i><br /></i></b></div><div style="text-align: justify;"><b><i>Ward rolls cannot be made for wounds caused by attacks made with melee weapons by friendly Quicksilver Dead Dreadscythe Haridans units.</i></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I think Quicksilver Dead can be good with the Dreadscythe Haridans but only really against specific opponents such as Fyreslayers with their inbuilt wards. Dreadscythe Haridans themselves aren't terrible with a good amount of attacks but they are infantry blenders in an army of infantry blenders so I feel that both Emerald Host and Scarlet Doom would be more popular to run. They do become core in a Quicksilver Dead army however so if you have the models it's a nice way of building up your core requirement for battalions.</div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Command Traits and Items</h1><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Nighthaunt heroes have access to six command traits and ten artifacts of power that they can choose from to bolster their combat abilities or compliment their utility during the game. For command traits there are the usual fare of a 4+ ward save vs mortal wounds and rerolls of hits and wounds but the standout trait for me is Cloak In Shadow, which means that the general cannot be picked as the target of a shooting or combat attack by more then 1 unit per phase.<br /><br />As mentioned previously, there are ten artifacts of power that can be given to your characters, though they might all be under different categories, any Nighthaunt hero is elligible for any of them so they could have just pushed them together into one section. Of the list, Midnight Tome is interesting for one of your wizards to automatically cast an unbindable endless spell. Lightshard of the Harvest Moon also looks very good for a once per battle flat +1 attack on all Nighthaunt units within 12" of the hero and possibly Beacon of Nagashizzar for an emergency spirit host model heal.</div><div style="text-align: justify;"><br /></div><div><h1 style="text-align: justify;">Spell Lore</h1><div style="text-align: justify;"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA7piwIooQqg0OH82z3lEOnltNy0oV_dFkV8UKrn5vmRb5z55qIG8WtbXPr6sUT4BvD2832vxG1MgChKD2ULu1puBZXNqRI_QzH57Z5y3xQgZipHYIIRrknABYekgf0ehO5-9RS857NwEMfOu6w9xbcuwjHd2J18v_y42F-Nlpx2X-eXBk_nACAtKVCg/s690/nighthaunt-spells.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="453" data-original-width="690" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA7piwIooQqg0OH82z3lEOnltNy0oV_dFkV8UKrn5vmRb5z55qIG8WtbXPr6sUT4BvD2832vxG1MgChKD2ULu1puBZXNqRI_QzH57Z5y3xQgZipHYIIRrknABYekgf0ehO5-9RS857NwEMfOu6w9xbcuwjHd2J18v_y42F-Nlpx2X-eXBk_nACAtKVCg/w640-h420/nighthaunt-spells.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Despite not being in the spell lore themselves, the three Nighthaunt Endless Spells also make a return with the Shyish Reaper and Vault of Souls providing mortal wounds, and the Mortalis Terminexus doing mortal wounds or healing depending on who moved it</i></td></tr></tbody></table><span style="background-color: white;"><br /></span></div><div style="text-align: justify;"><span style="background-color: white;">As per pretty much every other book released, Nighthaunt have their own spell lore (The Lore of the Underworlds) with some returning spells and a number with new, updated abilities. There are a good number of unit buffs in there that do overlap with some of the rules of other units in the book. This redundency allows you to spread out your abilities and hit the largest amount of units possible, or make sure that you hit exactly what you want when you want to. Soul Cage is probably pretty important as it gives Strike-Last to a unit, followed in my opinion by Shademist (attacks are at -1 to wound the target unit until your next hero phase) and the wardsave boosting Seal of Shyish. The book only has one double-spell casting wizard in Lady Olynder who already has Grief Stricken as her signature spell which is a hard debuff on a single enemy unit so perhaps something like Lifestealer, which would combo with Spirit Hosts to keep her alive for even longer or Spectral Tether for a quick teleport-veil attack. I think Shademist would benefit from being on one of your smaller support heroes so all your eggs aren't in one basket but overall it's a good mix of spells that should have something for most occasions.</span></div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Grand Strategies</h1></div><div><div style="text-align: justify;"><span style="background-color: black;"><br /></span></div><div style="text-align: justify;"><span style="background-color: white;">With the move away from Core Battalions, instead we have Grand Strategies and Battle Tactics for you to pick for extra victory points. Feed On Terror seems the most straightforward to score as all you need is to end the game with one or more enemy units terrified which is almost guaranteed if you managed to have a unit in combat when the game ends. Out of the Battle Tactics, I think the easiest are probably Tide of Terror, scoreable by having 2 friendly units in combat with one enemy unit at the end of the turn. and Mass Panic involving having 3 or more units terrified at the end of the turn (again pretty easy if you go MSU for lots of charges).</span></div><div style="text-align: justify;"><br /></div><h1 style="text-align: justify;">Units</h1></div><div style="text-align: justify;"><br /></div><div><div style="text-align: justify;">As with the Soulblight Gravelord book, I think that there is something to be said about the balance of units that Games Workshop has been pushing with these updates. Nighthaunt now have 16 Leader options, 10 actual units and discounting Nagash, the Black Coach as their only behemoth with no monsters until the Mournghul gets an update from Forge World. With 3 of the infantry units (Reapers, Revenents and Harridans) all kind of filling similar roles and Olynder being so good that she is almost mandatory, I wonder how this will affect list building going forward. I know it's easier to put out single model units then whole new infantry or monsters but I feel like more could be done in this department.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">As for the rest of the units, of course everyone has access to the warscrolls themselves so ill go over what I think are some interesting takes from the list.</div></div><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Lady Olynder</h2><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG5-ES1nQcGclHfj96iBxXsppGd4TrYWDPqpxBA7-fxuzCsSvHz6RV0q81dD8kYAC1JZfhev1pvV99z8Mb09WJzRrw3D0Sf3JERH-AGf6w9GGYAY7ExuYBxdO4vXzeNVrgX5YAfuHYtc6uGprUiPI0JzIox7veGDil23EZ_6_TuH4XAa40_1uCSVIqHA/s1200/olynder.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="800" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG5-ES1nQcGclHfj96iBxXsppGd4TrYWDPqpxBA7-fxuzCsSvHz6RV0q81dD8kYAC1JZfhev1pvV99z8Mb09WJzRrw3D0Sf3JERH-AGf6w9GGYAY7ExuYBxdO4vXzeNVrgX5YAfuHYtc6uGprUiPI0JzIox7veGDil23EZ_6_TuH4XAa40_1uCSVIqHA/w426-h640/olynder.png" width="426" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Olynder, first lady of the Nighthaunt</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Lady Olynder got a big boost since her previous outing. Now far more bulky with an inbuilt 4+ ward save and Spirit Host support (see below) and strong magic debuff (-1 to hit for a unit and +1 for it to be hit with your Nighthaunt) make her an immediate contender. This coupled with her considerable once per battle global heal of D6 models to every friendly Summonable Nighthaunt unit in range (and the range is the ENTIRE table) and very strong offensive shooting in Lifting the Veil (essentially D6 mortal wounds with an additional boost if the target is terrified with an additional inbuilt heal) and you have a real powerhouse of a leader for your army. But that's not all! Her Mortarch of Grief ability to negate command abilities used within 12" of her on a 5+ is the icing on the cake for a character who will want to be at that range of enemy units anyway, so overall I'm willing to bet good money that she will be in the majority of lists going forward despite her points increase.</div><div style="text-align: justify;"><br /></div><div><h2 style="text-align: justify;">Kurdos Valentian</h2><div style="text-align: justify;"><span style="background-color: white;"><span><br /></span></span></div><div style="text-align: justify;"><span style="background-color: white;"><span>The big man with the big stick is back and it's bigger than ever. Now with 5 attacks at rend -3 and 3 damage apiece he is effectively our monster killer and with the changes to Spirit Hosts (See below) he has the </span><span>survivability to be able to really dish out the pain whilst being pretty bulky in return. His command point stealing ability makes a nice return also but aside from that he is a pretty straightforward missile to throw at your opponent. Speaking of command point </span></span><span style="background-color: white;">shenanigans, both Olynder and Kurdos' abilities combo pretty nicely with...</span></div></div><div style="text-align: justify;"><br /></div><div><h2 style="text-align: justify;">Tomb Banshee</h2><div style="text-align: justify;"><span style="background-color: white;"><br /></span></div><div style="text-align: justify;"><span style="background-color: white;">The Banshee in my opinion neither got better or worse, rather like the Spirit Hosts which ill detail later got more of a side-grade into a new role. It's shooting attack which was previously based on opponent bravery has changed to a now flat D3 attacks at 1 damage apiece which isn't anything spectacular. However, it's new rule; Ghostly Howl is where the real money is. Essentially making command abilities cost double the amount of CP to use on a unit within 12" (it is on a 4+ but you get +1 to that roll if the unit is terrified which should essentially be most of the time). It is most definitely still a support character in a list full of support characters but I think this could be a neat way to put a strain on your opponent's CP economy with Olynder negating on a 5+ and Kurdos also stealing on a 5+.</span></div><div style="text-align: justify;"><br /></div></div><div style="text-align: justify;"><h2>Spirit Torment</h2><div><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibI_YscInBhOcAMxkCXhLIbpwQlFPirILn3rSZ4235f5Wxeat8AxtTK925l1_2R3IkDlWDCfvdEO3CQM_2ooaxTDJBG_urqHSNmY4yfm4IAF8IN_5UGh5hcWNRw6wHaGm54uPwleyKsyycAJaVYT_H8FRjBArus4Rue5Qq_dhVQfwouwzpVWvHlR7Jaw/s1000/Spirit_Torment_01.jpeg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="735" data-original-width="1000" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibI_YscInBhOcAMxkCXhLIbpwQlFPirILn3rSZ4235f5Wxeat8AxtTK925l1_2R3IkDlWDCfvdEO3CQM_2ooaxTDJBG_urqHSNmY4yfm4IAF8IN_5UGh5hcWNRw6wHaGm54uPwleyKsyycAJaVYT_H8FRjBArus4Rue5Qq_dhVQfwouwzpVWvHlR7Jaw/w400-h294/Spirit_Torment_01.jpeg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Probably, next to Spirit Hosts, my favourite upgrade in the book</i></td></tr></tbody></table><span style="background-color: white;"><br /></span></div><div><span style="background-color: white;">You remember when I talked about taking units of </span>Bladegheist Revenants in a charge/flee/charge healing list and was wondering how you were going to keep them alive? This is the answer. The Spirit Torment got a big improvement this time around with a flat 3 wounds worth of healing at the end of each and every combat phase means either 3 infantry or a Spirit Host coming back each turn. It doesn't stack but I think that you can expect to see at least one of these in every list going forward.</div><div><br /></div></div><div><div style="text-align: justify;"><div style="text-align: left;"><h2 style="text-align: justify;">Spirit Hosts</h2><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Spirit hosts have had a very interesting update. Neither an upgrade or downgrade, they have had more of a sidestep into a different role than before but its one that I find they can be very effective in. They have lost their mortal wounds and haven't changed in points but now are pseudo-bodyguards with the ability to absorb wounds from your heroes if they are in range on a 3+. I think that this is very important in an army of essentially support heroes and can go a long way to extending their life and keeping the army rolling along. My initial list has 2 units of them (one to babysit Olynder and another to keep various other heroes alive) which may or may not be overkill but only time will tell.</div></div><div style="text-align: left;"><div style="text-align: justify;"><br /></div><h2 style="text-align: justify;">Black Coach</h2><div style="text-align: justify;"><span style="background-color: white;"><br /></span></div><div style="text-align: justify;"><span style="background-color: white;">The Black Coach has had such a big update that it's worth mentioning just for that. Gone is the old dice-rolling level of power ability in favor of a simpler and arguably easier to achieve system: Evocation of Death. The idea is that the coach gains tokens (starting at 1 and represented by a die face) equal to the amount of enemy models slain within 12" of the unit (up-to a maximum of 6). 5-6 increases the coach's ward save from a 5+ to a 4+ and if you are on a 6, during the shooting phase you get to choose an enemy unit within 12" of the coach and do a huge 3D3 mortal wounds to that unit (resetting to 1 in the process). The coach itself also has baked in impact hits at D3 Mortal wounds when it charges which ofcourse adds to Evocation of Death. It can also teleport across the battlefield instead of moving which is a neat trick though remember the model is HUGE so placement might be an issue making sure that it re-deploys more then 9" from enemy models. In combat it's got a bunch of decent attacks and alot of smaller ones so overall this acts more like a bullet that you point at something near where the fighting is happening and dish out some serious damage.</span></div><div style="text-align: justify;"><span style="background-color: white;"><br /></span></div><span style="color: white;"><div style="text-align: justify;"><h2 style="color: black;"><span style="background-color: white;">Awlrach the Drowner</span></h2><div style="color: black;"><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZityhNf9XMcKV34z39UeJ30vbIRu4Hi_nxolRL7W-pjWJGUKpBoLLybVedsmCkAJnd7C0QuxOTM0TK5FBQUeg_CRwoBU4kM0LHEkK7ECHrNAK6yFpXGI1LL0pO0rR44LHCYdJEqUt345c2delqHuA7fxuniPF6v452rxsSI54cUkw0t0NMGwcXu5pjA/s1000/9Q5mo9MoF5zjrwQ2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="713" data-original-width="1000" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZityhNf9XMcKV34z39UeJ30vbIRu4Hi_nxolRL7W-pjWJGUKpBoLLybVedsmCkAJnd7C0QuxOTM0TK5FBQUeg_CRwoBU4kM0LHEkK7ECHrNAK6yFpXGI1LL0pO0rR44LHCYdJEqUt345c2delqHuA7fxuniPF6v452rxsSI54cUkw0t0NMGwcXu5pjA/w640-h456/9Q5mo9MoF5zjrwQ2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Such a cool model</i></td></tr></tbody></table><span style="background-color: white;"><br /></span></div><div style="color: black;"><span style="background-color: white;">I wanted to cover Awlrach and the other *new* units for a couple of reasons; Foremost being the models themselves are just really cool to look at, and secondly because they are new so it gives Games Workshop the opportunity to try out some different things. Essentially Awlrach the Drowner is the previous universal command ability that let you teleport units around the battlefield baked into a model. This makes him yet another support character but I wonder his actual usefulness given the free reserve units granted by Vanishing Phantasms and his hefty 175 point price tag. Overall it seems strange to me for Games Workshop to double down on abilities like this especially on one of their brand new sets (which incidentally compares less favorably to Reiknor the Grimhailer in my opinion for both utility and damage output) only serving to reduce the amount of play that it could potentially see.</span></div><div style="color: black;"><span style="background-color: white;"><br /></span></div></div></span></div></div><h2 style="text-align: justify;">Scriptor Mortis</h2><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Another one of the new Nighthaunt kits, this time hailing from the Arena of Shades box, the Scriptor Mortis comes complete with it's malicious quill. Is the pen mightier than the sword? In this case I don't think so. It's gimmick is the Sentenced to Eternal Torment special rule which essentially allows you to pick one enemy hero in your hero phase and roll a dice; if that roll is less then the current battle round then the unit takes 2D6 wounds. Whilst on the outset this might seem pretty good, we have to remember that it's dead on the first turn, and has only a 1/6 chance of activating on the second. You can't stack the effect on the same hero from multiple Scriptors so ultimately it's 155 points of very unreliable mortal wounds which could otherwise be spent elsewhere.</div></div><div style="text-align: justify;"><br /></div><div><h2 style="text-align: justify;">Craventhrone Guard</h2><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNI-jSjerPJ07xBlF-E7H_EvSijq9qUjoN0UoiHMmTFHx_uZUI8AOT3rOir75FpP6wi60MZc1D8V-6fFk4nCPj37u-io5jCFw0CY8pYdFkidthYpOr7IIPMX9OcMaNOCrA09Ct3CFtZwGdev4yV7v778xEQvLGpjanyi1KI-6NiWsp4mRDLNTxVmMo4A/s1000/LpxWK5ggICUcdYOR.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1000" data-original-width="1000" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNI-jSjerPJ07xBlF-E7H_EvSijq9qUjoN0UoiHMmTFHx_uZUI8AOT3rOir75FpP6wi60MZc1D8V-6fFk4nCPj37u-io5jCFw0CY8pYdFkidthYpOr7IIPMX9OcMaNOCrA09Ct3CFtZwGdev4yV7v778xEQvLGpjanyi1KI-6NiWsp4mRDLNTxVmMo4A/w400-h400/LpxWK5ggICUcdYOR.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I was ready to scour the internet for so many of these from Arena of Shades when it was released due to the models alone but unfortunately (or fortunately if you take my bank account's point of view) it doesn't look like ill be pursuing that</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The final new unit from Arena of Shades is the Craventhrone Guard. Much fanfare was made over on Warhammer Community about this being the first 'true' ranged unit available to Nighthaunt and the community hoped that there would be some additional rules to bolster it's mediocre shooting and statline. Unfortunately this is not the case, and with a unit size of only 5 for 115 points it makes it very difficult to justify the 10 shots from a base unit that will only do on average 2.5 wounds before saves. It feels like a real let down for a unit that I was initially very excited to field given the models but now makes me relieved that I didn't spend any additional money on the Arena of Shades box. I think if they were base unit size 10 with a small points break (200 points for 10 perhaps) it would go along way to resolving these issues as you could at least reinforce them into a decent-sized range unit.</div><span><div style="text-align: justify;"><br /></div></span></div></div><h1 style="text-align: justify;">Final Thoughts</h1></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7Un1gvCgonxRPqkko93Hc1F4NoL2qdsf7OWYU7a6zET68c1QVmONFKBJPidk7Z6Ws-XHYW4yP4qTPk0HGOmTBWAZ2YUJg9dyR8cIhLfIpbgPLGSjJCPgJfvMTdQToxA7BmmuOZX3LR5WNxK1pWoJz37TZob5_8I6iY_sNHOdsfBQhRM5SwbIsGkXiRQ/s862/Untitled.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="737" data-original-width="862" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7Un1gvCgonxRPqkko93Hc1F4NoL2qdsf7OWYU7a6zET68c1QVmONFKBJPidk7Z6Ws-XHYW4yP4qTPk0HGOmTBWAZ2YUJg9dyR8cIhLfIpbgPLGSjJCPgJfvMTdQToxA7BmmuOZX3LR5WNxK1pWoJz37TZob5_8I6iY_sNHOdsfBQhRM5SwbIsGkXiRQ/s16000/Untitled.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Does it suck? No. Not at all</i></td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I think overall I am pretty pleased with the new book. Old units seemed to either be upgraded or side graded into different roles and despite the points costs going up almost across the board, which isn't something that is wholly unique to the current Nighthaunt outing, there aren't that many units that seem out of place. I think the updated battle traits offer alot of flexibility in how you play with both MSU to take advantage of the Wave of Terror rules, and larger, heal-centric forces being playable (personally I'll be looking to play a hybrid MSU'ish Bladegheist Revenant Scarlet Doom list with small units of Revenants and cavalry backed up by a chunky Chainwrasp anchor). This coupled with the boosted units offers some much needed reliability to the army as a whole and I think that overall there is a good deal to be pleased about. That being said I am however, quite disappointed with the new miniatures rules, with the Craventhrone Guard being especially let down. I feel like Games Workshop had a real opportunity here to couple some truly great miniatures with rules that would at least encourage them to be played even in a niche setting but in my opinion this was not the case and seems like a bit of a missed opportunity.</div></div>Aytanhttp://www.blogger.com/profile/06158431760700456723noreply@blogger.com0